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    4. ArmA Series - ArmA 3 / Reforger
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    Items Am Markt V.4.4 R4

    • Natic
    • 28. Januar 2017 um 22:03
    • Geschlossen
    • Erledigt
    • Natic
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      • 28. Januar 2017 um 22:03
      • #1

      Hallo,
      ich brauche eure Hilfe ich habe einen großen Bug den ich alleine nicht entfernen kann

      Bug:

      Wenn die Zivis/Cops/Feuerwehr Essen oder Generel Items am Markt oder deren Shops kaufen werden die Items nicht im Z Inventar gespeichert also ich kaufe mit Ein Apfel dann habe ich den aber nicht?! BITTE UM HILFE

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

    • shriver
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      • 28. Januar 2017 um 22:17
      • #2

      In der Config_Master true stehen & Name eingetragen ?

      Spoiler anzeigen


      /* Database Related Settings */
      /* Player Data Saving */
      save_virtualItems = true; //Save Virtual items (all sides)?
      saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.

    • Natic
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      • 29. Januar 2017 um 10:30
      • #3

      So sieht es bei mir aus:

      /* Database Related Settings */
      /* Player Data Saving */
      save_virtualItems = true; //Save Virtual items (all sides)?
      saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
      save_playerStats = true; //Save food, water and damage (all sides)?
      save_civilian_weapons = false; //Allow civilians to save weapons on them?
      save_civilian_position = false; //Save civilian location?
      save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
      /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
      save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.


      Weiß leider nicht wie ich ein Spoiler erstelle

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

    • Natic
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      • 29. Januar 2017 um 10:32
      • #4

      Also hier ist meine Master


      #define true 1
      #define false 0

      /*
      Master settings for various features and functionality
      */
      class Life_Settings {
      /* Logging and Security Settings*/
      /* Security Settings */
      spyGlass_toggle = false; //Spyglass On/Off Toggle --> True = On & False = Off

      /* Data Logging Settings */
      battlEye_friendlyLogging = false; //False [default] - Read the logs from the server.rpt. True - Read the logs from the publicVariable.log. NOTE: Due to how diag_log works it will log to both files either way and the setting is merely for beautification purposes.
      player_advancedLog = false; //False [default] - No advanced logging. True - Logs house purchase and sale, vehicle purchase, sale, and chop shopping, police arrests, and gang creations. Search for: advanced_log
      player_moneyLog = false; //False [default] - No money logging. True - Logs player bank deposits, withdraws, and transfers, gang bank deposits and withdraws, money picked up off of the ground, and player robbery. Search for: money_log
      player_deathLog = false; //False [default] - No death logging. True - Logs victim and killer, and vehicle or weapon if used, when a player dies. Search for: death_log

      /* Database Related Settings */
      /* Player Data Saving */
      save_virtualItems = true; //Save Virtual items (all sides)?
      saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
      save_playerStats = true; //Save food, water and damage (all sides)?
      save_civilian_weapons = false; //Allow civilians to save weapons on them?
      save_civilian_position = false; //Save civilian location?
      save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
      /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
      save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.

      /* Vehicle Data Saving */
      save_vehicle_virtualItems = true; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --)
      save_vehicle_items[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" };
      save_vehicle_inventory = false; //Save Arma inventory of vehicle to the database
      save_vehicle_fuel = false; //Save vehicle fuel level to the database (Impounded/Garaged).
      save_vehicle_damage = false; //Save vehicle damage to the database.
      save_vehicle_illegal = false; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled.


      /* System Settings */
      /* ATM & Federal Reserve System Configurations */
      global_ATM = true; //Allow users to access any ATM on the map (Marked & Unmarked).
      noatm_timer = 10; //Time in minutes that players cannot deposit money after selling stolen gold.
      minimum_cops = 5; //Minimum cops required online to rob the Federal Reserve

      /* Basic System Configurations */
      donor_level = false; //Enable the donor level set in database (var = life_donorlevel; levels = 0,1,2,3,4,5). ATTENTION! Before enabling, read: Game Content Usage Rules | Bohemia Interactive & Arma 3 & Dayz Server Monetization Rules | Bohemia Interactive
      enable_fatigue = true; //Set to false to disable the ARMA 3 fatigue system.
      total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
      respawn_timer = 30; //How many seconds a player should wait, before being able to respawn. Minimum 5 seconds.

      /* Clothing System Configurations */
      civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
      cop_extendedSkins = false; //Enable or disable cop skins by level. Before enabling, you must add all the EIGHT files to textures folder. (It must be named as: cop_uniform.jpg + cop_uniform_1.jpg, cop_uniform_2.jpg...cop_uniform_6.jpg, cop_uniform_7.jpg; meaning cop_uniform = life_coplevel=0, cop_uniform_1 = life_coplevel=1, cop_uniform_2 = life_coplevel=2, etc...)
      clothing_noTP = false; //Disable clothing preview teleport? (true = no teleport. false = teleport)
      clothing_box = true; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
      clothing_masks[] = { "H_Shemag_olive", "H_Shemag_khk", "H_Shemag_tan", "H_Shemag_olive_hs", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "G_Balaclava_blk", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Bandanna_aviator", "G_Bandanna_beast", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_blue_F", "H_RacingHelmet_1_yellow_F", "H_RacingHelmet_1_green_F", "H_RacingHelmet_1_F", "H_RacingHelmet_2_F", "H_RacingHelmet_3_F", "H_RacingHelmet_4_F" };

      /* Fuel System Configurations */
      pump_service = false; //Allow users to use pump service on the map. Default = false
      fuel_cost = 80; //Cost of fuel per liter at fuel stations (if not defined for the vehicle already).
      service_chopper = 1000; //Cost to service chopper at chopper service station(Repair/Refuel).
      fuelCan_refuel = 250; //Cost to refuel an empty fuel canister at the fuel station pumps. (Be wary of your buy/sell prices on fuel cans to prevent exploits...)

      /* Gang System Configurations */
      gang_price = 75000; //Gang creation price. --Remember they are persistent so keep it reasonable to avoid millions of gangs.
      gang_upgradeBase = 10000; //The base cost for purchasing additional slots in a gang
      gang_upgradeMultiplier = 2.5; //CURRENTLY NOT IN USE

      /* Housing System Configurations */
      house_limit = 5; //Maximum number of houses a player can own.

      /* Hunting & Fishing System Configurations */
      animaltypes_fish[] = { "Salema_F", "Ornate_random_F", "Mackerel_F", "Tuna_F", "Mullet_F", "CatShark_F", "Turtle_F" }; //Classnames of fish you can catch
      animaltypes_hunting[] = { "Sheep_random_F", "Goat_random_F", "Hen_random_F", "Cock_random_F", "Rabbit_F" }; //Classnames of aniamls you can hunt/gut

      /* Item-related Restrictions */
      restrict_medic_weapons = true; //Set to false to allow medics to use any weapon --true will remove ANY weapon they attempt to use (primary,secondary,launcher)
      restrict_clothingPickup = true; //Set to false to allow civilians to pickup/take any uniform (ground/crates/vehicles)
      restrict_weaponPickup = false; //Set to false to allow civilians to pickup/take any weapon (ground/crates/vehicles)
      restricted_uniforms[] = { "U_Rangemaster", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_survival_uniform" };
      restricted_weapons[] = { "hgun_P07_snds_F", "arifle_MX_F", "arifle_MXC_F" };

      /* Jail System Configurations */
      jail_seize_vItems[] = { "spikeStrip","lockpick","goldbar","blastingcharge","boltcutter","defusekit","heroin_unprocessed","heroin_processed","cannabis","marijuana","cocaine_unprocessed","cocaine_processed","turtle_raw" }; //Define VIRTUAL items you want to be removed from players upon jailing here. Use "jail_seize_inventory" for Arma inventory items.
      jail_seize_inventory = false; //Set to true to run the cop seize script on inmates. False will remove only weapons and magazines otherwise. (Basically used in case cops forget to seize items). [See Lines 106-111 below]
      sendtoJail_locations[] = { "police_hq_1", "police_hq_2", "cop_spawn_3", "cop_spawn_5", "Correctional_Facility" }; //Enter the variableName from the mission.sqm here to allow cops to send a person to jail at these locations.

      /* Medical System Configurations */
      revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
      revive_fee = 25000; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
      hospital_heal_fee = 45000; //Fee to heal at a hospital NPC

      /* Paycheck & Bank System Configurations */
      bank_cop = 600000; //Amount of cash in bank for new cops
      bank_civ = 600000; //Amount of cash in bank for new civillians
      bank_med = 600000; //Amount of cash in bank for new medics

      paycheck_cop = 15000; //Payment for cops
      paycheck_civ = 850; //Payment for civillians
      paycheck_med = 20000; //Payment for medics

      paycheck_period = 15; //Scaled in minutes
      bank_transferTax = .05; //Tax that player pays when transferring money from ATM. Tax = Amount * multiplier

      /* Player Job System Configurations */
      delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
      fuelTank_winMultiplier = 1; //Win Multiplier in FuelTank Missions. Increase for greater payout. Default = 1

      /* Search & Seizure System Configurations */
      seize_exempt[] = { "Binocular", "ItemWatch", "ItemCompass", "ItemGPS", "ItemMap", "NVGoggles", "FirstAidKit", "ToolKit", "Chemlight_red", "Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "optic_ACO_grn_smg" }; //Arma items that will not get seized from player inventories
      seize_uniform[] = { "U_Rangemaster" }; //Any specific uniforms you want to be seized from players
      seize_vest[] = { "V_TacVest_blk_POLICE" }; //Any specific vests you want to be seized from players
      seize_headgear[] = { "H_Cap_police" }; //Any hats or helmets you want seized from players
      seize_minimum_rank = 2; //Required minimum CopLevel to be able to seize items from players

      /* Vehicle System Configurations */
      chopShop_vehicles[] = { "Car", "Air" }; //Vehicles that can be chopped. (Can add: "Ship" and possibly more -> look at the BI wiki...)
      vehicle_infiniteRepair[] = {false, false, true, false}; //Set to true for unlimited repairs with 1 toolkit. False will remove toolkit upon use. civilian, west, independent, east
      vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F", "B_Boat_Armed_01_minigun_F" }; //Vehicles that can only be rented and not purchased. (Last only for the session)
      vehicleShop_3D = false; //Add preview 3D inside Shop vehicle. Default : False

      /* Vehicle Purchase Prices */
      vehicle_purchase_multiplier_CIVILIAN = 1; //Civilian Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_COP = .5; //Cop Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_MEDIC = .75; //Medic Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* Vehicle Rental Prices */
      vehicle_rental_multiplier_CIVILIAN = .80; //Civilian Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_COP = .3; //Cop Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_MEDIC = .55; //Medic Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* Vehicle Sell Prices */
      vehicle_sell_multiplier_CIVILIAN = .5; //Civilian Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_COP = .5; //Cop Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_MEDIC = .5; //Medic Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* "Other" Vehicle Prices */
      vehicle_chopShop_multiplier = .25; //Chop Shop price for vehicles. TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
      vehicle_storage_fee_multiplier = .2; //Pull from garage cost --> Cost takes the playersides Buy Price * multiplier
      vehicle_cop_impound_multiplier = .1; //TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier

      /* Wanted System Settings *
      /* crimes[] = {String, Bounty, Code} */
      crimes[] = {
      {"STR_Crime_187V","650","187V"},
      {"STR_Crime_187","2000","187"},
      {"STR_Crime_901","450","901"},
      {"STR_Crime_215","200","215"},
      {"STR_Crime_213","1000","213"},
      {"STR_Crime_211","100","211"},
      {"STR_Crime_207","350","207"},
      {"STR_Crime_207A","200","207A"},
      {"STR_Crime_390","1500","390"},
      {"STR_Crime_487","150","487"},
      {"STR_Crime_488","70","488"},
      {"STR_Crime_480","100","480"},
      {"STR_Crime_481","100","481"},
      {"STR_Crime_482","500","482"},
      {"STR_Crime_483","950","483"},
      {"STR_Crime_459","650","459"},
      {"STR_Crime_666","200","666"},
      {"STR_Crime_667","4500","667"},
      {"STR_Crime_668","1500","668"},
      {"STR_Crime_1","250","1"},
      {"STR_Crime_2","200","2"},
      {"STR_Crime_3","150","3"},
      {"STR_Crime_4","250","4"},
      {"STR_Crime_5","100","5"},
      {"STR_Crime_6","80","6"},
      {"STR_Crime_7","150","7"},
      {"STR_Crime_8","5000","8"},
      {"STR_Crime_9","5000","9"},
      {"STR_Crime_10","15000","10"},
      {"STR_Crime_11","10000","11"},
      {"STR_Crime_12","2500","12"},
      {"STR_Crime_13","1500","13"},
      {"STR_Crime_14","500","14"},
      {"STR_Crime_15","2500","15"},
      {"STR_Crime_16","1500","16"},
      {"STR_Crime_17","100","17"},
      {"STR_Crime_18","1500","18"},
      {"STR_Crime_19","2500","19"},
      {"STR_Crime_20","500","20"},
      {"STR_Crime_21","500","21"},
      {"STR_Crime_22","2000","22"},
      {"STR_Crime_23","5000","23"},
      {"STR_Crime_24","10000","24"},
      {"STR_Crime_25","20000","25"}
      };
      };

      #include "Config_Clothing.hpp"
      #include "Config_Licenses.hpp"
      #include "Config_Vehicles.hpp"
      #include "Config_vItems.hpp"
      #include "Config_Weapons.hpp"
      #include "Config_Gather.hpp"
      #include "Config_SpawnPoints.hpp"
      #include "Config_Process.hpp"

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

    • shriver
      Schüler
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      • 29. Januar 2017 um 12:55
      • #5

      Server-Logs ?

      PS: Spoiler erstellst du indem du den Text Markierst und dann auf Spoiler klickst.

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