Hallo ich habe mir das fn_equip gear pack einfügen lassen / unsichbarer rucksack auf cop und medic aber als ich ein skin eingefügt habe und im shop kaufen wollte war es unsichtbar.
FN_Equipgear:(die erste cop kleidung also cop tshirt.paa oder so
C: fn_equipGear.sqf
//COP KLEIDUNG
if(playerSide == west) then {
switch(_type) do {
case "U_Rangemaster" : {
_path = "textures\skins\police_shirt.paa";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_vest" : {
_path = "skins\human\cop\polizei_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam_vest" : {
_path = "textures\cop\detective.paa";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_SpecopsUniform_sgg" : {
_path = "skins\human\cop\polizei2.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_B_CombatUniform_mcam" : {
_path = "skins\human\cop\sek.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
if((backpack player) == "B_Bergen_mcamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if((backpack player) == "B_Carryall_oucamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_AssaultPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Kitbag_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_FieldPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Bergen_sgg") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_FieldPack_cbr_Ammo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_mcamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_oucamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Bergen_blk") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
//MEDIC KLEIDUNG
if(playerSide == independent) then {
switch(_type) do {
case "U_I_CombatUniform" : {
_path = "skins\human\medic\MED_Uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_O_OfficerUniform_ocamo" : {
_path = "skins\human\medic\medic_uniform.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
if((backpack player) == "B_AssaultPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Kitbag_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_FieldPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Bergen_sgg") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_FieldPack_cbr_Ammo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_mcamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Carryall_oucamo") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
if((backpack player) == "B_Bergen_blk") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
//ZIVILISTEN KLEIDUNG
if(playerSide == civilian) then {
switch(_type) do {
case "U_C_Poloshirt_stripped" : {
_path = "skins\tshirt.jpg";
_unit setObjectTextureGlobal [0,_path];
};
case "U_C_Poor_2" : {
_path = "skins\human\civ\kitty.jpg";
_unit setObjectTextureGlobal [0,_path];
};
};
};
und cop clothing store :
//Shop Title Name
ctrlSetText[3103,"Altis Polizei Shop"];
_ret = [];
switch (_filter) do
{
//Uniforms
case 0:
{
_ret set[count _ret,["U_Rangemaster","Privat",35]];
if (__GETC__(life_coplevel) > 1) then
{
_ret set[count _ret, ["U_B_SpecopsUniform_sgg", "Beamten Uniform", 2000]];
};
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["U_B_CombatUniform_mcam_vest","Uniform",500]];
_ret set[count _ret,["U_B_Wetsuit","Taucher Anzug",500]];
};
if(__GETC__(life_coplevel) > 4) then
{
_ret set[count _ret,["U_B_GhillieSuit","GhillieSuit",1000]];
_ret set[count _ret,["U_B_CombatUniform_mcam","SEK-Uniform",550]];
};
if(__GETC__(life_coplevel) > 5) then
{
_ret set[count _ret,["U_B_CombatUniform_mcam_worn","GSG9-Uniform",1750]];
};
};
//Hats
case 1:
{
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["H_Cap_police",nil,100]];
};
if(__GETC__(life_coplevel) > 3) then
{
_ret set[count _ret,["H_Beret_blk_POLICE",nil,2500]];
_ret set[count _ret,["H_Beret_02",nil,1500]];
_ret set[count _ret,["H_Watchcap_blk",nil,3500]];
};
if(__GETC__(life_coplevel) > 4) then
{
_ret set[count _ret,["H_CrewHelmetHeli_B","GSG9-Helm",5000]];
_ret set[count _ret,["H_HelmetB_black","SEK-Helm",5000]];
_ret set[count _ret,["H_Booniehat_mcamo",nil,120]];
_ret set[count _ret,["H_MilCap_mcamo",nil,500]];
_ret set[count _ret,["H_HelmetIA",nil,1000]];
};
if(__GETC__(life_coplevel) > 5) then
{
_ret set[count _ret,["H_Beret_Colonel",nil,1500]];
};
};
//Glasses
case 2:
{
if(__GETC__(life_coplevel) > 1) then
{
_ret set[count _ret,["G_Shades_Black",nil,25]];
_ret set[count _ret,["G_Shades_Blue",nil,20]];
};
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["G_Sport_Blackred",nil,20]];
_ret set[count _ret,["G_Sport_Checkered",nil,20]];
_ret set[count _ret,["G_B_Diving",nil,100]];
};
if(__GETC__(life_coplevel) > 3) then
{
_ret set[count _ret,["G_Sport_Blackyellow",nil,20]];
_ret set[count _ret,["G_Sport_BlackWhite",nil,20]];
_ret set[count _ret,["G_Aviator",nil,75]];
};
if(__GETC__(life_coplevel) > 4) then
{
_ret set[count _ret,["G_Squares",nil,10]];
_ret set[count _ret,["G_Lowprofile",nil,30]];
_ret set[count _ret,["G_Combat",nil,55]];
_ret set[count _ret,["G_Balaclava_blk",nil,500]];
};
};
//Vest
case 3:
{
_ret set[count _ret,["V_Rangemaster_belt",nil,800]];
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["V_RebreatherB",nil,5000]];
_ret set[count _ret,["V_TacVest_blk_POLICE","Polizeiweste",1500]];
};
if(__GETC__(life_coplevel) > 3) then
{
_ret set[count _ret,["V_TacVestIR_blk","Einsatzweste",3000]];
};
if(__GETC__(life_coplevel) > 4) then
{
_ret set[count _ret,["V_PlateCarrier1_blk","SEK/GSG9 Weste",2000]];
};
};
//Backpacks
case 4:
{
_ret set[count _ret,["B_AssaultPack_cbr",nil,250]];
if(__GETC__(life_coplevel) > 1) then
{
_ret set[count _ret,["B_Kitbag_cbr",nil,500]];
_ret set[count _ret,["B_FieldPack_cbr",nil,750]];
};
if(__GETC__(life_coplevel) > 2) then
{
_ret set[count _ret,["B_UAV_01_backpack_F",nil,1000]];
_ret set[count _ret,["B_Bergen_sgg",nil,1250]];
_ret set[count _ret,["B_Carryall_cbr",nil,1500]];
};
if(__GETC__(life_coplevel) > 3) then
{
_ret set[count _ret,["B_FieldPack_cbr_Ammo",nil,1750]];
_ret set[count _ret,["B_Carryall_mcamo",nil,2000]];
_ret set[count _ret,["B_Carryall_oucamo",nil,2250]];
_ret set[count _ret,["B_Bergen_blk",nil,2500]];
};
};
};
_ret;
Alles anzeigen
ich hoffe ihr könnt mir helfen wenn ich die lösung gefunden habe oder eine antwort kommen werde ich sie natürlich mit euch teilen.
MFG Shox