I want mission file+database takistan life.
I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.
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I want mission file+database takistan life.
I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.
I want mission file+database takistan life.
I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.
We are not here by Wish you What
In 4.5 it looks like this
class Altis {
class Civilian {
class Kavala {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "rebel", false } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
Alles anzeigen
Delete these linies..
We are not here by Wish you What
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In 4.5 it looks like thisCode Alles anzeigenclass Altis { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "rebel", false } }; level[] = { "", "", -1 }; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; licenses[] = { { "", true } }; level[] = { "", "", -1 }; };
Delete these linies..
but medic and cop can respawn.
I add class takistan.civilian can spawn but it can not move to spawnpoint selected. medic and cop can spawn.
Show me your file.
class Altis {
class Civilian {
class Kavala {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "rebel", false } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class RebelN {
displayName = "Northern Rebel Base";
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelS {
displayName = "Southern Rebel Base";
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelE {
displayName = "Eastern Rebel Base";
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
};
class Cop {
class Kavala {
displayName = "Kavala HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Air {
displayName = "Air HQ";
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
licenses[] = { { "cAir", true } };
level[] = { "life_coplevel", "SCALAR", 2 };
};
class HW {
displayName = "HW Patrol";
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "life_coplevel", "SCALAR", 3 };
};
};
class Medic {
class Kavala {
displayName = "Kavala Hospital";
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Athira {
displayName = "Athira Regional";
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Pyrgos {
displayName = "Pyrgos Hospital";
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
};
};
class Takistan {
class Civilian {
class Georgetown {
displayName = "Georgetown";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "rebel", false } };
level[] = { "", "", -1 };
};
class Balavu {
displayName = "Balavu";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Tuvanaka {
displayName = "Tuvanaka";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Lijnhaven {
displayName = "Lijnhaven";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class RebelNW {
displayName = "North Western Rebel Base";
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelS {
displayName = "Southern Rebel Base";
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
class RebelNE {
displayName = "North Eastern Rebel Base";
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
licenses[] = { { "rebel", true } };
level[] = { "", "", -1 };
};
};
class Cop {
class NAirport {
displayName = "North Airport HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class SWAirport {
displayName = "South Western Airport HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class GeorgetownHQ {
displayName = "Georgetown HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class Air {
displayName = "Air HQ";
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
licenses[] = { { "cAir", true } };
level[] = { "life_coplevel", "SCALAR", 2 };
};
class HW {
displayName = "HW Patrol";
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
licenses[] = { { "", true } };
level[] = { "life_coplevel", "SCALAR", 3 };
};
};
class Medic {
class SEHospital {
displayName = "South East Hospital";
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class TanoukaHospital {
displayName = "Tanouka Regional";
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
class NEAirportHospital {
displayName = "North East Airport Hospital";
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
licenses[] = { { "", true } };
level[] = { "", "", -1 };
};
};
};
};
Show me your file.
It need setup @life_server and mission. Sqm