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    Structured Text sieht anders aus / font ändern?

      • Mapping & Modding
    • Korbinian
    • 24. Januar 2017 um 00:02
    • Geschlossen
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    • Korbinian
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      • 24. Januar 2017 um 00:02
      • #1

      Hallo.
      Ich habe in mein RscTitle Hud einen normalen RscText gegen einen Structured Text ausgetauscht.
      Der sieht jetzt aber anders aus, ist kleiner und an einer leicht verschobenen Position.
      Mit den normalen Font und Größen Befehlen richte ich bei dem nichts aus.

      Weiß jemand vllt wie man da was machen kann dass man sein aussehen verändern kann?

      LG & Danke!

      EDIT!
      Habs herausgefunden:
      <t EINSTELLUNGEN> Large text</t>

      Meine Codes falls das wichtig ist:

      C: Dialogs.hpp
      class RscTitles {
      	class MyScoreboard
      		{
      		idd = 133701;
      		movingenable = 0;
      		duration = 9000;
      		enableSimulation = 1;
      		enableDisplay = 1;
      		name = "MyScoreboard";
      		onLoad = "with uiNameSpace do { MyScoreboard = _this select 0 }";
      
      
      
      
      		class Controls {
      			class KOTH_Frame: RscFrame
      			{
      				idc = 1800;
      				x = 0.396861 * safezoneW + safezoneX;
      				y = 0.00519861 * safezoneH + safezoneY;
      				w = 0.165022 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorBackground[] = {2,7,3,0.8};
      			};
      			class KOTH_Text_Blufor: RscText
      			{
      				idc = 1000;
      				text = "Blufor"; //--- ToDo: Localize;
      				x = 0.402018 * safezoneW + safezoneX;
      				y = 0.00519841 * safezoneH + safezoneY;
      				w = 0.0464123 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorText[] = {0,0,255,1};
      				font = GUI_FONT_BOLD;	//font type
      				sizeEx = 0.065;			//font size
      			};
      			class KOTH_Text_Opfor: RscText
      			{
      				idc = 1001;
      				text = "Opfor"; //--- ToDo: Localize;
      				x = 0.515471 * safezoneW + safezoneX;
      				y = 0.00519841 * safezoneH + safezoneY;
      				w = 0.0464123 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorText[] = {255,0,0,1};
      				font = GUI_FONT_BOLD;	//font type
      				sizeEx = 0.065;			//font size
      			};
      			class KOTH_Text_Blufor_Score: StructuredText
      			{
      				access = 0;
      				type = 13;
      				idc = 1002;
      				//style = 0x00;
      				size = 0.03921;
      				lineSpacing = 1;
      				text = "0";
      				x = 0.463902 * safezoneW + safezoneX;
      				y = 0.00619041 * safezoneH + safezoneY;
      				w = 0.0464123 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorText[] = {5,8,3,1};
      				font = GUI_FONT_BOLD;	//font type
      			};
      			class KOTH_Text_Opfor_Score: StructuredText
      			{
      				access = 0;
      				type = 13;
      				idc = 1003;
      				text = "0";
      				lineSpacing = 1;
      				size = 0.03921;
      				x = 0.489686 * safezoneW + safezoneX;
      				y = 0.00519841 * safezoneH + safezoneY;
      				w = 0.0464123 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorText[] = {5,8,3,1};
      				font = GUI_FONT_BOLD;	//font type
      			};
      			class Text_Colon: RscText
      			{
      				idc = 1004;
      				text = ":"; //--- ToDo: Localize;
      				x = 0.479372 * safezoneW + safezoneX;
      				y = 0.00519841 * safezoneH + safezoneY;
      				w = 0.0464123 * safezoneW;
      				h = 0.054978 * safezoneH;
      				colorText[] = {5,8,3,1};
      				font = GUI_FONT_BOLD;	//font type
      			};
      		};
      	};
      };
      Alles anzeigen


      C: Defines.hpp
      /*
      ///////////////////////////////////////////////////////////////////////////
      /// Styles, Zupa's Skin Script
      ///////////////////////////////////////////////////////////////////////////
      // Control types
      #define CT_STATIC           0
      #define CT_BUTTON           1
      #define CT_EDIT             2
      #define CT_SLIDER           3
      #define CT_COMBO            4
      #define CT_LISTBOX          5
      #define CT_TOOLBOX          6
      #define CT_CHECKBOXES       7
      #define CT_PROGRESS         8
      #define CT_HTML             9
      #define CT_STATIC_SKEW      10
      #define CT_ACTIVETEXT       11
      #define CT_TREE             12
      #define CT_STRUCTURED_TEXT  13
      #define CT_CONTEXT_MENU     14
      #define CT_CONTROLS_GROUP   15
      #define CT_SHORTCUTBUTTON   16
      #define CT_XKEYDESC         40
      #define CT_XBUTTON          41
      #define CT_XLISTBOX         42
      #define CT_XSLIDER          43
      #define CT_XCOMBO           44
      #define CT_ANIMATED_TEXTURE 45
      #define CT_OBJECT           80
      #define CT_OBJECT_ZOOM      81
      #define CT_OBJECT_CONTAINER 82
      #define CT_OBJECT_CONT_ANIM 83
      #define CT_LINEBREAK        98
      #define CT_USER             99
      #define CT_MAP              100
      #define CT_MAP_MAIN         101
      #define CT_LISTNBOX         102
      
      
      
      
      // Static styles
      #define ST_POS            0x0F
      #define ST_HPOS           0x03
      #define ST_VPOS           0x0C
      #define ST_LEFT           0x00
      #define ST_RIGHT          0x01
      #define ST_CENTER         0x02
      #define ST_DOWN           0x04
      #define ST_UP             0x08
      #define ST_VCENTER        0x0C
      
      
      
      
      #define ST_TYPE           0xF0
      #define ST_SINGLE         0x00
      #define ST_MULTI          0x10
      #define ST_TITLE_BAR      0x20
      #define ST_PICTURE        0x30
      #define ST_FRAME          0x40
      #define ST_BACKGROUND     0x50
      #define ST_GROUP_BOX      0x60
      #define ST_GROUP_BOX2     0x70
      #define ST_HUD_BACKGROUND 0x80
      #define ST_TILE_PICTURE   0x90
      #define ST_WITH_RECT      0xA0
      #define ST_LINE           0xB0
      
      
      
      
      #define ST_SHADOW         0x100
      #define ST_NO_RECT        0x200
      #define ST_KEEP_ASPECT_RATIO  0x800
      
      
      
      
      #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
      
      
      
      
      // Slider styles
      #define SL_DIR            0x400
      #define SL_VERT           0
      #define SL_HORZ           0x400
      
      
      
      
      #define SL_TEXTURES       0x10
      
      
      
      
      // progress bar 
      #define ST_VERTICAL       0x01
      #define ST_HORIZONTAL     0
      
      
      
      
      // Listbox styles
      #define LB_TEXTURES       0x10
      #define LB_MULTI          0x20
      
      
      
      
      // Tree styles
      #define TR_SHOWROOT       1
      #define TR_AUTOCOLLAPSE   2
      
      
      
      
      // MessageBox styles
      #define MB_BUTTON_OK      1
      #define MB_BUTTON_CANCEL  2
      #define MB_BUTTON_USER    4
      
      
      
      
      
      
      
      
      
      
      //////////////
      
      
      
      
      
      
      
      ///////////////////////////////////////////////////////////////////////////
      /// Styles
      ///////////////////////////////////////////////////////////////////////////
      
      
      
      
      // Control types
      #define CT_STATIC           0
      #define CT_BUTTON           1
      #define CT_EDIT             2
      #define CT_SLIDER           3
      #define CT_COMBO            4
      #define CT_LISTBOX          5
      #define CT_TOOLBOX          6
      #define CT_CHECKBOXES       7
      #define CT_PROGRESS         8
      #define CT_HTML             9
      #define CT_STATIC_SKEW      10
      #define CT_ACTIVETEXT       11
      #define CT_TREE             12
      #define CT_STRUCTURED_TEXT  13
      #define CT_CONTEXT_MENU     14
      #define CT_CONTROLS_GROUP   15
      #define CT_SHORTCUTBUTTON   16
      #define CT_XKEYDESC         40
      #define CT_XBUTTON          41
      #define CT_XLISTBOX         42
      #define CT_XSLIDER          43
      #define CT_XCOMBO           44
      #define CT_ANIMATED_TEXTURE 45
      #define CT_OBJECT           80
      #define CT_OBJECT_ZOOM      81
      #define CT_OBJECT_CONTAINER 82
      #define CT_OBJECT_CONT_ANIM 83
      #define CT_LINEBREAK        98
      #define CT_USER             99
      #define CT_MAP              100
      #define CT_MAP_MAIN         101
      #define CT_LISTNBOX         102
      
      
      
      
      // Static styles
      #define ST_POS            0x0F
      #define ST_HPOS           0x03
      #define ST_VPOS           0x0C
      #define ST_LEFT           0x00
      #define ST_RIGHT          0x01
      #define ST_CENTER         0x02
      #define ST_DOWN           0x04
      #define ST_UP             0x08
      #define ST_VCENTER        0x0C
      
      
      
      
      #define ST_TYPE           0xF0
      #define ST_SINGLE         0x00
      #define ST_MULTI          0x10
      #define ST_TITLE_BAR      0x20
      #define ST_PICTURE        0x30
      #define ST_FRAME          0x40
      #define ST_BACKGROUND     0x50
      #define ST_GROUP_BOX      0x60
      #define ST_GROUP_BOX2     0x70
      #define ST_HUD_BACKGROUND 0x80
      #define ST_TILE_PICTURE   0x90
      #define ST_WITH_RECT      0xA0
      #define ST_LINE           0xB0
      
      
      
      
      #define ST_SHADOW         0x100
      #define ST_NO_RECT        0x200
      #define ST_KEEP_ASPECT_RATIO  0x800
      
      
      
      
      #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
      
      
      
      
      // Slider styles
      #define SL_DIR            0x400
      #define SL_VERT           0
      #define SL_HORZ           0x400
      
      
      
      
      #define SL_TEXTURES       0x10
      
      
      
      
      // progress bar 
      #define ST_VERTICAL       0x01
      #define ST_HORIZONTAL     0
      
      
      
      
      // Listbox styles
      #define LB_TEXTURES       0x10
      #define LB_MULTI          0x20
      
      
      
      
      // Tree styles
      #define TR_SHOWROOT       1
      #define TR_AUTOCOLLAPSE   2
      
      
      
      
      // MessageBox styles
      #define MB_BUTTON_OK      1
      #define MB_BUTTON_CANCEL  2
      #define MB_BUTTON_USER    4
      
      
      
      
      class RscBackground
      {
      	type = 0;
      	style = ST_BACKGROUND;
      	shadow = 2;
      	colorBackground[] = {0,0,0,1};
      	colorText[] = {1,1,1,1};
      	font = "Zeppelin32";
      	sizeEx = 0.02;
      	text = "";
      };
      
      
      
      
      class RscButton
      {
      	access = 0;
      	type = 1;
      	text = "";
      	colorText[] = {1,1,1,1};
      	colorDisabled[] = {1,1,1,0.25};
      	colorBackground[] = {0.45,0.45,0.45,1};
      	colorBackgroundDisabled[] = {0,0,0,0.5};
      	colorBackgroundActive[] = {0.75,0.75,0.75,1};
      	colorFocused[] = {0.75,0.75,0.75,1};
      	colorShadow[] = {0,0,0,0};
      	colorBorder[] = {0,0,0,1};
      	soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
      	soundPush[] = {"\ca\ui\data\sound\new1",0,0};
      	soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
      	soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
      	style = 2;
      	x = 0;
      	y = 0;
      	w = 0.095589;
      	h = 0.039216;
      	shadow = 2;
      	font = "Zeppelin32";
      	sizeEx = 0.03921;
      	offsetX = 0.003;
      	offsetY = 0.003;
      	offsetPressedX = 0.002;
      	offsetPressedY = 0.002;
      	borderSize = 0;
      };
      
      
      
      
      class RscFrame
      {
      	type = 0;
      	idc = -1;
      	style = 64;
      	shadow = 2;
      	colorBackground[] = {0,0,0,0};
      	colorText[] = {1,1,1,1};
      	font = "Zeppelin32";
      	sizeEx = 0.02;
      	text = "";
      };
      class RscProgressF
      {
      	type = 8;
      	style = 0;
      	colorFrame[] = {1,1,1,1};
      	colorBar[] = {1,1,1,0.5};
      	texture = "#(argb,8,8,3)color(1,1,1,1)";
      	w = 1;
      	h = 0.02;
      };
      
      
      
      
      
      
      
      /////////////
      
      
      
      
      
      
      
      class RscText
      {
      	access = 0;
      	type = 0;
      	idc = -1;
      	colorBackground[] = {0,0,0,0};
      	colorText[] = {0.8784,0.8471,0.651,1};
      	text = "";
      	fixedWidth = 0;
      	x = 0;
      	y = 0;
      	h = 0.037;
      	w = 0.3;
      	style = 0;
      	shadow = 2;
      	font = "Zeppelin32";
      	SizeEx = 0.03921;
      };
      class RscEdit
      {
      	access = 0;
      	type = 2;
      	x = 0;
      	y = 0;
      	h = 0.04;
      	w = 0.2;
      	colorBackground[] = {0,0,0,1};
      	colorText[] = {0.95,0.95,0.95,1};
      	colorSelection[] = {0.8784,0.8471,0.651,1};
      	autocomplete = "";
      	text = "";
      	size = 0.2;
      	style = "0x00 + 0x40";
      	font = "Zeppelin32";
      	shadow = 2;
      	sizeEx = 0.03921;
      };
      class RscListBox
      {
      	access = 0;
      	type = 5;
      	w = 0.4;
      	h = 0.4;
      	rowHeight = 0;
      	colorText[] = {0.8784,0.8471,0.651,1};
      	colorScrollbar[] = {0.95,0.95,0.95,1};
      	colorSelect[] = {0.95,0.95,0.95,1};
      	colorSelect2[] = {0.95,0.95,0.95,1};
      	colorSelectBackground[] = {0,0,0,1};
      	colorSelectBackground2[] = {0.8784,0.8471,0.651,1};
      	colorBackground[] = {0,0,0,1};
      	soundSelect[] = {"",0.1,1};
      	soundExpand[] = {"",0.1,1};
      	soundCollapse[] = {"",0.1,1};
      	arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
      	arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
      	class ScrollBar
      	{
      		color[] = {1,1,1,0.6};
      		colorActive[] = {1,1,1,1};
      		colorDisabled[] = {1,1,1,0.3};
      		shadow = 0;
      		thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
      		arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
      		arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
      		border = "\ca\ui\data\ui_border_scroll_ca.paa";
      	};
      	style = 16;
      	font = "Zeppelin32";
      	shadow = 2;
      	sizeEx = 0.03921;
      	color[] = {1,1,1,1};
      	period = 1.2;
      	maxHistoryDelay = 1;
      	autoScrollSpeed = -1;
      	autoScrollDelay = 5;
      	autoScrollRewind = 0;
      };
      class RscShortcutButton
      {
      	type = 16;
      	x = 0.1;
      	y = 0.1;
      	class HitZone
      	{
      		left = 0.004;
      		top = 0.029;
      		right = 0.004;
      		bottom = 0.029;
      	};
      	class ShortcutPos
      	{
      		left = 0.0145;
      		top = 0.026;
      		w = 0.0392157;
      		h = 0.0522876;
      	};
      	class TextPos
      	{
      		left = 0.05;
      		top = 0.034;
      		right = 0.005;
      		bottom = 0.005;
      	};
      	shortcuts[] = {};
      	textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)";
      	color[] = {0.8784,0.8471,0.651,1};
      	color2[] = {0.95,0.95,0.95,1};
      	colorDisabled[] = {1,1,1,0.25};
      	colorBackground[] = {1,1,1,1};
      	colorBackground2[] = {1,1,1,0.4};
      	class Attributes
      	{
      		font = "Zeppelin32";
      		color = "#E5E5E5";
      		align = "left";
      		shadow = "true";
      	};
      	idc = -1;
      	style = 0;
      	default = 0;
      	shadow = 2;
      	w = 0.183825;
      	h = 0.104575;
      	periodFocus = 1.2;
      	periodOver = 0.8;
      	animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa";
      	animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa";
      	animTextureOver = "\ca\ui\data\ui_button_over_ca.paa";
      	animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa";
      	animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa";
      	animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa";
      	period = 0.4;
      	font = "Zeppelin32";
      	size = 0.03921;
      	sizeEx = 0.03921;
      	text = "";
         soundPush[] = { "", 0, 1 };
      	soundEnter[] =	{ "", 0, 1 };
      	soundClick[] ={ "", 0, 1 };
      	soundEscape[] ={ "", 0, 1 };
      	sound[] ={ "", 0, 1 };
      	action = "";
      	class AttributesImage
      	{
      		font = "Zeppelin32";
      		color = "#E5E5E5";
      		align = "left";
      	};
      };
      class RscStructuredText
      {
      	access = 0;
      	type = 13;
      	idc = -1;
      	style = 0;
      	colorText[] = {0.8784,0.8471,0.651,1};
      	class Attributes
      	{
      		font = "Zeppelin32";
      		color = "#e0d8a6";
      		align = "center";
      		shadow = 1;
      	};
      	x = 0;
      	y = 0;
      	h = 0.035;
      	w = 0.1;
      	text = "";
      	size = 0.03921;
      	shadow = 2;
      };
      
      
      
      
      class RscCombo
      {
      	access = 0;
      	type = 4;
      	style = 0;
      	colorSelect[] = {0,0,0,1};
      	colorText[] = {1,1,1,1};
      	colorBackground[] = {0,0,0,1};
      	colorScrollbar[] = {1,0,0,1};
      	soundSelect[] = {"",0.1,1};
      	soundExpand[] = {"",0.1,1};
      	soundCollapse[] = {"",0.1,1};
      	maxHistoryDelay = 1;
      	class ScrollBar
      	{
      		color[] = {1,1,1,1};
      		colorActive[] = {0.8784,0.8471,0.651,1};
      		colorDisabled[] = {0.8784,0.8471,0.651,1};
      		shadow = 0;
      		thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa";
      		arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa";
      		arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa";
      		border = "\ca\ui\data\ui_border_scroll_ca.paa";
      	};
      	x = 0;
      	y = 0;
      	w = 0.12;
      	h = 0.035;
      	shadow = 0;
      	colorSelectBackground[] = {1,1,1,0.7};
      	arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa";
      	arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa";
      	wholeHeight = 0.45;
      	color[] = {0,0,0,0.6};
      	colorActive[] = {1,0,0,1};
      	colorDisabled[] = {1,1,1,0.25};
      	font = "Zeppelin32";
      	sizeEx = 0.03921;
      };
      */
      
      
      
      
      // Control types
      #define CT_STATIC           0
      #define CT_BUTTON           1
      #define CT_EDIT             2
      #define CT_SLIDER           3
      #define CT_COMBO            4
      #define CT_LISTBOX          5
      #define CT_TOOLBOX          6
      #define CT_CHECKBOXES       7
      #define CT_PROGRESS         8
      #define CT_HTML             9
      #define CT_STATIC_SKEW      10
      #define CT_ACTIVETEXT       11
      #define CT_TREE             12
      #define CT_STRUCTURED_TEXT  13
      #define CT_CONTEXT_MENU     14
      #define CT_CONTROLS_GROUP   15
      #define CT_SHORTCUTBUTTON   16
      #define CT_HITZONES         17
      #define CT_XKEYDESC         40
      #define CT_XBUTTON          41
      #define CT_XLISTBOX         42
      #define CT_XSLIDER          43
      #define CT_XCOMBO           44
      #define CT_ANIMATED_TEXTURE 45
      #define CT_OBJECT           80
      #define CT_OBJECT_ZOOM      81
      #define CT_OBJECT_CONTAINER 82
      #define CT_OBJECT_CONT_ANIM 83
      #define CT_LINEBREAK        98
      #define CT_USER             99
      #define CT_MAP              100
      #define CT_MAP_MAIN         101
      #define CT_LISTNBOX         102
      #define CT_ITEMSLOT         103
      #define CT_CHECKBOX         77
      
      
      
      
      // Static styles
      #define ST_POS            0x0F
      #define ST_HPOS           0x03
      #define ST_VPOS           0x0C
      #define ST_LEFT           0x00
      #define ST_RIGHT          0x01
      #define ST_CENTER         0x02
      #define ST_DOWN           0x04
      #define ST_UP             0x08
      #define ST_VCENTER        0x0C
      
      
      
      
      #define ST_TYPE           0xF0
      #define ST_SINGLE         0x00
      #define ST_MULTI          0x10
      #define ST_TITLE_BAR      0x20
      #define ST_PICTURE        0x30
      #define ST_FRAME          0x40
      #define ST_BACKGROUND     0x50
      #define ST_GROUP_BOX      0x60
      #define ST_GROUP_BOX2     0x70
      #define ST_HUD_BACKGROUND 0x80
      #define ST_TILE_PICTURE   0x90
      #define ST_WITH_RECT      0xA0
      #define ST_LINE           0xB0
      #define ST_UPPERCASE      0xC0
      #define ST_LOWERCASE      0xD0
      
      
      
      
      #define ST_SHADOW         0x100
      #define ST_NO_RECT        0x200
      #define ST_KEEP_ASPECT_RATIO  0x800
      
      
      
      
      #define ST_TITLE          ST_TITLE_BAR + ST_CENTER
      
      
      
      
      // Slider styles
      #define SL_DIR            0x400
      #define SL_VERT           0
      #define SL_HORZ           0x400
      
      
      
      
      #define SL_TEXTURES       0x10
      
      
      
      
      // progress bar 
      #define ST_VERTICAL       0x01
      #define ST_HORIZONTAL     0
      
      
      
      
      // Listbox styles
      #define LB_TEXTURES       0x10
      #define LB_MULTI          0x20
      
      
      
      
      // Tree styles
      #define TR_SHOWROOT       1
      #define TR_AUTOCOLLAPSE   2
      
      
      
      
      // MessageBox styles
      #define MB_BUTTON_OK      1
      #define MB_BUTTON_CANCEL  2
      #define MB_BUTTON_USER    4
      #define MB_ERROR_DIALOG   8
      
      
      
      
      // Xbox buttons
      #define KEY_XINPUT                0x00050000
      #define KEY_XBOX_A                KEY_XINPUT + 0
      #define KEY_XBOX_B                KEY_XINPUT + 1
      #define KEY_XBOX_X                KEY_XINPUT + 2
      #define KEY_XBOX_Y                KEY_XINPUT + 3
      #define KEY_XBOX_Up               KEY_XINPUT + 4
      #define KEY_XBOX_Down             KEY_XINPUT + 5
      #define KEY_XBOX_Left             KEY_XINPUT + 6
      #define KEY_XBOX_Right            KEY_XINPUT + 7
      #define KEY_XBOX_Start            KEY_XINPUT + 8
      #define KEY_XBOX_Back             KEY_XINPUT + 9
      #define KEY_XBOX_LeftBumper       KEY_XINPUT + 10
      #define KEY_XBOX_RightBumper      KEY_XINPUT + 11
      #define KEY_XBOX_LeftTrigger      KEY_XINPUT + 12
      #define KEY_XBOX_RightTrigger     KEY_XINPUT + 13
      #define KEY_XBOX_LeftThumb        KEY_XINPUT + 14
      #define KEY_XBOX_RightThumb       KEY_XINPUT + 15
      #define KEY_XBOX_LeftThumbXRight  KEY_XINPUT + 16
      #define KEY_XBOX_LeftThumbYUp     KEY_XINPUT + 17
      #define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18
      #define KEY_XBOX_RightThumbYUp    KEY_XINPUT + 19
      #define KEY_XBOX_LeftThumbXLeft   KEY_XINPUT + 20
      #define KEY_XBOX_LeftThumbYDown   KEY_XINPUT + 21
      #define KEY_XBOX_RightThumbXLeft  KEY_XINPUT + 22
      #define KEY_XBOX_RightThumbYDown  KEY_XINPUT + 23
      
      
      
      
      // Fonts
      #define GUI_FONT_NORMAL			PuristaMedium
      #define GUI_FONT_BOLD			PuristaSemibold
      #define GUI_FONT_THIN			PuristaLight
      #define GUI_FONT_MONO			EtelkaMonospacePro
      #define GUI_FONT_NARROW			EtelkaNarrowMediumPro
      #define GUI_FONT_CODE			LucidaConsoleB
      #define GUI_FONT_SYSTEM			TahomaB
      
      
      
      
      class RscButton
      {
      	access = 0;				//same as above
      	idc = -1;				//ID number
      	type = CT_BUTTON;		//type of the control
      	text = "BUTTON";		//text field
      	colorText[] = {1,1,1,1};		//color of the text (currently white)
      	colorDisabled[] = {0.4,0.4,0.4,0};		//color when disabled (currently gray)
      	colorBackground[] = {0,0,1,1};			//background color (currently blue)
      	colorBackgroundDisabled[] = {0.9,0.9.0.9,0};		//background color when disabled (currently light gray)
      	colorBackgroundActive[] = {1,0,0,1};		//background color when active (selected, or hovered over) (currently red)
      	colorFocused[] = {0,1,0,1};			//bakcground color when focused (selected) (currently green)
      	colorShadow[] = {0.023529,0,0.0313725,0};		//shadow color (currently dark gray)
      	colorBorder[] = {0.023529,0,0.0313725,0};		//border color (currently dark gray)
        	soundEnter[] = {"",0.09,1};			//sound upon hovering over the control (sound, volume, pitch)
          soundPush[] = {"",0,0};			//sound upon pushing the button (sound, volume, pitch)
          soundClick[] = {"",0.07,1};			//sound upon clicking the button (sound, volume, pitch)
          soundEscape[] = {"",0.09,1};		//sound upon releasing the pushed button (sound, volume, pitch)
      	x = 0.5;			//position on X axis (0-1)
      	y = 0.8;			//position on Y axis (0-1)
      	w = 0.2;			//width (0-1)
      	h = 0.1;			//height (0-1)
          style = 2;		//style of the control
          shadow = 2;			//above
          font = GUI_FONT_BOLD;	//font type
          sizeEx = 0.05;			//font size
          offsetX = 0;		//offset when not pressed on X axis
          offsetY = 0;		//offset when not pressed on Y axis
          offsetPressedX = 0.003;			//offset when pressed on X axis
          offsetPressedY = 0.003;			//offset when pressed on Y axis
          borderSize = 0;			//border size (duh)
      	action = "closedialog 0";	//action executed upon clicking the button (currently closes the dialog itself)
      };
      
      
      
      
      class RscFrame
      {
      	type = 0;
      	idc = -1;
      	style = 64;
      	shadow = 2;
      	colorBackground[] = {0,0,0,0};
      	colorText[] = {1,1,1,1};
      	font = "GUI_FONT_BOLD";
      	sizeEx = 0.02;
      	text = "";
      };
      
      
      
      
      class RscText
      {
      	access = 0;
      	type = 0;
      	idc = -1;
      	colorBackground[] = {0,0,0,0};
      	colorText[] = {0.8784,0.8471,0.651,1};
      	text = "";
      	fixedWidth = 0;
      	x = 0;
      	y = 0;
      	h = 0.037;
      	w = 0.3;
      	style = 0;
      	shadow = 2;
      	font = "GUI_FONT_BOLD";
      	SizeEx = 0.03921;
      };
      
      
      
      
      class structuredText
      {
      	access = 0;
      	type = 0;
      	idc = -1;
      	colorBackground[] = {0,0,0,0};
      	colorText[] = {0.8784,0.8471,0.651,1};
      	text = "";
      	fixedWidth = 0;
      	x = 0;
      	y = 0;
      	h = 0.037;
      	w = 0.3;
      	style = 0;
      	shadow = 2;
      	font = "GUI_FONT_BOLD";
      	SizeEx = 0.03921;
      };
      Alles anzeigen
      Code: Change.sqf (Verändert den Text des structured textes)
      disableSerialization;
      
      
      
      
      //1 cutRsc ["H8erHUD","PLAIN"];
      /*
      _name=name player;
      _time=time;
      */
      waitUntil {!isNull (uiNameSpace getVariable "MyScoreboard")};
      	_display = uiNameSpace getVariable "MyScoreboard";
      		_setText = _display displayCtrl 1002;
      		a = 4;
      		//_number = a;
      		while {2 > 1} do {
      		//sleep 2;
      		_setText ctrlSetStructuredText (parseText format ["%1",a]);
      		};
      Alles anzeigen

      santa

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