Moin Jungs,
ich habe mich mal mit 4.3 auseinandergesetzt und habe kein Plan wie man Playerskins einfügt ich habe
in der Datei fn_playerSkins.sqf
folgendes gemacht :
Spoiler anzeigen
Code: fn_playerSkins.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
switch(playerSide) do {
case civilian: {
if(EQUAL(LIFE_SETTINGS(getNumber,"civ_skins"),1)) then {
if(uniform player == "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if(uniform player == "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if(uniform player == "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if(uniform player == "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if(uniform player == "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if(uniform player == "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if(uniform player == "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if(uniform player == "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\police\uniformen\polizei_prakti.paa"];
};
if(uniform player == "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "textures\police\uniformen\polizei_schupo.paa"];
};
};
};
case independent: {
if(uniform player == "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
};
};
Alles anzeigen
Doch es geht garnichts...
MfG