1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Sa: 31 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    How to make it possible for only gang members to unlock and lock doors through vehicles

      • Altis Life
    • apple123
    • 26. Juli 2019 um 02:08
    • Erledigt
    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 26. Juli 2019 um 02:08
      • #1

      My life suit version is ZBK Russian side. In my task map, as long as the door is placed, only the police can lock and unlock it and use it, I want to build such a door in life suit, and let only gang members can use it, other roles can not, how to operate it..:|:|:|

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 27. Juli 2019 um 05:04
      • #2

      Please forgive me for my simplicity in asking for help. The police gates in the version of my life clothes are like those in the pictures I sent out, but only the police can open and close them, while other factions can't. I didn't find any variables or codes on 3den. I hope that through other factions, such as med, civ, we can have such a gate and open it. I've been studying for two days, but I've got nothing. I hope someone can help me. Thank you very much.

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 27. Juli 2019 um 22:00
      • #3

      <3<3<3

    • Fl0rixn
      Nerd
      Reaktionen
      190
      Trophäen
      9
      Beiträge
      619
      Bilder
      27
      • 27. Juli 2019 um 23:22
      • #4

      The Mod is MM_Buildings right?

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 00:15
      • #5
      Zitat von Fl0rixn

      mod是MM_Buildings吧?

      Hello, yes, there are four files: MM_Buildings, MM_Buildings 2, MM_Buildings 3, MM_Buildings 4. Please help me. I have studied them for three days, but I have no idea, but I think I should change them in the module, because I can open or unlock the door in the blue side, that is, the police.

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 05:06
      • #6

      ;(

    • Fl0rixn
      Nerd
      Reaktionen
      190
      Trophäen
      9
      Beiträge
      619
      Bilder
      27
      • 28. Juli 2019 um 07:53
      • #7
      Zitat von apple123

      ;(

      Change the config... Search the gate Classname and then to useractions, search open gate and Change the condition

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 08:01
      • #8
      Zitat von Fl0rixn

      Change the config... Search the gate Classname and then to useractions, search open gate and Change the condition

      Can you specify how to operate it? I'm a beginner. I'm very sorry.I already know what gate to look for in addon, but I don't know which gate it is. Its class name is (door_1... 2.8) or (gate_door) I don't know how to determine its variables or classes. And I don't know how to add conditions to make factions use it. Please help me.

    • Fl0rixn
      Nerd
      Reaktionen
      190
      Trophäen
      9
      Beiträge
      619
      Bilder
      27
      • 28. Juli 2019 um 08:21
      • #9
      Zitat von apple123

      Can you specify how to operate it? I'm a beginner. I'm very sorry.I already know what gate to look for in addon, but I don't know which gate it is. Its class name is (door_1... 2.8) or (gate_door) I don't know how to determine its variables or classes. And I don't know how to add conditions to make factions use it. Please help me.

      I telled you already the Solutions. Unpack the PBOS, convert the configs and stud it.

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 08:28
      • #10
      Zitat von Fl0rixn

      I telled you already the Solutions. Unpack the PBOS, convert the configs and stud it.

      Thank you very much for helping me. Thank you very much. But now there are two questions. One is that there are nine gates of variables or classes. I don't know how to determine this gate. The second question is how can I write code so that he can open or close the door through his ID card?

      Here are nine categories of variables or classes

      class UserActions

      {

      class Gate3_Open

      {

      displayName="Открыть ворота";

      position="IG3";

      radius=2;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";

      statement="this animate [""GateDoor_3"", -1.6]";

      };

      class Gate3_Closed

      {

      displayName="Закрыть ворота";

      position="IG3";

      radius=2;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""<0";

      statement="this animate [""GateDoor_3"", 0]";


      class UserActions

      {

      class Gate3_Open

      {

      displayName="Открыть ворота";

      position="IG3";

      radius=10;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";

      statement="this animate [""GateDoor_3"", 5]";

      };

      class Gate3_Closed

      {

      displayName="Закрыть ворота";

      position="IG3";

      radius=10;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3"">0";

      statement="this animate [""GateDoor_3"", 0]";

      class UserActions

      {

      class open_door_1

      {

      displayName="Открыть дверь";

      position="Interact1";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_1') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == civilian)";

      statement="this animate [""Door_1"", 1]";

      };

      class close_door_1

      {

      displayName="Закрыть дверь";

      position="Interact1";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_1') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_1"", 0]";

      };

      class open_door_2

      {

      displayName="Открыть дверь";

      position="Interact2";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_2') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_2"", 1]";

      };

      class close_door_2

      {

      displayName="Закрыть дверь";

      position="Interact2";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_2') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_2"", 0]";

      };

      class open_door_3

      {

      displayName="Открыть дверь";

      position="Interact3";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_3') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_3"", 1]";

      };

      class close_door_3

      {

      displayName="Закрыть дверь";

      position="Interact3";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_3') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_3"", 0]";

      };

      class open_door_4

      {

      displayName="Открыть дверь";

      position="Interact4";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_4') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_4"", 1]";

      };

      class close_door_4

      {

      displayName="Закрыть дверь";

      position="Interact4";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_4') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_4"", 0]";

      };

      class open_door_5

      {

      displayName="Открыть дверь";

      position="Interact5";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_5') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_5"", 1]";

      };

      class close_door_5

      {

      displayName="Закрыть дверь";

      position="Interact5";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_5') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide ==west)";

      statement="this animate [""Door_5"", 0]";

      };

      class open_door_6

      {

      displayName="Открыть дверь";

      position="Interact6";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_6') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_6"", 1]";

      };

      class close_door_6

      {

      displayName="Закрыть дверь";

      position="Interact6";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_6') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_6"", 0]";

      };

      class open_door_7

      {

      displayName="Открыть дверь";

      position="Interact7";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_7') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_7"", 1]";

      };

      class close_door_7

      {

      displayName="Закрыть дверь";

      position="Interact7";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_7') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_7"", 0]";

      };

      class open_door_8

      {

      displayName="Open Garage";

      position="Interact8";

      radius=5;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_8') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_8"", 1]";

      };

      class close_door_8

      {

      displayName="Close Garage";

      position="Interact8";

      radius=5;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_8') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_8"", 0]";

    • Fl0rixn
      Nerd
      Reaktionen
      190
      Trophäen
      9
      Beiträge
      619
      Bilder
      27
      • 28. Juli 2019 um 08:36
      • #11
      Zitat von apple123

      Thank you very much for helping me. Thank you very much. But now there are two questions. One is that there are nine gates of variables or classes. I don't know how to determine this gate. The second question is how can I write code so that he can open or close the door through his ID card?

      Here are nine categories of variables or classes

      class UserActions

      {

      class Gate3_Open

      {

      displayName="Открыть ворота";

      position="IG3";

      radius=2;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";

      statement="this animate [""GateDoor_3"", -1.6]";

      };

      class Gate3_Closed

      {

      displayName="Закрыть ворота";

      position="IG3";

      radius=2;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""<0";

      statement="this animate [""GateDoor_3"", 0]";


      class UserActions

      {

      class Gate3_Open

      {

      displayName="Открыть ворота";

      position="IG3";

      radius=10;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";

      statement="this animate [""GateDoor_3"", 5]";

      };

      class Gate3_Closed

      {

      displayName="Закрыть ворота";

      position="IG3";

      radius=10;

      onlyForplayer="false";

      condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3"">0";

      statement="this animate [""GateDoor_3"", 0]";

      class UserActions

      {

      class open_door_1

      {

      displayName="Открыть дверь";

      position="Interact1";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_1') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == civilian)";

      statement="this animate [""Door_1"", 1]";

      };

      class close_door_1

      {

      displayName="Закрыть дверь";

      position="Interact1";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_1') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_1"", 0]";

      };

      class open_door_2

      {

      displayName="Открыть дверь";

      position="Interact2";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_2') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_2"", 1]";

      };

      class close_door_2

      {

      displayName="Закрыть дверь";

      position="Interact2";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_2') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_2"", 0]";

      };

      class open_door_3

      {

      displayName="Открыть дверь";

      position="Interact3";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_3') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_3"", 1]";

      };

      class close_door_3

      {

      displayName="Закрыть дверь";

      position="Interact3";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_3') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_3"", 0]";

      };

      class open_door_4

      {

      displayName="Открыть дверь";

      position="Interact4";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_4') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_4"", 1]";

      };

      class close_door_4

      {

      displayName="Закрыть дверь";

      position="Interact4";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_4') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_4"", 0]";

      };

      class open_door_5

      {

      displayName="Открыть дверь";

      position="Interact5";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_5') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_5"", 1]";

      };

      class close_door_5

      {

      displayName="Закрыть дверь";

      position="Interact5";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_5') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide ==west)";

      statement="this animate [""Door_5"", 0]";

      };

      class open_door_6

      {

      displayName="Открыть дверь";

      position="Interact6";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_6') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_6"", 1]";

      };

      class close_door_6

      {

      displayName="Закрыть дверь";

      position="Interact6";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_6') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_6"", 0]";

      };

      class open_door_7

      {

      displayName="Открыть дверь";

      position="Interact7";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_7') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_7"", 1]";

      };

      class close_door_7

      {

      displayName="Закрыть дверь";

      position="Interact7";

      radius=3;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_7') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_7"", 0]";

      };

      class open_door_8

      {

      displayName="Open Garage";

      position="Interact8";

      radius=5;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_8') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_8"", 1]";

      };

      class close_door_8

      {

      displayName="Close Garage";

      position="Interact8";

      radius=5;

      onlyForplayer="true";

      condition="((this animationPhase 'Door_8') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";

      statement="this animate [""Door_8"", 0]";

      Alles anzeigen

      the id Card is ZBKi_prisonkey

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 08:46
      • #12
      Zitat von Fl0rixn

      the id Card is ZBKi_prisonkey

      thank you very much!but which is the door?I looked several times and didn't see which of the nine variables in the police station gate was.

    • apple123
      Anfänger
      Reaktionen
      4
      Trophäen
      6
      Beiträge
      65
      • 28. Juli 2019 um 14:05
      • #13
      Zitat von Fl0rixn

      the id Card is ZBKi_prisonkey

      condition="(""life_gov"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3"">0";

      Can't make life_gov open or close the door. I'm sure life_gov is an ID card. Why? Thank you very much for your help!

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™