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    5. Hilfeforum

    Frage zu Ivory Cars

    • GermanBolle
    • 16. September 2016 um 11:23
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    • GermanBolle
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      • 16. September 2016 um 11:23
      • #1

      Hallo liebe Community,

      Ich habe mal eine Frage.
      Und zwar wo muss ich diese (siehe unter auf gelistet) Codes einfügen damit das auch funktioniert?

      • this animate["spoiler",1];
      • [this, "ayylmao"] call ivory_fnc_setLicense;
      • [this, ["Red","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;

      Da ich es schon seid einiger Zeit versuche aber egal wie ich es mache es klappt nicht, Versucht habe ich es schon in dem ich einen Auslöser im Editor setzt, ich habe diese auch schon bei den Händlern in die Init eingetragen aber da haben sich nur die Schilder gefärbt.

      Vielen Dank im Vorraus.


      MfG: hahahoho

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • br1zey
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      • 16. September 2016 um 20:31
      • #2

      wenn müstest du das in

      fn_verhicleShopbuy.sqf

      und

      fn_spawnVehicle.sqf eintragen

      dazu würde ich aber noch eine abfrage einbauen für die Fahrzeuge bei denen das gesetzt werden soll ^^

      so das es nicht z.b. auch auf dem Hunter oder so gesetzt wird

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • GermanBolle
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      • 16. September 2016 um 22:25
      • #3

      Okay Danke für die Hilfe nur ich weis jetzt grade nicht wie so eine abfrage aus sehen soll.

      Oh man ich muss mal mal wieder in die SQF Sprache rein lesen dann weis ich wieder wie eine anfrage geschrieben wird. :D

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • GermanBolle
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      • 17. September 2016 um 00:25
      • #4

      Br1zey kann ich das so schreiben oder würde das nicht funzen:


      if (vehicle == Irovy_rs4 )wihle true do this animate["spoiler",1]; [this, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle; [this, "HeheCom"] call ivory_fnc_setLicense;

      Okay das hat nicht funktioniert.

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • br1zey
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      • 17. September 2016 um 00:51
      • #5

      hier ein Beispiel

      aus der VehicleShopbuy.sqf

      C
      _Ivory = ["className","className"];
      
      
      
      
        case civilian: {
            if ((life_veh_shop select 2) isEqualTo "civ" && {_className in _Ivory}) then {
                _vehicle animate["spoiler",1];
                [_vehicle, "ayylmao"] call ivory_fnc_setLicense;
                [_vehicle, ["Red","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
            };
        };
      Alles anzeigen

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • GermanBolle
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      • 17. September 2016 um 01:23
      • #6

      Okay das ist jetzt witzig ich habe den Code in die fn_vehicleShopBuy.sqf und in die fn_spawnVehicle.sqf rein getan und was passiert, der Code tut die vehicleShop_3D fix die funktioniert nun aber das was es eigendlich machen sollte geht nicht. :D

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • br1zey
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      • 17. September 2016 um 01:29
      • #7

      zeiog mal deine Datei

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • GermanBolle
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      • 17. September 2016 um 01:36
      • #8

      Ich habe es auch mal mit dem Code versucht

      Code
      Versuch 1:
      
      
      
      
      _Ivory = ["Ivory_rs4","Ivory_m3"];
       case civilian: {
      	if ((life_veh_shop select 2) isEqualTo "civ" && {_className in _Ivory}) then {
      		_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      	};
       };
      
      
      
      
      Versuch 2
      
      
      
      
      _Ivory = ["className","className"];
      _ClassName = ["Ivory_rs4","Ivory_m3"];
       case civilian: {
      	if ((life_veh_shop select 2) isEqualTo "civ" && {_className in _Ivory}) then {
      		_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      	};
       };
      Alles anzeigen

      Dateien

      fn_spawnVehicle.sqf 7,46 kB – 233 Downloads fn_vehicleShopBuy.sqf 7,12 kB – 222 Downloads

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

    • br1zey
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      • 17. September 2016 um 01:46
      • #9

      naja ich habe die fiele mal bearbeitet probiers mal bitte

      C: fn_vehicleShopbuy.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vehicleShopBuy.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Does something with vehicle purchasing.
      */
      private["_mode","_vIndex","_spawnPoints","_className","_purchasePrice","_buyMultiplier","_rentMultiplier","_colorIndex","_spawnPoint","_vehicle","_vehicleList","_shopSide","_licenses","_licensesName","_exit","_initalPrice"];
      _mode = _this select 0;
      _exit = false;
      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");
      
      
      
      
      _licenses = switch (playerSide) do {
          case civilian: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 0)};
          case west: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 1)};
          case independent: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 2)};
          case east: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 3)};
      };
      
      
      
      
      _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
      
      
      
      
      switch (playerSide) do {
          case civilian: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
          };
          case west: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
          };
          case independent: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
          };
          case east: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
          };
      };
      
      
      
      
       if (_mode) then {
           _purchasePrice = round(_initalPrice * _buyMultiplier);
       } else {
           _purchasePrice = round(_initalPrice * _rentMultiplier);
       };
      _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      
      
      
      _licensesName = "";
      {
          if (!(_x isEqualTo "") && {!(LICENSE_VALUE(_x,_shopSide))}) then {
              _licensesName = _licensesName + localize M_CONFIG(getText,"Licenses",_x,"displayName") + "<br/>";
              _exit = true;
          };
      } forEach _licenses;
      
      
      
      
      if (_exit) exitWith {hint parseText format[(localize "STR_Shop_Veh_NoLicense")+ "<br/><br/>%1",_licensesName];closeDialog 0;};
      
      
      
      
      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};
      
      
      
      
      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";
      
      
      
      
      if (((life_veh_shop select 0) == "med_air_hs")) then {
          if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
          //Check if there is multiple spawn points and find a suitable spawnpoint.
          if (_spawnPoints isEqualType []) then {
              //Find an available spawn point.
              {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints;
          } else {
              if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
          };
      };
      
      
      
      
      
      
      
      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if ((life_veh_shop select 0) == "med_air_hs") then {
          _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          sleep 0.6;
      } else {
          _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false; //Temp disable damage handling..
          _vehicle setPos (getMarkerPos _spawnPoint);
          _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
          _vehicle setDir (markerDir _spawnPoint);
      };
      _vehicle lock 2;
      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      
      
      
      
      
      
      
      _Ivory = ["Ivory_rs4","Ivory_m3"];
      
      
      
      
      //Side Specific actions.
      switch (playerSide) do {
          case west: {
              [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
          };
          case civilian: {
              if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
                  [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
              };
      		if ((life_veh_shop select 2) isEqualTo "civ" && {_className in _Ivory}) then {
      		_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      		};
          };
          case independent: {
              [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      };
      
      
      
      
      _vehicle allowDamage true;
      
      
      
      
      life_vehicles pushBack _vehicle;
      
      
      
      
      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
      
      
      
      
      if (_mode) then {
          if (!(_className in (LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")))) then {
              if (life_HC_isActive) then {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
              } else {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
              };
          };
      };
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
          if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          } else {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          };
          publicVariableServer "advanced_log";
      };
      
      
      
      
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen

      und


      C: fn_spawnVehicle.sqf
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_spawnVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Sends the query request to the database, if an array is returned then it creates
          the vehicle if it's not in use or dead.
      */
      private["_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_servIndex","_damage","_wasIllegal","_location","_thread"];
      params [
        ["_vid",-1,[0]],
        ["_pid","",[""]],
        ["_sp",[],[[],""]],
        ["_unit",objNull,[objNull]],
        ["_price",0,[0]],
        ["_dir",0,[0]],
        ["_spawntext","",[""]]
      ];
      _unit_return = _unit;
      _name = name _unit;
      _side = side _unit;
      _unit = owner _unit;
      
      
      
      
      if (_vid isEqualTo -1 || _pid isEqualTo "") exitWith {};
      if (_vid in serv_sv_use) exitWith {};
      serv_sv_use pushBack _vid;
      _servIndex = serv_sv_use find _vid;
      
      
      
      
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];
      
      
      
      
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      
      
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format["QUERY: %1",_query];
          diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      
      
      
      if (_queryResult isEqualType "") exitWith {};
      
      
      
      
      _vInfo = _queryResult;
      if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
      if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};
      
      
      
      
      if ((_vInfo select 5) isEqualTo 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      if ((_vInfo select 6) isEqualTo 1) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      if (!(_sp isEqualType "")) then {
          _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
          _nearVehicles = [];
      };
      
      
      
      
      if (count _nearVehicles > 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
          [1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      _query = format["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];
      
      
      
      
      _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;
      _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;
      _damage = [(_vInfo select 12)] call DB_fnc_mresToArray;
      _wasIllegal = (_vInfo select 13);
      _wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };
      
      
      
      
      [_query,1] call DB_fnc_asyncCall;
      if (_sp isEqualType "") then {
          _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          uiSleep 0.6;
      } else {
          _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _vehicle setPos _sp;
          _vehicle setVectorUp (surfaceNormal _sp);
          _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
      _vehicle lock 2;
      //Reskin the vehicle
      [_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];
      _vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      [_vehicle] call life_fnc_clearVehicleAmmo;
      
      
      
      
      // Avoid problems if u keep changing which stuff to save!
      if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {
          _vehicle setVariable ["Trunk",_trunk,true];
          if (_wasIllegal) then {
              if (_sp isEqualType "") then {
              _location= (nearestLocations [getPos _sp,["NameCityCapital","NameCity","NameVillage"],1000]) select 0;
              } else {
                  _location= (nearestLocations [_sp,["NameCityCapital","NameCity","NameVillage"],1000]) select 0;
                 };
                 _location = text _location;
                 [1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];
      
      
      
      
               _query = format["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];
              _thread = [_query,1] call DB_fnc_asyncCall;
              };
          }else{
          _vehicle setVariable ["Trunk",[[],0],true];
      };
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {
          _vehicle setFuel (_vInfo select 11);
          }else{
          _vehicle setFuel 1;
      };
      
      
      
      
      if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {
          _items = _gear select 0;
          _mags = _gear select 1;
          _weapons = _gear select 2;
          _backpacks = _gear select 3;
      
      
      
      
          for "_i" from 0 to ((count (_items select 0)) - 1) do {
              _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
          };
          for "_i" from 0 to ((count (_mags select 0)) - 1) do {
              _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
          };
          for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
              _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
          };
          for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
              _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
          };
      };
      
      
      
      
      if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {
          _parts = getAllHitPointsDamage _vehicle;
      
      
      
      
          for "_i" from 0 to ((count _damage) - 1) do {
              _vehicle setHitPointDamage [format["%1",((_parts select 0) select _i)],_damage select _i];
          };
      };
      
      
      
      
      _Ivory = ["Ivory_rs4","Ivory_m3"];
      
      
      
      
      //Sets of animations
      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) isEqualTo "B_Heli_Light_01_F" && !((_vInfo select 8) isEqualTo 13)) then {
          [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) in _Ivory) then {
          	_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
          [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "med" && (_vInfo select 2) isEqualTo "C_Offroad_01_F") then {
          [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      this animate["spoiler",1]; [this, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle; [this, "HeheCom"] call ivory_fnc_setLicense;
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;
      Alles anzeigen

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      • 17. September 2016 um 02:03
      • #10

      Geht immer noch nicht.

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

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      • 17. September 2016 um 02:04
      • #11

      hast mal ein rpt log bitte

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

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      • 17. September 2016 um 02:08
      • #12

      Moment ich habe mal in den Mod von mir geschaut und gesehn das die i's von Ivory alle klein geschrieben sind jetzt teste ich das mal mit dem kleinen i.

      Also mit dem kleinen i hat es auch nicht geklappt.
      Achso den bank_obj fehler hab ich behoben in dem ich einfach die Zeile aus Kommentiert habe. Da ich nicht mehr wusste wie man das am besten fixt.

      Dateien

      arma3server_2016-09-17_02-05-11.txt 73,88 kB – 200 Downloads

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      • 17. September 2016 um 02:25
      • #13

      habe noch was geändert

      bitte testen

      C: fn_vehicleShopBuy.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vehicleShopBuy.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Does something with vehicle purchasing.
      */
      private["_mode","_vIndex","_spawnPoints","_className","_purchasePrice","_buyMultiplier","_rentMultiplier","_colorIndex","_spawnPoint","_vehicle","_vehicleList","_shopSide","_licenses","_licensesName","_exit","_initalPrice"];
      _mode = _this select 0;
      _exit = false;
      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");
      
      
      
      
      _licenses = switch (playerSide) do {
          case civilian: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 0)};
          case west: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 1)};
          case independent: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 2)};
          case east: {(M_CONFIG(getArray,"LifeCfgVehicles",_className,"licenses") select 3)};
      };
      
      
      
      
      _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
      
      
      
      
      switch (playerSide) do {
          case civilian: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
          };
          case west: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
          };
          case independent: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
          };
          case east: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
          };
      };
      
      
      
      
       if (_mode) then {
           _purchasePrice = round(_initalPrice * _buyMultiplier);
       } else {
           _purchasePrice = round(_initalPrice * _rentMultiplier);
       };
      _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      
      
      
      _licensesName = "";
      {
          if (!(_x isEqualTo "") && {!(LICENSE_VALUE(_x,_shopSide))}) then {
              _licensesName = _licensesName + localize M_CONFIG(getText,"Licenses",_x,"displayName") + "<br/>";
              _exit = true;
          };
      } forEach _licenses;
      
      
      
      
      if (_exit) exitWith {hint parseText format[(localize "STR_Shop_Veh_NoLicense")+ "<br/><br/>%1",_licensesName];closeDialog 0;};
      
      
      
      
      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};
      
      
      
      
      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";
      
      
      
      
      if (((life_veh_shop select 0) == "med_air_hs")) then {
          if ((nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
          //Check if there is multiple spawn points and find a suitable spawnpoint.
          if (_spawnPoints isEqualType []) then {
              //Find an available spawn point.
              {if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};} forEach _spawnPoints;
          } else {
              if ((nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
          };
      };
      
      
      
      
      
      
      
      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block";closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if ((life_veh_shop select 0) == "med_air_hs") then {
          _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          sleep 0.6;
      } else {
          _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false; //Temp disable damage handling..
          _vehicle setPos (getMarkerPos _spawnPoint);
          _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
          _vehicle setDir (markerDir _spawnPoint);
      };
      _vehicle lock 2;
      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      
      
      
      
      
      
      
      
      
      
      
      
      
      //Side Specific actions.
      switch (playerSide) do {
          case west: {
              [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
          };
          case civilian: {
              if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
                  [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
              };
      		if ((life_veh_shop select 2) isEqualTo "civ" && (_className in ["Ivory_rs4","Ivory_m3"])) then {
      		_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      		};
          };
          case independent: {
              [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      };
      
      
      
      
      _vehicle allowDamage true;
      
      
      
      
      life_vehicles pushBack _vehicle;
      
      
      
      
      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
      
      
      
      
      if (_mode) then {
          if (!(_className in (LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")))) then {
              if (life_HC_isActive) then {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
              } else {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
              };
          };
      };
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
          if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          } else {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          };
          publicVariableServer "advanced_log";
      };
      
      
      
      
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen
      C: fn_spawnVehicle.sqf
      #include "\life_server\script_macros.hpp"
      /*
          File: fn_spawnVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description:
          Sends the query request to the database, if an array is returned then it creates
          the vehicle if it's not in use or dead.
      */
      private["_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_servIndex","_damage","_wasIllegal","_location","_thread"];
      params [
        ["_vid",-1,[0]],
        ["_pid","",[""]],
        ["_sp",[],[[],""]],
        ["_unit",objNull,[objNull]],
        ["_price",0,[0]],
        ["_dir",0,[0]],
        ["_spawntext","",[""]]
      ];
      _unit_return = _unit;
      _name = name _unit;
      _side = side _unit;
      _unit = owner _unit;
      
      
      
      
      if (_vid isEqualTo -1 || _pid isEqualTo "") exitWith {};
      if (_vid in serv_sv_use) exitWith {};
      serv_sv_use pushBack _vid;
      _servIndex = serv_sv_use find _vid;
      
      
      
      
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage, blacklist FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];
      
      
      
      
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;
      
      
      
      
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
          diag_log "------------- Client Query Request -------------";
          diag_log format["QUERY: %1",_query];
          diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
          diag_log format["Result: %1",_queryResult];
          diag_log "------------------------------------------------";
      };
      
      
      
      
      if (_queryResult isEqualType "") exitWith {};
      
      
      
      
      _vInfo = _queryResult;
      if (isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
      if (count _vInfo isEqualTo 0) exitWith {serv_sv_use deleteAt _servIndex;};
      
      
      
      
      if ((_vInfo select 5) isEqualTo 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Destroyed",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      if ((_vInfo select 6) isEqualTo 1) exitWith {
          serv_sv_use deleteAt _servIndex;
          [1,"STR_Garage_SQLError_Active",true,[_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      if (!(_sp isEqualType "")) then {
          _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
          _nearVehicles = [];
      };
      
      
      
      
      if (count _nearVehicles > 0) exitWith {
          serv_sv_use deleteAt _servIndex;
          [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
          [1,"STR_Garage_SpawnPointError",true] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      
      
      
      
      _query = format["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];
      
      
      
      
      _trunk = [(_vInfo select 9)] call DB_fnc_mresToArray;
      _gear = [(_vInfo select 10)] call DB_fnc_mresToArray;
      _damage = [(_vInfo select 12)] call DB_fnc_mresToArray;
      _wasIllegal = (_vInfo select 13);
      _wasIllegal = if (_wasIllegal isEqualTo 1) then { true } else { false };
      
      
      
      
      [_query,1] call DB_fnc_asyncCall;
      if (_sp isEqualType "") then {
          _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          uiSleep 0.6;
      } else {
          _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
          _vehicle allowDamage false;
          _vehicle setPos _sp;
          _vehicle setVectorUp (surfaceNormal _sp);
          _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
      _vehicle lock 2;
      //Reskin the vehicle
      [_vehicle,(_vInfo select 8)] remoteExecCall ["life_fnc_colorVehicle",_unit];
      _vehicle setVariable ["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable ["dbInfo",[(_vInfo select 4),(_vInfo select 7)],true];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      [_vehicle] call life_fnc_clearVehicleAmmo;
      
      
      
      
      // Avoid problems if u keep changing which stuff to save!
      if (LIFE_SETTINGS(getNumber,"save_vehicle_virtualItems") isEqualTo 1) then {
          _vehicle setVariable ["Trunk",_trunk,true];
          if (_wasIllegal) then {
              if (_sp isEqualType "") then {
              _location= (nearestLocations [getPos _sp,["NameCityCapital","NameCity","NameVillage"],1000]) select 0;
              } else {
                  _location= (nearestLocations [_sp,["NameCityCapital","NameCity","NameVillage"],1000]) select 0;
                 };
                 _location = text _location;
                 [1,"STR_NOTF_BlackListedVehicle",true,[_location,_name]] remoteExecCall ["life_fnc_broadcast",west];
      
      
      
      
               _query = format["UPDATE vehicles SET blacklist='0' WHERE id='%1' AND pid='%2'",_vid,_pid];
              _thread = [_query,1] call DB_fnc_asyncCall;
              };
          }else{
          _vehicle setVariable ["Trunk",[[],0],true];
      };
      
      
      
      
      if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {
          _vehicle setFuel (_vInfo select 11);
          }else{
          _vehicle setFuel 1;
      };
      
      
      
      
      if (count _gear > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_inventory") isEqualTo 1)) then {
          _items = _gear select 0;
          _mags = _gear select 1;
          _weapons = _gear select 2;
          _backpacks = _gear select 3;
      
      
      
      
          for "_i" from 0 to ((count (_items select 0)) - 1) do {
              _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
          };
          for "_i" from 0 to ((count (_mags select 0)) - 1) do {
              _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
          };
          for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
              _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
          };
          for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
              _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
          };
      };
      
      
      
      
      if (count _damage > 0 && (LIFE_SETTINGS(getNumber,"save_vehicle_damage") isEqualTo 1)) then {
          _parts = getAllHitPointsDamage _vehicle;
      
      
      
      
          for "_i" from 0 to ((count _damage) - 1) do {
              _vehicle setHitPointDamage [format["%1",((_parts select 0) select _i)],_damage select _i];
          };
      };
      
      
      
      
      
      
      
      
      
      
      //Sets of animations
      if ((_vInfo select 1) isEqualTo "civ" && (_vInfo select 2) isEqualTo "B_Heli_Light_01_F" && !((_vInfo select 8) isEqualTo 13)) then {
          [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "civ" && ((_vInfo select 2)) in ["Ivory_rs4","Ivory_m3"]) then {
          	_vehicle animate["spoiler",1];
      		[_vehicle, "HeheCom"] call ivory_fnc_setLicense;
      		[_vehicle, ["","Matte"], "Red", 1, 1] call ivory_fnc_initVehicle;
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "cop" && ((_vInfo select 2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
          [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      
      
      
      if ((_vInfo select 1) isEqualTo "med" && (_vInfo select 2) isEqualTo "C_Offroad_01_F") then {
          [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      
      
      
      
      [1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];
      serv_sv_use deleteAt _servIndex;
      Alles anzeigen

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      • 17. September 2016 um 02:34
      • #14

      habe es mal bei mir getestet und

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      • 17. September 2016 um 02:36
      • #15

      lol warum geht das bei dir und bei mir nicht könnte Ewenutell auch eine andere Datei falsch sein .

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

      3 Mal editiert, zuletzt von GermanBolle (17. September 2016 um 11:42)

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      • 17. September 2016 um 11:42
      • #16

      Ich habe den Skyline mit eingefügt aber aus irgend einen Grund bekomm ich keine Keys mehr beim kaufen von Fahrzeugen.
      Die RPT Logs sind alle Ganz Normal da stehen keine Fehler drin.

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      • 17. September 2016 um 12:17
      • #17

      wow jetzt bin ich verwirt

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      • 17. September 2016 um 12:20
      • #18

      Ja ich auch ich habe noch mal die Methode eins versucht aber damit geht das auch nicht.
      Was ich mich jetzt frage ist warum geht das bei dir gleich und bei mir nicht.
      Aber mit der ERsten Methode bekomm ich wieder die Keys der Fahrzeuge beim kauf.

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      • 17. September 2016 um 12:22
      • #19

      Sonst würde ich mal TS kommen wenn vorhanden

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      • 17. September 2016 um 12:26
      • #20

      Haste meine IP noch 176.57.141.176

      Mein beitrag zur NN Community:
      [Tutorial] Live Mapping Server Erstellen

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