Hey Leute,
kann mir jemand sagen wie ich die PM 9mm als Taser einstellen kann ? Habe sie eig. eingefügt, aber funktioniert nicht.
Code: fn_handleDamage.sqf
if(!isNull _source) then {
if(_source != _unit) then {
_curWep = currentWeapon _source;
if(_projectile in ["10Rnd_9x21_Mag"] && _curWep in ["hgun_Pistol_01_F"]) then {
if(side _source == west && playerSide != west) then {
private["_distance","_isVehicle","_isQuad"];
_distance = if(_projectile == "10Rnd_9x21_Mag") then {100} else {50};
_isVehicle = if(vehicle player != player) then {true} else {false};
_isQuad = if(_isVehicle) then {if(typeOf (vehicle player) == "B_Quadbike_01_F") then {true} else {false}} else {false};
_damage = false;
if(_unit distance _source < _distance) then {
if(!life_istazed && !(_unit getVariable["restrained",false])) then {
if(_isVehicle && _isQuad) then {
player action ["Eject",vehicle player];
[_unit,_source] spawn life_fnc_tazed;
} else {
[_unit,_source] spawn life_fnc_tazed;
};
};
};
};
if(playerSide == independent && side _source == independent) then {
_damage = false;
};
//Temp fix for super tasers on cops.
if(playerSide == west && side _source == west) then {
_damage = false;
};
};
};
};
Alles anzeigen
Danke Im Vorraus!