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    SCUM - Patch notes 0.3.74.21350

    • RSS-BOT
    • 28. März 2020 um 21:19
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      • 28. März 2020 um 21:19
      • #1
      Zitat von SCUM - RSS Feed

      Hey guys, before we go into the patch notes just a little message from Gamepires.

      Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.

      Here are few pics how our office looks.

      b3791b4a5b7147e0cbc52153077fe630b34b73fb.jpg

      fb94a14386226c0ba7d5fc787b8839495e19c70b.jpg

      cb8eb2b0c081fdb6ded7be41032b45e04a1e8383.jpg

      60988584c857d50f2839afed5cb7af16d4ccb683.jpg

      f2a717a08127456412f6a1187314f04364270fc7.jpg

      Now, what did we prepare for you this week? A lot of goodies!
      e46325d29bf36faaaeaa76c0e0beba613276df19.png

      We added the first version of stacking. How will it work?

      • For now only, bolts, nails and money have that option as it's still in the testing phase

      • You can stack them simply by dragging them over each other.

      • For now, stacking doesn't work in chests, only in vicinity and backpacks


      da6c8b72d607e8181537a826ca3471dddeeb2568.png

      4176d298e54dd5895b17cb3e2d2c77b881d343b3.png

      Item decay, lets see how it works

      • Each item's inventory can now contain damaged cells, depending on the durability of the item in question

      • The damage spreads from the bottom right corner in circular motion

      • If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)

      • You can take items out of the damaged zone, but you cannot put them back into the damaged zone

      • If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)


      601596c87294954f0f81e299c3a7370d600caca1.jpg

      9555ef08bc3e5c1c4b4d2f48195bcfde4c5f34c7.png

      Bomb defuse minigame!So for defusing bombs we got you a game inside a game, this is how it works:

      • There are 3 types of LEDs, red, yellow and green

      • You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones

      • If you cut the red one, you get a suprise...yea, you die

      • The number of each color LED and time you have depends on your demolition skill

      • You cut the wires on the metal plate on the left

      • At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds


      8967dbcb46a1ed0207984e1dfe31dd5f1af3089b.jpg

      51ed0f3da940dac371e6c5fbd721ee681677338e.png

      We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)

      f2a1b222d0b3642bdfbf438b74beb442ad8b762f.png

      fd011dcbeca843cca9d90bc70cb39086228af54b.png

      So our players can be safe ingame as well!

      • It can be found in medical and lab areas


      d8f47c7f012b69a5665f9aeb85a6ede5ffe1f88a.jpg

      73ebfbca2d22bb1facc49fbaefbdb81c21f32fd4.png

      We added a simple improvised sewing kit so you can craft it and fix your clothes

      • Its crafted out of a needle (normal or bone) and thread.

      • It has 15 uses

      4106b730bd5577aac295c32297158c6c69fa71b8.jpg

      67acca4688bc28bae6f162ffdd772ad4c07ee9a5.png

      • Fixed issue with search sounds alerting sentries and puppets on long radius

      • Added sound on event border, one while static and distinctive one while border is moving

      • Reduced loudness of event announcer

      • Tweaked outdoor distant reverb for better approximation of sound source distance


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.

      • Redesigned level up notifications. Removed level up text message in the bottom left corner
        57c2b189fe4ec36ca0bab4ef272abab5b559c598.jpg

      • Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does

      • Arrow tips now have 6 uses instead of 5

      • Reduced the weight of compasses

      • Hospital clothes have the same inventory size as inmate clothes

      • Doubled the time between drone visits

      • Increased weight load of work and military pants


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.
        fb3493dc65f388c4c84e2e0e8f5a6ce452c62313.jpg

      • Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.

      • Fixed some issues with the event wall

      • Fixed the bug where sorting servers by version didn't work

      • Fixed and tweaked drawing centre dot when aiming bow in first person view

      • Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in
        86a904da5f79544af6fa47444a15bcb8512bc1dd.png

      • Fixed stretched pistol icons in events

      • Fixed a bug where slippers were too small in inventory

      Our second episode of SCUMcast is live! Check it down bellow!
      https://www.youtube.com/watch?v=NCk8eYl0OdA&feature=youtu.be


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…943892159572372

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