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    Rucksack nicht Unsichtbar

    • Natic
    • 18. Februar 2017 um 10:30
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      • 18. Februar 2017 um 10:30
      • #1

      Hier meine Config_Clothing

      Spoiler anzeigen

      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: STRING (Display Name, leave as "" for default)
      * 2: SCALAR (Price)
      * 4: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      *
      * Clothing classnames can be found here: Arma 3 CfgWeapons Equipment - Bohemia Interactive Community
      * Backpacks/remaining classnames can be found here (TIP: search page for "pack"): Arma 3 CfgVehicles EMPTY - Bohemia Interactive Community
      *
      */
      class Clothing {
      class bruce {
      title = "STR_Shops_C_Bruce";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
      { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
      { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
      { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
      { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
      { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
      { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
      { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
      { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
      { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
      { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
      { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
      { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
      { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
      { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
      { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
      { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
      { "H_Cap_blu", "", 150, { "", "", -1 } },
      { "H_Cap_grn", "", 150, { "", "", -1 } },
      { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
      { "H_Cap_oli", "", 150, { "", "", -1 } },
      { "H_Cap_red", "", 150, { "", "", -1 } },
      { "H_Cap_tan", "", 150, { "", "", -1 } },
      { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
      { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
      { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
      { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
      { "H_Hat_tan", "", 265, { "", "", -1 } },
      { "H_Hat_brown", "", 276, { "", "", -1 } },
      { "H_Hat_grey", "", 280, { "", "", -1 } },
      { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
      { "H_Hat_blue", "", 310, { "", "", -1 } },
      { "H_Hat_checker", "", 340, { "", "", -1 } },
      { "H_Booniehat_tan", "", 425, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Shades_Green", "", 20, { "", "", -1 } },
      { "G_Shades_Red", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
      { "G_Sport_Red", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class cop {
      title = "STR_Shops_C_Police";
      license = "";
      side = "cop";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_Rangemaster", "Dienstkleidung", 25, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Cap_police", "", 25, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
      { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
      { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
      { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Squares", "", 10, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 20, { "", "", -1 } },
      { "G_Sport_Checkered", "", 20, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
      { "G_Shades_Black", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Combat", "", 55, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
      { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
      { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
      };
      };

      class dive {
      title = "STR_Shops_C_Diving";
      license = "dive";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Diving", "", 500, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_RebreatherB", "", 5000, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gun_clothing {
      title = "STR_Shops_C_Gun";
      license = "gun";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gang_clothing {
      title = "STR_Shops_C_Gang";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class med_clothing {
      title = "STR_MAR_EMS_Clothing_Shop";
      license = "";
      side = "med";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_O_CombatUniform_ocamo", "Feuerwehr", 50, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_mediclevel", "SCALAR", 6 } },
      { "H_Cap_blu", "", 10, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Blue", "", 10, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
      };
      };

      class reb {
      title = "STR_Shops_C_Rebel";
      license = "rebel";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
      { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
      { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
      { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
      { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
      { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
      { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "", 650, { "", "", -1 } },
      { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
      { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
      { "H_Shemag_olive", "", 850, { "", "", -1 } },
      { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
      { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Balaclava_blk", "", 150, { "", "", -1 } },
      { "G_Balaclava_combat", "", 150, { "", "", -1 } },
      { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
      { "G_Balaclava_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
      { "G_Bandanna_beast", "", 150, { "", "", -1 } },
      { "G_Bandanna_blk", "", 150, { "", "", -1 } },
      { "G_Bandanna_khk", "", 150, { "", "", -1 } },
      { "G_Bandanna_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_shades", "", 150, { "", "", -1 } },
      { "G_Bandanna_sport", "", 150, { "", "", -1 } },
      { "G_Bandanna_tan", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
      { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
      { "V_TacVest_khk", "", 12500, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class kart {
      title = "STR_Shops_C_Kart";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
      { "U_C_Driver_2", "", 3500, { "", "", -1 } },
      { "U_C_Driver_1", "", 3600, { "", "", -1 } },
      { "U_C_Driver_3", "", 3700, { "", "", -1 } },
      { "U_C_Driver_4", "", 3700, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };
      };

      Und hier meine fn_survival.sqf wo man das ja einstellt das sie weggehen

      Spoiler anzeigen

      #include "..\script_macros.hpp"
      /*
      File: fn_survival.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      All survival? things merged into one thread.
      */
      private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food = {
      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
      else
      {
      life_hunger = life_hunger - 10;
      [] call life_fnc_hudUpdate;
      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
      switch (life_hunger) do {
      case 30: {hint localize "STR_NOTF_EatMSG_1";};
      case 20: {hint localize "STR_NOTF_EatMSG_2";};
      case 10: {
      hint localize "STR_NOTF_EatMSG_3";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      };
      };
      };

      _fnc_water = {
      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
      else
      {
      life_thirst = life_thirst - 10;
      [] call life_fnc_hudUpdate;
      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
      switch (life_thirst) do {
      case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
      case 20: {
      hint localize "STR_NOTF_DrinkMSG_2";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      case 10: {
      hint localize "STR_NOTF_DrinkMSG_3";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      };
      };
      };

      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;

      for "_i" from 0 to 1 step 0 do {
      /* Thirst / Hunger adjustment that is time based */
      if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
      if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};

      /* Adjustment of carrying capacity based on backpack changes */
      if (backpack player isEqualTo "") then {
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
      _bp = backpack player;
      } else {
      if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
      _bp = backpack player;
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
      };
      };

      /* Check if the player's state changed? */
      if (vehicle player != _lastState || {!alive player}) then {
      [] call life_fnc_updateViewDistance;
      _lastState = vehicle player;
      };

      /* Check if the weight has changed and the player is carrying to much */
      if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
      player forceWalk true;
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      hint localize "STR_NOTF_MaxWeight";
      } else {
      if (isForcedWalk player) then {
      player forceWalk false;
      };
      };

      /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
      if (!alive player) then {_walkDis = 0;} else {
      _curPos = visiblePosition player;
      _curPos = (_curPos select 0) + (_curPos select 1);
      if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
      _walkDis = _walkDis + 1;
      if (_walkDis isEqualTo 650) then {
      _walkDis = 0;
      life_thirst = life_thirst - 5;
      life_hunger = life_hunger - 5;
      [] call life_fnc_hudUpdate;
      };
      };
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      };
      uiSleep 1;
      };

      [] spawn
      {
      private["_bp","_load","_cfg"];
      while{true} do
      {
      waitUntil {backpack player != ""};
      _bp = backpack player;
      _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
      _load = round(_cfg / 8);
      life_maxWeight = life_maxWeightT + _load;
      if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
      if(playerSide == independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics
      waitUntil {backpack player != _bp};
      if(backpack player == "") then
      {
      life_maxWeight = life_maxWeightT;
      };
      };
      };

      Rucksäcke sind immer noch nicht unsichbar obwohl ich den Script befolgt habe der hier Veröffentlicht Wurde

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

    • Kuchenplatte
      Erleuchteter
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      10
      • 18. Februar 2017 um 10:46
      • #2

      versuch das mal in die fn_playerskins
      unter deine cases

      if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • Gaming4LifeNOT
      Gast
      • 18. Februar 2017 um 11:26
      • #3

      Ansonsten kannst du hier auch nachgucken.

    • Natic
      Fortgeschrittener
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      • 18. Februar 2017 um 16:42
      • #4

      Meinst du so unter Cases

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_playerSkins.sqf
      Author: Daniel Stuart

      Description:
      Sets skins for players by their side and uniform.
      */
      private["_skinName"];

      switch (playerSide) do {
      case civilian: {
      if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      };
      if (uniform player isEqualTo "U_C_Commoner1_1") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      };
      };
      };

      case west: {
      if (uniform player isEqualTo "U_Rangemaster") then {
      _skinName = "skins\personen\polizei\dienst.paa";
      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
      if (FETCH_CONST(life_coplevel) >= 1) then {
      _skinName = ["skins\personen\polizei\dienst_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
      };
      };
      player setObjectTextureGlobal [0, _skinName];
      if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
      };
      };

      case independent: {
      if (uniform player isEqualTo "U_O_CombatUniform_ocamo") then {
      player setObjectTextureGlobal [0, "skins\personen\feuerwehr\dienst.jpg"];
      if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
      };
      };
      };

      Oder Wie

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

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