Hey!
Ich habe neue Routen eingeführt, nämlich dass Spieler Pfirsiche und Äpfel zu Säften machen können ![]()
Das Problem ist beim jeweiligen Verarbeiter sagt er man hätte die Lizenz nicht. Das gleiche passiert beim Brotbäcker
Hier die Licences Config
Code
/*
* class:
* variable = Variable Name
* displayName = License Name
* price = License Price
* illegal = Illegal License
* side = side indicator
*/
class Licenses {
//Civilian Licenses
class driver {
variable = "driver";
displayName = "STR_License_Driver";
price = 5000;
illegal = false;
side = "civ";
};
class boat {
variable = "boat";
displayName = "STR_License_Boat";
price = 8000;
illegal = false;
side = "civ";
};
class pilot {
variable = "pilot";
displayName = "STR_License_Pilot";
price = 50000;
illegal = false;
side = "civ";
};
class trucking {
variable = "trucking";
displayName = "STR_License_Truck";
price = 25000;
illegal = false;
side = "civ";
};
class drinks {
variable = "drinks";
displayName = "STR_License_Drinks";
price = 20000;
illegal = false;
side = "civ";
};
class sugar {
variable = "sugar";
displayName = "STR_License_Sugar";
price = 40000;
illegal = false;
side = "civ";
};
class wheat {
variable = "wheat";
displayName = "STR_License_Wheat";
price = 25000;
illegal = false;
side = "civ";
};
class gun {
variable = "gun";
displayName = "STR_License_Firearm";
price = 30000;
illegal = false;
side = "civ";
};
class dive {
variable = "dive";
displayName = "STR_License_Diving";
price = 2000;
illegal = false;
side = "civ";
};
class home {
variable = "home";
displayName = "STR_License_Home";
price = 200000;
illegal = false;
side = "civ";
};
//Processing Licenses
class oil {
variable = "oil";
displayName = "STR_License_Oil";
price = 120000;
illegal = false;
side = "civ";
};
class diamond {
variable = "diamond";
displayName = "STR_License_Diamond";
price = 150000;
illegal = false;
side = "civ";
};
class salt {
variable = "salt";
displayName = "STR_License_Salt";
price = 63000;
illegal = false;
side = "civ";
};
class iron {
variable = "iron";
displayName = "STR_License_Iron";
price = 100000;
illegal = false;
side = "civ";
};
class copper {
variable = "copper";
displayName = "STR_License_Copper";
price = 60000;
illegal = false;
side = "civ";
};
class cement {
variable = "cement";
displayName = "STR_License_Cement";
price = 75000;
illegal = false;
side = "civ";
};
class medmarijuana {
variable = "medmarijuana";
displayName = "STR_License_Medmarijuana";
price = 120000;
illegal = false;
side = "civ";
};
//Illegal Licenses
class cocaine {
variable = "cocaine";
displayName = "STR_License_Cocaine";
price = 300000;
illegal = true;
side = "civ";
};
class STR_License_Heroin {
variable = "heroin";
displayName = "Herointraining";
price = 350000;
illegal = true;
side = "civ";
};
class marijuana {
variable = "marijuana";
displayName = "STR_License_Marijuana";
price = 210000;
illegal = true;
side = "civ";
};
class rebel {
variable = "rebel";
displayName = "STR_License_Rebel";
price = 560000;
illegal = true;
side = "civ";
};
//Cop Licenses
class cAir {
variable = "cAir";
displayName = "STR_License_Pilot";
price = 15000;
illegal = false;
side = "cop";
};
class cg {
variable = "cg";
displayName = "STR_License_CG";
price = 8000;
illegal = false;
side = "cop";
};
//Medic Licenses
class mAir {
variable = "mAir";
displayName = "STR_License_Pilot";
price = 15000;
illegal = false;
side = "med";
};
};
Alles anzeigen
Und hier der Code der Verarbeiter ![]()
Die Lizenz heißt "drinks"
Code
this enableSimulation false; this allowDamage false; this addAction[localize"STR_Process_Banana",life_fnc_processAction,"banana",0,false,false,"",' life_inv_banana > 0 && !life_is_processing && !life_action_inUse']; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "drinks" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "drinks" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"drinks",0,false,false,"",' !license_civ_drinks && playerSide isEqualTo civilian '];