Hey ich wollte mal Fragen wie kann ich die Farbe der Sirenen ändern? Also z.B für den Medic möchte ich eine Orange, Gelbe Sirene haben, nur wie stelle ich die Farbe und was muss ich ändern? Hoffe ihr könnt mir helfen!
Hier mal die Lights.sqf
C
/*
File: fn_copLights.sqf
Author: mindstorm, modified by Adanteh
Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
Description:
Adds the light effect to cop vehicles, specifically the offroad.
*/
Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
_vehicle = _this select 0;
if(isNil "_vehicle" OR isNull _vehicle OR !(_vehicle getVariable "lights")) exitWith {};
_lightRed = [0.1, 0.1, 20];
_lightBlue = [0.1, 0.1, 20];
_lightleft = "#lightpoint" createVehicle getpos _vehicle;
uiSleep 0.2;
_lightleft setLightColor _lightBlue;
_lightleft setLightBrightness 0.2;
_lightleft setLightAmbient [0.1,0.1,1];
switch (typeOf _vehicle) do
{
case "C_Offroad_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];};
case "B_MRAP_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];};
case "C_SUV_01_F": {_lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];};
case "C_Hatchback_01_sport_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];};
case "C_Hatchback_01_F": {_lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];};
case "B_Truck_01_mover_F": {_lightleft lightAttachObject [_vehicle, [-1.0, 4.35, 0.8]];};
case "C_Van_01_box_F": {_lightleft lightAttachObject [_vehicle, [-0.75, -0.15, 1.3]];};
case "I_Heli_light_03_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1.23, 4.7, -1.42]];};
case "O_Heli_Light_02_unarmed_F": {_lightleft lightAttachObject [_vehicle, [-1, 3.2, -2]];};
case "B_Heli_Light_01_F": {_lightleft lightAttachObject [_vehicle, [-0.75, 1.7, -0.95]];};
case "I_Heli_Transport_02_F": {_lightleft lightAttachObject [_vehicle, [-1.3, 6.3, -2.65]];};
};
_lightleft setLightAttenuation [0.181, 0, 1000, 130];
_lightleft setLightIntensity 10;
_lightleft setLightFlareSize 0.38;
_lightleft setLightFlareMaxDistance 150;
_lightleft setLightUseFlare true;
_lightright = "#lightpoint" createVehicle getpos _vehicle;
uiSleep 0.2;
_lightright setLightColor _lightBlue;
_lightright setLightBrightness 0.2;
_lightright setLightAmbient [0.1,0.1,1];
switch (typeOf _vehicle) do
{
case "C_Offroad_01_F": {_lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];};
case "B_MRAP_01_F": {_lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];};
case "C_SUV_01_F": {_lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];};
case "C_Hatchback_01_sport_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];};
case "C_Hatchback_01_F": {_lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];};
case "B_Truck_01_mover_F": {_lightright lightAttachObject [_vehicle, [1.0, 4.35, 0.8]];};
case "C_Van_01_box_F": {_lightright lightAttachObject [_vehicle, [0.75, -0.15, 1.3]];};
case "I_Heli_light_03_unarmed_F": {_lightright lightAttachObject [_vehicle, [1.23, 4.7, -1.42]];};
case "O_Heli_Light_02_unarmed_F": {_lightright lightAttachObject [_vehicle, [1, 3.2, -2]];};
case "B_Heli_Light_01_F": {_lightright lightAttachObject [_vehicle, [0.75, 1.7, -0.95]];};
case "I_Heli_Transport_02_F": {_lightright lightAttachObject [_vehicle, [1.3, 6.3, -2.65]];};
};
_lightright setLightAttenuation [0.181, 0, 1000, 130];
_lightright setLightIntensity 10;
_lightright setLightFlareSize 0.38;
_lightright setLightFlareMaxDistance 150;
_lightright setLightUseFlare true;
//ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
_lightleft setLightDayLight true;
_lightright setLightDayLight true;
_leftRed = true;
while{ (alive _vehicle)} do
{
if(!(_vehicle getVariable "lights")) exitWith {};
if(_leftRed) then
{
_leftRed = false;
_lightright setLightBrightness 0.0;
uiSleep 0.05;
_lightleft setLightBrightness 6;
}
else
{
_leftRed = true;
_lightleft setLightBrightness 0.0;
uiSleep 0.05;
_lightright setLightBrightness 6;
};
uiSleep (_this select 1);
};
deleteVehicle _lightleft;
deleteVehicle _lightright;
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Mfg Pius von Team-Wings