Alles anzeigenHey, lovelies!
I've had this idea that I wanted to try out for a while, so let me share it with you and see how you like it. You might remember the 3-month roadmap post where I talked to the devs to see what they're working on. Well, we need to go DEEPER. I'd like to introduce each and every one of our devs, one by one, hopefully on a weekly basis, and talk to them about what they're currently working on.
We're going to start with
Ivona, our one and only
2D/concept artist, because she's the only one I could talk into doing this on such a short notice. By the way, for the best possible experience you should listen to
this songwhile reading this post. This is her theme song and if she has access to a computer, she will play this song on that computer whether you like it or not, so it's best to just embrace it.
Here she is, the art mom, queen of weird dances, and a Slenderman impersonator.Ivona has been with Gamepires for around 6 months. A fun fact is that she graduated and got hired here literally 2 days later - she was that good. We didn't have an actual 2D artist before her and most of the art we needed before was done by Pong, our creative director, so she took over all of that so he can concentrate on his actual duties.
Up until now, she has done a bunch of cool stuff - she has made some new tattoos, our first Steam trading cards, visuals for our booths at expos, our first concept art etc. She has recently started working on more lore-related art - you might have seen some drafts of the NPCs we published in one of our previous posts, so without further ado, you can see the upgraded versions down below, along with some commentary from the artist herself.
Ivona:
These are some possible variations of TEC1 workers' uniforms. I wanted to keep them simple, but recognizable, and I tried to find the colors and shapes that will emphasize function over form. They are manual laborers, so it only makes sense.Ivona:
These are the TEC1 scientists where each color represents a specific ward. I wanted them to look futuristic and science-y, but still be reminiscent of the past fashion trends.Ivona:
These are the male managers/white collars. The concept I was going for here is vanity. These guys are very vain and for them image is everything, so I tried to communicate that through their clothes, which are very fashionable for that same purpose.Ivona:
The male executives are all dressed very flashily - if you look closely, you'll notice the gold details, expensive watches and nice shoes. Obviously, the mood here is money.
Ivona was just giggling at this one, so I'll tell you about it. The TEC1 low level security outfits were very obviously inspired by Ivona's thirst for people in uniforms. She can't even be in the same room with someone wearing a uniform without giggling, blushing and making sex jokes. Whether it's military uniforms, police riot uniforms or even club security uniforms, the thirst is real and unquenchable.Ivona:
I did a LOT of iterations for these hazmat suits, some of which you can see on SCUM's Twitter (@scumgame). These two made the final cut, along with several other ones, and I wanted to show them because I was going for a more advanced look than the usual hazmat suits irl. That's why they have these little gadgets and gear on them.Ivona:
I can't talk about this one yet, so I'll just leave it here as a teaser and let you guess what it is.I hope you liked the idea of this, but if not, that's okay, too, because we have another post ready to be published by Friday that you might like a bit better.
If you liked the post, then good for you and thank you! We have another one coming up next week where you'll meet Dini, his salads and car physics.
Love you all and talk to you soon!
Quelle: https://steamcommunity.com/games/513710/a…664240303248866