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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Als Medic/ ADAC Fahrzeug Halter sehen

    • KEHO
    • 19. Dezember 2016 um 15:12
    • Geschlossen
    • Erledigt
    • KEHO
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      • 19. Dezember 2016 um 15:12
      • #1

      Hi Leute wie kann ich einstellen das man al
      Hi Leute wie kann ich einstellen das man als Medic/ Adac die Fahrzeug Halter sehen kann damit man ihm anschreiben kann bevor man es abschleppt.

      Danke für eure hilfe !!

      Spoiler anzeigen


      #include <macro.h>
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6"];
      if(!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
      if(!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;


      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";


      if !(_curTarget isKindOf "Ship" && _curTarget isKindOf "Air") then {
      if (life_inv_wheel > 0) then {
      _Btn6 ctrlSetText localize "STR_vInAct_addW";
      _Btn6 buttonSetAction "[1,life_vInact_curTarget] call life_fnc_remWheel;";
      _Btn6 ctrlEnable true;
      _Btn6 ctrlShow true;
      } else {
      _Btn6 ctrlEnable true;
      _Btn6 ctrlShow true;
      _Btn6 ctrlSetText localize "STR_vInAct_remW";
      _Btn6 buttonSetAction "[0,life_vInact_curTarget] call life_fnc_remWheel;";
      };
      };


      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};


      //West
      if(playerSide == west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";

      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";

      if(_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F"]) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if(count crew _curTarget >= 1 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };

      } else {

      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;

      //Civilian and Inependent
      if(_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F"]) then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };

      if(typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      };
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Registration";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
      } else {
      _Btn5 ctrlShow false; // Kein Medic, ausblenden
      };
      };

      if (locked life_vInact_curTarget == 0) then {
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      _Btn4 ctrlEnable true;
      _Btn4 ctrlShow true;
      if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
      };

      //_Btn4 ctrlShow false;
      //_Btn5 ctrlShow false;
      //_Btn6 ctrlShow false;

      //Independent Vehicle Interaction
      if (side player == independent) then {
      _Btn3 ctrlShow true;
      _Btn4 ctrlShow true;
      _Btn5 ctrlShow true;

      _Btn3 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      if(count crew _curTarget == 0) then {_Btn3 ctrlEnable false;};

      _Btn4 ctrlSetText "Abschleppen";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";

      _Btn5 ctrlSetText "Öffnen";
      _Btn5 buttonSetAction "if !(life_vInact_curTarget in life_vehicles) then {life_vehicles pushBack life_vInact_curTarget;};";
      };
      };

    • Rom
      Kenner
      Reaktionen
      156
      Beiträge
      533
      • 19. Dezember 2016 um 15:34
      • #2

      Du hast doch hier schon etwas gepostet, nicht?
      Hallo, ist es möglich dass die Medics auch die Halter der Fahrzeuge abfragen (bitte umhilfe)
      Hättest ja einen Mod bitten können das Thema zu verschieben und dort drunter posten können, aber gut.

      Anhang:
      Ich habe es nicht getestet. Keine Zeit und Lust zu. Unten war ein }; ohne "Besitzer" und die Anweisung zum Anzeigen des Knopfes fehlte.

      Dateien

      fn_vInteractionMenu.sqf 6,59 kB – 189 Downloads

      Wenn ich etwas missverstanden habe, hoppala

    • KEHO
      Anfänger
      Reaktionen
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      Trophäen
      9
      Beiträge
      27
      Dateien
      4
      • 19. Dezember 2016 um 16:05
      • #3

      Habe es so jetzt geschaft anscheinend funktioniert es Danke

      Spoiler anzeigen


      #include <macro.h>
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass addactions for various vehicle actions
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6"];
      if(!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
      if(!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;


      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";


      if !(_curTarget isKindOf "Ship" && _curTarget isKindOf "Air") then {
      if (life_inv_wheel > 0) then {
      _Btn6 ctrlSetText localize "STR_vInAct_addW";
      _Btn6 buttonSetAction "[1,life_vInact_curTarget] call life_fnc_remWheel;";
      _Btn6 ctrlEnable true;
      _Btn6 ctrlShow true;
      } else {
      _Btn6 ctrlEnable true;
      _Btn6 ctrlShow true;
      _Btn6 ctrlSetText localize "STR_vInAct_remW";
      _Btn6 buttonSetAction "[0,life_vInact_curTarget] call life_fnc_remWheel;";
      };
      };


      if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};


      //West
      if(playerSide == west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";

      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";

      if(_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F"]) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if(count crew _curTarget >= 1 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };

      } else {

      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;

      //Civilian and Inependent
      if(_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if(typeOf (_curTarget) in ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F"]) then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };

      if(typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      };

      if (locked life_vInact_curTarget == 0) then {
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      _Btn4 ctrlEnable true;
      _Btn4 ctrlShow true;
      if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
      };

      //_Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      //_Btn6 ctrlShow false;

      //Independent Vehicle Interaction
      if (side player == independent) then {
      _Btn3 ctrlShow true;
      _Btn4 ctrlShow true;
      _Btn5 ctrlShow true;
      _Btn6 ctrlShow true;

      _Btn3 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
      if(count crew _curTarget == 0) then {_Btn3 ctrlEnable false;};

      _Btn4 ctrlSetText "Abschleppen";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";

      _Btn5 ctrlSetText localize "STR_vInAct_Registration";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";

      _Btn6 ctrlSetText "Fahrzeug Öffnen";
      _Btn6 buttonSetAction "if !(life_vInact_curTarget in life_vehicles) then {life_vehicles pushBack life_vInact_curTarget;};";
      };
      };

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