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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Tanoa 5.0 Items nach den kauf nicht da?

    • 3nrico96
    • 16. Februar 2017 um 00:17
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    • 3nrico96
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      • 16. Februar 2017 um 00:17
      • #1

      Hey Leute eine Frage ich habe allen Jobs eine Funke eingefügt zeigt auch im Job an nur wenn man diese Kauft ist sie nicht im Inventar.

    • 3nrico96
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      • 16. Februar 2017 um 00:17
      • #2
      Code
      /*
      *    FORMAT:
      *        STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *            
      *
      *    ARRAY FORMAT:
      *        0: STRING (Classname): Item Classname
      *        1: STRING (Nickname): Nickname that will appear purely in the shop dialog
      *        2: SCALAR (Buy price)
      *        3: SCALAR (Sell price): To disable selling, this should be -1
      *        4: STRING (Conditions): Same as above conditions string
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              conditions = "license_civ_gun";
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 500, "" },
                  { "hgun_Pistol_heavy_02_F", "", 9850, -1, "" },
                  { "hgun_ACPC2_F", "", 11500, -1, "" },
                  { "hgun_PDW2000_F", "", 20000, -1, "" },
                  { "hgun_P07_khk_F", "", 21000, -1, "" }, //Apex DLC
                  { "hgun_Pistol_01_F", "", 20000, -1, "" }, //Apex DLC
                  { "SMG_05_F", "", 180000, -1, "" } //Apex DLC
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 100, "" },
                  { "6Rnd_45ACP_Cylinder", "", 150, 100, "" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 100, "" },
                  { "30Rnd_9x21_Mag_SMG_02", "", 250, 100, "" }, //Apex DLC
                  { "10Rnd_9x21_Mag", "", 250, 100, "" } //Apex DLC - Had to guess this. Not referenced anywhere
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500, 100, "" }
              };
          };
      
      
      
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              conditions = "license_civ_rebel";
              items[] = {
                  { "arifle_TRG20_F", "", 25000, 2500, "" },
                  { "arifle_Katiba_F", "", 30000, 5000, "" },
                  { "srifle_DMR_01_F", "", 50000, -1, "" },
                  { "arifle_SDAR_F", "", 20000, 7500, "" },
                  { "arifle_AK12_F", "", 22000, 7500, "" }, //Apex DLC
                  { "arifle_AKS_F", "", 22000, 7500, "" }, //Apex DLC
                  { "arifle_AKM_F", "", 22000, 7500, "" }, //Apex DLC
                  { "arifle_ARX_blk_F", "", 22000, 7500, "" }, //Apex DLC
                  { "arifle_SPAR_01_blk_F", "", 33000, 7500, "" }, //Apex DLC
                  { "arifle_CTAR_blk_F", "", 30000, 5000, "" } //Apex DLC
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300, 100, "" },
                  { "30Rnd_762x39_Mag_F", "", 300, 100, "" },
                  { "30Rnd_545x39_Mag_F", "", 300, 100, "" }, //Apex DLC
                  { "30Rnd_65x39_caseless_green", "", 275, 100, "" },
                  { "10Rnd_762x54_Mag", "", 500, 100, "" },
                  { "20Rnd_556x45_UW_mag", "", 125, 100, "" },
                  { "30Rnd_580x42_Mag_F", "", 125, 100, "" } //Apex DLC
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500, 100, "" },
                  { "optic_Holosight", "", 3600, 100, "" },
                  { "optic_Hamr", "", 7500, 100, "" },
                  { "acc_flashlight", "", 1000, 100, "" }
              };
          };
      
      
      
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              conditions = "";
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 500, "" },
                  { "hgun_Pistol_heavy_02_F", "", 2500, -1, "" },
                  { "hgun_ACPC2_F", "", 4500, -1, "" },
                  { "hgun_PDW2000_F", "", 9500, -1, "" }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 100, "" },
                  { "6Rnd_45ACP_Cylinder", "", 150, 100, "" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 100, "" }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950, 100, "" }
              };
          };
      
      
      
      
          //Basic Shops
          class genstore {
              name = "Altis General Store";
              side = "civ";
              conditions = "";
              items[] = {
                  { "Binocular", "", 150, -1, "" },
                  { "ItemGPS", "", 100, 45, "" },
                  { "ItemMap", "", 50, 35, "" },
                  { "ItemCompass", "", 50, 25, "" },
                  { "ItemWatch", "", 50, -1, "" },
                  { "FirstAidKit", "", 150, 65, "" },
                  { "NVGoggles", "", 2000, 980, "" },
                  { "Chemlight_red", "", 300, -1, "" },
                  { "Chemlight_yellow", "", 300, 50, "" },
                  { "Chemlight_green", "", 300, 50, "" },
                  { "Chemlight_blue", "", 300, 50, "" },
      			{"Item_tf_fadak","Radio 5km",500,-1, "" },
      			{"Item_tf_anprc148jem","Radio 5km",500, -1, "" },
      			{"Item_tf_anprc152","Long range radio ",1500, -1, "" }
              };
              mags[] = {};
              accs[] = {};
          };
      
      
      
      
          class f_station_store {
              name = "Altis Fuel Station Store";
              side = "";
              conditions = "";
              items[] = {
                  { "Binocular", "", 750, -1, "" },
                  { "ItemGPS", "", 500, 45, "" },
                  { "ItemMap", "", 250, 35, "" },
                  { "ItemCompass", "", 250, 25, "" },
                  { "ItemWatch", "", 250, -1, "" },
                  { "FirstAidKit", "", 750, 65, "" },
                  { "NVGoggles", "", 10000, 980, "" },
                  { "Chemlight_red", "", 1500, -1, "" },
                  { "Chemlight_yellow", "", 1500, 50, "" },
                  { "Chemlight_green", "", 1500, 50, "" },
                  { "Chemlight_blue", "", 1500, 50, "" },
      			{"Item_tf_fadak","Radio 5km",500,-1, "" },
      			{"Item_tf_anprc148jem","Radio 5km",500, -1, "" },
      			{"Item_tf_anprc152","Long range radio ",1500, -1, "" }
      
      
      
      
              };
              mags[] = {};
              accs[] = {};
          };
      
      
      
      
          //Cop Shops
          class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              conditions = "";
              items[] = {
                  { "Binocular", "", 150, -1, "" },
                  { "ItemGPS", "", 100, 45, "" },
                  { "FirstAidKit", "", 150, 65, "" },
                  { "NVGoggles", "", 2000, 980, "" },
      			{"Item_tf_fadak","Radio 5km",500,-1, "" },
      			{"Item_tf_anprc148jem","Radio 5km",500, -1, "" },
      			{"Item_tf_anprc152","Long range radio ",1500, -1, "" },
                  { "HandGrenade_Stone", "Flashbang", 1700, -1, "" },
                  { "hgun_P07_snds_F", "Stun Pistol", 2000, 650, "" },
                  { "arifle_sdar_F", "Taser Rifle", 20000, 7500, "" },
                  { "hgun_P07_F", "", 7500, 1500, "" },
                  { "SMG_02_ACO_F", "", 30000, -1, "call life_coplevel >= 2" },
                  { "arifle_MX_F", "", 35000, 7500, "call life_coplevel >= 2" },
                  { "hgun_ACPC2_F", "", 17500, -1, "call life_coplevel >= 3" },
                  { "arifle_MXC_F", "", 30000, 5000, "call life_coplevel >= 3" },
                  // Snipers
                  { "srifle_DMR_07_blk_F", "", 32000, 5000, "call life_coplevel >= 3" } //Apex DLC
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 100, "" },
                  { "20Rnd_556x45_UW_mag", "Taser Rifle Magazine", 125, 100, "" },
                  { "30Rnd_65x39_caseless_mag", "", 130, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 100, "call life_coplevel >= 2" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },
                  { "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC
              };
              accs[] = {
                  { "muzzle_snds_L", "", 650, 100, "" },
                  { "acc_flashlight", "", 750, 100, "call life_coplevel >= 2" },
                  { "optic_Holosight", "", 1200, 100, "call life_coplevel >= 2" },
                  { "optic_Arco", "", 2500, 100, "call life_coplevel >= 2" },
                  { "muzzle_snds_H", "", 2750, 100, "call life_coplevel >= 2" },
                  { "optic_MRD", "", 2750, 100, "call life_coplevel >= 2" }
              };
          };
      
      
      
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              conditions = "";
              items[] = {
                  { "ItemGPS", "", 100, 45, "" },
                  { "Binocular", "", 150, -1, "" },
                  { "FirstAidKit", "", 150, 65, "" },
                  { "NVGoggles", "", 1200, 980, "" },
      			{"Item_tf_fadak","Radio 5km",500,-1, "" },
      			{"Item_tf_anprc148jem","Radio 5km",500, -1, "" },
      			{"Item_tf_anprc152","Long range radio ",1500, -1, "" }
              };
              mags[] = {};
              accs[] = {};
          };
      Alles anzeigen
    • 3nrico96
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      • 16. Februar 2017 um 18:58
      • #3

      Hat keiner eine Idee? :/

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