Ich habe mal wieder eine Fehlermeldung bekommen.
Habe schon versucht den Fehler selber zu finden, aber finde ihn einfach nicht
Das ist die Fehlermeldung.:
Code
Warning Message: File mpmissions\Altis_Life.Tanoa\Config_vItems.hpp, line 145: /VirtualShops/: '?' encountered instead of '{'
14:20:22 Warning Message: Config : some input after EndOfFile.
14:20:22 Mission Altis_Life.Tanoa: Missing 'description.ext::Header'
Hier die File:
Code
/*
* Format:
* level: ARRAY (This is for limiting items to certain things)
* 0: Variable to read from
* 1: Variable Value Type (SCALAR / BOOL / EQUAL)
* 2: What to compare to (-1 = Check Disabled)
* 3: Custom exit message (Optional)
*/
class VirtualShops {
//Virtual Shops
class market {
name = "STR_Shops_Market";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe","axe", "fuelFull", "peach", "boltcutter", "storagesmall", "storagebig","reisp" };
};
class rebel {
name = "STR_Shops_Rebel";
side = "civ";
license = "rebel";
level[] = { "", "", -1, "" };
items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
};
class gang {
name = "STR_Shops_Gang";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "waterBottle", "rabbit", "apple", "redgull", "tbacon", "lockpick", "pickaxe", "fuelFull", "peach", "boltcutter", "blastingcharge" };
};
class wongs {
name = "STR_Shops_Wongs";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "turtle_soup", "turtle_raw" };
};
class coffee {
name = "STR_Shops_Coffee";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "coffee", "donuts" };
};
class f_station_coffee {
name = "STR_Shop_Station_Coffee";
side = "";
license = "";
level[] = { "", "", -1, "" };
items[] = { "coffee", "donuts", "redgull", "fuelFull"};
};
class drugdealer {
name = "STR_Shops_DrugDealer";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "cocaine_processed", "heroin_processed", "marijuana" };
};
class oil {
name = "STR_Shops_Oil";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "oil_processed", "pickaxe", "fuelFull" };
};
class fishmarket {
name = "STR_Shops_FishMarket";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "salema_raw", "salema", "ornate_raw", "ornate", "mackerel_raw", "mackerel", "tuna_raw", "tuna", "mullet_raw", "mullet", "catshark_raw", "catshark" };
};
class glass {
name = "STR_Shops_Glass";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "glass" };
};
class iron {
name = "STR_Shops_Minerals";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "iron_refined", "copper_refined" };
};
class diamond {
name = "STR_Shops_Diamond";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "diamond_uncut", "diamond_cut" };
};
class cement {
name = "STR_Shops_Cement";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "cement" };
};
class gold {
name = "STR_Shops_Gold";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "goldbar" };
};
class cop {
name = "STR_Shops_Cop";
side = "cop";
license = "";
level[] = { "", "", -1, "" };
items[] = { "donuts", "coffee", "spikeStrip", "waterBottle", "rabbit", "apple", "redgull", "fuelFull", "defusekit" };
};
class Pakete {
name = "STR_Shops_Frachtzentrum";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "Pakete"};
};
class holz {
name = "STR_Shops_Holzankauf";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "holzp"};
};
class sternenstaub {
name = "STR_Shops_Sternenstaub";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "sternenstaub"};
};
class delikatessenhändler {
name = "STR_Shops_Delikatessenhändler ";
side = "civ";
license = "";
level[] = { "", "", -1, "" };
items[] = { "salt_refined"};
};
};
/*
* CLASS:
* variable = Variable Name
* displayName = Item Name
* weight = Item Weight
* buyPrice = Item Buy Price
* sellPrice = Item Sell Price
* illegal = Illegal Item
* edible = Item Edible (-1 = Disabled)
* icon = Item Icon
* processedItem = Processed Item
*/
class VirtualItems {
//Virtual Items
//Misc
class pickaxe {
variable = "pickaxe";
displayName = "STR_Item_Pickaxe";
weight = 2;
buyPrice = 750;
sellPrice = 350;
illegal = false;
edible = -1;
icon = "";
};
class fuelEmpty {
variable = "fuelEmpty";
displayName = "STR_Item_FuelE";
weight = 2;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "icons\ico_fuelempty.paa";
};
class fuelFull {
variable = "fuelFull";
displayName = "STR_Item_FuelF";
weight = 5;
buyPrice = 850;
sellPrice = 500;
illegal = false;
edible = -1;
icon = "";
};
class spikeStrip {
variable = "spikeStrip";
displayName = "STR_Item_SpikeStrip";
weight = 15;
buyPrice = 2500;
sellPrice = 1200;
illegal = false;
edible = -1;
icon = "";
};
class lockpick {
variable = "lockpick";
displayName = "STR_Item_Lockpick";
weight = 1;
buyPrice = 150;
sellPrice = 75;
illegal = false;
edible = -1;
icon = "";
};
class goldbar {
variable = "goldBar";
displayName = "STR_Item_GoldBar";
weight = 12;
buyPrice = -1;
sellPrice = 95000;
illegal = false;
edible = -1;
icon = "";
};
class blastingcharge {
variable = "blastingCharge";
displayName = "STR_Item_BCharge";
weight = 15;
buyPrice = 35000;
sellPrice = 10000;
illegal = true;
edible = -1;
icon = "";
};
class boltcutter {
variable = "boltCutter";
displayName = "STR_Item_BCutter";
weight = 5;
buyPrice = 7500;
sellPrice = 1000;
illegal = true;
edible = -1;
icon = "";
};
class defusekit {
variable = "defuseKit";
displayName = "STR_Item_DefuseKit";
weight = 2;
buyPrice = 2500;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class storagesmall {
variable = "storageSmall";
displayName = "STR_Item_StorageBS";
weight = 5;
buyPrice = 75000;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class storagebig {
variable = "storageBig";
displayName = "STR_Item_StorageBL";
weight = 10;
buyPrice = 150000;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class axe {
variable = "axe";
displayName = "STR_Item_axe";
weight = 2;
buyPrice = 750;
sellPrice = 350;
illegal = false;
edible = -1;
icon = "";
};
//Mined Items
class oil_unprocessed {
variable = "oilUnprocessed";
displayName = "STR_Item_OilU";
weight = 7;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class oil_processed {
variable = "oilProcessed";
displayName = "STR_Item_OilP";
weight = 6;
buyPrice = -1;
sellPrice = 3200;
illegal = false;
edible = -1;
icon = "";
};
class copper_unrefined {
variable = "copperUnrefined";
displayName = "STR_Item_CopperOre";
weight = 4;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class copper_refined {
variable = "copperRefined";
displayName = "STR_Item_CopperIngot";
weight = 3;
buyPrice = -1;
sellPrice = 1500;
illegal = false;
edible = -1;
icon = "";
};
class iron_unrefined {
variable = "ironUnrefined";
displayName = "STR_Item_IronOre";
weight = 5;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class iron_refined {
variable = "ironRefined";
displayName = "STR_Item_IronIngot";
weight = 3;
buyPrice = -1;
sellPrice = 3200;
illegal = false;
edible = -1;
icon = "";
};
class salt_unrefined {
variable = "saltUnrefined";
displayName = "STR_Item_Salt";
weight = 3;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class salt_refined {
variable = "saltRefined";
displayName = "STR_Item_SaltR";
weight = 1;
buyPrice = 1600;
sellPrice = 1450;
illegal = false;
edible = -1;
icon = "";
};
class sand {
variable = "sand";
displayName = "STR_Item_Sand";
weight = 3;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class glass {
variable = "glass";
displayName = "STR_Item_Glass";
weight = 1;
buyPrice = -1;
sellPrice = 1450;
illegal = false;
edible = -1;
icon = "";
};
class diamond_uncut {
variable = "diamondUncut";
displayName = "STR_Item_DiamondU";
weight = 4;
buyPrice = -1;
sellPrice = 750;
illegal = false;
edible = -1;
icon = "";
};
class diamond_cut {
variable = "diamondCut";
displayName = "STR_Item_DiamondC";
weight = 2;
buyPrice = -1;
sellPrice = 2000;
illegal = false;
edible = -1;
icon = "";
};
class rock {
variable = "rock";
displayName = "STR_Item_Rock";
weight = 6;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class cement {
variable = "cement";
displayName = "STR_Item_CementBag";
weight = 5;
buyPrice = -1;
sellPrice = 1950;
illegal = false;
edible = -1;
icon = "";
};
class Pakete {
variable = "Pakete";
displayName = "STR_Item_Pakete";
weight = 25;
buyPrice = -1;
sellPrice = 400;
illegal = false;
edible = -1;
icon = "";
};
class holzu {
variable = "holzu";
displayName = "STR_Item_Holzu";
weight = 7;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class holzp {
variable = "holzp";
displayName = "STR_Item_Holzp";
weight = 5;
buyPrice = -1;
sellPrice = 4000;
illegal = false;
edible = -1;
icon = "";
};
class sternenstaub {
variable = "sternenstaub";
displayName = "STR_Item_Sternenstaub";
weight = 100;
buyPrice = -1;
sellPrice = -45000;
illegal = true;
edible = -1;
icon = "";
};
class reisu {
variable = "reisu";
displayName = "STR_Item_reisu";
weight = 2;
buyPrice = -1;
sellPrice = -1;
illegal = false;
edible = -1;
icon = "";
};
class reisp {
variable = "resip";
displayName = "STR_Item_reisp";
weight = 1;
buyPrice = 2000;
sellPrice = 1000;
illegal = false;
edible = 25;
icon = "";
};
//Drugs
class heroin_unprocessed {
variable = "heroinUnprocessed";
displayName = "STR_Item_HeroinU";
weight = 6;
buyPrice = -1;
sellPrice = -1;
illegal = true;
edible = -1;
icon = "";
processedItem = "heroin_processed";
};
class heroin_processed {
variable = "heroinProcessed";
displayName = "STR_Item_HeroinP";
weight = 4;
buyPrice = 3500;
sellPrice = 2560;
illegal = true;
edible = -1;
icon = "";
};
class cannabis {
variable = "cannabis";
displayName = "STR_Item_Cannabis";
weight = 4;
buyPrice = -1;
sellPrice = -1;
illegal = true;
edible = -1;
icon = "";
processedItem = "marijuana";
};
class marijuana {
variable = "marijuana";
displayName = "STR_Item_Marijuana";
weight = 3;
buyPrice = 2800;
sellPrice = 2350;
illegal = true;
edible = -1;
icon = "";
};
class cocaine_unprocessed {
variable = "cocaineUnprocessed";
displayName = "STR_Item_CocaineU";
weight = 6;
buyPrice = -1;
sellPrice = -1;
illegal = true;
edible = -1;
icon = "";
processedItem = "cocaine_processed";
};
class cocaine_processed {
variable = "cocaineProcessed";
displayName = "STR_Item_CocaineP";
weight = 4;
buyPrice = -1;
sellPrice = 5000;
illegal = true;
edible = -1;
icon = "";
};
//Drink
class redgull {
variable = "redgull";
displayName = "STR_Item_RedGull";
weight = 1;
buyPrice = 1500;
sellPrice = 200;
illegal = false;
edible = 100;
icon = "";
};
class coffee {
variable = "coffee";
displayName = "STR_Item_Coffee";
weight = 1;
buyPrice = 10;
sellPrice = 5;
illegal = false;
edible = 100;
icon = "";
};
class waterBottle {
variable = "waterBottle";
displayName = "STR_Item_WaterBottle";
weight = 1;
buyPrice = 10;
sellPrice = 5;
illegal = false;
edible = 100;
icon = "";
};
//Food
class apple {
variable = "apple";
displayName = "STR_Item_Apple";
weight = 1;
buyPrice = 65;
sellPrice = 50;
illegal = false;
edible = 10;
icon = "";
};
class peach {
variable = "peach";
displayName = "STR_Item_Peach";
weight = 1;
buyPrice = 68;
sellPrice = 55;
illegal = false;
edible = 10;
icon = "";
};
class tbacon {
variable = "tbacon";
displayName = "STR_Item_TBacon";
weight = 1;
buyPrice = 75;
sellPrice = 25;
illegal = false;
edible = 40;
icon = "";
};
class donuts {
variable = "donuts";
displayName = "STR_Item_Donuts";
weight = 1;
buyPrice = 120;
sellPrice = 60;
illegal = false;
edible = 30;
icon = "";
};
class rabbit_raw {
variable = "rabbitRaw";
displayName = "STR_Item_RabbitRaw";
weight = 2;
buyPrice = -1;
sellPrice = 95;
illegal = false;
edible = -1;
icon = "";
};
class rabbit {
variable = "rabbit";
displayName = "STR_Item_Rabbit";
weight = 1;
buyPrice = 150;
sellPrice = 115;
illegal = false;
edible = 20;
icon = "";
};
class salema_raw {
variable = "salemaRaw";
displayName = "STR_Item_SalemaRaw";
weight = 2;
buyPrice = -1;
sellPrice = 45;
illegal = false;
edible = -1;
icon = "icons\ico_meat.paa";
};
class salema {
variable = "salema";
displayName = "STR_Item_Salema";
weight = 1;
buyPrice = 75;
sellPrice = 55;
illegal = false;
edible = 30;
icon = "";
};
class ornate_raw {
variable = "ornateRaw";
displayName = "STR_Item_OrnateRaw";
weight = 2;
buyPrice = -1;
sellPrice = 40;
illegal = false;
edible = -1;
icon = "";
};
class ornate {
variable = "ornate";
displayName = "STR_Item_Ornate";
weight = 1;
buyPrice = 175;
sellPrice = 150;
illegal = false;
edible = 25;
icon = "";
};
class mackerel_raw {
variable = "mackerelRaw";
displayName = "STR_Item_MackerelRaw";
weight = 4;
buyPrice = -1;
sellPrice = 175;
illegal = false;
edible = -1;
icon = "";
};
class mackerel {
variable = "mackerel";
displayName = "STR_Item_Mackerel";
weight = 2;
buyPrice = 250;
sellPrice = 200;
illegal = false;
edible = 30;
icon = "";
};
class tuna_raw {
variable = "tunaRaw";
displayName = "STR_Item_TunaRaw";
weight = 6;
buyPrice = -1;
sellPrice = 700;
illegal = false;
edible = -1;
icon = "";
};
class tuna {
variable = "tuna";
displayName = "STR_Item_Tuna";
weight = 3;
buyPrice = 1250;
sellPrice = 1000;
illegal = false;
edible = 100;
icon = "";
};
class mullet_raw {
variable = "mulletRaw";
displayName = "STR_Item_MulletRaw";
weight = 4;
buyPrice = -1;
sellPrice = 250;
illegal = false;
edible = -1;
icon = "";
};
class mullet {
variable = "mullet";
displayName = "STR_Item_Mullet";
weight = 2;
buyPrice = 600;
sellPrice = 400;
illegal = false;
edible = 80;
icon = "";
};
class catshark_raw {
variable = "catsharkRaw";
displayName = "STR_Item_CatSharkRaw";
weight = 6;
buyPrice = -1;
sellPrice = 300;
illegal = false;
edible = -1;
icon = "";
};
class catshark {
variable = "catshark";
displayName = "STR_Item_CatShark";
weight = 3;
buyPrice = 750;
sellPrice = 500;
illegal = false;
edible = 100;
icon = "";
};
class turtle_raw {
variable = "turtleRaw";
displayName = "STR_Item_TurtleRaw";
weight = 6;
buyPrice = -1;
sellPrice = 3000;
illegal = true;
edible = -1;
icon = "";
};
class turtle_soup {
variable = "turtleSoup";
displayName = "STR_Item_TurtleSoup";
weight = 2;
buyPrice = 1000;
sellPrice = 750;
illegal = false;
edible = 100;
icon = "";
};
class hen_raw {
variable = "henRaw";
displayName = "STR_Item_HenRaw";
weight = 1;
buyPrice = -1;
sellPrice = 65;
illegal = false;
edible = -1;
icon = "";
};
class hen {
variable = "hen";
displayName = "STR_Item_Hen";
weight = 1;
buyPrice = 115;
sellPrice = 85;
illegal = false;
edible = 65;
icon = "";
};
class rooster_raw {
variable = "roosterRaw";
displayName = "STR_Item_RoosterRaw";
weight = 1;
buyPrice = -1;
sellPrice = 65;
illegal = false;
edible = -1;
icon = "";
};
class rooster {
variable = "rooster";
displayName = "STR_Item_Rooster";
weight = 115;
buyPrice = 90;
sellPrice = 85;
illegal = false;
edible = 45;
icon = "";
};
class sheep_raw {
variable = "sheepRaw";
displayName = "STR_Item_SheepRaw";
weight = 2;
buyPrice = -1;
sellPrice = 95;
illegal = false;
edible = -1;
icon = "";
};
class sheep {
variable = "sheep";
displayName = "STR_Item_Sheep";
weight = 2;
buyPrice = 155;
sellPrice = 115;
illegal = false;
edible = 100;
icon = "";
};
class goat_raw {
variable = "goatRaw";
displayName = "STR_Item_GoatRaw";
weight = 2;
buyPrice = -1;
sellPrice = 115;
illegal = false;
edible = -1;
icon = "";
};
class goat {
variable = "goat";
displayName = "STR_Item_Goat";
weight = 2;
buyPrice = 175;
sellPrice = 135;
illegal = false;
edible = 100;
icon = "";
};
};
Alles anzeigen
Hoffe ihr könnt mir helfen.
Bin irgendwie zu Dumm solche Fehler zu finden
Mfg StitZle