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    5. Hilfeforum

    Objekte aus Garage "ausparken"

    • Rocky2103
    • 2. Dezember 2016 um 18:13
    • Geschlossen
    • Erledigt
    • Rocky2103
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      • 2. Dezember 2016 um 18:13
      • #1

      Moin moin zusammen,

      ich hab da ne kleine Frage an euch.
      Ich bin zur Zeit dabei, Objekte (Container) in der Garage zu lagern. Die klappt soweit auch ganz gut. Container wird in die Datenbank eingetragen. Somit ist alles fein.

      So, nun möchte ich diesen besagten Container wieder aus der Garage holen können. Hab schon versucht die spawnVehicle.sqf anzupassen, aber ohne Erfolg.

      Vielleicht hat ja jemand den Hinweis, den ich brauche, für mich parat. pardon

      MfG

    • Tass
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      • 2. Dezember 2016 um 21:46
      • #2

      versuchs mal mit ThingX anstatt car/air/ship

      Ich bin keine Signatur... ich putz hier nur ;d

    • Rocky2103
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      • 2. Dezember 2016 um 22:27
      • #3
      Zitat von Tass

      versuchs mal mit ThingX anstatt car/air/ship

      Hab ich schon gemacht. Beim Einparken hat es auch funktioniert. Aber beim Ausparken wird es mir nicht angzeigt.

      Das ist das einzige was ich gefunden habe, wo dies abgefragt wird.

      Code
      if (!(_sp isEqualType "")) then {
          _nearVehicles = nearestObjects[_sp,["Car","Air","Ship","ThingX"],10];
      } else {
          _nearVehicles = [];
      };
    • Tass
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      • 2. Dezember 2016 um 22:40
      • #4

      nme nich da, ich meine in der addaction am npc/schild für die garage^^

      Ich bin keine Signatur... ich putz hier nur ;d

    • Rocky2103
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      • 2. Dezember 2016 um 22:46
      • #5

      Die Init Zeile des NPC sieht derweil so aus:

      Code
      this enableSimulation false; this allowDamage false; this addAction[localize"STR_Garage_Title",  {   if (life_HC_isActive) then {    [getPlayerUID player,playerSide,"ThingX",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"ThingX",player] remoteExecCall ["TON_fnc_getVehicles",2];}; life_garage_type = "ThingX";  createDialog "Life_impound_menu";  disableSerialization;  ctrlSetText[2802,"Fetching Vehicles...."];  life_garage_sp = "thingX_g_1"; }]; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store'];
    • Rocky2103
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      • 5. Dezember 2016 um 13:22
      • #6

      Hat keiner ne Idee, woran es liegen könnte??

    • Basti0208
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      • 5. Dezember 2016 um 13:59
      • #7

      Hey,
      schick mal bitte deine fn_unimpound.sqf und deine LifeCfgVehicles (Missionconfig von den Fahrzeugen).

      Mfg. Basti | John Collins

      Mit freundlichen Grüßen

      Basti

    • Rocky2103
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      • 5. Dezember 2016 um 20:39
      • #8

      Hier die Vehicle Config:

      Spoiler anzeigen


      class CarShops {
      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * FORMAT:
      * STRING (Conditions) - Must return boolean :
      * String can contain any amount of conditions, aslong as the entire
      * string returns a boolean. This allows you to check any levels, licenses etc,
      * in any combination. For example:
      * "call life_coplevel && license_civ_someLicense"
      * This will also let you call any other function.
      *
      * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
      * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST
      * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER
      * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV
      */
      class civ_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "C_Hatchback_01_F", "" },
      { "C_Offroad_01_F", "" },
      { "C_SUV_01_F", "" },
      { "C_Hatchback_01_sport_F", "" },
      { "C_Van_01_transport_F", "" },
      { "C_Offroad_02_unarmed_F", "" } //Apex DLC
      };
      };

      class civ_logi {
      side = "civ";
      conditions = "license_civ_logi";
      vehicles[] = {
      { "Land_Cargo20_grey_F", "" }
      };
      };

      class civ_carn {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" }
      };
      };


      class kart_shop {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Kart_01_Blu_F", "" },
      { "C_Kart_01_Fuel_F", "" },
      { "C_Kart_01_Red_F", "" },
      { "C_Kart_01_Vrana_F", "" }
      };
      };


      class civ_truck {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Van_01_box_F", "" },
      { "I_Truck_02_transport_F", "" },
      { "I_Truck_02_covered_F", "" },
      { "B_Truck_01_transport_F", "" },
      { "O_Truck_03_transport_F", "" },
      { "O_Truck_03_covered_F", "" },
      { "B_Truck_01_box_F", "" },
      { "O_Truck_03_device_F", "" },
      { "C_Van_01_fuel_F", "" },
      { "I_Truck_02_fuel_F", "" },
      { "B_Truck_01_fuel_F", "" }
      };
      };


      class civ_air {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "O_Heli_Light_02_unarmed_F", "" },
      { "C_Plane_Civil_01_F", "" }, //Apex DLC
      { "B_T_VTOL_01_infantry_F", "" } //Apex DLC
      };
      };


      class civ_ship {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Rubberboat", "" },
      { "C_Boat_Civil_01_F", "" },
      { "B_SDV_01_F", "" },
      { "C_Boat_Transport_02_F", "" }, //Apex DLC
      { "C_Scooter_Transport_01_F", "" } //Apex DLC


      };
      };


      class reb_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "B_G_Offroad_01_F", "" },
      { "O_MRAP_02_F", "" },
      { "B_Heli_Light_01_stripped_F", "" },
      { "B_G_Offroad_01_armed_F", "" },
      { "O_T_LSV_02_unarmed_F", "" } //Apex DLC


      };
      };


      class med_shop {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "C_Offroad_01_F", "" },
      { "I_Truck_02_medical_F", "" },
      { "O_Truck_03_medical_F", "" },
      { "B_Truck_01_medical_F", "" }
      };
      };


      class med_air_hs {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "O_Heli_Light_02_unarmed_F", "" }
      };
      };


      class cop_car {
      side = "cop";
      conditions = "license_cop_cdriver";
      vehicles[] = {
      { "C_Offroad_01_F", "call life_coplevel >= 1" },
      { "C_SUV_01_F", "call life_coplevel >= 1" },
      { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
      { "B_MRAP_01_F", "call life_coplevel >= 2" },
      { "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
      };
      };


      class cop_air {
      side = "cop";
      conditions = "call life_coplevel >= 3";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
      };
      };


      class cop_ship {
      side = "cop";
      conditions = "";
      vehicles[] = {
      { "B_Boat_Transport_01_F", "" },
      { "C_Boat_Civil_01_police_F", "" },
      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
      { "B_SDV_01_F", "" }
      };
      };
      };


      class LifeCfgVehicles {
      /*
      * Vehicle Configs (Contains textures and other stuff)
      *
      * "price" is the price before any multipliers set in Master_Config are applied.
      *
      * Default Multiplier Values & Calculations:
      * Civilian [Purchase, Sell]: [1.0, 0.5]
      * Cop [Purchase, Sell]: [0.5, 0.5]
      * Medic [Purchase, Sell]: [0.75, 0.5]
      * ChopShop: Payout = price * 0.25
      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
      * Cop Impound: Payout = price * 0.1
      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
      *
      * 1: ARRAY (license required)
      * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
      * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
      * Textures config follows { Texture Name, side, {texture(s)path}}
      * Texture(s)path follows this format:
      * INDEX 0: Texture Layer 0
      * INDEX 1: Texture Layer 1
      * INDEX 2: Texture Layer 2
      * etc etc etc
      *
      */


      class Default {
      vItemSpace = -1;
      conditions = "";
      price = -1;
      textures[] = {};
      };


      // Apex DLC
      class C_Boat_Transport_02_F {
      vItemSpace = 100;
      conditions = "";
      price = 10000;
      textures[] = {};
      };


      // Apex DLC
      class C_Offroad_02_unarmed_F {
      vItemSpace = 65;
      conditions = "";
      price = 12500;
      textures[] = {};
      };


      // Apex DLC
      class C_Plane_Civil_01_F {
      vItemSpace = 75;
      conditions = "";
      price = 150000;
      textures[] = {};
      };


      // Apex DLC
      class C_Scooter_Transport_01_F {
      vItemSpace = 30;
      conditions = "";
      price = 2500;
      textures[] = {};
      };


      // Apex DLC
      class O_T_LSV_02_unarmed_F {
      vItemSpace = 100;
      conditions = "";
      price = 100000;
      textures[] = {};
      };

      // Apex DLC
      class B_T_VTOL_01_infantry_F {
      vItemSpace = 1700;
      conditions = "license_civ_pilot";
      price = 17000000;
      textures[] = {};
      };


      class I_Truck_02_medical_F {
      vItemSpace = 150;
      conditions = "";
      price = 25000;
      textures[] = {};
      };


      class O_Truck_03_medical_F {
      vItemSpace = 200;
      conditions = "";
      price = 45000;
      textures[] = {};
      };


      class B_Truck_01_medical_F {
      vItemSpace = 250;
      conditions = "";
      price = 60000;
      textures[] = {};
      };


      class C_Rubberboat {
      vItemSpace = 45;
      conditions = "license_civ_boat";
      price = 5000;
      textures[] = { };
      };


      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      conditions = "license_cop_cAir";
      price = 200000;
      textures[] = {};
      };


      class B_MRAP_01_hmg_F {
      vItemSpace = 100;
      conditions = "";
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      conditions = "license_cop_cg";
      price = 75000;
      textures[] = { };
      };


      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      conditions = "license_cop_cg";
      price = 3000;
      textures[] = { };
      };


      class O_Truck_03_transport_F {
      vItemSpace = 285;
      conditions = "license_civ_trucking";
      price = 200000;
      textures[] = { };
      };


      class O_Truck_03_device_F {
      vItemSpace = 350000;
      conditions = "license_civ_trucking";
      price = 450000;
      textures[] = { };
      };


      class Land_CargoBox_V1_F {
      vItemSpace = 5000;
      conditions = "";
      price = -1;
      textures[] = {};
      };


      class Box_IND_Grenades_F {
      vItemSpace = 350;
      conditions = "";
      price = -1;
      textures[] = {};
      };


      class B_supplyCrate_F {
      vItemSpace = 700;
      conditions = "";
      price = -1;
      textures[] = {};
      };


      class B_G_Offroad_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 12500;
      textures[] = { };
      };


      class B_G_Offroad_01_armed_F {
      vItemSpace = 65;
      conditions = "license_civ_rebel";
      price = 750000;
      textures[] = { };
      };


      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      conditions = "license_civ_boat";
      price = 22000;
      textures[] = { };
      };


      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      conditions = "license_cop_cg";
      price = 20000;
      textures[] = { };
      };


      class B_Truck_01_box_F {
      vItemSpace = 450;
      conditions = "license_civ_trucking";
      price = 350000;
      textures[] = { };
      };


      class B_Truck_01_transport_F {
      vItemSpace = 325;
      conditions = "license_civ_trucking";
      price = 275000;
      textures[] = { };
      };


      class O_MRAP_02_F {
      vItemSpace = 60;
      conditions = "license_civ_driver";
      price = 150000;
      textures[] = { };
      };


      class C_Offroad_01_F {
      vItemSpace = 65;
      conditions = "license_civ_driver,license_cop_cdriver";
      price = 12500;
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      } },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      } },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      } },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      } },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      } },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      } },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      } },
      { "Police", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      conditions = "license_civ_driver";
      price = 15000;
      textures[] = {};
      };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
      vItemSpace = 40;
      price = ;
      };


      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};


      class C_Hatchback_01_sport_F {
      vItemSpace = 45;
      conditions = "license_civ_driver,license_cop_cdriver";
      price = 40000;
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      } },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      } },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      } },
      { "Green", "cop", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      } },
      { "Police", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class B_Quadbike_01_F {
      vItemSpace = 25;
      conditions = "";
      price = 2500;
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      } },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      } },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      } },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      } },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      } },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      } },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      } },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } }
      };
      };


      class I_Truck_02_covered_F {
      vItemSpace = 250;
      conditions = "license_civ_trucking,license_cop_cdriver";
      price = 100000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class I_Truck_02_transport_F {
      vItemSpace = 200;
      conditions = "license_civ_trucking,license_cop_cdriver";
      price = 75000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class O_Truck_03_covered_F {
      vItemSpace = 300;
      conditions = "license_civ_trucking";
      price = 250000;
      textures[] = {};
      };


      class C_Hatchback_01_F {
      vItemSpace = 40;
      conditions = "license_civ_driver";
      price = 9500;
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      } },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      } },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      } },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      } },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      } },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      } }
      };
      };


      class C_SUV_01_F {
      vItemSpace = 50;
      conditions = "license_civ_driver,license_cop_cdriver";
      price = 30000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      } },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      } },
      { "Police", "cop", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
      } }
      };
      };


      class C_Van_01_transport_F {
      vItemSpace = 100;
      conditions = "license_civ_driver";
      price = 45000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };


      class C_Van_01_box_F {
      vItemSpace = 150;
      conditions = "license_civ_trucking";
      price = 60000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };


      class B_MRAP_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 30000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };


      class B_Heli_Light_01_stripped_F {
      vItemSpace = 90;
      conditions = "";
      price = 275000;
      textures[] = {
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } }
      };
      };


      class B_Heli_Light_01_F {
      vItemSpace = 90;
      conditions = "license_civ_pilot || {license_cop_cg} || {license_civ_mAir}";
      price = 245000;
      textures[] = {
      { "Police", "cop", {
      "pskins\hummingbird_polizei.jpg"
      } },
      { "Sheriff", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      } },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      } },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      } },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      } },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      } },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      } },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      } },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      } },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      } },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      } },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      } },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } },
      { "Digi Green", "reb", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };


      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
      vItemSpace = 75;
      price = 245000;
      };


      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      conditions = "license_civ_pilot || {license_civ_mAir}";
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      } },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      } },
      { "Digi Green", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      } },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };


      class B_SDV_01_F {
      vItemSpace = 50;
      conditions = "license_civ_boat || {license_cop_cg}";
      price = 150000;
      textures[] = {};
      };


      class C_Van_01_fuel_F {
      vItemSpace = 20;
      vFuelSpace = 19500;
      conditions = "license_civ_trucking";
      price = 120000;
      textures[] = {
      { "White", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
      } },
      { "Red", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
      } }
      };
      };


      class I_Truck_02_fuel_F {
      vItemSpace = 40;
      vFuelSpace = 42000;
      conditions = "license_civ_trucking";
      price = 200000;
      textures[] = {
      { "White", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
      } }
      };
      };


      class B_Truck_01_fuel_F {
      vItemSpace = 50;
      vFuelSpace = 50000;
      conditions = "license_civ_trucking";
      price = 250000;
      textures[] = {};
      };

      class Land_Cargo20_grey_F {
      vItemSpace = 1000;
      price = 25000;
      };
      };

      Die andere Datei befindet sich im Anhang, da es sonst hier nicht rein passt.

      Dateien

      fn_unimpound.sqf 3,01 kB – 219 Downloads
    • Basti0208
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      • 5. Dezember 2016 um 22:26
      • #9

      Welchen Classname hat dein Container ?
      Wenn nicht komm mal auf mein oder dein TS³

      Mit freundlichen Grüßen

      Basti

    • sanyaa87
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      • 6. Dezember 2016 um 04:03
      • #10
      Zitat von Basti0208

      Welchen Classname hat dein Container ?
      Wenn nicht komm mal auf mein oder dein TS³

      Müsste meines wissens der Land_Cargo20_grey_F sein.

      (Gehöre zu rocky)

    • Basti0208
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      • 10. Dezember 2016 um 22:50
      • #11

      Hey,
      sorry erstmal das ich so lange nicht geantwortet habe :D
      Aber vergleich am besten mal die zwei Einträge:

      Brainfuck
      class B_Truck_01_fuel_F {
      	vItemSpace = 50;
      	vFuelSpace = 50000;
      	conditions = "license_civ_trucking";
      	price = 250000;
      	textures[] = {};
      };
      
      
      
      
      class Land_Cargo20_grey_F {
      	vItemSpace = 1000;
      	price = 25000;
      };
      Alles anzeigen

      Mit freundlichen Grüßen

      Basti

    • Rocky2103
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      • 11. Dezember 2016 um 02:46
      • #12

      Okay. Aber was hat das damit zu tun das es beim Ausparken nicht angezeigt wird? Es wird ja alles korrekt in die Datenbank eingetragen. Nur die Garage zeigt den Container nicht an.

    • Tass
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      • 12. Dezember 2016 um 13:20
      • #13

      hier mal meine addactions vom container hof


      CSS
      this addAction["Container Händler",life_fnc_vehicleShopMenu,["civ_transportk",civilian,"container_1","civ","Bruce's Neue & gebrauchte Container"]];
      this addAction["Container Garage",  {   [getPlayerUID player,playerSide,"ThingX",player] remoteExecCall ["TON_fnc_getVehicles",2];  life_garage_type = "ThingX"; createDialog "life_impound_menu";   disableSerialization;   ctrlSetText[2802,"Fetching Vehicles...."];   life_garage_sp = "container_1";  }];
      this addAction["Container einlagern",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store'];

      anbei nochn screen der garage^^

      Ich bin keine Signatur... ich putz hier nur ;d

    • Rocky2103
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      • 12. Dezember 2016 um 14:39
      • #14
      Zitat von Tass

      hier mal meine addactions vom container hof

      Danke dafür. Daran liegts aber nicht.

      Ich hab den Fehler gefunden. Es wird in die Datenbank nicht als ThingX eingetragen, sondern als true. Sobald ich das true per Hand in ThingX umschreibe, wird mir der Conatiner angezeigt.
      Nun stellt sich mir die Frage, wie ich den Fehler beheben kann. Stehe da gerade ziemlich aufm Schlauch.

      //Edit
      Hab den Fehler gefunden. Ich musste noch in der vehicleCreate.sqf eintragen dass er auch den Typ ThingX erstellen kann. Nun klappt alles wie es soll.

      Danke an alle.

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