statt dem > isEqualTo verwenden und dannach das Level eintragen.
Also ich hab es nun so drine in der init:
Code
this addAction["Donator Rank 1 Fahrzeuge",life_fnc_vehicleShopMenu,["civ_car_vip1",civilian,"donator_spawn1","donator1","Donator Rank 1 Fahrzeuge"],0,false,false,"",'playerSide isEqualTo civilian && ((call life_donatorlvl) isEqualTo 1)']; this addAction["Donator Rank 2 Fahrzeuge",life_fnc_vehicleShopMenu,["civ_car_vip2",civilian,"donator_spawn1","donator2","Donator Rank 2 Fahrzeuge"],0,false,false,"",'playerSide isEqualTo civilian && ((call life_donatorlvl) isEqualTo 2)']; this addAction["Admin Fahrzeuge",life_fnc_vehicleShopMenu,["civ_car_admin",civilian,"donator_spawn1","admin","Admin Supporter Cars"],0,false,false,"",'playerSide isEqualTo civilian && (call life_adminlevel) > 0'];
Der Admin Shop wird mir angezeigt aber die Donator Shops nicht obwohl es in der Datenbank bei mir die Spalte "donatorlvl" gibt...
Könntest du mir da nochmals weiter helfen finde es komisch.
So sehen die Shops in meiner "Config_Vehicles.hpp" aus:
Code
class civ_car_admin {
side = "admin";
vehicles[] = {
{ "C_SUV_01_F", 10000, { "" }, { "life_adminlevel", "SCALAR", 1 } }
};
};
class civ_car_vip1 {
side = "donator1";
vehicles[] = {
{ "C_Hatchback_01_sport_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 1 } },
{ "C_SUV_01_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 1 } }
};
};
class civ_car_vip2 {
side = "donator2";
vehicles[] = {
{ "C_Hatchback_01_sport_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } },
{ "C_SUV_01_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } },
{ "B_MRAP_01_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } },
{ "B_Truck_01_transport_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } },
{ "B_Truck_01_fuel_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } },
{ "B_Truck_01_box_F", 10000, { "" }, { "life_donatorlvl", "SCALAR", 2 } }
};
};
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