Hey NN-Community! Ich habe mein HUD erneuert und nun hat es eine komische Farbe. Nach 30 Minuten wütend anstarren hat sich allerdings nichts geändert. Deswegen bitte ich um eure Hilfe! Den Hintergrund vom HUD habe ich als PAA auf den Server geladen. Die Datei an sich ist blau. Ein Screenshot von dem Problem ist im Anhang. Ich liebe euch alle & danke im Voraus!
Hier meine hud_stats.hpp:
C
#define ST_CENTER 0x02
class playerHUD {
idd = -1;
duration = 10e10;
movingEnable = 0;
fadein = 0;
fadeout = 0;
name = "playerHUD";
onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]";
objects[] = {};
controls[] = {
Life_RscPicture,
Life_RscProgress_HUDFood,
Life_RscProgress_HUDHealth,
Life_RscProgress_HUDWater,
Life_RscText_HUDFood,
Life_RscText_HUDHealth,
Life_RscText_HUDWater,
Life_RscPicture2,
Life_RscText
};
/* HUD BG*/
class Life_RscPicture: Life_RscPicture {
text = "textures\HUDHigh.paa";
x = 0.444965 * safezoneW + safezoneX;
y = 0.170308 * safezoneH + safezoneY;
w = 0.79375 * safezoneW;
h = 0.875925 * safezoneH;
};
class Life_RscPicture2: Life_RscPicture {
text = "textures\Logo2.paa";
x = 0.003298 * safezoneW + safezoneX;
y = 0.889752 * safezoneH + safezoneY;
w = 0.077083 * safezoneW;
h = 0.125925 * safezoneH;
};
/* Progress Bars */
class LIFE_RscProgress_HUDCommon: Life_RscProgress {
colorFrame[] = {0, 0, 0, 0.0};
y = 0.972223 * safezoneH + safezoneY;
w = 0.0462964 * safezoneW;
h = 0.0222222 * safezoneH;
};
class Life_RscProgress_HUDFood: LIFE_RscProgress_HUDCommon {
idc = 2200;
x = 0.92874 * safezoneW + safezoneX;
y = 0.732 * safezoneH + safezoneY;
w = 0.068 * safezoneW;
h = 0.016 * safezoneH;
colorBar[] = {0.854901,0.101960,0.207843,1};
};
class Life_RscProgress_HUDHealth: LIFE_RscProgress_HUDCommon {
idc = 2201;
x = 0.92874 * safezoneW + safezoneX;
y = 0.6974 * safezoneH + safezoneY;
w = 0.068 * safezoneW;
h = 0.016 * safezoneH;
colorBar[] = {0.854901,0.101960,0.207843,1};
};
class Life_RscProgress_HUDWater: LIFE_RscProgress_HUDCommon {
idc = 2202;
x = 0.92874 * safezoneW + safezoneX;
y = 0.766 * safezoneH + safezoneY;
w = 0.068 * safezoneW;
h = 0.016 * safezoneH;
colorBar[] = {0.854901,0.101960,0.207843,1};
};
class Statusbar: Life_RscText
{
idc = 2203;
text = "Error";
x = safezoneX + safezoneW - 1;
y = safezoneY + safezoneH - 0.08;
w = 3;
h = 0.03;
ColorBackground[] = {0,0,0,0};
ColorText[] = {1,1,1,1};
font = TahomaB;
SizeEx = 0.2;
class Attributes {
align="right";
color = "#ffffff";
};
};
};
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