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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Fahrzeuge und Waffen Level abhäng machen?

    • TBO_Blackeagle
    • 25. April 2017 um 13:19
    • Geschlossen
    • Erledigt
    • TBO_Blackeagle
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      • 25. April 2017 um 13:19
      • #1

      Hallo Zusammen

      Wie ist es möglich das man die Polizei Fahrzeuge nach Level freigeben kann?

      Oder was müsste ich bei diesem Code ändern?

      Code
      class cop_car {
              side = "cop";
              conditions = "";
              vehicles[] = {
                { "B_Quadbike_01_F", { "", "", -1 } },                          //Quad
                { "C_Offroad_01_F", { "life_coplevel", "SCALAR", 1 } },         //Offroader
                { "C_Offroad_02_unarmed_F", { "life_coplevel", "SCALAR", 2 } }, //MB 4 WD
                { "C_SUV_01_F", { "life_coplevel", "SCALAR", 1 } },             //SUV
                { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } }, //Limusine Sport
                { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 5 } },            //Hunter
                { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 9 } },        //Hunter HMG
                { "B_Truck_01_ammo_F", { "life_coplevel", "SCALAR", 6 } },      //Hemtt Ammo
                { "I_MRAP_03_F", { "life_coplevel", "SCALAR", 19 } },           //Strider
                { "I_MRAP_03_hmg_F", { "life_coplevel", "SCALAR", 35 } },       //Strider HMG
                { "O_MRAP_02_F", { "life_coplevel", "SCALAR", 32 } },           //Ifrit
                { "O_APC_Tracked_02_AA_F", { "life_coplevel", "SCALAR", 35 } }, //Tigres
                { "B_UGV_01_rcws_F", { "life_coplevel", "SCALAR", 35 } }        //UGV
      
              };
          };
      Alles anzeigen

      Und ist das auch bei Waffen möglich? Wenn ja wie?

      Blackeagle

    • moeck
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      • 25. April 2017 um 14:59
      • #2

      also ich habe nur mal eben in die Standard Mission geschaut und guck mal was man da findet ;)

      Code
      class cop_car {
              side = "cop";
              conditions = "";
              vehicles[] = {
                  { "C_Offroad_01_F", "" },
                  { "C_SUV_01_F", "" },
                  { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
                  { "B_MRAP_01_F", "call life_coplevel >= 2" },
                  { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
              };
          };
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • TBO_Blackeagle
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      • 25. April 2017 um 15:25
      • #3

      Ok ich werde das mal versuchen.

      Ger das auch bei den Waffen? Habe es bei der PCML hineingetan aber die kann jeder kaufen!

      Ich will drum nur ein Shop.

      Code
      class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Item_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 }
              };
      Alles anzeigen

      Blackeagle

    • B4v4r!4n_Str!k3r
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      • 25. April 2017 um 15:47
      • #4

      Beim Waffenshop kommt es darauf an wie aktuell deine AL Version ist.

      Das

      Zitat von TBO_Blackeagle

      class cop_basic {
      name = "Tanoa Cop Shop";
      side = "cop";
      license = "";
      level[] = { "", "", -1, "" };
      items[] = {
      { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
      { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
      { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
      { "arifle_MXC_F", "", 15000, 7500 },
      { "srifle_EBR_F", "", 30000, -1 },
      { "hgun_P07_F", "", 7500, 1500 },
      { "HandGrenade_Stone", "Flashbang", 1700, -1 },
      { "B_IR_Grenade", "", 150, -1 },
      { "HandGrenade", "", 150, -1 },
      { "Binocular", "", 150, -1 },
      { "ItemGPS", "", 100, 45 },
      { "FirstAidKit", "", 150, 65 },
      { "Item_B_UavTerminal", "", 150, 65 },
      { "NVGoggles", "", 2000, 980 }
      };

      Alles anzeigen

      sagt mir, dass du nicht die aktuellste verwendest und demnach erst nach diesem Tutorial Waffen Shop Level Abfragen 4.4 und 4.4R3 vorgehen musst, damit das auch bei den Waffen funktioniert.

      23106-logo-schrift-dunkel-390-70-png class=

      Services rund um ArmA RPG Life

      ArmA Bibel: https://community.bistudio.com/wiki/

    • TBO_Blackeagle
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      • 25. April 2017 um 15:48
      • #5

      Ich verwende die Version 5.0

      Blackeagle

    • B4v4r!4n_Str!k3r
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      • 25. April 2017 um 15:54
      • #6

      dann poste bitte einmal deine Config_Weapons.hpp

      23106-logo-schrift-dunkel-390-70-png class=

      Services rund um ArmA RPG Life

      ArmA Bibel: https://community.bistudio.com/wiki/

    • TBO_Blackeagle
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      • 25. April 2017 um 15:56
      • #7

      ok

      Blackeagle

    • TBO_Blackeagle
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      • 25. April 2017 um 15:57
      • #8
      Code
      /*
      *    Format:
      *        level: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *            3: Custom exit message (Optional)
      *
      *    items: { Classname, Itemname, BuyPrice, SellPrice }
      *
      *    Itemname only needs to be filled if you want to rename the original object name.
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              license = "gun";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1 },
                  { "hgun_ACPC2_F", "", 11500, -1 },
                  { "hgun_PDW2000_F", "", 20000, -1 },
                  { "hgun_P07_khk_F", "", 21000, -1, { "", "", -1 } }, //Apex DLC
                  { "hgun_Pistol_01_F", "", 20000, -1, { "", "", -1 } }, //Apex DLC
                  { "SMG_05_F", "", 180000, -1, { "", "", -1 } } //Apex DLC
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 },
                  { "30Rnd_9x21_Mag_SMG_02", "", 75, 100, { "", "", -1 } }, //Apex DLC
                  { "10Rnd_9x21_Mag", "", 75, 100, { "", "", -1 } } //Apex DLC - Had to guess this. Not referenced anywhere
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500 }
              };
          };
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              license = "rebel";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },            //TRG
                  { "arifle_Katiba_F", "", 30000, 5000 },           //Katiba
                  { "srifle_DMR_01_F", "", 50000, 5000 },           //Rahim
                  { "srifle_DMR_02_camo_F", "", 500000, 250000 },   //MAR-10
                  { "srifle_DMR_03_F", "", 500000, 250000 },        //MK-1emr
                  { "arifle_SDAR_F", "", 20000, 7500 },             //SDAR
                  { "LMG_Zafir_F", "", 450000, 225000 },            //Zafir
                  { "srifle_EBR_F", "", 350000, 175000 },           //MK18
                  { "launch_RPG7_F", "", 1500000, 750000 },         //RPG-7
                  { "srifle_DMR_04_Tan_F", "", 350000, 175000 },    //ASP
                  { "srifle_DMR_05_hex_F", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_05_tan_f", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_06_camo_F", "", 500000, 250000 },   //MK14
                  { "srifle_DMR_06_olive_F", "", 500000, 250000 },  //MK14
                  { "srifle_DMR_07_blk_F", "", 300000, 150000 },    //CMR
                  { "LMG_03_F", "", 500000, 250000 },               //LIM
                  { "arifle_AKM_F", "", 100000, 50000 }             //AKM
      
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 },
                  { "150Rnd_762x54_Box", "", 1000 },          //Zafir
                  { "150Rnd_762x54_Box_Tracer", "", 1000 },   //Zafir
                  { "20Rnd_762x51_Mag", "", 1000 },           //MK18
                  { "RPG7_F", "", 250000 },                   //RPG-7
                  { "10Rnd_338_Mag", "", 1000 },               //MAR-10
                  { "10Rnd_127x54_Mag", "", 1000 },           //ASP
                  { "10Rnd_93x64_DMR_05_Mag", "", 1000 },           //Cyrus
                  { "20Rnd_762x51_Mag", "", 1000 },               //MK14
                  { "20Rnd_650x39_Cased_Mag_F", "", 1000 },      //CMR
                  { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM
                  { "200Rnd_556x45_Box_F", "", 1000 },           //LIM
                  { "30Rnd_762x39_Mag_F", "", 1000 },           //AKM
                  { "200Rnd_556x45_Box_F", "", 1000 }          //MK-1emr
      
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500 },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1 },
                  { "hgun_ACPC2_F", "", 4500, -1 },
                  { "hgun_PDW2000_F", "", 9500, -1 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "6Rnd_45ACP_Cylinder", "", 50 },
                  { "9Rnd_45ACP_Mag", "", 45 },
                  { "30Rnd_9x21_Mag", "", 75 }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950 }
              };
          };
      
          //Basic Shops
          class genstore {
              name = "Tanoa General Store";
              side = "civ";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "ItemMap", "", 50, 35 },
                  { "ItemCompass", "", 50, 25 },
                  { "ItemWatch", "", 50, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 },
                  { "Chemlight_red", "", 300, -1 },
                  { "Chemlight_yellow", "", 300, 50 },
                  { "Chemlight_green", "", 300, 50 },
                  { "Chemlight_blue", "", 300, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      
          class f_station_store {
              name = "Tanoa Fuel Station Store";
              side = "";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "Binocular", "", 750, -1 },
                  { "ItemGPS", "", 500, 45 },
                  { "ItemMap", "", 250, 35 },
                  { "ItemCompass", "", 250, 25 },
                  { "ItemWatch", "", 250, -1 },
                  { "FirstAidKit", "", 750, 65 },
                  { "NVGoggles", "", 10000, 980 },
                  { "Chemlight_red", "", 1500, -1 },
                  { "Chemlight_yellow", "", 1500, 50 },
                  { "Chemlight_green", "", 1500, 50 },
                  { "Chemlight_blue", "", 1500, 50 }
              };
              mags[] = {};
              accs[] = {};
          };
      Alles anzeigen

      Blackeagle

    • TBO_Blackeagle
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      • 25. April 2017 um 15:57
      • #9
      Code
      //COP-Rekruten
          class cop_basic {
              name = "Tanoa Cop Shop";
              side = "cop";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500 },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650 },
                  { "launch_NLAW_F", "PCML", 20000, 650, "call life_coplevel >= 32" },
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "hgun_P07_F", "", 7500, 1500 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "B_IR_Grenade", "", 150, -1 },
                  { "HandGrenade", "", 150, -1 },
                  { "Binocular", "", 150, -1 },
                  { "ItemGPS", "", 100, 45 },
                  { "FirstAidKit", "", 150, 65 },
                  { "Item_B_UavTerminal", "", 150, 65 },
                  { "NVGoggles", "", 2000, 980 }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 25 },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 45 },
                  { "20Rnd_762x51_Mag", "", 130 },
                  { "NLAW_F", "", 2000 },
                  { "ATMine_Range_Mag", "", 130 },
                  { "IEDUrbanBig_Remote_Mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag_Tracer", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
                                                                                      //COP-Police
          class cop_patrol {
              name = "Altis Patrol Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 2, "You must be a Patrol Officer Rank!" };
              items[] = {
                  { "arifle_MXC_F", "", 15000, 7500 },
                  { "srifle_EBR_F", "", 30000, -1 },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "acc_flashlight", "", 750, 100 },
                  { "optic_Holosight", "", 1200, 275 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "20Rnd_762x51_Mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag", "", 130 },
                  { "30Rnd_65x39_caseless_mag_Tracer", "", 130 },
                  { "30Rnd_9x21_Mag", "", 250 }
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
                                                                                      //COP-SWAT
          class cop_sergeant {
              name = "Altis Sergeant Officer Shop";
              side = "cop";
              license = "";
              level[] = { "life_coplevel", "SCALAR", 5, "You must be a Sergeant Rank!" };
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500 },            //TRG
                  { "arifle_Katiba_F", "", 30000, 5000 },           //Katiba
                  { "srifle_DMR_01_F", "", 50000, 5000 },           //Rahim
                  { "srifle_DMR_02_camo_F", "", 500000, 250000 },   //MAR-10
                  { "srifle_DMR_03_F", "", 500000, 250000 },        //MK-1emr
                  { "arifle_SDAR_F", "", 20000, 7500 },             //SDAR
                  { "LMG_Zafir_F", "", 450000, 225000 },            //Zafir
                  { "srifle_EBR_F", "", 350000, 175000 },           //MK18
                  { "launch_RPG7_F", "", 1500000, 750000 },         //RPG-7
                  { "srifle_DMR_04_Tan_F", "", 350000, 175000 },    //ASP
                  { "srifle_DMR_05_hex_F", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_05_tan_f", "", 500000, 250000 },    //Cyrus
                  { "srifle_DMR_06_camo_F", "", 500000, 250000 },   //MK14
                  { "srifle_DMR_06_olive_F", "", 500000, 250000 },  //MK14
                  { "srifle_DMR_07_blk_F", "", 300000, 150000 },    //CMR
                  { "LMG_03_F", "", 500000, 250000 },               //LIM
                  { "arifle_AKM_F", "", 100000, 50000 },             //AKM
                  { "HandGrenade_Stone", "Flashbang", 1700, -1 },
                  { "optic_Arco", "", 2500, -1 },
                  { "muzzle_snds_H", "", 2750, -1 }
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300 },
                  { "30Rnd_65x39_caseless_green", "", 275 },
                  { "10Rnd_762x54_Mag", "", 500 },
                  { "20Rnd_556x45_UW_mag", "", 125 },
                  { "150Rnd_762x54_Box", "", 1000 },          //Zafir
                  { "150Rnd_762x54_Box_Tracer", "", 1000 },   //Zafir
                  { "20Rnd_762x51_Mag", "", 1000 },           //MK18
                  { "RPG7_F", "", 250000 },                   //RPG-7
                  { "10Rnd_338_Mag", "", 1000 },               //MAR-10
                  { "10Rnd_127x54_Mag", "", 1000 },           //ASP
                  { "10Rnd_93x64_DMR_05_Mag", "", 1000 },           //Cyrus
                  { "20Rnd_762x51_Mag", "", 1000 },               //MK14
                  { "20Rnd_650x39_Cased_Mag_F", "", 1000 },      //CMR
                  { "200Rnd_556x45_Box_Tracer_Red_F", "", 1000 },//LIM
                  { "200Rnd_556x45_Box_F", "", 1000 },           //LIM
                  { "30Rnd_762x39_Mag_F", "", 1000 },           //AKM
                  { "200Rnd_556x45_Box_F", "", 1000 }          //MK-1emr
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500 },
                  { "optic_Holosight", "", 3600 },
                  { "optic_Holosight_khk_F", "", 7500 },
                  { "bipod_01_F_khk", "", 7500 },
                  { "muzzle_snds_B", "", 7500 },
                  { "muzzle_snds_H", "", 7500 },
                  { "muzzle_snds_L", "", 7500 },
                  { "muzzle_snds_M", "", 7500 },
                  { "muzzle_snds_H_MG", "", 7500 },
                  { "optic_Arco", "", 7500 },
                  { "optic_Hamr", "", 7500 },
                  { "optic_Holosight", "", 7500 },
                  { "optic_SOS", "", 7500 },
                  { "acc_flashlight", "", 7500 },
                  { "acc_pointer_IR", "", 7500 },
                  { "optic_MRCO", "", 7500 },
                  { "muzzle_snds_acp", "", 7500 },
                  { "optic_NVS", "", 7500 },
                  { "optic_Nightstalker", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "optic_tws_mg", "", 7500 },
                  { "optic_DMS", "", 7500 },
                  { "optic_Yorris", "", 7500 },
                  { "optic_MRD", "", 7500 },
                  { "optic_LRPS", "", 7500 },
                  { "optic_AMS", "", 7500 },
                  { "optic_KHS_blk", "", 7500 },
                  { "optic_LRPS_tna_F", "", 7500 },
                  { "optic_tws", "", 7500 },
                  { "acc_flashlight", "", 1000 }
              };
          };
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              license = "";
              level[] = { "", "", -1, "" };
              items[] = {
                  { "ItemGPS", "", 100, 45 },
                  { "Items_Medikit", "", 100, 45 },
                  { "Binocular", "", 150, -1 },
                  { "FirstAidKit", "", 150, 65 },
                  { "NVGoggles", "", 1200, 980 }
              };
              mags[] = {};
              accs[] = {};
          };
      };
      Alles anzeigen

      Blackeagle

    • B4v4r!4n_Str!k3r
      Nerd
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      • 25. April 2017 um 16:14
      • #10

      Also es scheint wirklich so als würdest du keine aktuelle 5.0 verwenden. Deswegen kannst du Versuchen nach diesem Tutorial für die 4.4r3 vorzugehen und hoffen, dass du erfolgreich bist. Vorher ein Backup machen und schon kannst du nichts kaputt machen

      23106-logo-schrift-dunkel-390-70-png class=

      Services rund um ArmA RPG Life

      ArmA Bibel: https://community.bistudio.com/wiki/

    • TBO_Blackeagle
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      • 25. April 2017 um 16:16
      • #11
      Zitat von B4v4r!4n_Str!k3r

      Also es scheint wirklich so als würdest du keine aktuelle 5.0 verwenden. Deswegen kannst du Versuchen nach diesem Tutorial für die 4.4r3 vorzugehen und hoffen, dass du erfolgreich bist. Vorher ein Backup machen und schon kannst du nichts kaputt machen

      Ok danke, im arma3 Server browser wir mir angezeigt das es Tanoa RPG 5.0 ist, komisch. Aber danke ich werde es versuchen :)

      Blackeagle

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