1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mo: 09 Juni 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Mission Takistan Life

    • Tanacom11111
    • 19. Oktober 2016 um 11:35
    • Geschlossen
    • Erledigt
    • Tanacom11111
      Frischling
      Trophäen
      9
      Beiträge
      7
      • 19. Oktober 2016 um 11:35
      • #1

      I want mission file+database takistan life.


      I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.

    • Kuchenplatte
      Erleuchteter
      Reaktionen
      1.013
      Beiträge
      3.387
      Dateien
      7
      Bilder
      10
      • 19. Oktober 2016 um 12:36
      • #2
      Zitat von Tanacom11111

      I want mission file+database takistan life.


      I converted altislife to takistan by changing the file name from 1.altis to 1.Takistan but it can not be moved to the selected spawnpoint.

      We are not here by Wish you What :D

      In 4.5 it looks like this

      Code
      class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "rebel", false } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      Alles anzeigen


      Delete these linies..

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

      Kuchenplattes Backstube

      Kuchenplattes Discord

      Kuchenplatte On Twitch
      Come On and Follow Me! On Twitch.TV

    • Tanacom11111
      Frischling
      Trophäen
      9
      Beiträge
      7
      • 19. Oktober 2016 um 13:03
      • #3
      Zitat von Kuchenplatte

      We are not here by Wish you What :D
      In 4.5 it looks like this

      Code
      class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "rebel", false } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      
      
      
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      licenses[] = { { "", true } };
                      level[] = { "", "", -1 };
                  };
      Alles anzeigen

      Delete these linies..

      but medic and cop can respawn.

    • Tanacom11111
      Frischling
      Trophäen
      9
      Beiträge
      7
      • 19. Oktober 2016 um 13:10
      • #4

      I add class takistan.civilian can spawn but it can not move to spawnpoint selected. medic and cop can spawn.

    • Kuchenplatte
      Erleuchteter
      Reaktionen
      1.013
      Beiträge
      3.387
      Dateien
      7
      Bilder
      10
      • 19. Oktober 2016 um 13:15
      • #5

      Show me your file.

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

      195.201.148.155:2302

      Kuchenplatte On GitHub

      https://github.com/Kuchenplatte

      Kuchenplattes Backstube

      Kuchenplattes Discord

      Kuchenplatte On Twitch
      Come On and Follow Me! On Twitch.TV

    • Tanacom11111
      Frischling
      Trophäen
      9
      Beiträge
      7
      • 19. Oktober 2016 um 16:45
      • #6
      • /** Format:
        * licenses: ARRAY (This is for limiting spawn to certain things)
        * 0: License Name
        * 1: License Check Type
        * false: If license isn't set
        * true: If license is set
        * Example:
        * licenses[] = { { "pilot", true }, { "rebel", false } }; //Shows up for players with pilot and without rebel license.
        *
        * level: ARRAY (This is for limiting spawn to certain things)
        * 0: Variable to read from
        * 1: Variable Value Type (SCALAR / BOOL / EQUAL / INVERSE)
        * SCALAR: VALUE => VALUE
        * BOOL: VALUE EXISTS
        * EQUAL: VALUE == VALUE
        * INVERSE: VALUE <= VALUE
        * 2: What to compare to (-1 = Check Disabled)
        *
        */
        class CfgSpawnPoints {


        class Altis {
        class Civilian {
        class Kavala {
        displayName = "Kavala";
        spawnMarker = "civ_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "rebel", false } };
        level[] = { "", "", -1 };
        };


        class Athira {
        displayName = "Athira";
        spawnMarker = "civ_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Pyrgos {
        displayName = "Pyrgos";
        spawnMarker = "civ_spawn_2";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Sofia {
        displayName = "Sofia";
        spawnMarker = "civ_spawn_4";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class RebelN {
        displayName = "Northern Rebel Base";
        spawnMarker = "Rebelop";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };


        class RebelS {
        displayName = "Southern Rebel Base";
        spawnMarker = "Rebelop_1";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };


        class RebelE {
        displayName = "Eastern Rebel Base";
        spawnMarker = "Rebelop_2";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };
        };


        class Cop {
        class Kavala {
        displayName = "Kavala HQ";
        spawnMarker = "cop_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Athira {
        displayName = "Athira HQ";
        spawnMarker = "cop_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Pyrgos {
        displayName = "Pyrgos HQ";
        spawnMarker = "cop_spawn_2";
        icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Air {
        displayName = "Air HQ";
        spawnMarker = "cop_spawn_4";
        icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
        licenses[] = { { "cAir", true } };
        level[] = { "life_coplevel", "SCALAR", 2 };
        };


        class HW {
        displayName = "HW Patrol";
        spawnMarker = "cop_spawn_5";
        icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
        licenses[] = { { "", true } };
        level[] = { "life_coplevel", "SCALAR", 3 };
        };
        };


        class Medic {
        class Kavala {
        displayName = "Kavala Hospital";
        spawnMarker = "medic_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Athira {
        displayName = "Athira Regional";
        spawnMarker = "medic_spawn_2";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Pyrgos {
        displayName = "Pyrgos Hospital";
        spawnMarker = "medic_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };
        };
        };


        class Takistan {


        class Civilian {
        class Georgetown {
        displayName = "Georgetown";
        spawnMarker = "civ_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "rebel", false } };
        level[] = { "", "", -1 };
        };


        class Balavu {
        displayName = "Balavu";
        spawnMarker = "civ_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Tuvanaka {
        displayName = "Tuvanaka";
        spawnMarker = "civ_spawn_2";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Lijnhaven {
        displayName = "Lijnhaven";
        spawnMarker = "civ_spawn_4";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class RebelNW {
        displayName = "North Western Rebel Base";
        spawnMarker = "Rebelop";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };


        class RebelS {
        displayName = "Southern Rebel Base";
        spawnMarker = "Rebelop_1";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };


        class RebelNE {
        displayName = "North Eastern Rebel Base";
        spawnMarker = "Rebelop_2";
        icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        licenses[] = { { "rebel", true } };
        level[] = { "", "", -1 };
        };
        };


        class Cop {
        class NAirport {
        displayName = "North Airport HQ";
        spawnMarker = "cop_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class SWAirport {
        displayName = "South Western Airport HQ";
        spawnMarker = "cop_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class GeorgetownHQ {
        displayName = "Georgetown HQ";
        spawnMarker = "cop_spawn_2";
        icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class Air {
        displayName = "Air HQ";
        spawnMarker = "cop_spawn_4";
        icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
        licenses[] = { { "cAir", true } };
        level[] = { "life_coplevel", "SCALAR", 2 };
        };


        class HW {
        displayName = "HW Patrol";
        spawnMarker = "cop_spawn_5";
        icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
        licenses[] = { { "", true } };
        level[] = { "life_coplevel", "SCALAR", 3 };
        };
        };


        class Medic {


        class SEHospital {
        displayName = "South East Hospital";
        spawnMarker = "medic_spawn_1";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class TanoukaHospital {
        displayName = "Tanouka Regional";
        spawnMarker = "medic_spawn_2";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        class NEAirportHospital {
        displayName = "North East Airport Hospital";
        spawnMarker = "medic_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
        licenses[] = { { "", true } };
        level[] = { "", "", -1 };
        };


        };


        };


        };

    • Tanacom11111
      Frischling
      Trophäen
      9
      Beiträge
      7
      • 19. Oktober 2016 um 16:57
      • #7
      Zitat von Kuchenplatte

      Show me your file.

      It need setup @life_server and mission. Sqm

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Ähnliche Themen

    • Mission Takistan Life

      • Tanacom11111
      • 19. Oktober 2016 um 11:28
      • Hilfeforum

    Tags

    • Mission help

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™