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    fn_keyhandler.sqf fehler

    • [SOS-GA] QuitScope
    • 6. September 2015 um 23:34
    • Geschlossen
    1. offizieller Beitrag
    • [SOS-GA] QuitScope
      Anfänger
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      • 6. September 2015 um 23:34
      • #1

      Guten Abend ich habe ein kleines problem ich kann komischer weiße nicht mehr mein z inventory öffnen vielleicht könnt ihr mir ja helfen;

      Code
      /*
      	File: fn_keyHandler.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Main key handler for event 'keyDown'
      */
      private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"];
      _ctrl = _this select 0;
      _code = _this select 1;
      _shift = _this select 2;
      _ctrlKey = _this select 3;
      _alt = _this select 4;
      _speed = speed cursorTarget;
      _handled = false;
      
      
      
      
      _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0};
      _mapKey = actionKeys "ShowMap" select 0;
      //hint str _code;
      _interruptionKeys = [17,30,31,32]; //A,S,W,D
      
      
      
      
      //Vault handling...
      if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith {
      	true;
      };
      
      
      
      
      if(life_action_inUse) exitWith {
      	if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;};
      	_handled;
      };
      
      
      
      
      //Hotfix for Interaction key not being able to be bound on some operation systems.
      if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith {
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	if(!life_action_inUse) then {
      		[] spawn 
      		{
      			private["_handle"];
      			_handle = [] spawn life_fnc_actionKeyHandler;
      			waitUntil {scriptDone _handle};
      			life_action_inUse = false;
      		};
      	};
      	true;
      };
      
      
      
      
      switch (_code) do
      {
      	//Space key for Jumping
      	case 57:
      	{
      		if(isNil "jumpActionTime") then {jumpActionTime = 0;};
      		if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then {
      			jumpActionTime = time; //Update the time.
      			[player,true] spawn life_fnc_jumpFnc; //Local execution
      			[[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution 
      			_handled = true;
      		};
      	};
      
      if (life_barrier_active) then {
          switch (_code) do
          {
              case 56: //space key
              {
                  [] spawn life_fnc_placeablesPlaceComplete;
              };
          };
          true;
      };
      
      
      
      
      	case 60:
      	{
      		closeDialog 0;[] spawn life_fnc_openMenu;
      	};
      
      	//Map Key
      	case _mapKey:
      	{
      		switch (playerSide) do 
      		{
      			case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}};
      			case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}};
      			case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}};
      		};
      	};
      
      	//Holster / recall weapon.
      	case 35:
      	{
      		if(_shift && !_ctrlKey && currentWeapon player != "") then {
      			life_curWep_h = currentWeapon player;
      			player action ["SwitchWeapon", player, player, 100];
      			player switchcamera cameraView;
      		};
      
      		if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then {
      			if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then {
      				player selectWeapon life_curWep_h;
      			};
      		};
      	};
      
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	case _interactionKey:
      	{
      		if(!life_action_inUse) then {
      			[] spawn 
      			{
      				private["_handle"];
      				_handle = [] spawn life_fnc_actionKeyHandler;
      				waitUntil {scriptDone _handle};
      				life_action_inUse = false;
      			};
      		};
      	};
      
      	//Restraining (Shift + R)
      	case 19:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			[] call life_fnc_restrainAction;
      		};
      	};
      
      	//Knock out, this is experimental and yeah...
      	case 34:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then
      		{
      			if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then
      			{
      				[cursorTarget] spawn life_fnc_knockoutAction;
      			};
      		};
      	};
      
      
      
      
      	//T Key (Trunk)
      	case 20:
      	{
      		if(!_alt && !_ctrlKey) then
      		{
      			if(vehicle player != player && alive vehicle player) then
      			{
      				if((vehicle player) in life_vehicles) then
      				{
      					[vehicle player] call life_fnc_openInventory;
      				};
      			}
      				else
      			{
      				if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then
      				{
      					if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then
      					{
      						[cursorTarget] call life_fnc_openInventory;
      					};
      				};
      			};
      		};
      	};
      //L Key?
          case 38: 
          {
              //If cop run checks for turning lights on.
              if(_shift && playerSide in [west,independent]) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          if(playerSide == west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
              if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
      
      
      
      
      
      
      
      
      
      
              //Licht für Kart
              if(playerSide == civilian) then {
                  if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      } else {
                          vehicle player setVariable ["lights", FALSE, TRUE];
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      };
                  };
              };
          };
      
      	};
      	if(_shift && (playerSide == east)) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                      [vehicle player] call life_fnc_adacSirenLights;
                      _handled = true;
                      };
                  };
              };	
      
      	//Y Player Menu
      	case 21:
      	{
      		if(!_alt && !_ctrlKey && !dialog) then
      		{
      			[] call life_fnc_p_openMenu;
      		};
      	};
      
      	//F Key
      	case 33:
      	{
      		if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then
      		{
      			[] spawn
      			{
      				life_siren_active = true;
      				sleep 4.7;
      				life_siren_active = false;
      			};
      			_veh = vehicle player;
      			if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];};
      			if((_veh getVariable "siren")) then
      			{
      				titleText [localize "STR_MISC_SirensOFF","PLAIN"];
      				_veh setVariable["siren",false,true];
      			}
      				else
      			{
      				titleText [localize "STR_MISC_SirensON","PLAIN"];
      				_veh setVariable["siren",true,true];
      				if(playerSide == west) then {
      					[[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP;
      				} else {
      					//I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder.
      					//[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP;
      				};
      			};
      		};
      	};
          //U Key
          case 22:
          {
              if(!_alt && !_ctrlKey) then {
                  if(vehicle player == player) then {
                      _veh = cursorTarget;
                  } else { //www.infinity-core.de
                      _veh = vehicle player;
                  };
      
                  if(_veh isKindOf "House_F" && playerSide == civilian) then {
                      if(_veh in life_vehicles && player distance _veh < 8) then {
                          _door = [_veh] call life_fnc_nearestDoor;
                          if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"};
                          _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0];
                          if(_locked == 0) then {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],1,true];
                              _veh animate [format["door_%1_rot",_door],0];
                              systemChat "You have locked that door.";
                          } else {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],0,true];
                              _veh animate [format["door_%1_rot",_door],1];
                              systemChat "Du hast die Tür aufgeschlossen.";
                          };
                      };
                  } else {
                      _locked = locked _veh;
      
                  if(_veh in life_vehicles && player distance _veh < 8) then
                  {
                      if(_locked == 2) then
                      {
                          if(local _veh) then
                          {
                              _veh lock 0;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          }
                              else
                          {
                              [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          };
                          hint composeText [ image "icons\unlock.paa", "  Fahrzeug aufgeschlossen" ];
                          player say3D "unlock";
      
                      }
                          else
                      {
                          if(local _veh) then
                          {
                              _veh lock 2;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
      
      
      
      
                          }
                              else 
                          {
                              [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
                          };
      
                          hint composeText [ image "icons\lock.paa", "  Fahrzeug abgeschlossen" ];
                          player say3D "car_lock";
      
      
      
      
                      
                          };
                      };
                  };
              };
          };
      };
      
      
      
      
      _handled;
      Alles anzeigen
    • pentoxide
      Fortgeschrittener
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      • 7. September 2015 um 00:40
      • Offizieller Beitrag
      • #2

      Logs?

      pentoxide/Jonas

      Allzeit zu erreichen unter:

      [email protected]

      • Nächster offizieller Beitrag
    • Noldy
      Amateur
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      • 7. September 2015 um 01:38
      • #3

      Probiere es mal hiermit.

      War eine }; zuviel.


      Code
      /*
      	File: fn_keyHandler.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Main key handler for event 'keyDown'
      */
      private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"];
      _ctrl = _this select 0;
      _code = _this select 1;
      _shift = _this select 2;
      _ctrlKey = _this select 3;
      _alt = _this select 4;
      _speed = speed cursorTarget;
      _handled = false;
      _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0};
      _mapKey = actionKeys "ShowMap" select 0;
      //hint str _code;
      _interruptionKeys = [17,30,31,32]; //A,S,W,D
      //Vault handling...
      if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith {
      	true;
      };
      if(life_action_inUse) exitWith {
      	if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;};
      	_handled;
      };
      //Hotfix for Interaction key not being able to be bound on some operation systems.
      if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith {
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	if(!life_action_inUse) then {
      		[] spawn 
      		{
      			private["_handle"];
      			_handle = [] spawn life_fnc_actionKeyHandler;
      			waitUntil {scriptDone _handle};
      			life_action_inUse = false;
      		};
      	};
      	true;
      };
      switch (_code) do
      {
      	//Space key for Jumping
      	case 57:
      	{
      		if(isNil "jumpActionTime") then {jumpActionTime = 0;};
      		if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then {
      			jumpActionTime = time; //Update the time.
      			[player,true] spawn life_fnc_jumpFnc; //Local execution
      			[[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution 
      			_handled = true;
      		};
      	};
      
      if (life_barrier_active) then {
          switch (_code) do
          {
              case 56: //space key
              {
                  [] spawn life_fnc_placeablesPlaceComplete;
              };
          };
          true;
      };
      	case 60:
      	{
      		closeDialog 0;[] spawn life_fnc_openMenu;
      	};
      
      	//Map Key
      	case _mapKey:
      	{
      		switch (playerSide) do 
      		{
      			case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}};
      			case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}};
      			case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}};
      		};
      	};
      
      	//Holster / recall weapon.
      	case 35:
      	{
      		if(_shift && !_ctrlKey && currentWeapon player != "") then {
      			life_curWep_h = currentWeapon player;
      			player action ["SwitchWeapon", player, player, 100];
      			player switchcamera cameraView;
      		};
      
      		if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then {
      			if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then {
      				player selectWeapon life_curWep_h;
      			};
      		};
      	};
      
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	case _interactionKey:
      	{
      		if(!life_action_inUse) then {
      			[] spawn 
      			{
      				private["_handle"];
      				_handle = [] spawn life_fnc_actionKeyHandler;
      				waitUntil {scriptDone _handle};
      				life_action_inUse = false;
      			};
      		};
      	};
      
      	//Restraining (Shift + R)
      	case 19:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			[] call life_fnc_restrainAction;
      		};
      	};
      
      	//Knock out, this is experimental and yeah...
      	case 34:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then
      		{
      			if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then
      			{
      				[cursorTarget] spawn life_fnc_knockoutAction;
      			};
      		};
      	};
      	//T Key (Trunk)
      	case 20:
      	{
      		if(!_alt && !_ctrlKey) then
      		{
      			if(vehicle player != player && alive vehicle player) then
      			{
      				if((vehicle player) in life_vehicles) then
      				{
      					[vehicle player] call life_fnc_openInventory;
      				};
      			}
      				else
      			{
      				if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then
      				{
      					if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then
      					{
      						[cursorTarget] call life_fnc_openInventory;
      					};
      				};
      			};
      		};
      	};
      //L Key?
          case 38: 
          {
              //If cop run checks for turning lights on.
              if(_shift && playerSide in [west,independent]) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          if(playerSide == west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
              if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
              //Licht für Kart
              if(playerSide == civilian) then {
                  if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      } else {
                          vehicle player setVariable ["lights", FALSE, TRUE];
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      };
                  };
              };
          };
      
      	if(_shift && (playerSide == east)) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                      [vehicle player] call life_fnc_adacSirenLights;
                      _handled = true;
                      };
                  };
              };	
      
      	//Y Player Menu
      	case 21:
      	{
      		if(!_alt && !_ctrlKey && !dialog) then
      		{
      			[] call life_fnc_p_openMenu;
      		};
      	};
      
      	//F Key
      	case 33:
      	{
      		if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then
      		{
      			[] spawn
      			{
      				life_siren_active = true;
      				sleep 4.7;
      				life_siren_active = false;
      			};
      			_veh = vehicle player;
      			if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];};
      			if((_veh getVariable "siren")) then
      			{
      				titleText [localize "STR_MISC_SirensOFF","PLAIN"];
      				_veh setVariable["siren",false,true];
      			}
      				else
      			{
      				titleText [localize "STR_MISC_SirensON","PLAIN"];
      				_veh setVariable["siren",true,true];
      				if(playerSide == west) then {
      					[[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP;
      				} else {
      					//I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder.
      					//[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP;
      				};
      			};
      		};
      	};
          //U Key
          case 22:
          {
              if(!_alt && !_ctrlKey) then {
                  if(vehicle player == player) then {
                      _veh = cursorTarget;
                  } else { //www.infinity-core.de
                      _veh = vehicle player;
                  };
      
                  if(_veh isKindOf "House_F" && playerSide == civilian) then {
                      if(_veh in life_vehicles && player distance _veh < 8) then {
                          _door = [_veh] call life_fnc_nearestDoor;
                          if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"};
                          _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0];
                          if(_locked == 0) then {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],1,true];
                              _veh animate [format["door_%1_rot",_door],0];
                              systemChat "You have locked that door.";
                          } else {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],0,true];
                              _veh animate [format["door_%1_rot",_door],1];
                              systemChat "Du hast die Tür aufgeschlossen.";
                          };
                      };
                  } else {
                      _locked = locked _veh;
      
                  if(_veh in life_vehicles && player distance _veh < 8) then
                  {
                      if(_locked == 2) then
                      {
                          if(local _veh) then
                          {
                              _veh lock 0;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          }
                              else
                          {
                              [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          };
                          hint composeText [ image "icons\unlock.paa", "  Fahrzeug aufgeschlossen" ];
                          player say3D "unlock";
      
                      }
                          else
                      {
                          if(local _veh) then
                          {
                              _veh lock 2;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
                          }
                              else 
                          {
                              [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
                          };
      
                          hint composeText [ image "icons\lock.paa", "  Fahrzeug abgeschlossen" ];
                          player say3D "car_lock";
      
                          };
                      };
                  };
              };
          };
      };
      _handled;
      Alles anzeigen

    • nox
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      • 7. September 2015 um 01:56
      • Offizieller Beitrag
      • #4

      Vielleicht demnächst mal dazu sagen was zuletzt geändert wurde und mal nen RPT Log anhängen...

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

      • Vorheriger offizieller Beitrag
      • Nächster offizieller Beitrag
    • nox
      Administrator
      Reaktionen
      1.861
      Trophäen
      11
      Artikel
      2
      Beiträge
      1.866
      Dateien
      36
      Bilder
      11
      • 7. September 2015 um 01:56
      • Offizieller Beitrag
      • #5

      Siehe: Wie frage ich richtig um Hilfe? - Leitfaden

      Wichtige Links:

      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log
      [Tutorial] ArmA 3 Altis Life RPG & Tanoa Life RPG Server einrichten unter Windows (mit extDB & BEC)
      BattlEye Filter - Guide und Erklärungen

      • Vorheriger offizieller Beitrag
    • [SOS-GA] QuitScope
      Anfänger
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      • 7. September 2015 um 11:12
      • #6
      Code
      =====================================================================
      == C:\Users\Administrator\Desktop\arma3 - Kopie\arma3server.exe
      == "C:\Users\Administrator\Desktop\arma3 - Kopie\arma3server.exe"  -port=2302 "-config=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default\TADST_config.cfg" "-cfg=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\Administrator\Desktop\arma3 - Kopie\TADST\default" -name=default "-mod=@extDB;@life_server" -autoInit
      
      
      
      
      Original output filename: Arma3Retail_Server
      Exe timestamp: 2015/08/25 16:06:38
      Current time:  2015/09/07 11:07:44
      
      
      
      
      Type: Public
      Branch: Stable
      Version: 1.50.131969
      
      
      
      
      Allocator: C:\Users\Administrator\Desktop\arma3 - Kopie\dll\tbb4malloc_bi.dll
      =====================================================================
      
      
      
      
      11:07:44 Item str_disp_hintc_continue listed twice
      11:07:44 Item str_lib_info_author listed twice
      11:07:46 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/
      11:07:46 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/
      11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/
      11:07:46 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/
      11:07:46 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/
      11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/
      11:07:46 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/
      11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/
      11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/
      11:07:46 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/
      11:07:46 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/
      11:07:46 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/
      11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/
      11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/
      11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/
      11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/
      11:07:46 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/
      11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/
      11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/
      11:07:46 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/
      11:07:46 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/
      11:07:46 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/
      11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/
      11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/
      11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/
      11:07:46 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/
      11:07:46 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/
      11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/
      11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/
      11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/
      11:07:46 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/
      11:07:46 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/
      11:07:46 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/
      11:07:46 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/
      11:07:46 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/
      11:07:46 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/
      11:07:46 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/
      11:07:46 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/
      11:07:46 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/
      11:07:46 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/
      11:07:46 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/
      11:07:46 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/
      11:07:46 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/
      11:07:46 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/
      11:07:46 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/
      11:07:46 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/
      11:07:46 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/
      11:07:46 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/
      11:07:46 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/
      11:07:46 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/
      11:07:46 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
      11:07:46 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/
      11:07:46 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/
      11:07:46 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/
      11:07:46 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/
      11:07:46 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/
      11:07:46 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/
      11:07:46 Updating base class RscStandardDisplay->, by a3\ui_f_mp_mark\config.bin/RscDisplayRespawn/
      11:07:47 Updating base class ->SlotInfo, by a3\weapons_f_mark\config.bin/UnderBarrelSlot/
      11:07:47 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min.
      11:07:47 Initializing Steam Manager
      11:07:47 Steam Manager initialized.
      11:07:47 
      11:07:47 ==== Loaded addons ====
      11:07:47 
      11:07:47 dta\bin.pbo - unknown
      11:07:47 dta\core.pbo - 84186
      11:07:47 dta\languagecore_f.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\@life_server\addons\life_server.pbo - unknown
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\anims_f_mark.ebo - 83739
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\characters_f_mark.ebo - 85641
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\data_f_mark.ebo - 84958
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\dubbing_f_mark.ebo - 81923
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\dubbing_f_mp_mark.ebo - 81923
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\functions_f_mark.ebo - 84594
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\functions_f_mp_mark.ebo - 85875
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\languagemissions_f_mark.ebo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\languagemissions_f_mp_mark.ebo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\language_f_mark.ebo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\language_f_mp_mark.ebo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark.ebo - 84276
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark_data.ebo - 83115
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mark_video.ebo - 81429
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mp_mark.ebo - 85408
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\missions_f_mp_mark_data.ebo - 81558
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\modules_f_mark.ebo - 81710
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\modules_f_mp_mark.ebo - 85577
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\music_f_mark.ebo - 81958
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\music_f_mark_music.ebo - 81930
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\sounds_f_mark.ebo - 83408
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\static_f_mark.ebo - 84104
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\structures_f_mark.ebo - 85075
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\supplies_f_mark.ebo - 79552
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\ui_f_mark.ebo - 84397
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\ui_f_mp_mark.ebo - 85197
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\mark\addons\weapons_f_mark.ebo - 86051
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\air_f_heli.pbo - 85752
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\anims_f_heli.pbo - 80475
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\boat_f_heli.pbo - 82564
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\cargoposes_f_heli.pbo - 84953
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\data_f_heli.pbo - 80757
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\dubbing_f_heli.pbo - 75138
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\functions_f_heli.pbo - 84398
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\languagemissions_f_heli.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\language_f_heli.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli.pbo - 84471
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli_data.pbo - 75977
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\missions_f_heli_video.pbo - 75065
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\modules_f_heli.pbo - 84211
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\music_f_heli.pbo - 76012
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\music_f_heli_music.pbo - 76012
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\soft_f_heli.pbo - 82564
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\sounds_f_heli.pbo - 79398
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\structures_f_heli.pbo - 85075
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\supplies_f_heli.pbo - 84559
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\heli\addons\ui_f_heli.pbo - 76986
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\anims_f_kart.pbo - 80475
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\characters_f_kart.pbo - 85651
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\data_f_kart.pbo - 84958
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\languagemissions_f_kart.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\language_f_kart.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\missions_f_kart.pbo - 84471
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\missions_f_kart_data.pbo - 75687
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\modules_f_kart.pbo - 86208
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\modules_f_kart_data.pbo - 74588
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\soft_f_kart.pbo - 85476
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\sounds_f_kart.pbo - 79398
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\structures_f_kart.pbo - 85075
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\ui_f_kart.pbo - 73106
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\kart\addons\weapons_f_kart.pbo - 83573
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\data_f_curator.pbo - 84958
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\functions_f_curator.pbo - 85514
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\language_f_curator.pbo - 86295
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\missions_f_curator.pbo - 84999
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\modules_f_curator.pbo - 86131
      11:07:47 C:\Users\Administrator\Desktop\arma3 - Kopie\curator\addons\ui_f_curator.pbo - 85573
      11:07:47 addons\a3.pbo - unknown
      11:07:47 addons\air_f.pbo - 85882
      11:07:47 addons\air_f_beta.pbo - 85523
      11:07:47 addons\air_f_epb.pbo - 85592
      11:07:47 addons\air_f_epc.pbo - 85583
      11:07:47 addons\air_f_gamma.pbo - 82564
      11:07:47 addons\air_f_rtd.pbo - 76933
      11:07:47 addons\animals_f.pbo - 86114
      11:07:47 addons\animals_f_beta.pbo - 85786
      11:07:47 addons\anims_f.pbo - 85695
      11:07:47 addons\anims_f_bootcamp.pbo - 72362
      11:07:47 addons\anims_f_data.pbo - 85891
      11:07:47 addons\anims_f_epa.pbo - 78608
      11:07:47 addons\anims_f_epc.pbo - 72362
      11:07:47 addons\armor_f.pbo - 82564
      11:07:47 addons\armor_f_beta.pbo - 86110
      11:07:47 addons\armor_f_epb.pbo - 86110
      11:07:47 addons\armor_f_epc.pbo - 84514
      11:07:47 addons\armor_f_gamma.pbo - 86121
      11:07:47 addons\baseconfig_f.pbo - 73106
      11:07:47 addons\boat_f.pbo - 85687
      11:07:47 addons\boat_f_beta.pbo - 83805
      11:07:47 addons\boat_f_epc.pbo - 82564
      11:07:47 addons\boat_f_gamma.pbo - 85687
      11:07:47 addons\cargoposes_f.pbo - 86243
      11:07:47 addons\characters_f.pbo - 85752
      11:07:47 addons\characters_f_beta.pbo - 83936
      11:07:47 addons\characters_f_bootcamp.pbo - 85823
      11:07:47 addons\characters_f_epa.pbo - 83523
      11:07:47 addons\characters_f_epb.pbo - 85686
      11:07:47 addons\characters_f_epc.pbo - 84064
      11:07:47 addons\characters_f_gamma.pbo - 85675
      11:07:47 addons\data_f.pbo - 85517
      11:07:47 addons\data_f_bootcamp.pbo - 76960
      11:07:47 addons\data_f_exp_b.pbo - 86189
      11:07:47 addons\drones_f.pbo - 85481
      11:07:47 addons\dubbing_f.pbo - 73106
      11:07:47 addons\dubbing_f_beta.pbo - 73106
      11:07:47 addons\dubbing_f_bootcamp.pbo - 73106
      11:07:47 addons\dubbing_f_epa.pbo - 73106
      11:07:47 addons\dubbing_f_epb.pbo - 76110
      11:07:47 addons\dubbing_f_epc.pbo - 73106
      11:07:47 addons\dubbing_f_gamma.pbo - 73106
      11:07:47 addons\dubbing_radio_f.pbo - 78704
      11:07:47 addons\dubbing_radio_f_data.pbo - 78762
      11:07:47 addons\editor_f.pbo - 82563
      11:07:47 addons\functions_f.pbo - 85893
      11:07:47 addons\functions_f_bootcamp.pbo - 85813
      11:07:47 addons\functions_f_epa.pbo - 84402
      11:07:47 addons\functions_f_epc.pbo - 84400
      11:07:47 addons\languagemissions.pbo - unknown
      11:07:47 addons\languagemissions_f.pbo - 86295
      11:07:47 addons\languagemissions_f_beta.pbo - 86295
      11:07:47 addons\languagemissions_f_bootcamp.pbo - 86295
      11:07:47 addons\languagemissions_f_epa.pbo - 86295
      11:07:47 addons\languagemissions_f_epb.pbo - 86295
      11:07:47 addons\languagemissions_f_epc.pbo - 86295
      11:07:47 addons\languagemissions_f_gamma.pbo - 86295
      11:07:47 addons\language_f.pbo - 86295
      11:07:47 addons\language_f_beta.pbo - 86295
      11:07:47 addons\language_f_bootcamp.pbo - 86295
      11:07:47 addons\language_f_epa.pbo - 86295
      11:07:47 addons\language_f_epb.pbo - 86295
      11:07:47 addons\language_f_epc.pbo - 86295
      11:07:47 addons\language_f_gamma.pbo - 86295
      11:07:47 addons\map_altis.pbo - 85518
      11:07:47 addons\map_altis_data.pbo - 80737
      11:07:47 addons\map_altis_data_layers.pbo - 79087
      11:07:47 addons\map_altis_data_layers_00_00.pbo - 79087
      11:07:47 addons\map_altis_data_layers_00_01.pbo - 79087
      11:07:47 addons\map_altis_data_layers_01_00.pbo - 79087
      11:07:47 addons\map_altis_data_layers_01_01.pbo - 79087
      11:07:47 addons\map_altis_scenes_f.pbo - 73106
      11:07:47 addons\map_data.pbo - 81846
      11:07:47 addons\map_stratis.pbo - 85518
      11:07:47 addons\map_stratis_data.pbo - 80737
      11:07:47 addons\map_stratis_data_layers.pbo - 79082
      11:07:47 addons\map_stratis_scenes_f.pbo - 73106
      11:07:47 addons\map_vr.pbo - 82252
      11:07:47 addons\map_vr_scenes_f.pbo - 82252
      11:07:47 addons\misc_f.pbo - 85025
      11:07:47 addons\missions_f.pbo - 78843
      11:07:47 addons\missions_f_beta.pbo - 85797
      11:07:47 addons\missions_f_beta_data.pbo - 85005
      11:07:47 addons\missions_f_beta_video.pbo - 73106
      11:07:47 addons\missions_f_bootcamp.pbo - 85123
      11:07:47 addons\missions_f_bootcamp_data.pbo - 72362
      11:07:47 addons\missions_f_bootcamp_video.pbo - 75065
      11:07:47 addons\missions_f_data.pbo - 73106
      11:07:47 addons\missions_f_epa.pbo - 86144
      11:07:47 addons\missions_f_epa_data.pbo - 73106
      11:07:47 addons\missions_f_epa_video.pbo - 73106
      11:07:47 addons\missions_f_epb.pbo - 84766
      11:07:47 addons\missions_f_epb_data.pbo - 73106
      11:07:47 addons\missions_f_epb_video.pbo - 73106
      11:07:47 addons\missions_f_epc.pbo - 85362
      11:07:47 addons\missions_f_epc_data.pbo - 84724
      11:07:47 addons\missions_f_epc_video.pbo - 84725
      11:07:47 addons\missions_f_gamma.pbo - 85758
      11:07:47 addons\missions_f_gamma_data.pbo - 85763
      11:07:47 addons\missions_f_gamma_video.pbo - 73106
      11:07:47 addons\missions_f_video.pbo - 73106
      11:07:47 addons\modules_f.pbo - 85552
      11:07:47 addons\modules_f_beta.pbo - 84471
      11:07:47 addons\modules_f_beta_data.pbo - 80976
      11:07:47 addons\modules_f_bootcamp.pbo - 79398
      11:07:47 addons\modules_f_data.pbo - 85167
      11:07:47 addons\modules_f_epb.pbo - 79398
      11:07:47 addons\music_f.pbo - 73106
      11:07:47 addons\music_f_bootcamp.pbo - 73106
      11:07:47 addons\music_f_bootcamp_music.pbo - 73106
      11:07:47 addons\music_f_epa.pbo - 73106
      11:07:47 addons\music_f_epa_music.pbo - 73106
      11:07:47 addons\music_f_epb.pbo - 73106
      11:07:47 addons\music_f_epb_music.pbo - 73106
      11:07:47 addons\music_f_epc.pbo - 84723
      11:07:47 addons\music_f_epc_music.pbo - 73106
      11:07:47 addons\music_f_music.pbo - 73106
      11:07:47 addons\plants_f.pbo - 85827
      11:07:47 addons\roads_f.pbo - 82537
      11:07:47 addons\rocks_f.pbo - 84519
      11:07:47 addons\signs_f.pbo - 82967
      11:07:47 addons\soft_f.pbo - 85752
      11:07:47 addons\soft_f_beta.pbo - 85752
      11:07:47 addons\soft_f_bootcamp.pbo - 85752
      11:07:47 addons\soft_f_epc.pbo - 85340
      11:07:47 addons\soft_f_gamma.pbo - 86082
      11:07:47 addons\sounds_f.pbo - 85493
      11:07:47 addons\sounds_f_bootcamp.pbo - 82576
      11:07:47 addons\sounds_f_epb.pbo - 79398
      11:07:47 addons\sounds_f_epc.pbo - 79398
      11:07:47 addons\sounds_f_vehicles.pbo - 85560
      11:07:47 addons\sounds_f_weapons.pbo - 84865
      11:07:47 addons\static_f.pbo - 85125
      11:07:47 addons\static_f_beta.pbo - 79398
      11:07:47 addons\static_f_gamma.pbo - 82090
      11:07:47 addons\structures_f.pbo - 86067
      11:07:47 addons\structures_f_bootcamp.pbo - 85075
      11:07:47 addons\structures_f_data.pbo - 85075
      11:07:47 addons\structures_f_epa.pbo - 85075
      11:07:47 addons\structures_f_epb.pbo - 85075
      11:07:47 addons\structures_f_epc.pbo - 85252
      11:07:47 addons\structures_f_households.pbo - 86055
      11:07:47 addons\structures_f_ind.pbo - 85517
      11:07:47 addons\structures_f_mil.pbo - 85518
      11:07:47 addons\structures_f_wrecks.pbo - 85075
      11:07:47 addons\uifonts_f.pbo - 73106
      11:07:47 addons\uifonts_f_data.pbo - 73106
      11:07:47 addons\ui_f.pbo - 86227
      11:07:47 addons\ui_f_bootcamp.pbo - 76325
      11:07:47 addons\ui_f_data.pbo - 86227
      11:07:47 addons\weapons_f.pbo - 86125
      11:07:47 addons\weapons_f_beta.pbo - 86067
      11:07:47 addons\weapons_f_bootcamp.pbo - 81923
      11:07:47 addons\weapons_f_epa.pbo - 83667
      11:07:47 addons\weapons_f_epb.pbo - 80958
      11:07:47 addons\weapons_f_epc.pbo - 80374
      11:07:47 addons\weapons_f_gamma.pbo - 83947
      11:07:47 
      11:07:47 =======================
      11:07:47 
      11:07:47 ============================================================================================= List of mods ===============================================================================================
      11:07:47 modsReadOnly = true
      11:07:47 safeModsActivated = false
      11:07:47 customMods = true
      11:07:47 hash = '30E8216D40809FD8B89F0AD83E973AE9A1363D18'
      11:07:47 hashShort = '70180f47'
      11:07:47                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
      11:07:47 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      11:07:47                                       @life_server |         @life_server |      false |             GAME DIR | 001b34dd8953e5032ae74d07c435331c1e15c3b7 |  816b9186 | C:\Users\Administrator\Desktop\arma3 - Kopie\@life_server
      11:07:47                                             @extDB |               @extDB |      false |             GAME DIR |                                          |           | C:\Users\Administrator\Desktop\arma3 - Kopie\@extDB
      11:07:47                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           | 
      11:07:47                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 2ac91f318d5175e81ab7482fcf2a7aa8ae82a213 |  e93f1292 | C:\Users\Administrator\Desktop\arma3 - Kopie\mark
      11:07:47                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | a64ae24a6890d3240dad2baf3773e9240feebe5b |  47357fb6 | C:\Users\Administrator\Desktop\arma3 - Kopie\heli
      11:07:47                                       Arma 3 Karts |                 kart |       true |             GAME DIR | fde685d8a8f69d3e8c396ba1fd2e5727dc45f1f6 |  79fc1794 | C:\Users\Administrator\Desktop\arma3 - Kopie\kart
      11:07:47                                        Arma 3 Zeus |              curator |       true |             GAME DIR | 91164443d7c2b20cfc3826c614a14818171fbcb1 |  22b0ebcb | C:\Users\Administrator\Desktop\arma3 - Kopie\curator
      11:07:47                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
      11:07:47 ==========================================================================================================================================================================================================
      11:07:47 InitSound ...
      11:07:47 InitSound - complete
      11:07:48 PhysX3 SDK Init started ...
      11:07:48 PhysX3 SDK Init ended.
      11:07:53 Attempt to override final function - rscminimap_script
      11:07:53 Attempt to override final function - rscdisplayloading_script
      11:07:53 Attempt to override final function - rscdisplayloading_script
      11:07:53 Attempt to override final function - rscdisplayloading_script
      11:07:53 Attempt to override final function - rscdiary_script
      11:07:53 Attempt to override final function - rscdisplaysinglemission_script
      11:07:53 Attempt to override final function - rscdiary_script
      11:07:53 Attempt to override final function - rscdisplayremotemissions_script
      11:07:53 Attempt to override final function - rscdisplayloading_script
      11:07:53 Attempt to override final function - rscdiary_script
      11:07:53 Attempt to override final function - rscdiary_script
      11:07:53 Attempt to override final function - rscdisplaystrategicmap_script
      11:07:53 Attempt to override final function - rscdisplaycommon_script
      11:07:53 Attempt to override final function - rscdisplayloading_script
      11:07:54 Attempt to override final function - rscdisplaycurator_script
      11:07:54 Attempt to override final function - rscdisplayattributes_script
      11:07:54 Attempt to override final function - rscdisplayattributes_script
      11:07:54 Attempt to override final function - rscdisplayattributes_script
      11:07:54 Attempt to override final function - rscdisplaycommon_script
      11:07:54 Attempt to override final function - rscdisplaydebriefing_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:54 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:55 Attempt to override final function - rscunitinfo_script
      11:07:56 VoteThreshold must be in 0..1 range. Defaulting to 0.5
      Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      Unsupported language English in stringtable
      Unsupported language English in stringtable
      Mission Altis_Life.Altis: Number of roles (100) is different from 'description.ext::Header::maxPlayer' (75)
      Connected to Steam servers
      Starting mission:
       Mission file: Altis_Life
       Mission world: Altis
       Mission directory: mpmissions\Altis_Life.Altis\
      Warning Message: Picture joinunassigned = 1 not found
      Warning Message: Picture joinunassigned = 1 not found
      Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      Attempt to override final function - bis_functions_list
      Attempt to override final function - bis_functions_listpreinit
      Attempt to override final function - bis_functions_listpostinit
      Attempt to override final function - bis_functions_listrecompile
      Attempt to override final function - bis_fnc_missiontaskslocal
      Attempt to override final function - bis_fnc_missionconversationslocal
      Attempt to override final function - bis_fnc_missionflow
      No speaker given for Imre Ibori
      No speaker given for Imre Hoxha
      No speaker given for Gula Inouyie
      No speaker given for Corey Anderson
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Callum Bennett
      No speaker given for Gillis Griffiths
      No speaker given for Jack Ryan
      No speaker given for William Bayh
      No speaker given for Imre Okoye
      No speaker given for Ian Lee
      No speaker given for Max Robertson
      No speaker given for Jack Jones
      No speaker given for Tan Tin-Tao
      No speaker given for Liao Yeung
      No speaker given for Patterson Faulkner
      No speaker given for Jacob White
      No speaker given for Ian Wilson
      No speaker given for Mao Tung
      No speaker given for David Bennett
      No speaker given for Harry Faulkner
      No speaker given for Conor Brown
      soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      No speaker given for Greer Jackson
      No speaker given for Oringo Tinibu
      No speaker given for Quinton Bayh
      No speaker given for William Stewart
      No speaker given for Fred Davis
      No speaker given for Tyler Moore
      No speaker given for Daniel Rollins
      No speaker given for Keith MacDonald
      No speaker given for Shaan Balewa
      No speaker given for Yu Chong
      Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView
      Performance warning: Very large search for 421538 (>300 m)
      Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
      Performance warning: Search for 3ea85600# 421538: d_house_small_01_v1_f.p3d was very large (17130 m)
      Performance warning: Very large search for 421526 (>300 m)
      Performance warning: Search for 3ea85d00# 421526: u_house_small_02_v1_f.p3d was very large (17130 m)
      "Market prices generated!"
      "Server FSM executed"
      Error: Object(2 : 145) not found
      c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      Unable to get file version size: C:\Users\Administrator\Desktop\arma3 - Kopie\@extDB\extDB.dll
      "extDB: Version: 17"
      "extDB: Connected to Database"
      "Server FSM timer"
      Client: Local object 2:5312 not found
      Client: Object 2:5312 (type Type_91) not found.
      Client: Object 2:5312 (type Type_400) not found.
      Client: Object 2:5312 (type Type_119) not found.
      Client: Object 2:5312 (type Type_91) not found.
      Error: Object(2 : 5312) not found
      Client: Object 2:5312 (type Type_400) not found.
      Client: Object 2:5312 (type Type_119) not found.
      Error: Object(2 : 5312) not found
      Client: Object 2:5312 (type Type_119) not found.
      "------------- Client Query Request -------------"
      "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198170100951'"
      "Time to complete: 0 (in seconds)"
      "Result: ["76561198170100951","[SOSGA] QuitScope",24751,5.9301e+006,"3","5","[[`license_civ_driver`,0],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,0],[`license_civ_dive`,1],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_B_Wetsuit`,`V_RebreatherB`,``,`G_Diving`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],`arifle_SDAR_F`,``,[],[`30Rnd_65x39_caseless_green`,`20Rnd_556x45_UW_mag`],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]"
      "------------------------------------------------"
      Error: Object(2 : 5312) not found
      Client: Object 2:5312 (type Type_91) not found.
      Client: Object 2:5312 (type Type_119) not found.
      Error: Object(3 : 3) not found
      Client: Remote object 3:0 not found
      "------------- Client Query Request -------------"
      "QUERY: SELECT playerid, name, cash, bankacc, adminlevel, donatorlvl, civ_licenses, arrested, civ_gear FROM players WHERE playerid='76561198170100951'"
      "Time to complete: 0.0159912 (in seconds)"
      "Result: ["76561198170100951","[SOSGA] QuitScope",24751,5.9301e+006,"3","5","[[`license_civ_driver`,0],[`license_civ_air`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_gang`,0],[`license_civ_boat`,0],[`license_civ_oil`,0],[`license_civ_dive`,1],[`license_civ_truck`,0],[`license_civ_gun`,0],[`license_civ_rebel`,1],[`license_civ_coke`,0],[`license_civ_diamond`,0],[`license_civ_copper`,0],[`license_civ_iron`,0],[`license_civ_sand`,0],[`license_civ_salt`,0],[`license_civ_cement`,0],[`license_civ_home`,0]]",0,"[`U_B_Wetsuit`,`V_RebreatherB`,``,`G_Diving`,``,[`ItemMap`,`ItemCompass`,`ItemWatch`],`arifle_SDAR_F`,``,[],[`30Rnd_65x39_caseless_green`,`20Rnd_556x45_UW_mag`],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"]"
      "------------------------------------------------"
      Alles anzeigen
    • [SOS-GA] QuitScope
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      • 7. September 2015 um 11:14
      • #7

      ich habe probier dieses script einzubauen doch ich habe wohl etwas bei der keyhandler datei falsch gemacht:

      das sollte ich da einfügen:

      Code
      ...
      //L Key?
          case 38: 
          {
              //If cop run checks for turning lights on.
              if(_shift && playerSide in [west,independent]) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          if(playerSide == west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
              if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
      
      
      
      
      
      
      
      //VON HIER VON HIER VON HIER VON HIER VON HIER VON HIER
      
      
      
      
              //Licht für Kart
              if(playerSide == civilian) then {
                  if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      } else {
                          vehicle player setVariable ["lights", FALSE, TRUE];
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      };
                  };
              };
          };
      
      
      
      
      // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER
      
      
      
      
          //Y Player Menu
      ...
      Alles anzeigen
    • [SOS-GA] QuitScope
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      • 7. September 2015 um 11:17
      • #8
      Zitat von Noldy

      Probiere es mal hiermit.

      War eine }; zuviel.


      Code
      /*
      	File: fn_keyHandler.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Main key handler for event 'keyDown'
      */
      private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"];
      _ctrl = _this select 0;
      _code = _this select 1;
      _shift = _this select 2;
      _ctrlKey = _this select 3;
      _alt = _this select 4;
      _speed = speed cursorTarget;
      _handled = false;
      _interactionKey = if(count (actionKeys "User10") == 0) then {219} else {(actionKeys "User10") select 0};
      _mapKey = actionKeys "ShowMap" select 0;
      //hint str _code;
      _interruptionKeys = [17,30,31,32]; //A,S,W,D
      //Vault handling...
      if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute")) && {(player getVariable ["restrained",false])}) exitWith {
      	true;
      };
      if(life_action_inUse) exitWith {
      	if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;};
      	_handled;
      };
      //Hotfix for Interaction key not being able to be bound on some operation systems.
      if(count (actionKeys "User10") != 0 && {(inputAction "User10" > 0)}) exitWith {
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	if(!life_action_inUse) then {
      		[] spawn 
      		{
      			private["_handle"];
      			_handle = [] spawn life_fnc_actionKeyHandler;
      			waitUntil {scriptDone _handle};
      			life_action_inUse = false;
      		};
      	};
      	true;
      };
      switch (_code) do
      {
      	//Space key for Jumping
      	case 57:
      	{
      		if(isNil "jumpActionTime") then {jumpActionTime = 0;};
      		if(_shift && {animationState player != "AovrPercMrunSrasWrflDf"} && {isTouchingGround player} && {stance player == "STAND"} && {speed player > 2} && {!life_is_arrested} && {(velocity player) select 2 < 2.5} && {time - jumpActionTime > 1.5}) then {
      			jumpActionTime = time; //Update the time.
      			[player,true] spawn life_fnc_jumpFnc; //Local execution
      			[[player,false],"life_fnc_jumpFnc",nil,FALSE] call life_fnc_MP; //Global execution 
      			_handled = true;
      		};
      	};
      
      if (life_barrier_active) then {
          switch (_code) do
          {
              case 56: //space key
              {
                  [] spawn life_fnc_placeablesPlaceComplete;
              };
          };
          true;
      };
      	case 60:
      	{
      		closeDialog 0;[] spawn life_fnc_openMenu;
      	};
      
      	//Map Key
      	case _mapKey:
      	{
      		switch (playerSide) do 
      		{
      			case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}};
      			case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}};
      			case civilian: {if(!visibleMap) then {[] spawn life_fnc_gangMarkers;}};
      		};
      	};
      
      	//Holster / recall weapon.
      	case 35:
      	{
      		if(_shift && !_ctrlKey && currentWeapon player != "") then {
      			life_curWep_h = currentWeapon player;
      			player action ["SwitchWeapon", player, player, 100];
      			player switchcamera cameraView;
      		};
      
      		if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {(life_curWep_h != "")}) then {
      			if(life_curWep_h in [primaryWeapon player,secondaryWeapon player,handgunWeapon player]) then {
      				player selectWeapon life_curWep_h;
      			};
      		};
      	};
      
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	case _interactionKey:
      	{
      		if(!life_action_inUse) then {
      			[] spawn 
      			{
      				private["_handle"];
      				_handle = [] spawn life_fnc_actionKeyHandler;
      				waitUntil {scriptDone _handle};
      				life_action_inUse = false;
      			};
      		};
      	};
      
      	//Restraining (Shift + R)
      	case 19:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == west && !isNull cursorTarget && cursorTarget isKindOf "Man" && (isPlayer cursorTarget) && (side cursorTarget in [civilian,independent]) && alive cursorTarget && cursorTarget distance player < 3.5 && !(cursorTarget getVariable "Escorting") && !(cursorTarget getVariable "restrained") && speed cursorTarget < 1) then
      		{
      			[] call life_fnc_restrainAction;
      		};
      	};
      
      	//Knock out, this is experimental and yeah...
      	case 34:
      	{
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then
      		{
      			if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player getVariable["restrained",false]) && !life_istazed) then
      			{
      				[cursorTarget] spawn life_fnc_knockoutAction;
      			};
      		};
      	};
      	//T Key (Trunk)
      	case 20:
      	{
      		if(!_alt && !_ctrlKey) then
      		{
      			if(vehicle player != player && alive vehicle player) then
      			{
      				if((vehicle player) in life_vehicles) then
      				{
      					[vehicle player] call life_fnc_openInventory;
      				};
      			}
      				else
      			{
      				if((cursorTarget isKindOf "Car" OR cursorTarget isKindOf "Air" OR cursorTarget isKindOf "Ship" OR cursorTarget isKindOf "House_F") && player distance cursorTarget < 7 && vehicle player == player && alive cursorTarget) then
      				{
      					if(cursorTarget in life_vehicles OR {!(cursorTarget getVariable ["locked",true])}) then
      					{
      						[cursorTarget] call life_fnc_openInventory;
      					};
      				};
      			};
      		};
      	};
      //L Key?
          case 38: 
          {
              //If cop run checks for turning lights on.
              if(_shift && playerSide in [west,independent]) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          if(playerSide == west) then {
                              [vehicle player] call life_fnc_sirenLights;
                          } else {
                              [vehicle player] call life_fnc_medicSirenLights;
                          };
                          _handled = true;
                      };
                  };
              };
      
              if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
              //Licht für Kart
              if(playerSide == civilian) then {
                  if(vehicle player != player && (typeOf vehicle player in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      } else {
                          vehicle player setVariable ["lights", FALSE, TRUE];
                          [vehicle player] call life_fnc_cartLights;
                          _handled = true;
                      };
                  };
              };
          };
      
      	if(_shift && (playerSide == east)) then {
                  if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F"]) then {
                      if(!isNil {vehicle player getVariable "lights"}) then {
                      [vehicle player] call life_fnc_adacSirenLights;
                      _handled = true;
                      };
                  };
              };	
      
      	//Y Player Menu
      	case 21:
      	{
      		if(!_alt && !_ctrlKey && !dialog) then
      		{
      			[] call life_fnc_p_openMenu;
      		};
      	};
      
      	//F Key
      	case 33:
      	{
      		if(playerSide in [west,independent] && vehicle player != player && !life_siren_active && ((driver vehicle player) == player)) then
      		{
      			[] spawn
      			{
      				life_siren_active = true;
      				sleep 4.7;
      				life_siren_active = false;
      			};
      			_veh = vehicle player;
      			if(isNil {_veh getVariable "siren"}) then {_veh setVariable["siren",false,true];};
      			if((_veh getVariable "siren")) then
      			{
      				titleText [localize "STR_MISC_SirensOFF","PLAIN"];
      				_veh setVariable["siren",false,true];
      			}
      				else
      			{
      				titleText [localize "STR_MISC_SirensON","PLAIN"];
      				_veh setVariable["siren",true,true];
      				if(playerSide == west) then {
      					[[_veh],"life_fnc_copSiren",nil,true] spawn life_fnc_MP;
      				} else {
      					//I do not have a custom sound for this and I really don't want to go digging for one, when you have a sound uncomment this and change medicSiren.sqf in the medical folder.
      					//[[_veh],"life_fnc_medicSiren",nil,true] spawn life_fnc_MP;
      				};
      			};
      		};
      	};
          //U Key
          case 22:
          {
              if(!_alt && !_ctrlKey) then {
                  if(vehicle player == player) then {
                      _veh = cursorTarget;
                  } else { //www.infinity-core.de
                      _veh = vehicle player;
                  };
      
                  if(_veh isKindOf "House_F" && playerSide == civilian) then {
                      if(_veh in life_vehicles && player distance _veh < 8) then {
                          _door = [_veh] call life_fnc_nearestDoor;
                          if(_door == 0) exitWith {hint "Du bist nicht in der Nähe einer Tür!"};
                          _locked = _veh getVariable [format["bis_disabled_Door_%1",_door],0];
                          if(_locked == 0) then {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],1,true];
                              _veh animate [format["door_%1_rot",_door],0];
                              systemChat "You have locked that door.";
                          } else {
                              _veh setVariable[format["bis_disabled_Door_%1",_door],0,true];
                              _veh animate [format["door_%1_rot",_door],1];
                              systemChat "Du hast die Tür aufgeschlossen.";
                          };
                      };
                  } else {
                      _locked = locked _veh;
      
                  if(_veh in life_vehicles && player distance _veh < 8) then
                  {
                      if(_locked == 2) then
                      {
                          if(local _veh) then
                          {
                              _veh lock 0;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          }
                              else
                          {
                              [[_veh,0], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",1];
                              _veh animateDoor ["door_back_L",1];
                                  _veh animateDoor ['door_R',1]; 
                                  _veh animateDoor ['door_L',1];
                                  _veh animateDoor ['Door_rear',1];
                                  _veh animateDoor ['Door_LM',1];
                                  _veh animateDoor ['Door_RM',1];
                                  _veh animateDoor ['Door_LF',1];
                                  _veh animateDoor ['Door_RF',1];
                                  _veh animateDoor ['Door_LB',1];
                                  _veh animateDoor ['Door_RB',1];
                          };
                          hint composeText [ image "icons\unlock.paa", "  Fahrzeug aufgeschlossen" ];
                          player say3D "unlock";
      
                      }
                          else
                      {
                          if(local _veh) then
                          {
                              _veh lock 2;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
                          }
                              else 
                          {
                              [[_veh,2], "life_fnc_lockVehicle",_veh,false] spawn life_fnc_MP;
                              _veh animateDoor ["door_back_R",0];
                              _veh animateDoor ["door_back_L",0];
                                  _veh animateDoor ['door_R',0]; 
                                  _veh animateDoor ['door_L',0];
                                  _veh animateDoor ['Door_rear',0];
                                  _veh animateDoor ['Door_LM',0];
                                  _veh animateDoor ['Door_RM',0];
                                  _veh animateDoor ['Door_LF',0];
                                  _veh animateDoor ['Door_RF',0];
                                  _veh animateDoor ['Door_LB',0];
                                  _veh animateDoor ['Door_RB',0];
                          };
      
                          hint composeText [ image "icons\lock.paa", "  Fahrzeug abgeschlossen" ];
                          player say3D "car_lock";
      
                          };
                      };
                  };
              };
          };
      };
      _handled;
      Alles anzeigen


      Danke :) du hast mir echt geholfen.

    • [SOS-GA] QuitScope
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      • 7. September 2015 um 11:26
      • #9
      Code
      switch(playerSide) do {
          case west: {
              [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      
          case civilian: {
              if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then {
                  [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
              };
      
      
      
      
      // AB HIER AB HIER AB HIER AB HIER AB HIER:
      
      
      
      
              if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                  [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate;
              };
      
      
      
      
      // BIS HIER BIS HIER BIS HIER BIS HIER BIS HIER
      
      
      
      
          };
      
          case independent: {
              [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      };
      Alles anzeigen

      ehm könntet ihr mir vielleicht sagen ob ich hier was falsch gemacht habe:

      Meine datei:

      Code
      /*
      	File: fn_vehicleShopBuy.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Does something with vehicle purchasing.
      */
      private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"];
      _mode = _this select 0;
      if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1;
       if(_mode) then {_basePrice = round(_basePrice * 1.5)};
      _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      
      
      
      //Series of checks (YAY!)
      if(_basePrice < 0) exitWith {}; //Bad price entry
      if(life_cash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_cash] call life_fnc_numberText];};
      if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"};
      
      
      
      
      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";
      
      
      
      
      if((life_veh_shop select 0) == "med_air_hs") then {
      	if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints};
      } else {
      	//Check if there is multiple spawn points and find a suitable spawnpoint.
      	if(typeName _spawnPoints == typeName []) then {
      		//Find an available spawn point.
      		{if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints;
      	} else {
      		if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints};
      	};
      };
      
      
      
      
      
      
      
      if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";};
      life_cash = life_cash - _basePrice;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if((life_veh_shop select 0) == "med_air_hs") then {
      	_vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      	waitUntil {!isNil "_vehicle"}; //Wait?
      	_vehicle allowDamage false;
      	_hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
      	_vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
      	_vehicle lock 2;
      	[[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      	[_vehicle] call life_fnc_clearVehicleAmmo;
      	[[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      	[[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      	_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      } else {
      	_vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      	waitUntil {!isNil "_vehicle"}; //Wait?
      	_vehicle allowDamage false; //Temp disable damage handling..
      	_vehicle lock 2;
      	_vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      	_vehicle setDir (markerDir _spawnPoint);
      	_vehicle setPos (getMarkerPos _spawnPoint);
      	[[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      	[_vehicle] call life_fnc_clearVehicleAmmo;
      	[[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      	[[_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true],"TON_fnc_setObjVar",false,false] spawn life_fnc_MP;
      	_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      };
      
      
      
      
      //Side Specific actions.
      switch(playerSide) do {
      	case west: {
      		[_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      	};
      
      	case civilian: {
      		if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then {
      			[_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      		};
      	};
      
              if((life_veh_shop select 2) == "civ" && (_className in ["C_Kart_01_F","C_Kart_01_Fuel_F","C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Vrana_F","C_Kart_01_green_F","C_Kart_01_orange_F","C_Kart_01_white_F","C_Kart_01_yellow_F","C_Kart_01_black_F"])) then {
                  [_vehicle,"civ_cart",true] spawn life_fnc_vehicleAnimate;
              };
      
      	case independent: {
      		[_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      	};
      
      	case east: {
              [_vehicle,"adac_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      };
      
      
      
      
      _vehicle allowDamage true;
      
      
      
      
      //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain.
      life_vehicles pushBack _vehicle;
      [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP;
      
      
      
      
      if(_mode) then {
      	if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then {
      		[[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP;
      	};
      };
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen

      Vom macher die datei:

    • Xylometachlorid
      Nerd
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      • 8. September 2015 um 08:00
      • #10

      Gehört das zum Thema
      fn_keyhandler.sqf fehler ?


      Nein?

      Dann bitte ein neues Thema mit einer neuen Frage erstellen.

      Topic Closed topicclosed

      extDB2 Tutorial: extDB2 Einrichten - so geht's richtig

    • nox 25. März 2023 um 00:43

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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