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    4. SCUM - RSS Feed

    Development Update #2

    • RSS-BOT
    • 18. März 2019 um 16:12
    • RSS-BOT
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      • 18. März 2019 um 16:12
      • #1
      Zitat von SCUM - RSS Feed
      a6682769b23f57685fe107eac4b346f3d025a770.jpg

      Another Monday, another update from us, so you guys can be in the loop of what's cooking in the Gamepires' crocpot.[prntscr.com]



      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      We have lots of new things coming up over the next few weeks. Let's talk about some of them down below!



      Female characters


      • Got some fresh new info on the female characters as well, the art team is working hard to adjust all the clothing for the female body, and that's a lot of work - here you can see some classic SCUM clothing!

        dd5153cea338cfd81c90e014835b0818d97b3c84.jpg

        dbe7b040a76325de9cde177920e09951e03c6391.jpg

        3c970cb85ad270ee57a6a0f409c694395a3ad54f.jpg

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      Taunts


      • We've mentioned before that we plan on adding more military taunts, and here you can see some of them.

        eb712b428f8137769d0103d3a47719e80048d35f.jpg
        No one can match my pew pew fingers

        1df06631dfc7acc30471b90291e3b38bfc9e201c.jpg
        I WILL PUNCH A HARD PUNCH

        47499b69ce2247e6122abb5ebde5336a273f138c.jpg
        You talking to me boi?

        3e26a87ea8aaa498bd74a809dcf4a93a6d136ebb.jpg
        Whoa, I have no eyes

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      Bases.


      • We've made some progress with the bases regarding building and shaping them up to be a home sweet home.

        bfd372cb982abf43d6c45097014abd8ae877f89d.jpg

        e22c7a4588745b4edd6b119c5e2ebbc64dd3798e.jpg

        0bf57199413eba8796aee3328d73db2ecfa0399e.jpg

      bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

      • But keep in mind that base building won't replace fortifications. Fortifications will still be the main way to secure a building and the base building will be a way to enhance and double protect your fortified building with different types of walls and watchtowers.

        Hair


        • Yes, yes we know, it's not cool that everyone is bald all the time, so here's some neat cuts that will make all the puppets go crazy for you, stud.

          f0b94399e707179e4e4c8dc1c90d175041767b92.jpg

          6bd77a29318cd38ccad2010347b8db3235bf11c4.jpg

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Okay, I'm all out of pictures for the art part, but I still have things that we can talk about!

        Sound


        • Right now we are working on redesigning the car sounds and adding the suppressed weapon fire. We're also working hard on getting back the radio we had before. For now, it looks good, and who knows, besides awesome music maybe you will hear something intriguing.

        New points of interest.


        • As you already know, we've recently added some 20ish new islands around the main island, so now we're working on the underwater caverns to go with our maritime theme. However, before we add that to the game, we still need to finish up the sailing and diving skill.

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Now it's time to talk about the programming background and what's going on there.

        Base building


        • Let's talk about the base building first - the system will work in a way that you'll be able to use blueprints and build up your base in a lego style way.

          c8c8219d174b6dadfd71101bfff7d6d6e38b107d.jpg
          Each beer crate is 1 base segment, and you will be able to stack them to your liking.

          ef2b0ce822e9aad878b0dec33f54d6e6b574177f.jpg
          For safety, we emptied all crates

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Respawn system


        • For the moment we're still playing around with different options, but for now, this is the plan: adding cooldowns to respawn options that we already have. Cooldowns will differ depending on how precise they are. For now, it would look like the shortest cooldown would have "Random" > "Sector" > "Shelter" > "Squadmate". Also, the idea is to disable respawn on squadmate if he is in combat.

        bbbb7395fadc918312cd8fccca6efa992c9b7c47.png

        Thanks for dropping by and reading our little weekly update, stay tuned for more news coming later this week!

        Love, Sippy Boy
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…420464176565494

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