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    Waffen Shop zeigt nichts an?!

    • weilwegenlogik
    • 5. Juli 2016 um 18:17
    • Geschlossen
    • weilwegenlogik
      Frischling
      Trophäen
      11
      Beiträge
      19
      • 5. Juli 2016 um 18:17
      • #1

      Hallo NN !


      Ich habe ein Problem beim bearbeiten meiner fn_weaponShopCfg.sqf.


      Mir werden absolut keine Waffen angezeigt.
      Vorher war es auch bei den KleidungsShops so, dies habe ich aber wieder repariert.

      fn_weaponShopCfg.sqf:

      Spoiler anzeigen
      Code: fn_weaponShopCfg.sqf
      #include <macro.h>
      /*
      File: fn_weaponShopCfg.sqf
      Author: Bryan "Tonic" Boardwine
      
      
      
      
      Description:
      Master configuration file for the weapon shops.
      
      
      
      
      Return:
      String: Close the menu
      Array:
      [Shop Name,
      [ //Array of items to add to the store
      [classname,Custom Name (set nil for default),price]
      ]]
      */
      private["_shop"];
      _shop = [_this,0,"",[""]] call BIS_fnc_param;
      if(_shop < "") exitWith {closeDialog 0}; //Bad shop type passed.
      
      
      
      
      switch(_shop) do
      {
      case "cop_polizeianwärter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist!"};
      default
      {
      ["Polizeianwärter Waffen",
      [
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["hgun_Rook40_F","Taser-Pistole",10],
      ["hgun_Rook40_snds_F","Taser-Pistole Silenced",10],
      ["16Rnd_9x21_Mag","16er Magazin",10],
      ["20Rnd_556x45_UW_mag","5,56er Magazin",10],
      ["Rangefinder",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_visier":
      {
      switch(true) do
      {
      case (playerSide != west): {"Du bist kein Polizist!"};
      case (__GETC__(life_coplevel) < 1): {"Du kannst erst als Polizist hier Zugreifen !"};
      default
      {
      ["Visiere & Sonstiges",
      [
      ["ItemMap",nil,10],
      ["ItemWatch",nil,10],
      ["ItemCompass",nil,10],
      ["ItemGPS",nil,10],
      ["ToolKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles_OPFOR",nil,10],
      ["Chemlight_red",nil,10],
      ["Chemlight_yellow",nil,10],
      ["Chemlight_green",nil,10],
      ["Chemlight_blue",nil,10],
      ["acc_flashlight",nil,10],
      ["acc_pointer_IR",nil,10],
      ["B_UavTerminal",nil,10],
      ["Rangefinder",nil,10],
      ["optic_Holosight",nil,10],
      ["optic_ACO_smg",nil,10],
      ["optic_MRCO",nil,10],
      ["optic_LRPS",nil,10],
      ["optic_DMS",nil,10],
      ["optic_NVS",nil,10],
      ["optic_Arco",nil,10],
      ["optic_tws",nil,10],
      ["optic_Nightstalker",nil,10],
      ["optic_AMS",nil,10],
      ["optic_KHS_blk",nil,10],
      ["bipod_01_F_blk",nil,10],
      ["muzzle_snds_L",nil,10],
      ["muzzle_snds_M",nil,10],
      ["muzzle_snds_H",nil,10],
      ["muzzle_snds_93mmg",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "adac_basic":
      {
      switch (true) do
      {
      case (playerSide != independent): {"Du bist kein ADAC"};
      case (__GETC__(life_mediclevel) < 2): {"Du kannst erst als ADAC hier Zugreifen !"};
      default {
      ["ADAC Shop",
      [
      ["ItemGPS",nil,10],
      ["Binocular",nil,10],
      ["ToolKit",nil,10],
      ["FirstAidKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles",nil,10],
      ["Chemlight_red",nil,20],
      ["Chemlight_yellow",nil,20],
      ["Chemlight_green",nil,20],
      ["Chemlight_blue",nil,20]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "med_basic":
      {
      switch (true) do
      {
      case (playerSide != independent): {"Du bist kein MEDIC"};
      case (__GETC__(life_mediclevel) < 1): {"Du kannst erst als MEDIC hier Zugreifen !"};
      default {
      ["Notarzt Items",
      [
      ["ItemGPS",nil,10],
      ["Binocular",nil,10],
      ["ToolKit",nil,10],
      ["FirstAidKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles",nil,10],
      ["Chemlight_red",nil,20],
      ["Chemlight_yellow",nil,20],
      ["Chemlight_green",nil,20],
      ["Chemlight_blue",nil,20]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeibeamter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 2): {"Du bist noch kein Polizeibeamter!"};
      default
      {
      ["Polizeibeamter Waffen",
      [
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["hgun_Rook40_F","Taser-Pistole",10],
      ["hgun_Rook40_snds_F","Taser-Pistole Silenced",10],
      ["16Rnd_9x21_Mag","16er Magazin",10],
      ["20Rnd_556x45_UW_mag","5,56er Magazin",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeimeister":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 3): {"Du bist noch kein Polizeiobermeister!"};
      default
      {
      ["Polizeimeister Waffen",
      [
      ["arifle_MXC_F",nil,10],
      ["arifle_MX_F",nil,10],
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["SMG_02_F",nil,10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag","9mm-Gummi",10],
      ["20Rnd_556x45_UW_mag","Taser Waffe Magazin",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeihauptmeister":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 4): {"Du bist noch kein Polizeihauptmeister!"};
      default
      {
      ["Polizeihauptmeister Waffen",
      [
      ["SMG_02_F",nil,10],
      ["arifle_TRG20_F",nil,10],
      ["arifle_MX_F",nil,10],
      ["arifle_MXC_F",nil,10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag",nil,10],
      ["30Rnd_556x45_Stanag",nil,10],
      ["SmokeShellOrange","Rauchgranate",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_kommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 5): {"Du bist kein Kommissar!"};
      default
      {
      ["Kommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["SMG_02_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranate",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag",nil,10],
      ["30Rnd_556x45_Stanag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_oberkommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 6): {"Du bist kein Oberkommissar!"};
      default
      {
      ["Oberkommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_hauptkommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 7): {"Du bist kein Hauptkommissar!"};
      default
      {
      ["Hauptkommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_bundesgrenzschutz":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 8): {"Du bist kein Bundesgrenzschutzbeamter!"};
      default
      {
      ["Bundesgrenzschutz Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_sek":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 9): {"Du bist kein SEK Beamter!"};
      default
      {
      ["SEK Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["srifle_LRR_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["7Rnd_408_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_sekleiter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 10): {"Du bist kein SEK Leiter!"};
      default
      {
      ["SEK Leiter Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeirat":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 11): {"Du bist kein Polizeirat!"};
      default
      {
      ["Polizeirat Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeioberrat":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 12): {"Du bist kein Polizeioberrat!"};
      default
      {
      ["Polizeioberrat Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeipräsident":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 13): {"Du bist kein Polizeidirektor!"};
      default
      {
      ["Polizeipräsident Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["srifle_GM6_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10],
      ["5Rnd_127x108_Mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      
      
      
      case "rebel":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist!"};
      case (!license_civ_rebel): {"Du besitz keine Rebellen Lizenz!"};
      default
      {
      ["Mohammed's Waffen Laden",
      [
      ["arifle_TRG20_F",nil,350000],
      ["arifle_Katiba_F",nil,300000],
      ["srifle_EBR_F",nil,375000],
      ["SMG_01_F",nil,100000],
      ["hgun_Pistol_heavy_01_MRD_F",nil,25000],
      ["hgun_P07_F",nil,15000],
      ["srifle_DMR_01_F",nil,300000],
      ["arifle_SDAR_F",nil,75000],
      ["acc_flashlight",nil,7500],
      ["acc_pointer_IR",nil,15000],
      ["optic_ACO_grn",nil,5000],
      ["optic_Aco_smg",nil,5000],
      ["optic_Holosight",nil,3600],
      ["optic_Hamr",nil,10500],
      ["optic_DMS",nil,40000],
      ["30Rnd_9x21_Mag",nil,200],
      ["16Rnd_9x21_Mag",nil,150],
      ["SmokeShellGreen",nil,2500],
      ["muzzle_snds_M",nil,10000],
      ["20Rnd_556x45_UW_mag",nil,125],
      ["30Rnd_45ACP_Mag_SMG_01",nil,500],
      ["20Rnd_762x51_Mag","MK18 Magazin",500],
      ["11Rnd_45ACP_Mag",nil,1000],
      ["30Rnd_556x45_Stanag",nil,300],
      ["10Rnd_762x51_Mag","Rahim Magazin",500],
      ["30Rnd_65x39_caseless_green",nil,275]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "gun":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist!"};
      case (!license_civ_gun): {"Du hast keinen Waffenschein!"};
      default
      {
      ["Kevins Knarrenladen",
      [
      ["hgun_P07_F",nil,15000],
      ["hgun_Pistol_heavy_02_F",nil,20000],
      ["hgun_ACPC2_F",nil,17500],
      ["hgun_PDW2000_F",nil,30000],
      ["optic_ACO_grn_smg",nil,2500],
      ["16Rnd_9x21_Mag",nil,25],
      ["9Rnd_45ACP_Mag",nil,45],
      ["6Rnd_45ACP_Cylinder",nil,50],
      ["30Rnd_9x21_Mag",nil,75]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "donator":
      {
      switch(true) do
      {
      case (__GETC__(life_donator) < 0): {"Du bist kein Donator!"};
      case (__GETC__(life_donator) < 1):
      {
      ["Donator Shop",
      [
      ["hgun_P07_F",nil,1250],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_ACPC2_F",nil,11500],
      ["optic_ACO_grn_smg",nil,750],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["optic_MRCO",nil,10000],
      ["ToolKit",nil,50],
      ["NVGoggles",nil,350],
      ["Rangefinder",nil,5000],
      ["itemgps",nil,50],
      ["FirstAidKit",nil,25],
      ["9Rnd_45ACP_Mag",nil,45],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75]
      ]
      ];
      };
      
      
      
      
      case (__GETC__(life_donator) < 2):
      {
      ["Island Life Donator Shop Rang 2",
      [
      ["hgun_P07_F",nil,500],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["arifle_Mk20C_plain_F",nil,45000],
      ["optic_ACO_grn_smg",nil,750],
      ["optic_MRCO",nil,10000],
      ["NVGoggles",nil,350],
      ["ToolKit",nil,100],
      ["itemGPS",nil,100],
      ["FirstAidKit",nil,25],
      ["Rangefinder",nil,5000],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      
      
      
      
      case (__GETC__(life_donator) < 3):
      {
      ["Söldner Waffen",
      [
      ["hgun_P07_F",nil,5000],
      ["hgun_PDW2000_F",nil,10000],
      ["arifle_TRG21_F",nil,250000],
      ["arifle_Mk20C_F",nil,100000],
      ["arifle_Mk20_F",nil,125000],
      ["arifle_Mk20_GL_F",nil,150000],
      ["srifle_DMR_01_F",nil,250000],
      ["srifle_EBR_F",nil,225000],
      ["arifle_Katiba_F",nil,25000],
      ["hgun_pistol_heavy_01_F",nil,12500],
      ["hgun_ACPC2_F",nil,13500],
      ["optic_ACO_grn",nil,7500],
      ["optic_MRCO",nil,10000],
      ["optic_LRPS",nil,50000],
      ["optic_DMS",nil,25000],
      ["Rangefinder",nil,15000],
      ["SmokeShellGreen",nil,2500],
      ["1Rnd_SmokeGreen_Grenade_shell",nil,5000],
      ["muzzle_snds_L",nil,5000],
      ["muzzle_snds_acp",nil,10000],
      ["muzzle_snds_M",nil,30000],
      ["muzzle_snds_H",nil,20000],
      ["NVGoggles_INDEP",nil,2500],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_65x39_caseless_green",nil,750],
      ["10Rnd_762x51_Mag",nil,750],
      ["20Rnd_762x51_Mag",nil,750],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["9Rnd_45ACP_Mag",nil,100],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "genstore":
      {
      ["Generalstore",
      [
      ["Binocular",nil,150],
      ["ItemGPS",nil,100],
      ["ItemMap",nil,50],
      ["ItemCompass",nil,50],
      ["ItemWatch",nil,50],
      ["ToolKit",nil,250],
      ["FirstAidKit",nil,150],
      ["NVGoggles",nil,1500],
      ["Chemlight_red",nil,300],
      ["Chemlight_yellow",nil,300],
      ["Chemlight_green",nil,300],
      ["Chemlight_blue",nil,300]
      ]
      ];
      };
      
      
      
      
      case "uranium":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist"};
      case (!license_civ_uranium): {"Du benötigst eine Uran-Lizenz"};
      default
      {
      ["Uran Händler",
      [
      ["ToolKit",nil,200],
      ["FirstAidKit",nil,100],
      ["U_I_HeliPilotCoveralls","Strahlenschutzanzug",50000]
      ]
      ];
      };
      };
      };
      };
      Alles anzeigen


      NPC Init:

      Code
      this enableSimulation false; this allowDamage false; this addAction["<t color='#ADFF2F'>ATM</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' vehicle player == player && player distance _target < 4 ']; this addAction["Item Shop",life_fnc_virt_menu,"cop"];  this allowDamage false; this addAction["Visiere und Sonstiges",life_fnc_weaponShopMenu,"cop_visier"]; this addAction["Kleidung",life_fnc_clothingMenu,"cop"]; this addAction["Anwärter Store",life_fnc_weaponShopMenu,"cop_polizeianwärter"]; this addAction["Beamten Store",life_fnc_weaponShopMenu,"cop_polizeibeamter"]; this addAction["Meister Store",life_fnc_weaponShopMenu,"cop_polizeimeister"]; this addAction["Hauptmeister Store",life_fnc_weaponShopMenu,"cop_polizeihauptmeister"]; this addAction["Kommissar Store",life_fnc_weaponShopMenu,"cop_kommissar"]; this addAction["Oberkommissar Store",life_fnc_weaponShopMenu,"cop_oberkommissar"]; this addAction["Hauptkommissar Store",life_fnc_weaponShopMenu,"cop_hauptkommissar"]; this addAction["Bundesgrenzschutz Store",life_fnc_weaponShopMenu,"cop_bundesgrenzschutz"]; this addAction["SEK Store",life_fnc_weaponShopMenu,"cop_sek"]; this addAction["SEK Leiter Store",life_fnc_weaponShopMenu,"cop_sekleiter"]; this addAction["Polizeirat Store",life_fnc_weaponShopMenu,"cop_polizeirat"]; this addAction["Polizeioberrat Store",life_fnc_weaponShopMenu,"cop_polizeioberrat"]; this addAction["Polizeipräsident",life_fnc_weaponShopMenu,"cop_polizeipräsident"]; this addAction[format["%1 ($%2)",["license_cop_air"] call life_fnc_varToStr,[(["cair"] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,"cair",0,false,false,"",' !license_cop_air && playerSide == west ']; this addAction[format["%1 ($%2)",["license_cop_cg"] call life_fnc_varToStr,[(["cg"] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,"cg",0,false,false,"",' !license_cop_cg && playerSide == west '];


      Bitte um schnelle Hilfe, habe mir die Datei schon echt oft nach Fehlern angesehen, habe aber nichts gefunden.

      MFG Jake

      Mit freundlichen Grüßen
      Jake Schulzinger aka. weilwegenlogik sniper chainsaw

    • Big Mike
      Anfänger
      Reaktionen
      4
      Trophäen
      10
      Beiträge
      71
      • 5. Juli 2016 um 18:36
      • #2

      Hallo,

      kannst du bitte einmal deine RPT posten und uns mitteilen um welche altis version es sich hier handelt ?

    • Shinji
      Profi
      Reaktionen
      576
      Trophäen
      10
      Beiträge
      778
      • 6. Juli 2016 um 08:38
      • #3
      Code
      case "donator":
      {
      switch(true) do
      {
      case (__GETC__(life_donator) < 0): {"Du bist kein Donator!"};
      case (__GETC__(life_donator) < 1):
      {
      ["Donator Shop",
      [
      ["hgun_P07_F",nil,1250],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_ACPC2_F",nil,11500],
      ["optic_ACO_grn_smg",nil,750],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["optic_MRCO",nil,10000],
      ["ToolKit",nil,50],
      ["NVGoggles",nil,350],
      ["Rangefinder",nil,5000],
      ["itemgps",nil,50],
      ["FirstAidKit",nil,25],
      ["9Rnd_45ACP_Mag",nil,45],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75]
      ]
      ];
      };
      case (__GETC__(life_donator) < 2):
      {
      ["Island Life Donator Shop Rang 2",
      [
      ["hgun_P07_F",nil,500],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["arifle_Mk20C_plain_F",nil,45000],
      ["optic_ACO_grn_smg",nil,750],
      ["optic_MRCO",nil,10000],
      ["NVGoggles",nil,350],
      ["ToolKit",nil,100],
      ["itemGPS",nil,100],
      ["FirstAidKit",nil,25],
      ["Rangefinder",nil,5000],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      case (__GETC__(life_donator) < 3):
      {
      ["Söldner Waffen",
      [
      ["hgun_P07_F",nil,5000],
      ["hgun_PDW2000_F",nil,10000],
      ["arifle_TRG21_F",nil,250000],
      ["arifle_Mk20C_F",nil,100000],
      ["arifle_Mk20_F",nil,125000],
      ["arifle_Mk20_GL_F",nil,150000],
      ["srifle_DMR_01_F",nil,250000],
      ["srifle_EBR_F",nil,225000],
      ["arifle_Katiba_F",nil,25000],
      ["hgun_pistol_heavy_01_F",nil,12500],
      ["hgun_ACPC2_F",nil,13500],
      ["optic_ACO_grn",nil,7500],
      ["optic_MRCO",nil,10000],
      ["optic_LRPS",nil,50000],
      ["optic_DMS",nil,25000],
      ["Rangefinder",nil,15000],
      ["SmokeShellGreen",nil,2500],
      ["1Rnd_SmokeGreen_Grenade_shell",nil,5000],
      ["muzzle_snds_L",nil,5000],
      ["muzzle_snds_acp",nil,10000],
      ["muzzle_snds_M",nil,30000],
      ["muzzle_snds_H",nil,20000],
      ["NVGoggles_INDEP",nil,2500],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_65x39_caseless_green",nil,750],
      ["10Rnd_762x51_Mag",nil,750],
      ["20Rnd_762x51_Mag",nil,750],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["9Rnd_45ACP_Mag",nil,100],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      };
      };
      Alles anzeigen

      Damit wäre ich raus, sowas kann ich nicht unterstützen.
      Da ich aber relativ nett bin -> deine Klammern stimmen nicht und die switches in switches IN switches... prüf die mal. Außerdem wie @Big Mike bereits geschrieben hat, RPT`s wären sinnvoll...

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 6. Juli 2016 um 09:14
      • #4

      Also wenn dir keine Waffen angezeigt werden, stimmt entweder eine Klammer nicht oder du hast ein Komma vergessen oder zuviel drin.

      @Shinji Verstehe was du meisnt. Kleiner Tipp. Wenn du Donator einbaust und den Spendern eigene Spawn-Punkte, oder Waffen die andere Spieler nicht haben gibst oder sogar Billigere Waffen / Fahrzeuge usw gibst, verstößt du damit gegen die Regeln von Bohemia. Wenn dein Server gemeldet wird, ist der schneller zu, als du denkst. Und glaub mir du wirst gemeldet, da hat es schon größere Server erwischt. Habe selbst lange auf einem gespielt, der immer 80 und mehr Spieler hatte. Dann hat er den Donator Leuten alle MX Waffen gegeben und alle über Hemtt-Transport. Server lief genau 1 Woche noch, dann kam Battleeye Nachricht, dass Admins sich bei Bohemia melden müssen, AntiHack deaktiviert ist und eine weitere Woche Später war er zu.

      Du kannst aber die don-lvl z.B. dazu verwenden um damit Clans eine eigene Base zu geben. !! Das muß unabhängig von Spenden sein !!
      Die Clans müssen die gleichen Waffen und gleichen Preise wie die normalen Spieler haben. Eigene Skins kannst denen geben. Also ich habe es so z.B. gemacht. Alle haben die gleichen waffen und Preise. don-lvl nur zum Clans verwalten.

      Aber nun zurück zum Thema. Kontrolliere deine Klammern und Kommas, hatte das Problem auch öfter :) Man übersieht sehr schnell sowas mal.

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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