Hallo zusammen,
ich bastel gerade an Tanoa 5.0.0 rum. Nun habe ich Cop_Uniformen eingefügt, allerdings kommt da nun immer ein Fehler. Seltsamer weise zeigt er aber die Uniformen an oder besser gesagt die Skins. auch die Rucksäcke sind unsichtbar auf diese weise. Weiß vielleicht jemand warum dieser Fehler kommt? Ich finde momentan irgendwie den Fehler nicht.
Client_Log Fehlermeldung
7:06:57 Error in expression <edSkins") isEqualTo 1) then {
if ((call life_coplevel) > 1) then {
_skinName >
7:06:57 Error position: <life_coplevel) > 1) then {
_skinName >
7:06:57 Error Nicht definierte Variable in Ausdruck: life_coplevel
7:06:57 File mpmissions\__CUR_MP.Tanoa\core\functions\fn_playerSkins.sqf, line 53
Die entsprechende Datei ist diese:
C: fn_playerSkins.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
player setObjectTextureGlobal [0, "textures\uniformen\nw_uniform.paa"]; //Nachtwölfe Uniform Langwarm
};
if (uniform player isEqualTo "U_C_Driver_3") then {
player setObjectTextureGlobal [0, "textures\uniformen\minion_kleidung.paa"]; //Minion Kleidung
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\uniformen\ot_tshirt.jpg"]; //OutLaw Island Shirt
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\uniformen\jail_clothing.paa"]; //JVA Anzug
};
if (uniform player isEqualTo "U_B_CTRG_3") then {
player setObjectTextureGlobal [0, "textures\uniformen\nw_uniform.paa"]; //Nachtwölfe Uniform Kurzarm
};
if((backpack player) == "B_Bergen_mcamo") then {
(unitBackpack player) setObjectTextureGlobal [0, "textures\rucksack\nw_rucksack.paa"]; //Nachtwölfe Rucksack.
};
if((backpack player) == "B_BergenC_red") then {
(unitBackpack player) setObjectTextureGlobal [0, "textures\rucksack\minion_rucksack.paa"]; //Minion Rucksack.
};
/*
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\uniformen\civilian_uniform_6.paa"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\uniformen\civilian_uniform_7.paa"];
};
*/
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\uniformen\cop_uniform.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
_skinName = "textures\uniformen\cop_uniform_1.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) > 1) then {
_skinName = ["textures\uniformen\cop_uniform_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
if((backpack player) == "B_FieldPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_AssaultPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Kitbag_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Bergen_sgg") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
};
};
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