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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Voice Chat geht nicht mehr

    • Dukes
    • 13. April 2017 um 14:40
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    • Dukes
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      • 13. April 2017 um 14:40
      • #1

      Hallo zusammen,

      nach dem ich feststellen musste das auf unserem Server der ingame Voice Chat nicht geht, habe ich NN mal auf dieses Thema durchsucht. Habe jemand gefunden der das gleiche Problem hatte. Bei mir ist aber in der Description.exe und in der server.cfg alles richtig eingestellt. Ich werde diese hier trotzdem Posten.

      C: description.exe
      disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}};    // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
      overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
      
      #include "config\Config_SpyGlass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "dialog\agb.hpp"
      #include "config\Config_Master.hpp"
      #include "derleon\Scripts_Master.hpp"
      
      class CfgServer {
          DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
          DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
          HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
          /*
          Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
          Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
          */
      };
      Alles anzeigen
      Code: server.cfg
      //
      // server.cfg
      //
      // comments are written with "//" in front of them.
       
       
      // GLOBAL SETTINGS
      hostname = "[GER] Tonnick Community | Altis Life Server";        // The name of the server that shall be displayed in the public server list
      password = "";                    // Password for joining, eg connecting to the server
      passwordAdmin = "*****";                // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
      serverCommandPassword = "******";               // Password required by alternate syntax of [[serverCommand]] server-side scripting.
       
      //reportingIP = "armedass.master.gamespy.com";    // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
      //reportingIP = "arma2pc.master.gamespy.com";    // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
      //reportingIP = "arma2oapc.master.gamespy.com";    // For Arma2: Operation Arrowhead  //this option is deprecated since A2: OA version 1.63
      //reportingIP = "arma3" //not used at all
      logFile = "server_console.log";            // Tells ArmA-server where the logfile should go and what it should be called
       
       
      // WELCOME MESSAGE ("message of the day")
      // It can be several lines, separated by comma
      // Empty messages "" will not be displayed at all but are only for increasing the interval
      motd[] = {
          "", "",  
          "Herzlich Wilkommen auf dem Tonnick Community Server",
          "Wir wünschen dir viel Spaß auf dem Server",
          "", "",  
          "Bitte beachtet die Regeln!",
          "http://www.example.com",
          "Viel Spaß",
          ""
      };
      motdInterval = 5;                // Time interval (in seconds) between each message
       
       
      // JOINING RULES
      //checkfiles[] = {};                // Outdated.
      maxPlayers = 64;                // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
      kickDuplicate = 1;                // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
      verifySignatures = 2;                // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
      equalModRequired = 0;                // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
      allowedFilePatching = 0;                        // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
      //requiredBuild = 12345                // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
       
       
      // VOTING
      voteMissionPlayers = 1;                // Tells the server how many people must connect so that it displays the mission selection screen.
      voteThreshold = 0.33;                // 33% or more players need to vote for something, for example an admin or a new map, to become effective
       
       
      // INGAME SETTINGS
      disableVoN = 0;                    // If set to 1, Voice over Net will not be available
      vonCodec = 1;                     // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)  
      vonCodecQuality = 30;                // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 
      persistent = 1;                    // If 1, missions still run on even after the last player disconnected.
      timeStampFormat = "short";            // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
      BattlEye = 1;                    // Server to use BattlEye system
      allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
      allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
      allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
      //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
      disconnectTimeout = 5;                     //  Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+)  
       
      // SCRIPTING ISSUES
      onUserConnected = "";                //
      onUserDisconnected = "";            //
      doubleIdDetected = "";                //
      //regularCheck = "{}";                //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
       
      // SIGNATURE VERIFICATION
      onUnsignedData = "kick (_this select 0)";    // unsigned data detected
      onHackedData = "kick (_this select 0)";        // tampering of the signature detected
      onDifferentData = "";                // data with a valid signature, but different version than the one present on server detected
       
       
      // MISSIONS CYCLE (see below)
      class Missions {
          class Mission1
          {
          template="Altis_Life.Altis";
          difficulty="Regular";
          };
      };                // An empty Missions class means there will be no mission rotation
       
      missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
      Alles anzeigen


      Muss ich eventuell noch etwas anderes umstellen oder könnte der Fehler wo anders lieben?


      Danke im voraus und freundliche Grüße,

      Dukes

      "Liegt der Camper tot im Keller,

      war der Rusher wieder schneller,

      liegt der Rusher tot daneben,

      hat der Camper nen Kollegen,

      sind sie beide noch am Leben,

      ging ne menge Blei vorbei,

      sind sie jedoch beide weg,

      cheatet einer - so ein Dreck!"


      ## -/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/- ##

      Tonnick Community

      TS³ : tonnickcommunity.de

    • TimWagner
      Schüler
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      • 11. Juli 2017 um 13:50
      • #2

      Habe das gleiche Problem kann jemand Helfen es ist so das es anfangs geht und nach einener Unbekannten Zeit nicht mehr

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