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    ACE Bandagen kauft wird es nicht im Inventar angezeigt

      • Mapping & Modding
    • impulsgaming
    • 14. Februar 2017 um 13:20
    • Geschlossen
    • Erledigt
    • impulsgaming
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      • 14. Februar 2017 um 13:20
      • #1

      Hallo liebe Community,
      Wenn ich im Markt Bandagen kaufe wird es bei mir nicht im Inventar angezeigt, könnte mir jemand helfen ?

    • Maxxie30
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      • 14. Februar 2017 um 13:57
      • #2

      geh mal in core/functions und suche nach der datei fn_handleInv.sqf füge dann bei zeile 18 das ein

      Code
      _acecheck = ["ACE_fieldDressing","ACE_elasticBandage","ACE_packingBandage","ACE_quikclot","ACE_epinephrine","ACE_morphine","ACE_atropine","ACE_surgicalKit","ACE_tourniquet","ACE_personalAidKit","ACE_salineIV","ACE_plasmaIV","ACE_bloodIV","ACE_bodyBag","ACE_Flashlight_MX991","ACE_Flashlight_XL50","ACE_EarPlugs","ACE_CableTie"];
    • impulsgaming
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      • 17. Februar 2017 um 02:34
      • #3

      Habe das jetzt so :

      Code
      /*
      	File: fn_handleInv.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Do I really need one?
      */
      private["_math","_item","_num","_return","_var","_weight","_value","_diff"];
      _math = [_this,0,false,[false]] call BIS_fnc_param; //true = add; false = subtract;
      _item = [_this,1,"",[""]] call BIS_fnc_param; //The item we are using to add or remove.
      _num = [_this,2,0,[0]] call BIS_fnc_param; //Number of items to add or remove.
      if(_item == "" OR _num == 0) exitWith {false};
      
      
      
      
      _var = [_item,0] call life_fnc_varHandle;
      if(_math) then
      {
      	_diff = [_item,_num,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      	_acecheck = ["ACE_fieldDressing","ACE_elasticBandage","ACE_packingBandage","ACE_quikclot","ACE_epinephrine","ACE_morphine","ACE_atropine","ACE_surgicalKit","ACE_tourniquet","ACE_personalAidKit","ACE_salineIV","ACE_plasmaIV","ACE_bloodIV","ACE_bodyBag","ACE_Flashlight_MX991","ACE_Flashlight_XL50","ACE_EarPlugs","ACE_CableTie"];
      	if(_num <= 0) exitWith {false};
      };
      _weight = ([_item] call life_fnc_itemWeight) * _num;
      _value = missionNamespace getVariable _var;
      
      
      
      
      if(_math) then
      {
      	//Lets add!
      	if((life_carryWeight + _weight) <= life_maxWeight) then
      	{
      		missionNamespace setVariable[_var,(_value + _num)];
      
      		if((missionNamespace getVariable _var) > _value) then
      		{
      			life_carryWeight = life_carryWeight + _weight;
      			_return = true;
      		}
      			else
      		{
      			_return = false;
      		};
      	}
      		else
      	{
      		_return = false;
      	};
      }
      	else
      {
      	//Lets subtract!
      	if((_value - _num) < 0) then
      	{
      		_return = false;
      	}
      		else
      	{
      		missionNamespace setVariable[_var,(_value - _num)];
      
      		if((missionNamespace getVariable _var) < _value) then
      		{
      			life_carryWeight = life_carryWeight - _weight;
      			_return = true;
      		}
      			else
      		{
      			_return = false;
      		};
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • Maxxie30
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      • 17. Februar 2017 um 13:21
      • #4

      das ist so richtig

    • PsYcHo6077
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      • 17. Februar 2017 um 13:50
      • #5

      wenn ich das so eintrage kriege ich folgende Fehlermeldungen im Server Log

      Spoiler anzeigen


      Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
      Error position: <license_civ_driver'',0],[''license_civ_b>
      Error Missing ]
      Error in expression <[[''license_civ_driver'',0],[''license_civ_b>
      Error position: <license_civ_driver'',0],[''license_civ_b>
      Error Missing ]
      Error in expression <ay = call compile format["%1", _array];
      _array;>
      Error position: <_array;>
      Error Undefined variable in expression: _array
      File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
      Error in expression <[''U_C_Poloshirt_burgundy'','''','''','''',>
      Error position: <U_C_Poloshirt_burgundy'','''','''','''',>
      Error Missing ]
      Error in expression <[''U_C_Poloshirt_burgundy'','''','''','''',>
      Error position: <U_C_Poloshirt_burgundy'','''','''','''',>
      Error Missing ]
      Error in expression <ay = call compile format["%1", _array];
      _array;>
      Error position: <_array;>
      Error Undefined variable in expression: _array
      File life_server\Functions\MySQL\fn_mresToArray.sqf, line 26
      Error in expression <select 6)] call DB_fnc_mresToArray;
      if (_new isEqualType "") then {_new = call c>
      Error position: <_new isEqualType "") then {_new = call c>
      Error Undefined variable in expression: _new
      File life_server\Functions\MySQL\fn_queryRequest.sqf, line 58


      und im Anhang meine Client Logs

      Dateien

      arma3_2017-02-17_13-42-37.txt 134,78 kB – 161 Downloads
    • impulsgaming
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      • 17. Februar 2017 um 13:50
      • #6

      Klappt nicht ._.

    • Maxxie30
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      • 17. Februar 2017 um 13:53
      • #7

      also wir haben keine fehler

      das ist unsere:

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_handleItem.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description
          Main gear handling functionality.
      */
      private ["_item","_details","_bool","_ispack","_items","_isgun","_ongun","_override","_toUniform","_toVest","_preview"];
      _item = [_this,0,"",[""]] call BIS_fnc_param;
      _bool = [_this,1,false,[false]] call BIS_fnc_param;
      _ispack = [_this,2,false,[false]] call BIS_fnc_param;
      _ongun = [_this,3,false,[false]] call BIS_fnc_param;
      _override = [_this,4,false,[false]] call BIS_fnc_param;
      _toUniform = [_this,5,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a uniform.
      _toVest = [_this,6,false,[false]] call BIS_fnc_param; //Manual override to send items specifically to a vest
      _preview = [_this,7,false,[false]] call BIS_fnc_param;
      _acecheck = ["ACE_fieldDressing","ACE_elasticBandage","ACE_packingBandage","ACE_quikclot","ACE_epinephrine","ACE_morphine","ACE_atropine","ACE_surgicalKit","ACE_tourniquet","ACE_personalAidKit","ACE_salineIV","ACE_plasmaIV","ACE_bloodIV","ACE_bodyBag","ACE_Flashlight_MX991","ACE_Flashlight_XL50","ACE_EarPlugs","ACE_CableTie"];
      
      
      
      
      //Some checks
      if (_item isEqualTo "") exitWith {};
      _isgun = false;
      
      
      
      
      _details = [_item] call life_fnc_fetchCfgDetails;
      if (count _details isEqualTo 0) exitWith {};
      
      
      
      
      if (_bool) then {
          switch (_details select 6) do {
              case "CfgGlasses": {
                  if (_toUniform) exitWith {player addItemToUniform _item;};
                  if (_toVest) exitWith {player addItemToVest _item;};
      
      
      
      
                  if (_ispack) then {
                      player addItemToBackpack _item;
                  } else {
                      if (_override) then {
                          player addItem _item;
                      } else {
                          if (!(goggles player isEqualTo "")) then {
                              removeGoggles player;
                          };
                          player addGoggles _item;
                      };
                  };
              };
      
      
      
      
              case "CfgVehicles": {
                  if (!(backpack player isEqualTo "")) then {
                      _items = (backpackItems player);
                      removeBackpack player;
                  };
      
      
      
      
                  player addBackpack _item;
                  clearAllItemsFromBackpack player;
      
      
      
      
                  if (!isNil "_items") then {
                      {[_x,true,true,false,true] call life_fnc_handleItem; } forEach _items;
                  };
              };
      
      
      
      
              case "CfgMagazines": {
                  if (_toUniform) exitWith {player addItemToUniform _item;};
                  if (_toVest) exitWith {player addItemToVest _item;};
                  if (_ispack) exitWith {player addItemToBackpack _item;};
      
      
      
      
                  player addMagazine _item;
      		};	
              case "CfgWeapons": {
                  //New addition
                  if (_toUniform) exitWith {player addItemToUniform _item;};
                  if (_toVest) exitWith {player addItemToVest _item;};
                  if (_ispack) exitWith {player addItemToBackpack _item;};
      
      
      
      
                  if ((_details select 4) in [1,2,4,5,4096]) then {
                      if ((_details select 4) isEqualTo 4096) then {
                          if ((_details select 5) isEqualTo -1) then {
                              _isgun = true;
                          };
                      } else {
                          _isgun = true;
                      };
                  };
      
      
      
      
                  if (_isgun) then {
                      //if (!_ispack && _override) exitWith {}; //It was in the vest/uniform, try to close to prevent it overriding stuff... (Actual weapon and not an item)
                      if (_item isEqualTo "MineDetector") then {
                          player addItem _item;
                      } else {
                          player addWeapon _item;
                      };
                  } else {
                      switch (_details select 5) do {
                          case 0:  {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then {
                                      player addItem _item;
                                  } else {
                                      if (_item in (assignedItems  player)) then {
                                          player addItem _item;
                                      } else {
                                          player linkItem _item;
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 605: {
                              if (_ispack) then{
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then {
                                      player addItem _item;
                                  } else {
                                      if (headgear player isEqualTo _item && {!_preview}) then {
                                          player addItem _item;
                                      } else {
                                          if (!(headgear player isEqualTo "")) then {removeHeadGear player;};
                                          player addHeadGear _item;
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 801: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then {
                                      player addItem _item;
                                  } else {
                                      if (player isKindOf "Civilian") then {
                                          if (uniform player isEqualTo _item && {!_preview}) then {
                                              player addItem _item;
                                          } else {
                                              if (!(uniform player isEqualTo "")) then {
                                                  _items = uniformItems player;
                                                  removeUniform player;
                                              };
      
      
      
      
                                              player addUniform _item;
                                              if (!isNil "_items") then {
                                                  {player addItemToUniform _x} forEach _items;
                                              };
                                          };
                                      } else {
                                          if (!(uniform player isEqualTo "")) then {
                                              _items = uniformItems player;
                                              removeUniform player;
                                          };
      
      
      
      
                                          if (!(player isUniformAllowed _item)) then {
                                              player forceAddUniform _item;
                                          } else {
                                              player addUniform _item;
                                          };
                                          if (!isNil "_items") then {
                                              {player addItemToUniform _x} forEach _items;
                                          };
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 701: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then{
                                      player addItem _item;
                                  } else {
                                      if (vest player isEqualTo _item && {!_preview}) then {
                                          player addItem _item;
                                      } else {
                                          if (!(vest player isEqualTo "")) then {
                                              _items = vestItems player;
                                              removeVest player;
                                          };
      
      
      
      
                                          player addVest _item;
      
      
      
      
                                          if (!isNil "_items") then {
                                              {[_x,true,false,false,true] spawn life_fnc_handleItem;} forEach _items;
                                          };
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 201: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  private "_type";
                                  _type = [_item,201] call life_fnc_accType;
                                  if (_ongun) then {
                                      switch (_type) do {
                                          case 1: { player addPrimaryWeaponItem _item; };
                                          case 2: { player addSecondaryWeaponItem _item; };
                                          case 3: { player addHandgunItem _item; };
                                      };
                                  } else {
                                      if (_override) then {
                                          player addItem _item;
                                      } else {
                                          private ["_wepItems","_action","_slotTaken"];
                                          _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
                                          _slotTaken = false;
      
      
      
      
                                          if (!((_wepItems select 2) isEqualTo "")) then {_slotTaken = true;};
      
      
      
      
                                          if (_slotTaken) then {
                                              _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
                                              if (_action) then {
                                                  switch (_type) do {
                                                      case 1: {player addPrimaryWeaponItem _item;};
                                                      case 2: {player addSecondaryWeaponItem _item;};
                                                      case 3: {player addHandgunItem _item;};
                                                      default {player addItem _item;};
                                                  };
                                              } else {
                                                  player addItem _item; //Add it to any available container
                                              };
                                          } else {
                                              switch (_type) do {
                                                  case 1: {player addPrimaryWeaponItem _item;};
                                                  case 2: {player addSecondaryWeaponItem _item;};
                                                  case 3: {player addHandgunItem _item;};
                                                  default {player addItem _item;};
                                              };
                                          };
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 301: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  private "_type";
                                  _type = [_item,301] call life_fnc_accType;
      
      
      
      
                                  if (_ongun) then {
                                      switch (_type) do {
                                          case 1: { player addPrimaryWeaponItem _item; };
                                          case 2: { player addSecondaryWeaponItem _item; };
                                          case 3: { player addHandgunItem _item; };
                                      };
                                  } else {
                                      if (_override) then {
                                          player addItem _item;
                                      } else {
                                          private ["_wepItems","_action","_slotTaken"];
                                          _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
                                          _slotTaken = false;
      
      
      
      
                                          if (!((_wepItems select 1) isEqualTo "")) then {_slotTaken = true;};
      
      
      
      
                                          if (_slotTaken) then {
                                              _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
                                              if (_action) then {
                                                  switch (_type) do {
                                                      case 1: {player addPrimaryWeaponItem _item;};
                                                      case 2: {player addSecondaryWeaponItem _item;};
                                                      case 3: {player addHandgunItem _item;};
                                                      default {player addItem _item;};
                                                  };
                                              } else {
                                                  player addItem _item; //Add it to any available container
                                              };
                                          } else {
                                              switch (_type) do {
                                                  case 1: {player addPrimaryWeaponItem _item;};
                                                  case 2: {player addSecondaryWeaponItem _item;};
                                                  case 3: {player addHandgunItem _item;};
                                                  default {player addItem _item;};
                                              };
                                          };
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 101:{
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  private "_type";
                                  _type = [_item,101] call life_fnc_accType;
      
      
      
      
                                  if (_ongun) then {
                                      switch (_type) do {
                                          case 1: { player addPrimaryWeaponItem _item; };
                                          case 2: { player addSecondaryWeaponItem _item; };
                                          case 3: { player addHandgunItem _item; };
                                      };
                                  } else {
                                      if (_override) then {
                                          player addItem _item;
                                      } else {
                                          private ["_wepItems","_action","_slotTaken"];
                                          _wepItems = switch (_type) do {case 1:{primaryWeaponItems player}; case 2:{secondaryWeaponItems player}; case 3:{handgunItems player}; default {["","",""]};};
                                          _slotTaken = false;
      
      
      
      
                                          if (!((_wepItems select 0) isEqualTo "")) then {_slotTaken = true;};
      
      
      
      
                                          if (_slotTaken) then {
                                              _action = [localize "STR_MISC_AttachmentMSG",localize "STR_MISC_Attachment",localize "STR_MISC_Weapon",localize "STR_MISC_Inventory"] call BIS_fnc_guiMessage;
                                              if (_action) then {
                                                  switch (_type) do {
                                                      case 1: {player addPrimaryWeaponItem _item;};
                                                      case 2: {player addSecondaryWeaponItem _item;};
                                                      case 3: {player addHandgunItem _item;};
                                                      default {player addItem _item;};
                                                  };
                                              } else {
                                                  player addItem _item; //Add it to any available container
                                              };
                                          } else {
                                              switch (_type) do {
                                                  case 1: {player addPrimaryWeaponItem _item;};
                                                  case 2: {player addSecondaryWeaponItem _item;};
                                                  case 3: {player addHandgunItem _item;};
                                                  default {player addItem _item;};
                                              };
                                          };
                                      };
                                  };
                              };
                          };
      
      
      
      
                          case 621: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then {
                                      player addItem _item;
                                  } else {
                                      player linkItem _item;
                                  };
                              };
                          };
      
      
      
      
                          case 616: {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  if (_override) then {
                                      player addItem _item;
                                  } else {
                                      player linkItem _item;
                                  };
                              };
                          };
      
      
      
      
                          default {
                              if (_ispack) then {
                                  player addItemToBackpack _item;
                              } else {
                                  player addItem _item;
                              };
                          };
                      };
                  };
              };
          };
      } else {
          switch (_details select 6) do {
              case "CfgVehicles": {
                  removeBackpack player;
              };
      
      
      
      
              case "CfgMagazines": {
                  player removeMagazine _item;
              };
      
      
      
      
              case "CfgGlasses": {
                  if (_item isEqualTo goggles player) then {
                      removeGoggles player;
                  } else {
                      player removeItem _item;
                  };
              };
      
      
      
      
              case "CfgWeapons": {
                  if ((_details select 4) in [1,2,4,5,4096]) then {
                      if ((_details select 4) isEqualTo 4096) then {
                          if ((_details select 5) isEqualTo 1) then {
                              _isgun = true;
                          };
                      } else {
                          _isgun = true;
                      };
                  };
      
      
      
      
                  if (_isgun) then {
                      switch (true) do {
                          case (primaryWeapon player isEqualTo _item) : {_ispack = false;};
                          case (secondaryWeapon player isEqualTo _item) : {_ispack = false;};
                          case (handgunWeapon player isEqualTo _item) : {_ispack = false;};
                          case (_item in assignedItems player) : {_ispack = false;};
                          default {_ispack = true;};
                      };
      
      
      
      
                      if (_item isEqualTo "MineDetector") then {
                          player removeItem _item;
                      } else {
      
      
      
      
                          //Lovely code provided by [OCB]Dash
                          private "_tmpfunction";
                          _tmpfunction = {
                              private ["_tWeapons","_tWeaponCount"];
                              switch (true) do {
                                  case (_this in (uniformItems player)): {
                                      _tWeapons = (getWeaponCargo (uniformContainer player)) select 0;
                                      _tWeaponCount = (getWeaponCargo (uniformContainer  player)) select 1;
      
      
      
      
                                      clearWeaponCargo (uniformContainer player);
                                      {
                                          _numVestWeps = _tWeaponCount select _forEachIndex;
                                          if (_x == _this) then
                                          {
                                              _numVestWeps = _numVestWeps - 1;
                                          };
                                          (uniformContainer player) addWeaponCargo [ _x,_numVestWeps];
                                      }forEach _tWeapons;
                                  };
      
      
      
      
                                  case (_this in (vestItems player)): {
                                      _tWeapons = (getWeaponCargo (vestContainer player)) select 0;
                                      _tWeaponCount = (getWeaponCargo (vestContainer  player)) select 1;
      
      
      
      
                                      clearWeaponCargo (vestContainer player);
                                      {
                                          _numVestWeps = _tWeaponCount select _forEachIndex;
                                          if (_x == _this) then
                                          {
                                              _numVestWeps = _numVestWeps - 1;
                                          };
                                          (vestContainer player) addWeaponCargo [ _x,_numVestWeps];
                                      }forEach _tWeapons;
                                  };
      
      
      
      
                                  case (_this in (backpackItems player)): {
                                      _tWeapons = (getWeaponCargo (backpackContainer player)) select 0;
                                      _tWeaponCount = (getWeaponCargo (backpackContainer  player)) select 1;
      
      
      
      
                                      clearWeaponCargo (backpackContainer player);
                                      {
                                          _numVestWeps = _tWeaponCount select _forEachIndex;
                                          if (_x == _this) then
                                          {
                                              _numVestWeps = _numVestWeps - 1;
                                          };
                                          (backpackContainer player) addWeaponCargo [ _x,_numVestWeps];
                                      }forEach _tWeapons;
                                  };
                              };
                          };
      
      
      
      
                          if (_ispack) then {
                              _item call _tmpfunction;
                          } else {
                              switch (true) do {
                                  case (_item in (uniformItems player)): {_item call _tmpfunction;};
                                  case (_item in (vestItems player)) : {_item call _tmpfunction;};
                                  case (_item in (backpackItems player)) : {_item call _tmpfunction;};
                                  default {player removeWeapon _item;};
                              };
                          };
                      };
                  } else {
                      switch (_details select 5) do {
                          case 0: {player unassignItem _item; player removeItem _item;};
                          case 605: {if (headgear player isEqualTo _item) then {removeHeadgear player} else {player removeItem _item};};
                          case 801: {if (uniform player isEqualTo _item) then {removeUniform player} else {player removeItem _item};};
                          case 701: {if (vest player isEqualTo _item) then {removeVest player} else {player removeItem _item};};
                          case 621: {player unassignItem _item; player removeItem _item;};
                          case 616: {player unassignItem _item; player removeItem _item;};
                          default {
                              switch (true) do {
                                  case (_item in primaryWeaponItems player) : {player removePrimaryWeaponItem _item;};
                                  case (_item in handgunItems player) : {player removeHandgunItem _item;};
                                  default {player removeItem _item;};
                              };
                          };
                      };
                  };
              };
          };
      };
      Alles anzeigen
    • PsYcHo6077
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      • 17. Februar 2017 um 13:56
      • #8

      in welcher Datei hast du das Maxxie

    • Maxxie30
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      • 17. Februar 2017 um 14:04
      • #9

      in dieser datei fn_handleItem.sqf

    • PsYcHo6077
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      • 17. Februar 2017 um 14:05
      • #10

      ich Probiers mal :D

    • PsYcHo6077
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      • 17. Februar 2017 um 14:15
      • #11

      bei mir gehts immer noch nicht wenn ich drauf Join Spawn ich ohne Items etc

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