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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Spawne auf der Spawninsel

    • Niklas Smolik
    • 13. April 2019 um 20:10
    • Erledigt
    • Niklas Smolik
      Anfänger
      Trophäen
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      Beiträge
      27
      • 13. April 2019 um 20:10
      • #1

      Ich spawne wenn ich in Kavala, Athira, Sofia, Pyrgos spawnen will auf der Spawn-Insel, aber wenn ich bei den Lizenz abhängigen Spawnpunkten spawnen will funktioniert das.

      Hier der RPT-Ausschnitt

      Code
      18:02:44 Error in expression <noa", "Land_Medevac_house_V1_F"]]] call ton_fnc_terrainSort;
      private _altisArray>
      18:02:44   Error position: <ton_fnc_terrainSort;
      private _altisArray>
      18:02:44   Error Undefined variable in expression: ton_fnc_terrainsort
      18:02:44 File life_server\init.sqf, line 186
    • Setafan Waves
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      • 13. April 2019 um 22:42
      • #2

      schick mal den kompletten log

    • Niklas Smolik
      Anfänger
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      • 13. April 2019 um 22:49
      • #3
      Code
      22:36:20 InitSound - complete
      22:36:20 PhysX3 SDK Init started ...
      22:36:20 PhysX3 SDK Init ended.
      22:36:23 Warning Message: Script \life_server\Functions\Systems\fn_setObjVar.sqf not found
      22:36:26 core\skyobject\skyobject.p3d: No geometry and no visual shape
      22:36:26 a3\data_f\krater.p3d: No geometry and no visual shape
      22:36:26 a3\data_f\koule.p3d: No geometry and no visual shape
      22:36:27 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      22:36:27 Loading movesType CfgGesturesMale
      22:36:27 Creating action map cache
      22:36:27 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
      22:36:27 MovesType CfgGesturesMale load time 83 ms
      22:36:27 Loading movesType CfgMovesMaleSdr
      22:36:28 Reading cached action map data
      22:36:31 MovesType CfgMovesMaleSdr load time 3274 ms
      22:36:31 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
      22:36:31 VoteThreshold must be in 0..1 range. Defaulting to 0.5
      22:36:32 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      22:36:32 Steam AppId from steam_appid.txt: 107410
      22:36:32 Unsupported language English in stringtable
      22:36:32 Unsupported language English in stringtable
      22:36:40 Connected to Steam servers
      22:36:40 Starting mission:
      22:36:40  Mission file: Altis_Life
      22:36:40  Mission world: Altis
      22:36:40  Mission directory: mpmissions\Altis_Life.Altis\
      22:36:40 a3\data_f\blesk1.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\blesk2.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\raindrop.p3d: No geometry and no visual shape
      22:36:40 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\stars.p3d: No geometry and no visual shape
      22:36:40 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\rainbow.p3d: No geometry and no visual shape
      22:36:53 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      22:36:53 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      22:36:53 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      22:36:53 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      22:36:53 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
      22:36:57 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:37:06 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
      22:37:15 RoadCone_L_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source)
      22:37:17 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
      22:37:17 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
      22:37:17 No speaker given for 'Archie Conrad'
      22:37:17 No speaker given for 'Matthew White'
      22:37:17 No speaker given for 'Max Jones'
      22:37:17 No speaker given for 'Keith Harris'
      22:37:17 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
      22:37:17 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
      22:37:17 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:18 Error: Object(2 : 1293) not found
      22:37:18 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      22:37:18  Mission id: e4d3df2db66ce672e988807142d523b2c3bc2f6b
      22:37:18 CallExtension loaded: extDB3 (C:\server\a3master\@extdb3\extDB3_x64.dll) [1.0.3.2] [1.0.3.2]
      
      22:37:18 "extDB3: Connected to Database"
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      22:37:18 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 Attempt to override final function - bis_fnc_storeparamsvalues_data
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 "               End of Altis Life Server Init :: Total Execution Time 0.689995 seconds "
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 Error in expression <noa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray>
      22:37:18   Error position: <TON_fnc_terrainSort;
      private _altisArray>
      22:37:18   Error Undefined variable in expression: ton_fnc_terrainsort
      22:37:18 File life_server\init.sqf, line 186
      22:37:20 "########################## DYNAMIC MARKET ##########################"
      22:37:20 "### >> SUCCESSFULLY LOADED PRICES FROM DATABASE!                 ###"
      22:37:20 "####################################################################"
      22:37:51 BEServer: registering a new player #451066169
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:34 Unaccessible
      22:38:35 "SPYGLASS-FLAG: Niklas Miller : 76561198354624467 : VariableSetBeforeInitialized_sell_array"
      22:38:36 Client: Remote object 4:0 not found
      22:38:37 Warning: Cleanup player - person 2:1641 not found
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:24 Unaccessible
      22:39:25 ">> ALLIANCEAPPS: Processing functions for Niklas Miller(UID: 76561198354624467 | LVL: 5)"
      22:39:27 ">> ALLIANCEAPPS: 56 Functions streamed to Niklas Miller(UID: 76561198354624467 | LVL: 5)(0 other functions) - TIME WASTED: 2.326"
      22:40:40 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      22:41:05 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      22:41:05 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      22:41:05 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      22:41:09 Extensions:
      22:41:09   extDB3 (C:\server\a3master\@extdb3\extDB3_x64.dll) [1.0.3.2] [1.0.3.2]
      Alles anzeigen
    • SAMSON
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      • 14. April 2019 um 08:13
      • #4
      Zitat von Niklas Smolik

      22:37:18 Error in expression <noa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray>
      22:37:18 Error position: <TON_fnc_terrainSort;
      private _altisArray>
      22:37:18 Error Undefined variable in expression: ton_fnc_terrainsort
      22:37:18 File life_server\init.sqf, line 186

      Problem Num.: 1


      Zitat von Niklas Smolik

      22:38:35 "SPYGLASS-FLAG: Niklas Miller : 76561198354624467 : VariableSetBeforeInitialized_sell_array"

      Spyglass würde ich grundsätzlich aus machen...


      Und zu guter letzt häng mal bitte die "Config_SpawnPoints.hpp" an

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt
    • SAMSON
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      • 14. April 2019 um 12:16
      • #5

      OMG! Bitte verwende die Dateianhang Funktion oder zumindest Spoiler =O

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
      Panel-Inhalt
    • Niklas Smolik
      Anfänger
      Trophäen
      7
      Beiträge
      27
      • 14. April 2019 um 12:28
      • #6
      Spoiler anzeigen

      /*

      * Format:

      * 3: STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      */

      class CfgSpawnPoints {

      class Altis {

      class Civilian {

      class Kavala {

      displayName = "Kavala";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = "Athira";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Sofia {

      displayName = "Sofia";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelN {

      displayName = RebellenHQ;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "";

      };

      class Miliz {

      displayName = MilizHQ;

      spawnMarker = "miliz_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_miliz";

      };

      class Bandit {

      displayName = BanditenHQ;

      spawnMarker = "bandit_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_bandit";

      };

      class Mafia {

      displayName = MafiaHQ;

      spawnMarker = "mafia_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_mafia";

      };

      };

      class Cop {

      class Kavala {

      displayName = "Kavala HQ";

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = "Athira HQ";

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class Kavala {

      displayName = $STR_SP_EMS_Kav;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = $STR_SP_EMS_Ath;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = $STR_SP_EMS_Pyr;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      class Tanoa {

      class Civilian {

      class Georgetown {

      displayName = "Georgetown";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "!license_civ_rebel";

      };

      class Balavu {

      displayName = "Balavu";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Tuvanaka {

      displayName = "Tuvanaka";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Lijnhaven {

      displayName = "Lijnhaven";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelNW {

      displayName = $STR_SP_Reb_NW;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelS {

      displayName = $STR_SP_Reb_S;

      spawnMarker = "Rebelop_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelNE {

      displayName = $STR_SP_Reb_NE;

      spawnMarker = "Rebelop_2";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      };

      class Cop {

      class NAirport {

      displayName = $STR_SP_Cop_Air_N;

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class SWAirport {

      displayName = $STR_SP_Cop_Air_SW;

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class GeorgetownHQ {

      displayName = "Georgetown HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class SEHospital {

      displayName = $STR_SP_EMS_SE;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class TanoukaHospital {

      displayName = $STR_SP_EMS_Tan;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class NEAirportHospital {

      displayName = $STR_SP_EMS_NEair;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      };

    • Niklas Smolik
      Anfänger
      Trophäen
      7
      Beiträge
      27
      • 14. April 2019 um 12:57
      • #7

      Kann ich dir das per TS zeigen das vereinfacht das nochmal. ts.cyrus-life.de

    • SAMSON
      Profi
      Reaktionen
      263
      Trophäen
      9
      Beiträge
      961
      Dateien
      8
      • 14. April 2019 um 14:34
      • #8

      Der Server sucht permanent nach dem Tanoa Objekt, läuft aber auf Altis... Ich bin dezent überfordert :D

      Ich bin kein Profi sondern versuche lediglich zu helfen!;)


      dc.salty-bay.de

      Weird flex! :whistling:

      The flex!
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