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    SCUM - Patch notes 0.2.64.18580

    • RSS-BOT
    • 29. November 2019 um 18:21
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      • 29. November 2019 um 18:21
      • #1
      Zitat von SCUM - RSS Feed

      Hey guys, before our big 0.3 patch coming next month, we wanted to give you a small tease of what's to come, so check out some brand new things in SCUM!
      1d90d33b09ba4dadc59bd06b3f6e3d2fead9ade9.png

      Female puppets are here!

      06d0ea8b29115c21c00fc60af2181702edb92e24.jpg

      7fba29cc9710d9c3bbd43330deaa264f5a197397.jpg

      37c4d5fdd214a3aa460d278f20399c9ea9a43a70.jpg

      2b40254f0120dbbef99098c2d69c57b98be482e8.png

      Because you need to see what you're shooting at. And with the darker nights we thought that would be a nice addition to the game!

      57df0e745cd606da07d4f5295b6e220b9969727b.jpg

      b54723750db252703ba95b6c3d8d385fa01b298a.jpg

      c5c1364c7b028d4087f207b5b3b139ffa98e8968.jpg

      For the improvised flashlight you need to have:

      • Duct tape (15 uses)

      • Deagle flashlight


      With the improvised flashlights we added 2 more that can be attached to the Deagle and TEC01 M9

      f8d34a4a7cb9fe7ea1ac713fe497c4e94cb93f3e.jpg

      Also to the answer "Why did you add just weapon flashlights, and not a normal flashlight that we can use?" Well, that's also in works but we need to adjust a lot of animations for that. So that will take some time.

      7817a23ae0e2fd6237df24926bcf7cce2bcc36f1.png

      We did some tweaking with the night time, so now it should be much darker and prettier as we reworked all of the light sources in the game as well. Have a look!

      06c9be095287ec996c6b64657571bc0cd6e3abdb.jpg

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      Sorry to the OCD people <3

      741edfa1ac8273fd3e1911b5f390f5c5032fe667.png

      In the last few months we were actively talking with the Croatian Military regarding SCUM and how can we improve it and make more realistic (sounds, animations etc...). The whole military personal was super cooperative with us, and here you can see some fruit of that partnership!

      Un-suppressed weapon sounds now consist of more layers of sounds then before:

      • Initial Shot
      • Tail depending on environment
      • Reverb depending on environment
      • Distance
      • Weapon mechanics
      • Bullet breaking sound barrier


      Since all of the weapon segments have their own audible distance, it will be easier to pinpoint gunshot origin and distance.

      Also weapons which didn't get updated:

      • M82
      • Deagle .50 cal


      And this is just the beginning!

      4ecd96b304a818ef93582eec12bc5d6573df6cf3.jpg

      7fc6a4b47d4dc41ba1addf4a1be85830b7a36bcc.png

      There are 2 new pieces of clothing that you can find around the island.
      A new jacket and a new stab proof vest

      84e635373ecf92324abb9e6e0950b001e96fbd0e.jpg

      137074958a85a2d8f05682c86b2eac2de3b36905.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Enlarged sled collision size so that it matches prisoner's collision size (this fixes exploit where you could not pass between base walls with prisoner but you could with a sled).

      • Fixed the bug where picking up an item sometimes wouldn't show the item in inventory.

      • Fixed continuous firing sound for weapons on simulated players. That means, sounds of firing is correctly synced.

      • Fixed additional aim stances issues occurring when opening various menus.

      • Fixed the bug where teammates couldn't see your blueprint's required / used materials.

      • Fixed improvised bed turning red after being placed for no apparent reason.

      • Checking time while holding the bow with an arrow ready will now properly remove the arrow and then check the time. Other players will now be able to properly see check time animations from other players.

      • Fixed a bug where a blueprint's ingredients widget was invisible for teammates


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Added audio panning option (headphones and speakers).

      • Player will receive a notification message when one of his skills levels up.

      • Torches, candles, fireplaces and bonfires are now brighter and have a larger radius of effect.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Admin commands settime and setweather are now visually instantly visible. Time of day and storm intensity in single player sessions are now saved (autosaved every 120 s).

      • Added a modifiable server settings variable DarknessIntensityMultiplier which makes nights even darker. The default number is 1.0 you can make it darker or brighter by increasing or lowering that number.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…860855755112262

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