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    Arma 3 Fahrzeug wir nicht gespawnt

    • mallek
    • 23. September 2015 um 15:03
    • Geschlossen
    • mallek
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      • 23. September 2015 um 15:03
      • #1

      Hallo Leute ich habe ein Problem, ich habe ein Script bekommen, mit dem es machbar sein wird, Fahrzeuge zu Craften und zu verkaufen.
      Ich habe jedoch das Problem, wenn ich das Fahrzeug craften möchten, es mir nicht gespawnt wird.

      NPC Code:

      Spoiler anzeigen


      this allowDamage false; this enableSimulation false; this addAction["Access Factory Systems",schnitzel_fnc_factory,"vehicles",0,false,false,"",' playerSide == civilian '];

      Das Menü geht auch bereits auf, und ich sehe die Materialen die ich zum Craften benötige. Wenn ich es jedoch Crafte, wird nicht gespawnt !^^

      Factory.sqf

      Spoiler anzeigen


      /*
      File: fn_factory.sqf
      Description:
      Opens the factory UI and populates recipes
      */

      private ["_factory","_display","_recipes","_recipeList","_name","_pic","_point","_show","_armsDealer"];

      _factory = _this select 3;
      if (!isNull (findDisplay 1800)) exitWith {}; //Already at the menu, block for abuse?

      createDialog "Schnitzel_factory_menu";
      disableSerialization;
      waitUntil {!isNull (findDisplay 1800)};
      _display = findDisplay 1800;
      _recipeList = _display displayCtrl 1850;
      _recipes = _factory call Schnitzel_fnc_recipes;

      ctrlEnable [1830, false];
      ctrlEnable [1832, false];
      ctrlShow [1084, false];
      lbClear _recipeList;
      _point = Schnitzel_capture_list select 0;
      _armsDealer = ((_point select 1) != "0" && (_point select 1) == Schnitzel_gang && (_point select 2) == 1);

      {
      _show = true;
      if (_x in ["B_G_Offroad_01_armed_F","O_MRAP_02_F","LMG_Mk200_F","srifle_DMR_03_khaki_F","srifle_DMR_03_multicam_F","srifle_DMR_03_tan_F","srifle_DMR_03_woodland_F","srifle_DMR_06_olive_F","srifle_DMR_06_camo_F"]) then { _show = _armsDealer; };
      if (_x in ["I_Heli_Transport_02_F"] && Schnitzel_donator < 4) then { _show = false; };
      if (_show) then
      {
      if (isClass (configFile >> "CfgVehicles" >> _x)) then { _name = getText(configFile >> "CfgVehicles" >> _x >> "displayName"); }
      else { _name = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); };
      _recipeList lbAdd _name;
      _recipeList lbSetdata [(lbSize _recipeList)-1, _x];
      if (isClass (configFile >> "CfgVehicles" >> _x)) then { _pic = getText(configFile >> "CfgVehicles" >> _x >> "picture"); }
      else { _pic = getText(configFile >> "CfgWeapons" >> _x >> "picture"); };
      _recipeList lbSetPicture [(lbSize _recipeList)-1, _pic];
      };
      } foreach _recipes;

      _name = switch (_factory) do
      {
      case "weapons": {"Firearm Production Factory"};
      case "vehicles": {"Vehicle Production Factory"};
      case "blackmarket": {"Black Market Production"};
      default { "Factory Production" };
      };
      (_display displayCtrl 1835) ctrlSetText _name;

      lbSetCurSel [1850, 0];

      MFG

    • SBuserhy
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      • 23. September 2015 um 15:32
      • #2

      da hast du wohl nur die hälfte vom Skript bekommen. Seh da nirgens ein "createVehicle" also erstellt er es nicht.

      kann mich aber irren.

      mfg
      (noch Anfänger)

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • mallek
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      • 23. September 2015 um 15:49
      • #3

      Ups ^^ ja da fehlt noch ne Datei !

      Spoiler anzeigen


      /*
      File: fn_craftRecipe.sqf
      Author: John "Paratus" VanderZwet
      Description:
      Converts recipe items into another product
      */

      private ["_className","_sell","_recipe"];

      disableSerialization;
      if (isNull (findDisplay 1800)) exitWith {};

      // Establish things and verify shit
      _sell = [_this,0,true,[true]] call BIS_fnc_param;
      _className = (lbData[1850,(lbCurSel 1850)]);
      _recipe = _className call Schnitzel_fnc_recipeDetail;

      if ((_className == "C_Hatchback_01_sport_F" && Schnitzel_donator < 3) || (_className == "I_Heli_Transport_02_F" && Schnitzel_donator < 4)) exitWith
      {
      closeDialog 0;
      hint "Crafting the selected recipe requires a higher donor level.";
      };

      _canCraft = true;
      {
      if ((missionNamespace getVariable (_x select 0)) < (_x select 1)) then { _canCraft = false };
      } forEach _recipe;
      if (!_canCraft) exitWith { hint "You do not have the materials required to craft this item." };

      _moneyFail = false;
      // Get rid of all the required items
      {
      if (_x select 0 == "Schnitzel_money") then { if (Schnitzel_money < (_x select 1)) then { _moneyFail = true; } else { ["cash","take",(_x select 1)] call Schnitzel_fnc_updateCash; } }
      else { [false, [_x select 0, 1] call Schnitzel_fnc_varHandle, _x select 1] call Schnitzel_fnc_handleInv; };
      if (_moneyFail) exitWith {};
      } forEach _recipe;

      if (_moneyFail) exitWith { closeDialog 0; hint "You do not have enough money in your bank to produce this item." };

      // Place new item for sale on market and reward current value
      if (_sell) then
      {
      _price = 0;
      if (isClass (configFile >> "CfgVehicles" >> _className)) then
      {
      {
      if ((_x select 8) == civilian && (_x select 1) == _className) exitWith { _price = _x select 2; };
      } forEach Schnitzel_vehicleInfo;
      }
      else
      {
      { if (_x select 0 == _className) exitWith { _price = _x select 1; } } forEach Schnitzel_weapon_shop_array;
      };
      _qty = _className call Schnitzel_fnc_getQuantity;
      _price = [_className,_price,_qty,false] call Schnitzel_fnc_calcPrice;
      Schnitzel_stock_update = [_className, 4, player];
      publicVariableServer "Schnitzel_stock_update";
      ["atm","add",_price] call Schnitzel_fnc_updateCash;
      hint format["You have produced the selected item for the current market value of $%1. It is now listed for sale on local markets and the funds have been deposited into your bank account.", [_price] call Schnitzel_fnc_numberText];
      }
      // Create item for ownership
      else
      {
      // It's a vehicle!
      if (isClass (configFile >> "CfgVehicles" >> _className)) then
      {
      _color = 0;
      if((lbSize 1804)-1 != -1) then { _color = lbValue [1804, lbCurSel 1804]; };
      ["veh_sp_84","veh_sp_85","veh_sp_86","veh_sp_91","veh_sp_92","veh_sp_93"] call Schnitzel_fnc_getSpawnMarker;
      _sp = getMarkerPos Schnitzel_veh_sp;
      _dir = markerDir Schnitzel_veh_sp;
      if(count(nearestObjects[_sp,["Car","Ship","Air"],4]) > 0) exitWith {hint "There is a vehicle on the spawn point."};
      _plate = round(random 1000000);
      _vehicle = [_className,_color,_sp,_dir,_plate,player,(87 in Schnitzel_talents)] call Schnitzel_fnc_createVehicle;
      if(!alive _vehicle) exitWith {};
      _vehicle setFuel 0.5;
      [[(getPlayerUID player),playerSide,_vehicle,_color,player,_plate,0.5,damage _vehicle,(87 in Schnitzel_talents),false],"ASY_fnc_vehicleCreate",false,false] spawn BIS_fnc_MP;
      Schnitzel_vehicles set [count Schnitzel_vehicles, _vehicle];
      if (_vehicle isKindOf "Ship") then { [] spawn Schnitzel_fnc_storeVehicleGarage };
      hint format ["The factory has produced a %1 with your materials. You have received the keys and it is now parked outside.", getText(configFile >> "CfgVehicles" >> _className >> "displayName")];
      }
      // Other item type, likely a weapon
      else
      {
      [_className,true,false,true,false] call Schnitzel_fnc_handleItem;
      hint format ["The factory has produced a %1 with your materials. You have received the item.", getText(configFile >> "CfgWeapons" >> _className >> "displayName")];
      };
      Schnitzel_stock_update = [_className, 3, player];
      publicVariableServer "Schnitzel_stock_update";
      };

      closeDialog 0;

    • SBuserhy
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      • 23. September 2015 um 16:12
      • #4

      - Spawnpunkte gesetzt? ["veh_sp_84","veh_sp_85","veh_sp_86","veh_sp_91","veh_sp_92","veh_sp_93"]
      - was sagen die Logs?


      Wie frage ich richtig um Hilfe? - Leitfaden

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • mallek
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      • 23. September 2015 um 16:19
      • #5

      jup Spawnpunkte sind gesetzt.

    • Risk
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      • 23. September 2015 um 16:56
      • #6

      finde schnitzel_veh_sp nicht.
      Vllt kann ea daran liegen

      mfg Risk

      https://www.twitch.tv/theriskarma

    • mallek
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      • 23. September 2015 um 16:58
      • #7

      @Risk wie meinst du das ?

    • SBuserhy
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      • 23. September 2015 um 18:43
      • #8

      er meint, das er evt die Funktion "schnitzel_fnc_factory" nicht ansprechen kann. Da du aber keine ausreichenden Informationen lieferst, kann man dir dabei nicht helfen. Interessant wäre z.b. ob die Funktion deklariert wurde in der Datei Function.h

      Aber wie gesagt, keine Infos - keine Hilfe

      mfg

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • mallek
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      • 23. September 2015 um 19:25
      • #9

      @SBuserhy

      HPP:

      Spoiler anzeigen

      class Schnitzel_factory_menu {
      idd = 1800;
      name= "Schnitzel_factory_menu";
      movingEnable = false;
      enableSimulation = true;
      class controlsBackground {
      class Schnitzel_RscTitleBackground:Schnitzel_RscText {
      colorBackground[] = {0.4, 0, 0, 0.7};
      idc = -1;
      x = 0.350469 * safezoneW + safezoneX;
      y = (0.324 * safezoneH + safezoneY) - (1 / 23);
      w = 0.299062 * safezoneW;
      h = (1 / 25);
      };

      class MainBackground:Schnitzel_RscText {
      colorBackground[] = {0, 0, 0, 0.7};
      idc = -1;
      x = 0.350469 * safezoneW + safezoneX;
      y = 0.324 * safezoneH + safezoneY;
      w = 0.299062 * safezoneW;
      h = 0.363 * safezoneH;
      };
      };
      class controls {

      class Title : Schnitzel_RscTitle {
      colorBackground[] = {0, 0, 0, 0};
      idc = 1835;
      text = "Factory Systems";
      x = 0.350469 * safezoneW + safezoneX;
      y = (0.324 * safezoneH + safezoneY) - (1 / 23);
      w = 0.299062 * safezoneW;
      h = (1 / 25);
      };
      class OK_Button: Schnitzel_RscButtonMenu
      {
      idc = 1830;
      text = "Keep";
      x = 0.510703 * safezoneW + safezoneX;
      y = 0.691167 * safezoneH + safezoneY;
      w = 0.0670312 * safezoneW;
      h = 0.022 * safezoneH;
      onButtonClick = "[false] spawn Schnitzel_fnc_craftRecipe";
      };
      class Sell_Button: Schnitzel_RscButtonMenu
      {
      idc = 1832;
      text = "Sell";
      x = 0.438906 * safezoneW + safezoneX;
      y = 0.691167 * safezoneH + safezoneY;
      w = 0.0670312 * safezoneW;
      h = 0.022 * safezoneH;
      onButtonClick = "[true] spawn Schnitzel_fnc_craftRecipe";
      };
      class RecipeList : Schnitzel_RscListBox
      {
      idc = 1850;
      x = 0.355625 * safezoneW + safezoneX;
      y = 0.335 * safezoneH + safezoneY;
      w = 0.0979687 * safezoneW;
      h = 0.311 * safezoneH;
      onLBSelChanged = "[] spawn Schnitzel_fnc_getRecipe;";
      };
      class ColorList : Schnitzel_RscCombo
      {
      idc = 1804;
      x = 0.355625 * safezoneW + safezoneX;
      y = 0.646 * safezoneH + safezoneY;
      w = 0.0979687 * safezoneW;
      h = 0.03 * safezoneH;
      };
      class Cancel_Button: Schnitzel_RscButtonMenu
      {
      x = 0.5825 * safezoneW + safezoneX;
      text = "Close";
      y = 0.691861 * safezoneH + safezoneY;
      w = 0.0670312 * safezoneW;
      h = 0.022 * safezoneH;
      onButtonClick = "closeDialog 0;";
      };
      class IngredientList : Schnitzel_RscListBox
      {
      idc = 1860;
      x = 0.45875 * safezoneW + safezoneX;
      y = 0.577 * safezoneH + safezoneY;
      w = 0.185625 * safezoneW;
      h = 0.099 * safezoneH;
      };
      class RscFrame_1800: Schnitzel_RscFrame
      {
      idc = -1;
      x = 0.45875 * safezoneW + safezoneX;
      y = 0.379 * safezoneH + safezoneY;
      w = 0.185625 * safezoneW;
      h = 0.187 * safezoneH;
      };
      class RscStructuredText_1100: Schnitzel_RscStructuredText
      {
      idc = 1855;
      text = "Description is here.";
      x = 0.463906 * safezoneW + safezoneX;
      y = 0.39 * safezoneH + safezoneY;
      w = 0.175313 * safezoneW;
      h = 0.165 * safezoneH;
      sizeEx = 0.03;
      };
      class RscText_1001: Schnitzel_RscStructuredText
      {
      idc = 1865;
      text = "Select a recipe";
      x = 0.45875 * safezoneW + safezoneX;
      y = 0.324 * safezoneH + safezoneY;
      w = 0.185625 * safezoneW;
      h = 0.055 * safezoneH;
      sizeEx = 0.045;
      };
      };
      };

    • SBuserhy
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      • 23. September 2015 um 20:03
      • #10

      wer lesen kann ist klar im Vorteil ..

      omg

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • mallek
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      • 23. September 2015 um 20:10
      • #11

      @SBuserhy xD Ich stand gerade auf nem Schlauch ^^

      und ja wurde sie ^^

      Spoiler anzeigen


      class Socket_Reciever
      {
      tag = "SOCK";
      class SQL_Socket
      {
      file = "core\session";
      class requestReceived {};
      class dataQuery {};
      class insertPlayerInfo {};
      class updateRequest {};
      class syncData {};
      class updatePartial {};
      };
      };

      class Schnitzel_Client_Core
      {
      tag = "Schnitzel";
      class Master_Directory
      {
      file = "core";
      class setupActions {};
      class setupEVH {};
      class initCiv {};
      class initCop {};
      class initMedic {};
      class initASF {};
      class initZeus {};
      class welcomeNotification {};
      };
      class Admin
      {
      file = "core\admin";
      class admininfo {};
      class adminid {};
      class admingetID {};
      class adminMenu {};
      class adminQuery {};
      class adminSpectate {};
      class adminTeleport {};
      class adminTpHere {};
      class adminDebugCon {};
      class adminGodMode {};
      class adminFreeze {};
      class adminMarkers {};
      };

      class Medical_System
      {
      file = "core\medical";
      class onPlayerKilled {};
      class onPlayerRespawn {};
      class respawned {};
      class revivePlayer {};
      class revived {};
      class medicMarkers {};
      class requestMedic {};
      class medicRequest {};
      class deathScreen {};
      class medicLoadout {};
      class medicSirenLights {};
      class medicLights {};
      class medicSiren {};
      class medicSiren2 {};
      class medShowLicense {};
      };
      class Actions
      {
      file = "core\actions";
      class craftAction {};
      class buyLicense {};
      class healHospital {};
      class pushVehicle {};
      class repairTruck {};
      class serviceChopper {};
      class catchFish {};
      class catchTurtle {};
      class dpFinish {};
      class dropFishingNet {};
      class gather {};
      class getDPMission {};
      class postBail {};
      class processAction {};
      class arrestAction {};
      class escortAction {};
      class impoundAction {};
      class pulloutAction {};
      class putInCar {};
      class stopEscorting {};
      class restrainAction {};
      class searchAction {};
      class searchVehAction {};
      class unrestrain {};
      class pickupItem {};
      class pickupMoney {};
      class ticketAction {};
      class packupSpikes {};
      class storeVehicle {};
      class robAction {};
      class captureHideout {};
      class drugtestAction {};
      class extinguishJoint {};
      class processUran {};
      class surrender {};
      class robShops {};
      class robsmartphoneAction {};
      class processMultipleItems {};
      };
      class FZkauf
      {
      file = "core\FZkauf";
      class FZverkaufen {};//+
      class FZverkaufen1 {};//+
      class FZkaufinfo {};//+
      class FZkaufliste {};//+
      class fzkaufadd {};//+
      class FZopenmenu {};//+
      class fzverkauf {}; //+
      };
      class Housing
      {
      file = "core\housing";
      class buyHouse {};
      class getBuildingPositions {};

      class lightHouse {};
      class lightHouseAction {};
      class sellHouse {};
      class initHouses {};
      class copBreakDoor {};
      class raidHouse {};
      class lockupHouse {};
      class copHouseOwner {};
      class lockHouse {};
      class HouseAlarmOff {};
      class housewarn {};
      };
      class ALGLackieren
      {
      file = "core\lackieren";

      class RepaintMenu;
      class Repaintcolor;
      class RepaintVehicle;
      };
      class Config
      {
      file = "core\config";
      class craftCfg {};
      class itemIcon {};
      class updateClothing {};
      class licensePrice {};
      class recipeDetail {};
      class vehicleColorCfg {};
      class vehicleColorStr {};
      class vehicleListCfg {};
      class licenseType {};
      class eatFood {};
      class varHandle {};
      class varToStr {};
      class impoundPrice {};
      class itemWeight {};
      class taxRate {};
      class virt_shops {};
      class vehShopLicenses {};
      class vehicleAnimate {};
      class weaponShopCfg {};
      class vehicleWeightCfg {};
      class houseConfig {};
      class seizeCfg {};
      class resourceCfg {};
      class recipes {};

      //Clothing Store Configs
      class clothing_cop {};
      class clothing_bruce {};
      class clothing_reb {};
      class clothing_dive {};
      class clothing_kart {};
      class clothing_donator {};
      class clothing_ASF {};
      class clothing_medic {};
      };
      class Player_Menu
      {
      file = "core\pmenu";
      class cellphone_List {};
      class cellphoneRead {};
      class craft {};
      class craft_update {};
      class craft_updateFilter {};
      class wantedList {};
      class wantedInfo {};
      class wantedMenu {};
      class pardon {};
      class giveItem {};
      class giveMoney {};
      class p_openMenu {};
      class p_updateMenu {};
      class p_UpdatePlayer {};
      class removeItem {};
      class useItem {};
      class cellphone {};
      class keyMenu {};
      class keyGive {};
      class keyDrop {};
      class s_onSliderChange {};
      class updateViewDistance {};
      class settingsMenu {};
      class settingsInit {};
      class wantedadd2 {};
      class wanted2 {};
      class cellphone2 {};
      class AAN {};
      };
      class Market
      {
      file = "core\market";

      class openMarketView;
      class refreshMarketView;
      class marketShortView;
      class marketBuy;
      class marketSell;
      class marketGetBuyPrice;
      class marketGetSellPrice;
      class marketconfiguration;
      class marketReset;
      class marketChange;
      class marketGetRow;
      class marketGetPriceRow;
      class marketSetPriceRow;
      };
      class Functions
      {
      file = "core\functions";
      class ImSorry_MapsVerarbeitung{};
      class ImSorry_MapsDatenbank {};
      class welcome {};
      class calWeightDiff {};
      class fetchCfgDetails {};
      class handleInv {};
      class hudSetup {};
      class hudUpdate {};
      class tazeSound {};
      class animSync {};
      class simDisable {};
      class keyHandler {};
      class dropItems {};
      class handleDamage {};
      class numberText {};
      class handleItem {};
      class accType {};
      class receiveItem {};
      class giveDiff {};
      class receiveMoney {};
      class playerTags {};
      class clearVehicleAmmo {};
      class pullOutVeh {};
      class nearUnits {};
      class actionKeyHandler {};
      class actionPickup {};
      class playerCount {};
      class fetchDeadGear {};
      class loadDeadGear {};
      class isnumeric {};
      class getSpawnMarker {};
      class escInterupt {};
      class onTakeItem {};
      class fetchVehInfo {};
      class pushObject {};
      class onFired {};
      class revealObjects {};
      class nearestDoor {};
      class inventoryClosed {};
      class inventoryOpened {};
      class isUIDActive {};
      class saveGear {};
      class loadGear {};
      class stripDownPlayer {};
      class hilfe {};
      class berufe {};
      class berufe2 {};
      class teamberufe {};
      class fatigueReset {};
      class random {};
      class randomRound {};
      class globalSound {};
      class globalSoundClient {};
      class schutzSirene {};
      class addsubstract {};
      class slingloadon {};
      class slingloadoff {};
      };
      class Network
      {
      file = "core\functions\network";
      class broadcast {};
      class MP {};
      class MPexec {};
      class netSetVar {};
      class corpse {};
      class jumpFnc {};
      class soundDevice {};
      class setFuel {};
      class say3D {};
      };
      class Interactionmenus
      {
      file = "core\interactionmenus";

      class vInteraction_cop {};
      class vInteraction_civ {};
      class HInteraction_civ {};
      class HInteraction_cop {};
      };
      class Civilian
      {
      file = "core\civilian";
      class jailMe {};
      class jail {};
      class jailHungry {};
      class tazed {};
      class civLoadout {};
      class knockedOut {};
      class knockoutAction {};
      class robReceive {};
      class robPerson {};
      class removeLicenses {};
      class demoChargeTimer {};
      class civInteractionMenu {};
      class freezePlayer {};
      class factory {};
      class craftRecipe {};
      class handleDowned {};
      class civShowLicense {};
      };
      class Vehicle
      {
      file = "core\vehicle";
      class colorVehicle {};
      class openInventory {};
      class lockVehicle {};
      class vehicleOwners {};
      class vehStoreItem {};
      class vehTakeItem {};
      class vehInventory {};
      class vehicleWeight {};
      class deviceMine {};
      class addVehicle2Chain {};
      class trackMarkers {};
      };
      class ASF
      {
      file = "core\ASF";
      class ASFMarkers {};
      class ASFLoadout {};
      class ASFShowLicense {};
      };
      class Cop
      {
      file = "core\cop";
      class copMarkers {};
      class copLights {};
      class copLoadout {};
      class vehInvSearch {};
      class copSearch {};
      class bountyReceive {};
      class searchClient {};
      class restrain {};
      class ticketGive {};
      class ticketPay {};
      class ticketPrompt {};
      class copSiren {};
      class spikeStripEffect {};
      class radar {};
      class questionDealer {};
      class copInteractionMenu {};
      class sirenLights {};
      class licenseCheck {};
      class licensesRead {};
      class repairDoor {};
      class doorAnimate {};
      class fedCamDisplay {};
      class copOpener {};
      class copSiren2 {};
      class seizePlayerWeapon {};
      class seizePlayerWeaponAction {};
      class seizeObjects {};
      class copEnter {};
      class ticketPaid {};
      class showArrestDialog {};
      class arrestDialog_Arrest {};
      class copShowLicense {};
      class copLicenseShown {};
      };
      class emp
      {
      file = "core\emp";
      class openEmpMenu {};
      class isEmpOperator {};
      class scanVehicles {};
      class warnVehicle {};
      class empVehicle {};
      class vehicleWarned {};
      class vehicleEmpd {};
      };
      class Groups
      {
      file = "core\groups";
      class createGroup {};
      class groupBrowser {};
      class groupManagement {};
      class groupMenu {};
      class joinGroup {};
      class kickGroup {};
      class leaveGroup {};
      class setGroupLeader {};
      class lockGroup {};
      class unlockGroup {};
      class clientGroupLeader {};
      class clientGroupKick {};
      };
      class Gangs
      {
      file = "core\gangs";
      class initGang {};
      class createGang {};
      class gangCreated {};
      class gangMenu {};
      class gangKick {};
      class gangLeave {};
      class gangNewLeader {};
      class gangUpgrade {};
      class gangInvitePlayer {};
      class gangInvite {};
      class gangDisband {};
      class gangDisbanded {};
      class gangMarkers {};
      };
      class Shops
      {
      file = "core\shops";
      class atmMenu {};
      class buyClothes {};
      class changeClothes {};
      class clothingMenu {};
      class clothingFilter {};
      class vehicleShopMenu {};
      class vehicleShopLBChange {};
      class vehicleShopBuy {};
      class weaponShopFilter {};
      class weaponShopMenu {};
      class weaponShopSelection {};
      class weaponShopBuySell {};
      class virt_buy {};
      class virt_menu {};
      class virt_update {};
      class virt_sell {};
      class chopShopMenu {};
      class chopShopSelection {};
      class chopShopSell {};
      class licenses {};
      };
      class Items
      {
      file = "core\items";
      class lockpick {};
      class handcuffkey {};
      class spikeStrip {};
      class jerryRefuel {};
      class flashbang {};
      class boltcutter {};
      class blastingCharge {};
      class defuseKit {};
      class storageBox {};
      class tracker {};
      class useAlkohol {};
      class useHeroin {};
      class useKokain {};
      class useKokain2{};
      class useMarihuana {};
      class usePbrau {};
      class useSpirituosen {};
      class weedSmoke {};
      class usePkugel {};
      class speedBomb {};
      };
      class Dialog_Controls
      {
      file = "dialog\function";
      class setMapPosition {};
      class getRecipe {};
      class displayHandler {};
      class spawnConfirm {};
      class spawnMenu {};
      class spawnPointCfg {};
      class spawnPointSelected {};
      class progressBar {};
      class impoundMenu {};
      class unimpound {};
      class sellGarage {};
      class bankDeposit {};
      class bankWithdraw {};
      class bankTransfer {};
      class garageLBChange {};
      class safeInventory {};
      class safeOpen {};
      class safeTake {};
      class safeFix {};
      class vehicleGarage {};
      class gangDeposit {};
      class calldialog {};
      class sendChannel {};

      };
      class fuelstations
      {
      file = "core\Schnitzel\fuelstations\script";
      class fuelStationAddAction {};
      class fuelStationFill {};
      class fuelStationMenu {};
      class fuelStationSelect {};
      class fuelStationSliderChange {};
      class initFuelstations {};
      class vehFuelCap {};
      };

      class Gambling
      {
      file = "core\Schnitzel\gambling";
      class gambling {};
      class gamble {};
      class gamble_timer {};
      class gamble_bandit {};
      class gamble_dice {};
      class gamblingSetJackpotVariable {};
      class gamblingWonJackpot {};
      };
      class Auktionshaus
      {
      file = "core\Schnitzel\Auktionshaus";
      class CAH_Sell {};
      class CAH_Buy {};
      class CAH_reciever {};
      class CAH_getPlayerObj {};
      class CAH_loadOffers {};
      class CAH_loadInventory {};
      class CAH_fetchDetails {};
      class CAH_loggedIn {};
      };
      class Taxi
      {
      file = "core\Schnitzel\taxi";
      class taxi_call {};
      class taxi_respond {};
      class taxi_acceptCall {};
      class finishRide {};
      class openTaxiMenu {};
      };
      };


    • nox 25. März 2023 um 00:43

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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