Hello there. I want to remove the central bank dome door locks. How and in what script can I edit it?
Central Bank
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- Altis Life
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Frenzy -
2. Mai 2021 um 04:04 -
Erledigt
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File: life_server/init.sqf
Line: 194 - 199Codefor "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",true,true]; _rsb setVariable ["locked",true,true]; _rsb setVariable ["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false;
Just comment it out like this:
Code/* for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",true,true]; _rsb setVariable ["locked",true,true]; _rsb setVariable ["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false; */
And u could delete the boltcutter if you want to
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File: life_server/init.sqf
Line: 194 - 199Codefor "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",true,true]; _rsb setVariable ["locked",true,true]; _rsb setVariable ["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false;
Just comment it out like this:
Code/* for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",true,true]; _rsb setVariable ["locked",true,true]; _rsb setVariable ["bis_disabled_Door_1",1,true]; _dome allowDamage false; _rsb allowDamage false; */
And u could delete the boltcutter if you want to
Thank you for help.
How do I lock the doors of this object? This has 2 doors and I want to lock these 2 doors. Land_Cargo_HQ_V1_F -
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Thanks for your help bro. But everything went wrong. Land_Dome_Big_F appears to have its doors still locked. I did what he said but it's still the same. Land_Cargo_HQ_V1_F < I will also move the cargo safe in the central bank into it and I just want 2 doors of this building to be locked.
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I did as you describe the central bank building that is locked. But it didn't happen and it still seems to be locked, and bugs are constantly popping up.
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your server / client log with the bugs would help
could u send us your code where you lock the doors?
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your server / client log with the bugs would help
could u send us your code where you lock the doors?
hey man . I guess I took care of the problem. I just arranged it that way. I did not uninstall or delete anything. I made the true ones false.
seems to be working? would it be that way?
life_server\init.sqf
Code
Alles anzeigen/* Setup the federal reserve building(s) */ private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort; private _altisArray = [16019.5,16952.9,0]; private _tanoaArray = [11074.2,11501.5,0.00137329]; private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort; _dome = nearestObject [_pos,"Land_Dome_Big_F"]; _rsb = nearestObject [_pos,_vaultHouse]; for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,false]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",false,false]; _rsb setVariable ["locked",false,false]; _rsb setVariable ["bis_disabled_Door_1",1,false]; _dome allowDamage false; _rsb allowDamage false;
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hey man . I guess I took care of the problem. I just arranged it that way. I did not uninstall or delete anything. I made the true ones false.
seems to be working? would it be that way?
life_server\init.sqf
Code
Alles anzeigen/* Setup the federal reserve building(s) */ private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort; private _altisArray = [16019.5,16952.9,0]; private _tanoaArray = [11074.2,11501.5,0.00137329]; private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort; _dome = nearestObject [_pos,"Land_Dome_Big_F"]; _rsb = nearestObject [_pos,_vaultHouse]; for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,false]; _dome animateSource [format ["Door_%1_source", _i], 0];}; _dome setVariable ["locked",false,false]; _rsb setVariable ["locked",false,false]; _rsb setVariable ["bis_disabled_Door_1",1,false]; _dome allowDamage false; _rsb allowDamage false;
yes, it should work.
Did u want to get rid of all the locked doors?
There is the vaulthouse (where the safe is) and the dome around the vault house, currently both is unlocked -
yes, it should work.
Did u want to get rid of all the locked doors?
There is the vaulthouse (where the safe is) and the dome around the vault house, currently both is unlockedYes I wanted to remove all locks. I did it this way. the dome locks unlocked but tells me to open the doors again.