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    Medic Heli Spawn

    • FunKiller
    • 24. November 2016 um 14:45
    • Geschlossen
    • Erledigt
    • xonex
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      • 16. März 2017 um 04:20
      • #21

      ah okay, nach deiner beschreibung müsste ja eig noch in der init beim handler stehen

      this enableSimulation false; this allowDamage false; this addAction[format ["%1 ($%2)",localize (getText(missionConfigFile >> "Licenses" >> "mAir" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "mAir" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"mAir",0,false,false,"",' !license_med_mAir && playerSide isEqualTo independent ']; this addAction[localize"STR_MAR_EMS_Item_Shop",life_fnc_weaponShopMenu,"med_basic"]; this addAction[localize"STR_MAR_EMS_Clothing_Shop",life_fnc_clothingMenu,"med_clothing"]; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["med_shop",independent,"med_car_1","med","Kavala Hospital"]]; this addAction[localize"STR_MAR_Helicopter_Shop", life_fnc_vehicleShopMenu,["med_air",independent,"medic_spawn_1","med","Kavala Hospital"]]; this addAction[localize"STR_MAR_W_Car_Garage", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "med_car_1"; life_garage_type = "Car"; },"",0,false,false,"",'playerSide isEqualTo independent']; this addAction[localize"STR_MAR_Helicopter_Garage", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Air",player] remoteExecCall ["TON_fnc_getVehicles",2];}; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "medic_spawn_1"; life_garage_type = "Air"; },"",0,false,false,"",'playerSide isEqualTo independent ']; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; this addAction[localize"STR_Shops_Market",life_fnc_virt_menu,"med_market",1.5,false,false,"",' isNull objectParent player && player distance _target < 5 && playerSide isEqualTo independent ']; this setObjectTextureGlobal [0,"textures\medic_uniform.jpg"];

    • Kuchenplatte
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      • 16. März 2017 um 12:22
      • #22

      Als erstes Bitte nutze die Spoiler Funktion du bist nicht erst seit gestern im Forum ;)

      Dann frage : lautet so dein Shop ?

      med_air 

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • xonex
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      • 16. März 2017 um 14:29
      • #23
      Spoiler anzeigen

      class med_air {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "O_Heli_Light_02_unarmed_F", "" }

      ja

    • Kuchenplatte
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      • 16. März 2017 um 14:58
      • #24

      Was sagt deine vehicleshopbuy?

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • xonex
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      • 16. März 2017 um 15:10
      • #25
      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vehicleShopBuy.sqf
      Author: Bryan "Tonic" Boardwine



      Description:
      Does something with vehicle purchasing.
      */



      params [["_mode",true,[true]]];



      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};



      private _className = lbData[2302,(lbCurSel 2302)];
      private _vIndex = lbValue[2302,(lbCurSel 2302)];
      private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");



      private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");



      private "_buyMultiplier";
      private "_rentMultiplier";



      switch (playerSide) do {
      case civilian: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
      };
      case west: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
      };
      case independent: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
      };
      case east: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
      };
      };



      private "_purchasePrice";



      if (_mode) then {
      _purchasePrice = round(_initalPrice * _buyMultiplier);
      } else {
      _purchasePrice = round(_initalPrice * _rentMultiplier);
      };



      private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");



      if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NoLicense";};



      private _colorIndex = lbValue[2304,(lbCurSel 2304)];



      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};



      private _spawnPoints = life_veh_shop select 1;
      private _spawnPoint = "";



      if ((life_veh_shop select 0) == "med_air") then {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
      //Check if there is multiple spawn points and find a suitable spawnpoint.
      if (_spawnPoints isEqualType []) then {
      //Find an available spawn point.
      {
      if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
      true
      } count _spawnPoints;
      } else {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      };
      };



      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block"; closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];



      //Spawn the vehicle and prep it.



      private "_vehicle";



      if ((life_veh_shop select 0) == "med_air") then {
      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false;
      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
      sleep 0.6;
      } else {
      _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false; //Temp disable damage handling..
      _vehicle setPos (getMarkerPos _spawnPoint);
      _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      _vehicle setDir (markerDir _spawnPoint);
      };



      _vehicle lock 2;



      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];



      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.



      //Side Specific actions.
      switch (playerSide) do {
      case west: {
      [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      case civilian: {
      if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
      [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      };
      };
      case independent: {
      [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      };



      _vehicle allowDamage true;



      life_vehicles pushBack _vehicle;



      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];



      if (_mode) then {
      if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
      if (life_HC_isActive) then {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
      } else {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
      };
      };
      };



      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
      if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      } else {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      };
      publicVariableServer "advanced_log";
      };



      closeDialog 0; //Exit the menu.
      true;

    • Kuchenplatte
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      • 16. März 2017 um 18:31
      • #26

      So du ersetzt das :

      Spoiler anzeigen

      if ((life_veh_shop select 0) == "med_air") then {


      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];


      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?


      _vehicle allowDamage false;


      sleep 0.6;


      } else {


      _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];


      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?


      _vehicle allowDamage false; //Temp disable damage handling..


      _vehicle setPos (getMarkerPos _spawnPoint);


      _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));

      durch das :

      Spoiler anzeigen

      //Spawn the vehicle and prep it.


      if((life_veh_shop select 0) == "dein_shop") then {


      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];


      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?


      _vehicle allowDamage false;


      _vehicle setpos (getmarkerpos "dein_spawn");

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

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    • xonex
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      • 16. März 2017 um 22:27
      • #27

      so medic funktioniert

      1000 Dank

    • Kuchenplatte
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      • 16. März 2017 um 22:38
      • #28
      Zitat von xonex

      so medic funktioniert

      1000 Dank

      :thumbup:

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

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    • xonex
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      • 17. März 2017 um 03:13
      • #29

      okay doch nicht gelöst ^^ wenn ich es so mache dann spawnen zwar die medics richtig aber dafür kann man bei den Civs nichts mehr kaufen -,- boa

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vehicleShopBuy.sqf
      Author: Bryan "Tonic" Boardwine



      Description:
      Does something with vehicle purchasing.
      */



      params [["_mode",true,[true]]];



      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};



      private _className = lbData[2302,(lbCurSel 2302)];
      private _vIndex = lbValue[2302,(lbCurSel 2302)];
      private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");



      private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");



      private "_buyMultiplier";
      private "_rentMultiplier";



      switch (playerSide) do {
      case civilian: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
      };
      case west: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
      };
      case independent: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
      };
      case east: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
      };
      };



      private "_purchasePrice";



      if (_mode) then {
      _purchasePrice = round(_initalPrice * _buyMultiplier);
      } else {
      _purchasePrice = round(_initalPrice * _rentMultiplier);
      };



      private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");



      if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NoLicense";};



      private _colorIndex = lbValue[2304,(lbCurSel 2304)];



      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};



      private _spawnPoints = life_veh_shop select 1;
      private _spawnPoint = "";



      if ((life_veh_shop select 0) == "med_air") then {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
      //Check if there is multiple spawn points and find a suitable spawnpoint.
      if (_spawnPoints isEqualType []) then {
      //Find an available spawn point.
      {
      if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
      true
      } count _spawnPoints;
      } else {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      };
      };



      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block"; closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];



      //Spawn the vehicle and prep it.



      if((life_veh_shop select 0) == "med_air") then {



      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];



      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?



      _vehicle allowDamage false;



      _vehicle setpos (getmarkerpos "med_air_spawn");
      _vehicle setDir (markerDir _spawnPoint);
      };



      _vehicle lock 2;



      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];



      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.



      //Side Specific actions.
      switch (playerSide) do {
      case west: {
      [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      case civilian: {
      if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
      [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      };
      };
      case independent: {
      [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      };



      _vehicle allowDamage true;



      life_vehicles pushBack _vehicle;



      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];



      if (_mode) then {
      if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
      if (life_HC_isActive) then {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
      } else {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
      };
      };
      };



      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
      if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      } else {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      };
      publicVariableServer "advanced_log";
      };



      closeDialog 0; //Exit the menu.
      true;

      Einmal editiert, zuletzt von xonex (17. März 2017 um 03:28)

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