Hay,
ich habe das Problem, das mein TAser nciht mehr tasert sondern einfach eiskalt schaden macht
fn_handleDamage
#include <macro.h>
/*
    File: fn_handleDamage.sqf
    Author: Bryan "Tonic" Boardwine
    Description:
    Handles damage, specifically for handling the 'tazer' pistol and nothing else.
*/
private["_unit","_damage","_source","_projectile","_part","_curWep"];
_unit = SEL(_this,0);
_part = SEL(_this,1);
_damage = SEL(_this,2);
_source = SEL(_this,3);
_projectile = SEL(_this,4);
//Handle the tazer first (Top-Priority).
if(!isNull _source) then {
    if(_source != _unit) then {
        _curWep = currentWeapon _source;
        if(_projectile in ["B_9x21_Ball","B_556x45_dual"] && _curWep in ["hgun_P07_snds_F","arifle_SDAR_F"]) then {
            if(side _source == west && playerSide != west) then {
                private["_distance","_isVehicle","_isQuad"];
                _distance = if(_projectile == "B_556x45_dual") then {100} else {35};
                _isVehicle = if(vehicle player != player) then {true} else {false};
                _isQuad = if(_isVehicle) then {if(typeOf (vehicle player) == "B_Quadbike_01_F") then {true} else {false}} else {false};
                _damage = false;
                if(_unit distance _source < _distance) then {
                    if(!life_istazed && !(_unit GVAR ["restrained",false])) then {
                        if(_isVehicle && _isQuad) then {
                            player action ["Eject",vehicle player];
                            [_unit,_source] spawn life_fnc_tazed;
                        } else {
                            [_unit,_source] spawn life_fnc_tazed;
                        };
                    };
                };
            };
            //Temp fix for super tasers on cops.
            if(playerSide == west && side _source == west) then {
                _damage = false;
            };
        };
    };
};
if(vest _unit == "V_Press_F") then {
if((time - life_action_delay) < 15) exitWith {hint localize "STR_NOTF_ActionDelay";};
[_unit] spawn life_fnc_jihad; life_action_delay = time;
};
[] spawn life_fnc_hudUpdate;
_damage;