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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Medic 4.4r4 Abschleppen

    • Matthias Burns
    • 21. November 2016 um 17:22
    • Geschlossen
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    • Matthias Burns
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      • 21. November 2016 um 17:22
      • #1

      Hallo, ich habe die Altis life 4.4r4 wo muss ich das abschleppen für medics verfügbar machen=
      In der fn_vInteractionMenu.sqf funktioniert das nicht richtig

    • moeck
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      • 23. November 2016 um 11:17
      • #2

      Moin,

      ist der Button schon verfügbar? Hast Du die Funktion schon hinterlegt?

      Ein paar mehr Infos wären klasse.

      Gruß,
      moeck

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Matthias Burns
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      • 23. November 2016 um 17:04
      • #3

      Der Button kommt einfach nicht, die Funktion habe ich hinterlegt.
      Mann muss ja eigentlich nur das script von der Polizei leicht abwandeln und dann für independent definieren.Bin mir nicht sicher was ich falsch mache...

      Ich habe das so gemacht:

      Spoiler anzeigen


      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      }
      darunter dann die für die Cops

    • moeck
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      • 23. November 2016 um 22:08
      • #4

      poste bitte mal die komplette datei, da weiter unten die sichtbarkeiten definiert sind

      Code
      _btn5 ctrlEnable true;

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Matthias Burns
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      • 24. November 2016 um 11:18
      • #5
      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;

      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};

      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;

      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";

      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};

      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      }

      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";

      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";

      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};

      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";

      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      };
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };

      } else {

      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      };
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };

      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      };

      Kann es sein das ich das _Btn5 anzeigen lassen muss?

    • moeck
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      • 24. November 2016 um 13:04
      • #6

      ja sorry du musst ganz unten

      Code
      _Btn5 ctrlShow false;

      mit folgendem ersetzen

      Code
      if (playerSide isEqualTo independent) then {_Btn5 ctrlShow true;} else {_Btn5 ctrlShow false;};

      anschliessend sollte das so aussehen


      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      
      
      
      
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      
      
      
      
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      
      
      
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      
      
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      
      
      
      
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      }
      
      
      
      
      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      
      
      
      
      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      
      
      
      
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      
      
      
      
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      
      
      
      
      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      };
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      
      
      
      
      } else {
      
      
      
      
      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      };
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };
      
      
      
      
      _Btn4 ctrlShow false;
      if (playerSide isEqualTo independent) then {_Btn5 ctrlShow true;} else {_Btn5 ctrlShow false;};
      _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Gruß,
      moeck

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • LordWInterfell
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      • 24. November 2016 um 14:59
      • #7

      So wird aber komischerweise kein Button mehr angezeigt :)

    • moeck
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      • 24. November 2016 um 15:08
      • #8

      hast du Dir mal dein Client log angeschaut ob dort ein Fehler kommt? Und ja da ist auch noch ein kleiner Fehler drin. da fehlt ein ;. Vergleiche mal Zeile 46 hier und oben

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      };
      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      };
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {
      if (_curTarget isKindOf "Ship") then {
      _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      };
      } else {
      _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      };
      };
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      _Btn3 ctrlShow false;
      if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      _Btn3 ctrlShow true;
      } else {
      if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      _Btn3 ctrlShow true;
      }else{
      {
      if (player distance (getMarkerPos _x) < 20) exitWith {
      _Btn3 ctrlSetText localize "STR_FuelTank_Store";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      _Btn3 ctrlShow true;
      };
      } forEach ["fuel_storage_1","fuel_storage_2"];
      };
      };
      };
      };
      _Btn4 ctrlShow false;
      if (playerSide isEqualTo independent) then {_Btn5 ctrlShow true;} else {_Btn5 ctrlShow false;};
      _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • LordWInterfell
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      • 24. November 2016 um 15:09
      • #9

      Kannste mir kurz sagen wo ich die nochmal finde ?

    • moeck
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      • 24. November 2016 um 15:17
      • #10

      %localappdata%\Arma3\*.rpt im Zweifelsfall koppiere eine aus meinem letzten post den code ;-). Ich kann es momentan nicht testen, da ich keinen Zugriff auf einen Server habe und das hier als trockenübung mache

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • LordWInterfell
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      • 24. November 2016 um 15:19
      • #11

      Habe die Daten ersetzt ---> gleiches Ergebnis.
      Komplett kopiert ----> gleiches Ergebnis.

      Ich guck ma nach dem Log

    • moeck
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      • 24. November 2016 um 15:23
      • #12

      alles klar, bin heute abend dann wieder online

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • LordWInterfell
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      • 24. November 2016 um 15:26
      • #13

      Server RPT Log hier mag er was net.


      15:25:32 Error in expression <e_fnc_impoundAction; closeDialog 0;";
      }
      if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error position: <if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error Missing ;
      15:25:32 File mpmissions\Altis_Life.Altis\core\vehicle\fn_vInteractionMenu.sqf, line 41
      15:25:32 Error in expression <e_fnc_impoundAction; closeDialog 0;";
      }
      if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error position: <if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error Missing ;
      15:25:32 File mpmissions\Altis_Life.Altis\core\vehicle\fn_vInteractionMenu.sqf, line 41

    • Matthias Burns
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      • 24. November 2016 um 16:33
      • #14
      Zitat von LordWInterfell

      Server RPT Log hier mag er was net.


      15:25:32 Error in expression <e_fnc_impoundAction; closeDialog 0;";
      }
      if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error position: <if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error Missing ;
      15:25:32 File mpmissions\Altis_Life.Altis\core\vehicle\fn_vInteractionMenu.sqf, line 41
      15:25:32 Error in expression <e_fnc_impoundAction; closeDialog 0;";
      }
      if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error position: <if (playerSide isEqualTo west) then {
      _B>
      15:25:32 Error Missing ;
      15:25:32 File mpmissions\Altis_Life.Altis\core\vehicle\fn_vInteractionMenu.sqf, line 41

      Alles anzeigen

      Kanns sein das es am West liegt, du musst das schon auf independent umsetzen

    • LordWInterfell
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      • 24. November 2016 um 16:45
      • #15

      ??

      Dateien

      fn_vInteractionMenu.rar 1,5 kB – 163 Downloads
    • moeck
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      • 25. November 2016 um 01:50
      • #16

      so versucht es mal so

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      };
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {
      	if (_curTarget isKindOf "Ship") then {
      		_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      	} else {
      		if (!isNil "_id") then {
      				if !(_id in getDLCs 1) then {
      					_Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      					_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      				if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      			};
      		} else {
      		_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      		_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      		if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      	};
      	};
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      	_Btn3 ctrlShow false;
      	if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      		if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      		_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      		_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      		_Btn3 ctrlShow true;
      		} else {
      			if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      			_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      			_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      			_Btn3 ctrlShow true;
      			}else{
      				{
      					if (player distance (getMarkerPos _x) < 20) exitWith {
      					_Btn3 ctrlSetText localize "STR_FuelTank_Store";
      					_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      					_Btn3 ctrlShow true;
      					};
      				} forEach ["fuel_storage_1","fuel_storage_2"];
      			};
      		};
      	};
      };
      _Btn4 ctrlShow false;
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      _Btn5 ctrlShow true;
      } else {_Btn5 ctrlShow false};
      _Btn6 ctrlShow false;
      };
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • Matthias Burns
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      • 25. November 2016 um 10:59
      • #17
      Zitat von moeck

      so versucht es mal so

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if (playerSide isEqualTo west) then {
      _Btn2 ctrlSetText localize "STR_vInAct_Registration";
      _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      if (_curTarget isKindOf "Ship") then {
      _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      } else {
      if (!isNil "_id") then {
      if !(_id in getDLCs 1) then {
      _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      };
      } else {
      _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      };
      };
      } else {
      	if (_curTarget isKindOf "Ship") then {
      		_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      	} else {
      		if (!isNil "_id") then {
      				if !(_id in getDLCs 1) then {
      					_Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      					_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      				if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      			};
      		} else {
      		_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      		_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      		if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      	};
      	};
      if (typeOf _curTarget == "O_Truck_03_device_F") then {
      _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      _Btn3 ctrlEnable false;
      } else {
      _Btn3 ctrlEnable true;
      };
      } else {
      	_Btn3 ctrlShow false;
      	if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      		if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      		_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      		_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      		_Btn3 ctrlShow true;
      		} else {
      			if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      			_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      			_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      			_Btn3 ctrlShow true;
      			}else{
      				{
      					if (player distance (getMarkerPos _x) < 20) exitWith {
      					_Btn3 ctrlSetText localize "STR_FuelTank_Store";
      					_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      					_Btn3 ctrlShow true;
      					};
      				} forEach ["fuel_storage_1","fuel_storage_2"];
      			};
      		};
      	};
      };
      _Btn4 ctrlShow false;
      if (playerSide isEqualTo independent) then {
      _Btn5 ctrlSetText localize "STR_vInAct_Impound";
      _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      _Btn5 ctrlShow true;
      } else {_Btn5 ctrlShow false};
      _Btn6 ctrlShow false;
      };
      Alles anzeigen

      bei mir hat es schon vorher mit den ersten Korrekturen von dir geklappt.
      Ich poste aber gleich meinen funktionierenden code.vlt mache ich im Tutorial Bereich nochmal eine erklärung.

    • LordWInterfell
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      • 25. November 2016 um 11:17
      • #18

      Danke dir endlich *.*

    • moeck
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      • 25. November 2016 um 11:17
      • #19

      so ich habe jetzt schon mal angefangen das script zu vereinfachen. Leider habe ich es nicht mehr geschafft die vielen if Anweisungen im civ/med Bereich auseinander zu ziehen. Dies würde ich im laufe der nächsten woche machen sofern interesse besteht.

      Code
      #include "..\..\script_macros.hpp"
      /*
      File: fn_vInteractionMenu.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Replaces the mass add actions for various vehicle actions.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Title 37401
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
      if (!dialog) then {
      createDialog "vInteraction_Menu";
      };
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
      _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
      if (!_isVehicle) exitWith {closeDialog 0;};
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      life_vInact_curTarget = _curTarget;
      _id = getObjectDLC _curTarget;
      
      
      
      
      //Grundeinstellung der Buttons
      _Btn1 ctrlShow true;	//_Btn1 soll immer angezeigt werden
      _Btn2 ctrlShow false;
      _Btn3 ctrlShow false;
      _Btn4 ctrlShow false;
      _Btn5 ctrlShow false;
      _Btn6 ctrlShow false;
      
      
      
      
      //Alle Buttons deaktiviert
      _Btn1 ctrlEnable false;
      _Btn2 ctrlEnable false;
      _Btn3 ctrlEnable false;
      _Btn4 ctrlEnable false;
      _Btn5 ctrlEnable false;
      _Btn6 ctrlEnable false;
      
      
      
      
      //Set Repair Action
      _Btn1 ctrlSetText localize "STR_vInAct_Repair";
      _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
      if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
      
      
      
      
      if (playerSide isEqualTo west) then {
      	_Btn2 ctrlShow true;
      	_Btn3 ctrlShow true;
      	_Btn4 ctrlShow true;
      	_Btn5 ctrlShow true;
      	_Btn6 ctrlShow true;
      	//Registration Button2
      	_Btn2 ctrlSetText localize "STR_vInAct_Registration";
      	_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
      	_Btn2 ctrlEnable true;
      	//Vehicle Search Button3
      	_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
      	_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
      	_Btn3 ctrlEnable true;
      	//Pullout Button4
      	_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
      	_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
      	if !(crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable true;};
      	//Impound Button5
      	_Btn5 ctrlSetText localize "STR_vInAct_Impound";
      	_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      	_Btn3 ctrlEnable true;
      	if (_curTarget isKindOf "Ship") then {
      		_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      	} else {
      		if (!isNil "_id") then {
      			if !(_id in getDLCs 1) then {
      				_Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
      				_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      				if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
      			};
      		} else {
      			_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
      			_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      			if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
      		};
      	};
      }; 
      
      
      
      
      if ((playerSide isEqualTo civilian)|| (playerSide isEqualTo independent)) then {
      	_Btn2 ctrlShow true;
      	_Btn3 ctrlShow true;
      	_Btn4 ctrlShow true;
      	if (_curTarget isKindOf "Ship") then {
      		_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
      		_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
      		if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      	} else {
      		if (!isNil "_id") then {
      			if !(_id in getDLCs 1) then {
      				_Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
      				_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
      				if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
      			};
      		} else {
      			_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
      			_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
      			if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
      		};
      	};
      	if (typeOf _curTarget == "O_Truck_03_device_F") then {
      		_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
      		_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
      		if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
      			_Btn3 ctrlEnable false;
      		} else {
      			_Btn3 ctrlEnable true;
      		};
      	} else {
      		_Btn3 ctrlShow false;
      		if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
      			if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
      				_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
      				_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
      				_Btn3 ctrlShow true;
      			} else {
      				if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
      					_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
      					_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
      					_Btn3 ctrlShow true;
      				}else{
      					{
      						if (player distance (getMarkerPos _x) < 20) exitWith {
      							_Btn3 ctrlSetText localize "STR_FuelTank_Store";
      							_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
      							_Btn3 ctrlShow true;
      						};
      					} forEach ["fuel_storage_1","fuel_storage_2"];
      				};
      			};
      		};
      	};
      	_Btn4 ctrlShow false;
      	if (playerSide isEqualTo independent) then {
      		_Btn5 ctrlSetText localize "STR_vInAct_Impound";
      		_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
      		_Btn5 ctrlShow true;
      	} else {_Btn5 ctrlShow false};
      	_Btn6 ctrlShow false;
      };
      Alles anzeigen

      Ich würde vorschlagen man vereinfacht mal das komplette Script und stellt dieses dann zu verfügung.

      In diesem Sinne schönes WE

      Gruß,
      moeck

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • ZockerBubi
      Frischling
      Trophäen
      9
      Beiträge
      9
      • 26. Dezember 2016 um 10:15
      • #20

      Und wo habt ihr die Datei hochgeladen also in welchem ordner?

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