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    Startgeld anpassen

    • deepofficer71
    • 9. Juli 2016 um 19:50
    • Geschlossen
    • deepofficer71
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      265
      • 9. Juli 2016 um 19:50
      • #1

      Hallo ich hab das Problemm das ich bei meinen Server Das startgeld nicht Ändern Kann
      Ich habe es in der Configuration Datei Eingetragen die im Core ordner ist
      Und ich habe es im Life Ordner bei fn_insertRequest auch Eingetragen
      Nichts Davon Funktioniert 1000000000 Habe ich bei beiden als startgeld eingetragen
      Kann mir wer bitte helfen ? Ich Benutze Sealdrop von Nitrado

      fn_insertRequest

      Spoiler anzeigen


      /*
      File: fn_insertRequest.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Does something with inserting... Don't have time for
      descriptions... Need to write it...
      */
      private["_uid","_name","_side","_money","_bank","_licenses","_handler","_thread","_queryResult","_query","_alias"];
      _uid = [_this,0,"",[""]] call BIS_fnc_param;
      _name = [_this,1,"",[""]] call BIS_fnc_param;
      _money = [_this,2,0,[""]] call BIS_fnc_param;
      _bank = [_this,3,1000000000,[""]] call BIS_fnc_param;
      _returnToSender = [_this,4,ObjNull,[ObjNull]] call BIS_fnc_param;


      //Error checks
      if((_uid == "") OR (_name == "")) exitWith {systemChat "Bad UID or name";}; //Let the client be 'lost' in 'transaction'
      if(isNull _returnToSender) exitWith {systemChat "ReturnToSender is Null!";}; //No one to send this to!


      _query = format["SELECT playerid, name FROM players WHERE playerid='%1'",_uid];


      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;


      diag_log "------------- Insert Query Request -------------";
      diag_log format["QUERY: %1",_query];
      diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
      diag_log format["Result: %1",_queryResult];
      diag_log "------------------------------------------------";


      //Double check to make sure the client isn't in the database...
      if(typeName _queryResult == "STRING") exitWith {[[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP;}; //There was an entry!
      if(count _queryResult != 0) exitWith {[[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP;};


      //Clense and prepare some information.
      _name = [_name] call DB_fnc_mresString; //Clense the name of bad chars.
      _alias = [[_name]] call DB_fnc_mresArray;
      _money = [_money] call DB_fnc_numberSafe;
      _bank = [_bank] call DB_fnc_numberSafe;


      //Prepare the query statement..
      _query = format["INSERT INTO players (playerid, name, cash, bankacc, aliases, cop_licenses, med_licenses, civ_licenses, civ_gear, cop_gear, med_gear) VALUES('%1', '%2', '%3', '%4', '%5','""[]""','""[]""','""[]""','""[]""','""[]""','""[]""')",
      _uid,
      _name,
      _money,
      _bank,
      _alias
      ];


      waitUntil {!DB_Async_Active};
      [_query,1] call DB_fnc_asyncCall;
      [[],"SOCK_fnc_dataQuery",(owner _returnToSender),false] spawn life_fnc_MP;


      Configuration.sqf

      Spoiler anzeigen


      #include <macro.h>
      /*
      Master Life Configuration File
      This file is to setup variables for the client, there are still other configuration files in the system


      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 1; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_smartphoneTarget = ObjNull;
      life_action_gather = false;
      life_drink = 0;
      life_fatigue = 0.2; //Set the max fatigue limit (50%)
      life_kw_athira = false;
      life_kw_kavala = false;
      life_kw_sofia = false;
      life_kw_kavala = false;
      life_request_timer = false;
      life_markers = false;
      life_sitting = false;
      life_firstSpawn = false;
      life_bootVerleihInUse = false;
      life_bootVerleihDone = false;


      //Persistent Saving
      __CONST__(life_save_civ,TRUE); //Save weapons for civs?
      __CONST__(life_save_yinv,TRUE); //Save Y-Inventory for civs and cops?


      //Revive constant variables.
      __CONST__(life_revive_cops,FALSE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,1000); //Fee for players to pay when revived.


      //House Limit
      __CONST__(life_houseLimit,2); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).


      //Gang related stuff?
      __CONST__(life_gangPrice,5); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH


      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System


      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 50; //Identifies the max carrying weight (gets adjusted
      throughout game when wearing different types of clothing).
      life_maxWeightT = 100; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).


      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      life_battery = 50;
      __CONST__(life_paycheck_period,10); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,2500);
      __CONST__(life_impound_boat,1000);
      __CONST__(life_impound_air,7500);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_drugged_cocaine = -1;
      life_drugged_cocaine_duration = 10;
      life_drugged_weed = -1;
      life_drugged_weed_duration = 3;


      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 1000000000; //Starting Bank Money
      life_paycheck = 50000; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 1000000000; //Starting Bank Money
      life_paycheck = 10000000; //Paycheck Amount
      };


      case independent: {
      life_atmcash = 1000000000;
      life_paycheck = 1750;
      };
      };


      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["I_MRAP_03_hmg_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles
      can never be bought and only 'rented'. Used as a balancer & money
      sink. If you want your server to be chaotic then fine.. Remove it..


      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_painkillers",
      "life_inv_morphium",
      "life_inv_zipties",
      "life_inv_wine",
      "life_inv_grapes",
      "life_inv_methu",
      "life_inv_methp",
      "life_inv_battery",
      "life_inv_mauer",
      "life_inv_cornmeal",
      "life_inv_beerp",
      "life_inv_whiskey",
      "life_inv_rye",
      "life_inv_hops",
      "life_inv_yeast",
      "life_inv_bottles",
      "life_inv_bottledshine",
      "life_inv_bottledbeer",
      "life_inv_bottledwhiskey",
      "life_inv_moonshine",
      "life_inv_mash",
      "life_inv_puranium",
      "life_inv_ipuranium",
      "life_inv_uranium1",
      "life_inv_uranium2",
      "life_inv_uranium3",
      "life_inv_uranium4",
      "life_inv_uranium",
      "life_inv_kidney",
      "life_inv_scalpel"
      ];


      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_civ_grapes","civ"],
      ["license_civ_moonshine","civ"],
      ["license_civ_meth","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_med_adac","med"],
      ["license_civ_stiller","civ"],
      ["license_civ_liquor","civ"],
      ["license_civ_bottler","civ"],
      ["license_civ_uranium","civ"]
      ];


      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;


      life_dp_points =
      ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items =
      [["heroinu",2500],["heroinp",5000],["cocaine",3000],["cocainep",6000],["methu",4000],["methp",8000],["marijuana",3500],["ipuranium",10000],["turtle",5000],["blastingcharge",10000],
      ["moonshine",6500],["boltcutter",1000],["bottledshine",6500],["kidney",12500],["scalpel",5000],["mash",6500],["spikeStrip",1500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",2250],
      ["heroinp",4500],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",2250],
      ["turtle",5750],
      ["water",0],
      ["coffee",0],
      ["turtlesoup",4500],
      ["donuts",0],
      ["marijuana",3000],
      ["tbacon",25],
      ["lockpick",750],
      ["pickaxe",1000],
      ["redgull",750],
      ["peach",65],
      ["cocaine",2500],
      ["cocainep",5000],
      ["diamond",1500],
      ["diamondc",3000],
      ["iron_r",1500],
      ["copper_r",1000],
      ["salt_r",2500],
      ["glass",1500],
      ["fuelF",0],
      ["spikeStrip",0],
      ["cement",1000],
      ["wine",1000],
      ["grapes",70],
      ["methu",1875],
      ["methp",3750],
      ["battery",50],
      ["defusekit",0],
      ["boltcutter",2500],
      ["blastingcharge",10000],
      ["goldbar",90000],
      ["painkillers",100],
      ["morphium",100],
      ["zipties",5],
      ["mauer",0],
      ["bottledshine",3000],
      ["bottledwhiskey",1500],
      ["bottledbeer",750],
      ["moonshine",1000],
      ["whiskey",1250],
      ["beerp",550],
      ["mash",500],
      ["rye",2000],
      ["hops",1800],
      ["yeast",2000],
      ["cornmeal",200],
      ["bottles",50],
      ["uranium",10000],
      ["kidney",9000],
      ["scalpel",1000]
      ];
      __CONST__(sell_array,sell_array);


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",15000],
      ["turtlesoup",15000],
      ["donuts",10],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",4000],
      ["pickaxe",1200],
      ["redgull",1000],
      ["fuelF",850],
      ["peach",70],
      ["spikeStrip",10],
      ["moonshine",9000],
      ["wine",4000],
      ["grapes",95],
      ["battery",100],
      ["defusekit",10],
      ["boltcutter",8000],
      ["blastingcharge",50000],
      ["painkillers",500],
      ["morphium",1500],
      ["zipties",500],
      ["storagesmall",125000],
      ["storagebig",250000],
      ["mauer",10],
      ["bottledshine",12000],
      ["bottledwhiskey",5500],
      ["bottledbeer",1250],
      ["moonshine",7500],
      ["whiskey",5500],
      ["beerp",5000],
      ["cornmeal",500],
      ["mash",2500],
      ["bottles",100],
      ["puranium",1000],
      ["ipuranium",9000],
      ["kidney",15000],
      ["scalpel",7500]
      ];
      __CONST__(buy_array,buy_array);


      life_weapon_shop_array =
      [
      ["hgun_P07_snds_F",0],
      ["hgun_P07_F",0],
      ["hgun_Rook40_F",0],
      ["hgun_Pistol_heavy_01_F",0],
      ["SMG_01_F",0],
      ["arifle_sdar_F",0],
      ["arifle_Mk20C_F",0],
      ["arifle_TRG21_F",0],
      ["arifle_TRG20_F",0],
      ["arifle_Katiba_F",0],
      ["arifle_Katiba_C_F",0],
      ["arifle_MXC_Black_F",0],
      ["arifle_MX_Black_F",0],
      ["arifle_MXM_Black_F",0],
      ["arifle_MXC_F",0],
      ["arifle_MX_F",0],
      ["arifle_MXM_F",0],
      ["SMG_02_F",0],
      ["srifle_LRR_LRPS_F",0],
      ["srifle_EBR_F",0],
      ["arifle_MX_SW_Black_F",0],
      ["arifle_MX_SW_F",0],
      ["LMG_Zafir_F",0],
      ["srifle_GM6_F",0],


      ["muzzle_snds_M",0],
      ["muzzle_snds_L",0],
      ["muzzle_snds_H",0],
      ["optic_Aco_smg",0],
      ["optic_ACO_grn",0],
      ["optic_Aco",0],
      ["optic_Arco",0],
      ["optic_Hamr",0],
      ["optic_Holosight",0],
      ["optic_Holosight_smg",0],
      ["optic_SOS",0],
      ["optic_LRPS",0],
      ["optic_MRCO",0],
      ["optic_DMS",0],
      ["optic_NVS",0],
      ["acc_pointer_IR",0],
      ["acc_flashlight",0],
      ["optic_Yorris",0],


      ["HandGrenade_Stone",0],


      ["Rangefinder",0],
      ["Binocular",0],
      ["ItemGPS",0],
      ["ToolKit",0],
      ["FirstAidKit",0],
      ["Medikit",0],
      ["NVGoggles",0],
      ["NVGoggles_OPFOR",0],
      ["ItemMap",0],
      ["ItemCompass",0],
      ["ItemWatch",0],
      ["DemoCharge_Remote_Mag",0],
      ["SLAMDirectionalMine_Wire_Mag",0],
      ["MineDetector",0],


      ["5Rnd_127x108_Mag",0],
      ["5Rnd_127x108_APDS_Mag",0],
      ["150Rnd_762x51_Box",0],
      ["100Rnd_65x39_caseless_mag",0],
      ["7Rnd_408_Mag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_45ACP_Mag_SMG_01",0],
      ["30Rnd_9x21_Mag",0],
      ["30Rnd_556x45_Stanag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_65x39_caseless_green",0],
      ["16Rnd_9x21_Mag",0],
      ["6Rnd_45ACP_Cylinder",0],
      ["20Rnd_556x45_UW_mag",0],
      ["9Rnd_45ACP_Mag",0],
      ["11Rnd_45ACP_Mag",0],
      ["30Rnd_556x45_Stanag_Tracer_Red",0]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);


      life_garage_prices =
      [
      ["B_QuadBike_01_F",500],
      ["C_Hatchback_01_F",1000],
      ["C_Offroad_01_F",3000],
      ["B_G_Offroad_01_F",4000],
      ["C_SUV_01_F",5500],
      ["C_Van_01_transport_F",8000],
      ["C_Hatchback_01_sport_F",10000],
      ["C_Van_01_fuel_F",5000],
      ["I_Heli_Transport_02_F",15750],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["C_Van_01_box_F",6000],
      ["I_Truck_02_transport_F",15000],
      ["I_Truck_02_covered_F",12500],
      ["B_Truck_01_transport_F",17500],
      ["B_Truck_01_box_F",35750],
      ["O_MRAP_02_F",50000],
      ["B_Heli_Light_01_F",15000],
      ["O_Heli_Light_02_unarmed_F",25000],
      ["C_Rubberboat",1000],
      ["C_Boat_Civil_01_F",5000],
      ["B_Boat_Transport_01_F",7500],
      ["C_Boat_Civil_01_police_F",8500],
      ["B_Boat_Armed_01_minigun_F",15000],
      ["B_SDV_01_F",30000],
      ["B_MRAP_01_F",15000],
      ["I_MRAP_03_F",60000],
      ["O_Heli_Light_02_F",15000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_covered_F",15000],
      ["O_Truck_03_transport_F",20000],
      ["I_Truck_02_box_F",25000],
      ["O_Truck_03_device_F",60000],
      ["O_Heli_Transport_04_F",25000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",12000]
      ];
      __CONST__(life_garage_prices,life_garage_prices);


      life_garage_sell =
      [
      ["B_Quadbike_01_F",1000],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F",6500],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",25000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F",150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",20000],
      ["I_MRAP_03_F",50000],
      ["O_Heli_Light_02_F",75000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_transport_F",1000],
      ["O_Truck_03_covered_F",10],
      ["I_Truck_02_box_F",250000],
      ["O_Truck_03_device_F",200000],
      ["O_Heli_Transport_04_F",200000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",100000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

      Hi

    • Gamer4Ever
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      • 9. Juli 2016 um 22:19
      • #2

      Wusste garnicht das man das Startmoney auch bei der fn_insertRequest umändern kann...

      Ich hätte nur die Configuration.sqf geändert, nicht die fn_insertRequest


      Mfg,
      Gamer4Ever

    • deepofficer71
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      • 10. Juli 2016 um 09:45
      • #3

      Das geht ja nichtmehr seit den neusten update^^

      Hi

    • Molaron
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      • 10. Juli 2016 um 10:56
      • #4

      Hallo,
      schaue dir diese Zeile an:

      _bank = [_this,3,1000000000,[""]] call BIS_fnc_param;

      Wir haben hier in eckigen Klammern zwei Anführungszeichen stehen. In der Funktion BIS_fnc_param,
      wird dieses Array genutzt, um Datentypen zu whitelisten, die bei der Übergabe akzeptiert werden.
      Mit den zwei Anführungszeichen, legst du allerdings fest, dass der einzige erlaubte Datentyp, ein String ist.
      Da der Wert des Bankkontos allerdings eine Zahl ist, wird dann der default Wert zurückgegeben.

      Also ersetze diese Zeile bitte mit:

      _bank = [_this,3,1000000000,[0]] call BIS_fnc_param;

      Anschließend änderst du das Startgeld auch noch in der configuration.sqf, wie @Game4Ever schon sagte.

      LG,
      Anton

    • deepofficer71
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      • 10. Juli 2016 um 12:25
      • #5

      Schon Geklärt aber herzlichen dank

      Hi

    • SirFluffyVonKitten
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      • 10. Juli 2016 um 12:28
      • #6
      Zitat von deepofficer71

      Schon Geklärt aber herzlichen dank

      So läuft das hier leider nicht. Ohne die Lösung kommst du nicht davon :P

    • Shinji
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      • 11. Juli 2016 um 15:12
      • #7
      Zitat von sebi1106

      So läuft das hier leider nicht. Ohne die Lösung kommst du nicht davon :P


      Das sind mir die liebsten xD
      "Hat sich schon erledigt!" Keine Lösung, kein Danke, kein gar nix... oh man...

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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