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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    PapaBear's Persistent Proficiency System 4.4 R3

    • AmaZiinG
    • 7. Februar 2017 um 16:04
    • Geschlossen
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    • AmaZiinG
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      • 7. Februar 2017 um 16:04
      • #1

      Hey Leute,

      ich brauche eure Hilfe, ich schreibe zur Zeit das Persistent Proficiency System um. Leider komme ich bei der fn_gather.sqf und bei der Fn_processaction.sqf nicht weiter airborne .
      Hier sind mal meine 2 SQFs (die Source Codes stehen bei beiden dateien ganz unten):

      Code: fn_processaction.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_processAction.sqf
          Author: Bryan "Tonic" Boardwine
          Modified : NiiRoZz
      
      
      
      
          Description:
          Master handling for processing an item.
          NiiRoZz : Added multiprocess
      */
      private["_vendor","_type","_itemInfo","_oldItem","_newItemWeight","_newItem","_oldItemWeight","_cost","_upp","_hasLicense","_itemName","_oldVal","_ui","_progress","_pgText","_cP","_materialsRequired","_materialsGiven","_noLicenseCost","_text","_filter","_totalConversions","_minimumConversions"];
      _vendor = [_this,0,objNull,[objNull]] call BIS_fnc_param;
      _type = [_this,3,"",[""]] call BIS_fnc_param;
      //Error check
      if (isNull _vendor || _type isEqualTo "" || (player distance _vendor > 10)) exitWith {};
      life_action_inUse = true;//Lock out other actions during processing.
      
      
      
      
      if (isClass (missionConfigFile >> "ProcessAction" >> _type)) then {
          _filter = false;
          _materialsRequired = M_CONFIG(getArray,"ProcessAction",_type,"MaterialsReq");
          _materialsGiven = M_CONFIG(getArray,"ProcessAction",_type,"MaterialsGive");
          _noLicenseCost = M_CONFIG(getNumber,"ProcessAction",_type,"NoLicenseCost");
          _text = M_CONFIG(getText,"ProcessAction",_type,"Text");
      } else {_filter = true;};
      
      
      
      
      if (_filter) exitWith {life_action_inUse = false;};
      
      
      
      
      _itemInfo = [_materialsRequired,_materialsGiven,_noLicenseCost,(localize format["%1",_text])];
      if (count _itemInfo isEqualTo 0) exitWith {life_action_inUse = false;};
      
      
      
      
      //Setup vars.
      _oldItem = _itemInfo select 0;
      _newItem = _itemInfo select 1;
      _cost = _itemInfo select 2;
      _upp = _itemInfo select 3;
      _exit = false;
      if (count _oldItem isEqualTo 0) exitWith {life_action_inUse = false;};
      
      
      
      
      _totalConversions = [];
      {
          _var = ITEM_VALUE(_x select 0);
          if (_var isEqualTo 0) exitWith {_exit = true;};
          if (_var < (_x select 1)) exitWith {_exit = true;};
          _totalConversions pushBack (floor (_var/(_x select 1)));
      } forEach _oldItem;
      
      
      
      
      if (_exit) exitWith {life_is_processing = false; hint localize "STR_NOTF_NotEnoughItemProcess"; life_action_inUse = false;};
      
      
      
      
      if (_vendor in [mari_processor,coke_processor,heroin_processor]) then {
          _hasLicense = true;
      } else {
          _hasLicense = LICENSE_VALUE(_type,"civ");
      };
      
      
      
      
      _cost = _cost * (count _oldItem);
      
      
      
      
      _minimumConversions = _totalConversions call BIS_fnc_lowestNum;
      _oldItemWeight = 0;
      {
          _weight = ([_x select 0] call life_fnc_itemWeight) * (_x select 1);
          _oldItemWeight = _oldItemWeight + _weight;
      } count _oldItem;
      
      
      
      
      _newItemWeight = 0;
      {
          _weight = ([_x select 0] call life_fnc_itemWeight) * (_x select 1);
          _newItemWeight = _newItemWeight + _weight;
      } count _newItem;
      
      
      
      
      _exit = false;
      
      
      
      
      if (_newItemWeight > _oldItemWeight) then {
          _netChange = _newItemWeight - _oldItemWeight;
          _freeSpace = life_maxWeight - life_carryWeight;
          if (_freeSpace < _netChange) exitWith {_exit = true;};
          _minimumConversions = floor(_freeSpace / _netChange);
      };
      
      
      
      
      if (_exit) exitWith {hint localize "STR_Process_Weight"; life_is_processing = false; life_action_inUse = false;};
      
      
      
      
      //Setup our progress bar.
      disableSerialization;
      5 cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      
      
      
      
      life_is_processing = true;
      
      
      
      
      if (_hasLicense) then {
          for "_i" from 0 to 1 step 0 do {
              sleep  0.28;
              _cP = _cP + 0.01;
      		_profName = [_type] call life_fnc_profType;
      		_data  = missionNamespace getVariable "_profName";
              _progress progressSetPosition _cP;
              _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
              if (_cP >= 1) exitWith {};
              if (player distance _vendor > 10) exitWith {};
          };
          if (player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false; life_action_inUse = false;};
      
      
      
      
          {
              [false,(_x select 0),((_x select 1)*(_minimumConversions))] call life_fnc_handleInv;
          } count _oldItem;
      
      
      
      
          {
              [true,(_x select 0),((_x select 1)*(_minimumConversions))] call life_fnc_handleInv;
          } count _newItem;
      
      
      
      
          5 cutText ["","PLAIN"];
          if (_minimumConversions isEqualTo (_totalConversions call BIS_fnc_lowestNum)) then {hint localize "STR_NOTF_ItemProcess";} else {hint localize "STR_Process_Partial";};
          life_is_processing = false; life_action_inUse = false;
      } else {
          if (CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false; life_action_inUse = false;};
      
      
      
      
      	if( _profName != "" ) then 
      {
      switch ( _data select 0) do
      {
      case 1: { _time = 0.9; _cpUp = 0.01; };
      case 2: { _time = 0.8; _cpUp = 0.01; };
      case 3: { _time = 0.7; _cpUp = 0.01; };
      case 4: { _time = 0.6; _cpUp = 0.01; };
      case 5: { _time = 0.5; _cpUp = 0.01; };
      case 6: { _time = 0.4; _cpUp = 0.01; };
      case 7: { _time = 0.3; _cpUp = 0.01; };
      case 8: { _time = 0.2; _cpUp = 0.01; };
      case 9: { _time = 0.2; _cpUp = 0.02; };
      case 10: { _time = 0.2; _cpUp = 0.03; };
      };
      };
      while{true} do
      {
          for "_i" from 0 to 1 step 0 do {
              sleep  0.9;
              _cP = _cP + 0.01;
              _progress progressSetPosition _cP;
              _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
              if (_cP >= 1) exitWith {};
              if (player distance _vendor > 10) exitWith {};
          };
      
      
      
      
          if (player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false; life_action_inUse = false;};
          if (CASH < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false; life_action_inUse = false;};
      
      
      
      
          {
              [false,(_x select 0),((_x select 1)*(_minimumConversions))] call life_fnc_handleInv;
          } count _oldItem;
      
      
      
      
          {
              [true,(_x select 0),((_x select 1)*(_minimumConversions))] call life_fnc_handleInv;
          } count _newItem;
      
      
      
      
          5 cutText ["","PLAIN"];
          if (_minimumConversions isEqualTo (_totalConversions call BIS_fnc_lowestNum)) then {hint localize "STR_NOTF_ItemProcess";} else {hint localize "STR_Process_Partial";};
          CASH = CASH - _cost;
      	if( _profName != "" ) then 
          {
          [_profName,40] call life_fnc_addExp;
          };
          [0] call SOCK_fnc_updatePartial;
          life_is_processing = false;
          life_action_inUse = false;
      };
      	[] call life_fnc_hudUpdate;
      /*
      ///////////////////////
      Source code
      //////////////////////
      if(_hasLicense) then
      {
      _time = 0.3;
      _cpUp = 0.01;
      _profName = [_type] call life_fnc_profType;
      _data  = missionNamespace getVariable "_profName";
      if( _profName != "" ) then 
      {
      switch ( _data select 0 ) do
      {
      case 1: { _time = 0.4; _cpUp = 0.01; };
      case 2: { _time = 0.35; _cpUp = 0.01; };
      case 3: { _time = 0.3; _cpUp = 0.01; };
      case 4: { _time = 0.25; _cpUp = 0.01; };
      case 5: { _time = 0.2; _cpUp = 0.01; };
      case 6: { _time = 0.2; _cpUp = 0.02; };
      case 7: { _time = 0.2; _cpUp = 0.03; };
      case 8: { _time = 0.2; _cpUp = 0.04; };
      case 9: { _time = 0.15; _cpUp = 0.05; };
      case 10: { _time = 0.1; _cpUp = 0.07; };
      };
      };
      while{true} do
      {
      sleep _time;
      _cP = _cP + _cpUp;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
      if(_cP >= 1) exitWith {};
      if(player distance _vendor > 10) exitWith {};
      };
      if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
      5 cutText ["","PLAIN"];
      titleText[format[localize "STR_Process_Processed",_oldVal,_itemName],"PLAIN"];
      if( _profName != "" ) then 
      { 
      [_profName,40] call life_fnc_addExp;
      };
      life_is_processing = false;
      }
      else
      {
      if(life_cash < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      _time = 0.9;
      _cpUp = 0.01;
      _profName = [_type] call life_fnc_profType;
      _data  = missionNamespace getVariable "_profName";
      if( _profName != "" ) then 
      {
      switch ( _data select 0) do
      {
      case 1: { _time = 0.9; _cpUp = 0.01; };
      case 2: { _time = 0.8; _cpUp = 0.01; };
      case 3: { _time = 0.7; _cpUp = 0.01; };
      case 4: { _time = 0.6; _cpUp = 0.01; };
      case 5: { _time = 0.5; _cpUp = 0.01; };
      case 6: { _time = 0.4; _cpUp = 0.01; };
      case 7: { _time = 0.3; _cpUp = 0.01; };
      case 8: { _time = 0.2; _cpUp = 0.01; };
      case 9: { _time = 0.2; _cpUp = 0.02; };
      case 10: { _time = 0.2; _cpUp = 0.03; };
      };
      };
      while{true} do
      {
      sleep _time;
      _cP = _cP + _cpUp;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
      if(_cP >= 1) exitWith {};
      if(player distance _vendor > 10) exitWith {};
      };
      if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(life_cash < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
      5 cutText ["","PLAIN"];
      titleText[format[localize "STR_Process_Processed2",_oldVal,_itemName,[_cost] call life_fnc_numberText],"PLAIN"];
      life_cash = life_cash - _cost;
      if( _profName != "" ) then 
      {
      [_profName,40] call life_fnc_addExp;
      };
      life_is_processing = false;
      }; 
      */
      Alles anzeigen
      Code: fn_gather.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_gather.sqf
          Author: Devilfloh
      
      
      
      
          Description:
          Main functionality for gathering.
      */
      private["_maxGather","_resource","_amount","_maxGather","_requiredItem"];
      if (life_action_inUse) exitWith {};
      while {true} do {
      if ((vehicle player) != player) exitWith {};
      if (life_interrupted) exitWith {life_interrupted = false;};
      if (player getVariable "restrained") exitWith {hint localize "STR_NOTF_isrestrained";};
      if (player getVariable "playerSurrender") exitWith {hint localize "STR_NOTF_surrender";};
      
      
      
      
      life_action_inUse = true;
      _zone = "";
      _requiredItem = "";
      _time = 0;
      _profName = [_gather] call life_fnc_profType;
      _zoneSize = (getNumber(missionConfigFile >> "CfgGather" >> "zoneSize"));
      _exit = false;
      
      
      
      
      _resourceCfg = missionConfigFile >> "CfgGather" >> "Resources";
      
      
      
      
      if( _profName != "" ) then 
      {
      _data = missionNamespace getVariable (_profName);
      _time = ( 3 - (0.25 * (_data select 0)));
      };
      
      
      
      
      for "_i" from 0 to count(_resourceCfg)-1 do {
      
      
      
      
          _curConfig = _resourceCfg select _i;
          _resource = configName _curConfig;
          _maxGather = getNumber(_curConfig >> "amount");
          _resourceZones = getArray(_curConfig >> "zones");
          _requiredItem = getText(_curConfig >> "item");
          {
              if ((player distance (getMarkerPos _x)) < _zoneSize) exitWith {_zone = _x;};
          } forEach _resourceZones;
      
      
      
      
          if (_zone != "") exitWith {};
      };
      
      
      
      
      if (_zone isEqualTo "") exitWith {life_action_inUse = false;};
      
      
      
      
      if (_requiredItem != "") then {
          _valItem = missionNamespace getVariable "life_inv_" + _requiredItem;
      
      
      
      
          if (_valItem < 1) exitWith {
              switch (_requiredItem) do {
               //Messages here
              };
              life_action_inUse = false;
              _exit = true;
          };
      };
      if (_exit) exitWith {life_action_inUse = false;};
      
      
      
      
      _amount = round(random(_maxGather)) + 1;
      _diff = [_resource,_amount,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if (_diff isEqualTo 0) exitWith {
          hint localize "STR_NOTF_InvFull";
          life_action_inUse = false;
      };
      
      
      
      
      switch (_requiredItem) do {
          case "pickaxe": {player say3D "mining";};
          default {player say3D "harvest";};
      };
      
      
      
      
      for "_i" from 0 to 4 do {
          player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
          waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
          sleep 0.5;
      };
      
      
      
      
      if ([true,_resource,_diff] call life_fnc_handleInv) then {
          _itemName = M_CONFIG(getText,"VirtualItems",_resource,"displayName");
          titleText[format[localize "STR_NOTF_Gather_Success",(localize _itemName),_diff],"PLAIN"];
      	if( _profName != "" ) then 
      {
      [_profName,25] call life_fnc_addExp;
      };
      };
      [] call life_fnc_hudUpdate;
      sleep 1;
      };
      life_action_inUse = false;
      
      
      
      
      /*
      replace from life_action_inuse = true down
      
      
      
      
      
      
      
      
      
      
      life_action_inUse = true;
      _time = 0;
      _profName = [_gather] call life_fnc_profType;
      if( _profName != "" ) then 
      {
      _data = missionNamespace getVariable (_profName);
      _time = ( 3 - (0.25 * (_data select 0)));
      };
      for "_i" from 0 to 2 do
      {
      player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      sleep _time;
      };
      if(([true,_gather,_diff] call life_fnc_handleInv)) then
      {
      _itemName = [([_gather,0] call life_fnc_varHandle)] call life_fnc_varToStr;
      titleText[format[localize "STR_NOTF_Gather_Success",_itemName,_diff],"PLAIN"];
      if( _profName != "" ) then 
      {
      [_profName,25] call life_fnc_addExp;
      };
      };
      life_action_inUse = false;
      /*
      Alles anzeigen

      Ich hoffe jemand kann mir weiterhelfen X/ . Wenn diese 2 SQFs funktionieren könnte ich ein TUT für die 4.4 R3 machen.


      Mfg

      AmaZiinG

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 7. Februar 2017 um 16:19
      • #2

      mh... gibt es einen Fehler oder was ist hier das Problem?

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 7. Februar 2017 um 17:53
      • #3
      Zitat von moeck

      mh... gibt es einen Fehler oder was ist hier das Problem?

      Das Problem ist das ich nicht weiß wie ich diese Codes auf die 4.4 R3 einbinde.

      Zitat von AmaZiinG

      _data = missionNamespace getVariable "_profName";
      if( _profName != "" ) then
      {
      switch ( _data select 0 ) do
      {
      case 1: { _time = 0.4; _cpUp = 0.01; };
      case 2: { _time = 0.35; _cpUp = 0.01; };
      case 3: { _time = 0.3; _cpUp = 0.01; };
      case 4: { _time = 0.25; _cpUp = 0.01; };
      case 5: { _time = 0.2; _cpUp = 0.01; };
      case 6: { _time = 0.2; _cpUp = 0.02; };
      case 7: { _time = 0.2; _cpUp = 0.03; };
      case 8: { _time = 0.2; _cpUp = 0.04; };
      case 9: { _time = 0.15; _cpUp = 0.05; };
      case 10: { _time = 0.1; _cpUp = 0.07; };
      };
      };
      while{true} do
      {
      sleep _time;
      _cP = _cP + _cpUp;
      _progress progressSetPosition _cP;
      _pgText ctrlSetText format["%3 (%1%2)...",round(_cP * 100),"%",_upp];
      if(_cP >= 1) exitWith {};
      if(player distance _vendor > 10) exitWith {};
      };
      if(player distance _vendor > 10) exitWith {hint localize "STR_Process_Stay"; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([false,_oldItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; life_is_processing = false;};
      if(!([true,_newItem,_oldVal] call life_fnc_handleInv)) exitWith {5 cutText ["","PLAIN"]; [true,_oldItem,_oldVal] call life_fnc_handleInv; life_is_processing = false;};
      5 cutText ["","PLAIN"];
      titleText[format[localize "STR_Process_Processed",_oldVal,_itemName],"PLAIN"];
      if( _profName != "" ) then
      {
      [_profName,40] call life_fnc_addExp;
      };
      life_is_processing = false;
      }
      else
      {
      if(life_cash < _cost) exitWith {hint format[localize "STR_Process_License",[_cost] call life_fnc_numberText]; 5 cutText ["","PLAIN"]; life_is_processing = false;};
      _time = 0.9;
      _cpUp = 0.01;
      _profName = [_type] call life_fnc_profType;
      _data = missionNamespace getVariable "_profName";
      if( _profName != "" ) then
      {
      switch ( _data select 0) do
      {
      case 1: { _time = 0.9; _cpUp = 0.01; };
      case 2: { _time = 0.8; _cpUp = 0.01; };
      case 3: { _time = 0.7; _cpUp = 0.01; };
      case 4: { _time = 0.6; _cpUp = 0.01; };
      case 5: { _time = 0.5; _cpUp = 0.01; };
      case 6: { _time = 0.4; _cpUp = 0.01; };
      case 7: { _time = 0.3; _cpUp = 0.01; };
      case 8: { _time = 0.2; _cpUp = 0.01; };
      case 9: { _time = 0.2; _cpUp = 0.02; };
      case 10: { _time = 0.2; _cpUp = 0.03; };
      };
      };

      Alles anzeigen

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • br1zey
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      • 7. Februar 2017 um 18:24
      • #4

      Frage ist welche Fehler wirft er den raus ??? wenn du den einfach so übernimst ?

      Kurz drüber geflogen mir ist aber nix aufgefallen was nicht gehn sollte

      Also währe es doch Praktisch wenn man zumindest einen Anhaltspunkt hätte ab wo ca Fehler sind

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

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