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    Level Spawns

    • dululu
    • 30. August 2016 um 12:20
    • Geschlossen
    • Erledigt
    • dululu
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      • 30. August 2016 um 12:20
      • #1

      Moin, ich wollte mal fragen wie ich
      machen kann das man zb. ab Coplevel 5
      in der SEK Base spawnen kann und ab Adminlevel in der Adminbase

      MfG

    • AustrianNoob
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      • 30. August 2016 um 13:54
      • #2

      ja das geht. Ich kann dir die lösung schreiben, sobald ich zuhause bin^^

    • AustrianNoob
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      • 30. August 2016 um 16:36
      • #3

      Also, gehe in folgende Datei: Altis_Life.Altis\dialog\function\fn_spawnPointCfg.sqf


      Code: fn_spawnPointCfg.sqf
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      	Infos from Native-Network.net by AustrianNoob
      	Description:
      	Master configuration for available spawn points depending on the units side.
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      	INFO:
      	Spawn (Levelgebunden):
      	if(__GETC__(Name_des_Levels) > 0) then {
      			_return = _return + [
      				["marker_name","Name im Spawnmenü","Verzeichnis des Bildes"]
      			];
      	};
      	Spawn (Lizenzgebunden):
      	if(Lizenz_Name && playerSide == civilian) then {
      		_return = _return + [
      				["marker_name","Name im Spawnmenü","Verzeichnis des Bildes"]
      			];
      	};
      	Spawn (UIDgebunden):
      	if((getPlayerUID player) in ["PLAYERID1","PLAYERID2"])then {
      			_return = _return + [
      				["marker_name","Name im Spawnmenü","Verzeichnis des Bildes"]
      			  ];
      	};
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      		if(__GETC__(life_coplevel) > 4) then {
      			_return = _return + [
      				["sek_HQ","SEK-HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      				["sek_1","SEK-Stützpunkt 1","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      				["sek_2","SEK-Stützpunkt 2","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			];
      		};
      		if(__GETC__(life_adminlevel) > 0) then {
      			_return = _return + [
      				["admin_base","Admin-Base","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			];
      		};
      	};
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_1","Kavala","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_2","Pyrgos","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_3","Athira","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_4","Sofia","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};
      		if(__GETC__(life_adminlevel) > 0) then {
      			_return = _return + [
      				["admin_base","Admin-Base","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			];
      		};
      	};
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      	if(__GETC__(life_adminlevel) > 0) then {
      			_return = _return + [
      				["admin_base","Admin-Base","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			];
      	};
      };
      _return;
      Alles anzeigen

      Ich hoffe da ist kein Fehler drinne :)

    • Tass
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      • 30. August 2016 um 18:18
      • #4

      4.4 und __GETC__ ??
      wird wohl nicht gehen

      Ich bin keine Signatur... ich putz hier nur ;d

    • Panthor Life
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      • 30. August 2016 um 18:22
      • #5

      Benutz pushBack.

      Einer von diesen Arma 3 Servern. https://panthor.de/

    • AustrianNoob
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      • 30. August 2016 um 18:52
      • #6

      Aso tut mir leid, dann postet biite eine Lösung. Ich nutze nämlich immer noch die 3.1.4.8, dachte da hat sich nix verändert :)

    • blackfisch
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      • 30. August 2016 um 19:33
      • #7

      Nehmen wir mal das Beispiel der Polizei. In deiner fn_spawnPointCfg.sqf im Ordner dialog\function findest du sowas hier:

      C
      case west:
      {
      	_return = [
      		["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      		["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      		["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      		["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      		["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      	];
      };

      Sagen wir nun, der Spawnpunkt "DEA" soll nur mit einer bestimmten Lizenz und "SWAT" nur ab Coplevel 7 verfügbar sein, dann sieht das etwa so aus:

      C
      case west:
      {
      	_return = [
      		["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      		["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      		["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      		["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      		["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		if (license_cop_dea) then {
      			_return pushBack ["cop_spawn_dea","DEA","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
      		};
      		if ((call life_coplevel) > 6) then {
      			_return pushBack ["cop_spawn_swat","SWAT","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
      		};
      	];
      };
      Alles anzeigen


      Weiterführende Links für mehr Informationen:
      pushBack - BI Community Wiki: https://community.bistudio.com/wiki/pushBack

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • AustrianNoob
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      • 30. August 2016 um 19:37
      • #8

      Danke dir blackfisch :)!

    • dululu
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      • 1. September 2016 um 16:13
      • #9

      Danke hat geklappt :)

    • niclasbuerger
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      • 1. September 2016 um 22:02
      • #10

      Hab versucht das für die Rebellen zu machen geht aber allerdings nicht :(


      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Master configuration for available spawn points depending on the units side.
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			 if (license_rebel) then {
                   _return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
                   };
      		];
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen

      Mein Spawn Menü ist leer wenn.

    • blackfisch
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      • 1. September 2016 um 22:31
      • #11
      Zitat von StitZle

      if (license_rebel) then


      Fehler gefunden: "License_rebel" gibt es nicht.
      Lizenzen sind immer nach einem Schema aufgebaut:

      "license_" + Playerside + Lizenzname

      Korrekt wäre demnach
      license_civ_rebel

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • niclasbuerger
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      • 1. September 2016 um 22:50
      • #12

      Muss dich leider enttäuschen, klappt nicht

      Code
      /*
      	File: fn_spawnPointCfg.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Master configuration for available spawn points depending on the units side.
      
      	Return:
      	[Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      
      
      
      
      //Spawn Marker, Spawn Name, PathToImage
      switch (_side) do
      {
      	case west:
      	{
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian:
      	{
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      			 if (license_civ_rebel) then {
                   _return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
                   };
      		];
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		};	
      	};
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • blackfisch
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      • 1. September 2016 um 22:56
      • #13

      Dann wäre mal ein RPT-Log hilfreich, Rätselraten veranstalte ich heute leider nicht.... Ist die Lizenz auch korrekt definiert in der Config_Licenses.hpp?

      #MakeArmaNotWar

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      Mit freundlichen Grüßen
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      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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    • niclasbuerger
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      • 2. September 2016 um 13:24
      • #14

      Stimmt da hätte ich selber drauf kommen müssen das der ziemlich hilfreich ist.

      Das hier ist meine Config_Licenses.hpp

      Code
      /*
      *    class:
      *        variable = Variable Name
      *        displayName = License Name
      *        price = License Price
      *        illegal = Illegal License
      *        side = side indicator
      */
      class Licenses {
          //Civilian Licenses
          class driver {
              variable = "driver";
              displayName = "STR_License_Driver";
              price = 500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class boat {
              variable = "boat";
              displayName = "STR_License_Boat";
              price = 1000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class pilot {
              variable = "pilot";
              displayName = "STR_License_Pilot";
              price = 25000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class trucking {
              variable = "trucking";
              displayName = "STR_License_Truck";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class gun {
              variable = "gun";
              displayName = "STR_License_Firearm";
              price = 10000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class dive {
              variable = "dive";
              displayName = "STR_License_Diving";
              price = 2000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class home {
              variable = "home";
              displayName = "STR_License_Home";
              price = 75000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          //Processing Licenses
          class oil {
              variable = "oil";
              displayName = "STR_License_Oil";
              price = 10000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class diamond {
              variable = "diamond";
              displayName = "STR_License_Diamond";
              price = 35000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class salt {
              variable = "salt";
              displayName = "STR_License_Salt";
              price = 12000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class sand {
              variable = "sand";
              displayName = "STR_License_Sand";
              price = 14500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class iron {
              variable = "iron";
              displayName = "STR_License_Iron";
              price = 9500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class copper {
              variable = "copper";
              displayName = "STR_License_Copper";
              price = 8000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class cement {
              variable = "cement";
              displayName = "STR_License_Cement";
              price = 6500;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          class medmarijuana {
              variable = "medmarijuana";
              displayName = "STR_License_Medmarijuana";
              price = 15000;
              illegal = false;
              side = "civ";
          };
      	    class holz {
              variable = "holz";
              displayName = "STR_License_Holzverarbeitung";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      		class reis {
              variable = "reis";
              displayName = "STR_License_Reiswaffelherstellung";
              price = 20000;
              illegal = false;
              side = "civ";
          };
      
      
      
      
          //Illegal Licenses
          class cocaine {
              variable = "cocaine";
              displayName = "STR_License_Cocaine";
              price = 30000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class heroin {
              variable = "heroin";
              displayName = "STR_License_Heroin";
              price = 25000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class marijuana {
              variable = "marijuana";
              displayName = "STR_License_Marijuana";
              price = 19500;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          class rebel {
              variable = "rebel";
              displayName = "STR_License_Rebel";
              price = 75000;
              illegal = true;
              side = "civ";
          };
      
      
      
      
          //Cop Licenses
          class cAir {
              variable = "cAir";
              displayName = "STR_License_Pilot";
              price = 15000;
              illegal = false;
              side = "cop";
          };
      
      
      
      
          class cg {
              variable = "cg";
              displayName = "STR_License_CG";
              price = 8000;
              illegal = false;
              side = "cop";
          };
      
      
      
      
          //Medic Licenses
          class mAir {
              variable = "mAir";
              displayName = "STR_License_Pilot";
              price = 15000;
              illegal = false;
              side = "med";
          };
      };
      Alles anzeigen

      Log ist im Anhang.

      Dateien

      RPT_Log.txt 47,65 kB – 147 Downloads
    • Kuchenplatte
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      • 2. September 2016 um 13:59
      • #15

      Du hast in Zeile 35 in deiner spawn einen Fehler und in der 3D Vehicle posten mal deine spawn

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

      !Acryl-Exile Server!

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    • Larry
      Gast
      • 2. September 2016 um 14:22
      • #16

      @StitZle

      Du musst den Case civilian wie folgt ändern:

      Code: fn_spawnPointCfg.sqf
      case civilian:
       {
      	 _return = [
      	 ["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      	 ["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      	 ["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      	 ["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      	 ];
      	 if (license_civ_rebel) then {
      		_return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
      	 };
      	 if(count life_houses > 0) then {
      		 {
      			 _pos = call compile format["%1",_x select 0];
      			 _house = nearestBuilding _pos;
      			 _houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      			 _return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      		 } foreach life_houses;
      	 }; 
       };
      Alles anzeigen

      Du hattest folgendest in dem _return = [] drin

      Code
      if (license_civ_rebel) then {
      	return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
      };


      Die ganze Datei sieht dann so aus:

      Code: fn_spawnPointCfg.sqf
      /*
       File: fn_spawnPointCfg.sqf
       Author: Bryan "Tonic" Boardwine
       
       Description:
       Master configuration for available spawn points depending on the units side.
       
       Return:
       [Spawn Marker,Spawn Name,Image Path]
      */
      private["_side","_return"];
      _side = [_this,0,civilian,[civilian]] call BIS_fnc_param;
      //Spawn Marker, Spawn Name, PathToImage
      
      
      
      
      switch (_side) do
      {
      	case west: {
      		_return = [
      			["cop_spawn_1","Kavala HQ","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["cop_spawn_2","Pyrgos HQ","\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"],
      			["cop_spawn_3","Athira HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"],
      			["cop_spawn_4","Air HQ","\a3\ui_f\data\map\Markers\NATO\b_air.paa"],
      			["cop_spawn_5","HW Patrol","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"]
      		];
      	};
      
      	case civilian: {
      		_return = [
      			["civ_spawn_10","Georgetown","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_20","La Rochelle","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_30","Lijinhaven","\a3\ui_f\data\map\MapControl\watertower_ca.paa"],
      			["civ_spawn_40","Balavu","\a3\ui_f\data\map\MapControl\watertower_ca.paa"]
      		];
      		if (license_civ_rebel) then {
      			_return pushBack ["rebel_hq","Rebellen HQ","\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"];
      		};
      
      		if(count life_houses > 0) then {
      			{
      				_pos = call compile format["%1",_x select 0];
      				_house = nearestBuilding _pos;
      				_houseName = getText(configFile >> "CfgVehicles" >> (typeOf _house) >> "displayName");
      				_return pushBack [format["house_%1",_house getVariable "uid"],_houseName,"\a3\ui_f\data\map\MapControl\lighthouse_ca.paa"];
      			} foreach life_houses;
      		}; 
      	};
      
      	case independent: {
      		_return = [
      			["medic_spawn_1","Kavala Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_2","Athira Regional","\a3\ui_f\data\map\MapControl\hospital_ca.paa"],
      			["medic_spawn_3","Pygros Hospital","\a3\ui_f\data\map\MapControl\hospital_ca.paa"]
      		];
      	};
      };
      _return;
      Alles anzeigen
    • niclasbuerger
      Amateur
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      • 2. September 2016 um 22:54
      • #17

      Danke, hat geklappt :D

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