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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    > Kleidungs mod erstellen wie??? <

      • Mapping & Modding
    • Sgt Brain
    • 10. Februar 2019 um 00:41
    • Geschlossen
    • Erledigt
    • Sgt Brain
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      • 10. Februar 2019 um 00:41
      • #1

      Moin

      ich habe ein paar skins gemacht und wollte einen Mod machen wo ich die Kleidungstücke selbst benenn kann wie z.B. Police rank 1.

      Die Kleidungstücke sollen im Editor wen man seinen Charakter anpasst auswählbar sein

      Aber wie mache ich das kann mir bitte wehr helfen.

      In vorhinein schon mal Danke ;D

    • Rene Lerchberg
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      • 10. Februar 2019 um 09:25
      • #2

      Erstell einen Ordner in diesem Erstellst du eine config.cpp

      diese Sollte so Aussehen.

      Natürlich kannst /solltest du die rls_ gegen deine ersetzen

      Code
      #define _ARMA_
      
      enum {
          OrdinalEnum = 2,
          destructengine = 2,
          destructdefault = 6,
          destructwreck = 7,
          destructtree = 3,
          destructtent = 4,
          stabilizedinaxisx = 1,
          stabilizedinaxesxyz = 4,
          stabilizedinaxisy = 2,
          stabilizedinaxesboth = 3,
          destructno = 0,
          stabilizedinaxesnone = 0,
          destructman = 5,
          destructbuilding = 1
      };
      
      class CfgPatches
      {
          class RLS_Uniforms_2
          {
              units[] = {"rls_justiz_rangemaster"};
              weapons[] = {};
              requiredVersion = 0.1;
              requiredAddons[] = {"A3_Characters_F","A3_Data_F"};
          };
      };
      
      class CfgVehicles//Musst die Classnames Hier angeben die du beskinnt heisst 
      {
          class U_Rangemaster;
          class Man;
      /* class die_Classname_die_du_beskinnt_hast; */
          
          class rls_justiz_rangemaster: U_Rangemaster
          {
              _generalMacro = "U_Rangemaster";//Classname der beskinnten Uniform
              scope = 2;// Anzeigen im Editor scope =2, nur aufrubar über ein Script heisst config_clothig scope = 1;
              displayName = "Justiz Uniform";//Angezeigter Name im Editor
              nakedUniform = "U_BasicBody";//Nakter Körper
              uniformClass = "rls_justiz";// Die classname die du Findest mit deinem Skin drauf
              hiddenSelections[] = {"Camo"};
              hiddenSelectionsTextures[] = {"\RLS_Uniforms_2\data\JustizUniform.paa"};//Pfad zu deiner Skin.paa
          };
      };
      class cfgWeapons
      {
          class ItemCore;
          class HeadgearItem;
          class Uniform_Base;
          class UniformItem;
          class ItemInfo;
          class VestItem;
          
          class rls_justiz_rangemaster_vorschau: Uniform_Base
          {
              scope = 2;
              displayName = "Justiz Uniform";
              picture = "\RLS_Uniforms_2\data\JustizUniform.paa";// Im Editor Icon heisst das Vorschaun bild
              model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
              class ItemInfo: UniformItem
              {
                  uniformModel = "-";//Soltest du ein Eigenes Model benutzen gib den Pfad hierzu an
                  uniformClass = "rls_justiz_rangemaster";// die Oben definierte Class hier aufrufen bzw angeben
                  containerClass = "SuRLSy100";
                  mass = 0;
                  armor = 60; 
              };
          };
      };
      Alles anzeigen

      Hoffe habe nix vergessen :) Bei fragen frag ruhig

      Mit Freundlichen Grüßen

      Rene Lerchberg

      "Einzigartigkeit entsteht durch Perfektion"

      The-Programmer.com (Support & Translation)

    • Fungaming
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      • 12. Februar 2019 um 21:33
      • #3

      Hallo, Ich habe mich mal dran versucht aber es so nicht hinbekommen. leider finde ich denn fehler auch nicht. Kann mir wer helfen?

      Code
      #define _ARMA_
      enum {
       OrdinalEnum = 2,
       destructengine = 2,
       destructdefault = 6,
       destructwreck = 7,
       destructtree = 3,
       destructtent = 4,
       stabilizedinaxisx = 1,
       stabilizedinaxesxyz = 4,
       stabilizedinaxisy = 2,
       stabilizedinaxesboth = 3,
       destructno = 0,
       stabilizedinaxesnone = 0,
       destructman = 5,
       destructbuilding = 1
      };
      
      class CfgPatches 
      { 
          class FLRPG_MEDIC_Uniforms 
          { 
              units[] = {"FunLife_Medics";}; 
              weapons[] = {}; 
              requiredVersion = 0.1; 
              requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; 
          }; 
      }; 
       
      
      class CfgVehicles 
      {     
          class U_Rangemaster;
          class Man;
          
          class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster 
          {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; 
          };
          class FLRPG_ERSTHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Ersthelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_ERSTHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; 
          };
          class FLRPG_RETTUNGSHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"};
          };
          class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; 
          };
          class FLRPG_NOTFALLHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallhelfer";
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; 
          };
          class FLRPG_NOTFALLSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"};
          };
          class FLRPG_NOTARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTARZT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; 
          };
          class FLRPG_CHEFARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Chefarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_CHEFARZT"; 
              hiddenSelections[] = {"Camo","Insignia"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; 
          };
      
      
      class cfgWeapons 
      { 
          //********************************************************************************************************************************************************************************************
          //*****            Uniforms              *****************************************************************************************************************************************************
          //********************************************************************************************************************************************************************************************
          class ItemCore;
          class HeadgearItem;
          class Uniform_Base;
          class UniformItem;
          class ItemInfo;
          class VestItem;
      
      
          class FLRPG_Medic_Praktikant: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo: UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Ersthelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Ersthelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_ERSTHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Rettungshelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Rettungssanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Notfallhelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallhelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLHELFER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notfallsanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTARZT"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Chefarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Chefarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_CHEFARZT";
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          };
      };
      };
      Alles anzeigen
    • BlueType
      Nerd
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      • 12. Februar 2019 um 21:59
      • #4
      Zitat von Fungaming

      Hallo, Ich habe mich mal dran versucht aber es so nicht hinbekommen. leider finde ich denn fehler auch nicht. Kann mir wer helfen?

      Code
      #define _ARMA_
      enum {
       OrdinalEnum = 2,
       destructengine = 2,
       destructdefault = 6,
       destructwreck = 7,
       destructtree = 3,
       destructtent = 4,
       stabilizedinaxisx = 1,
       stabilizedinaxesxyz = 4,
       stabilizedinaxisy = 2,
       stabilizedinaxesboth = 3,
       destructno = 0,
       stabilizedinaxesnone = 0,
       destructman = 5,
       destructbuilding = 1
      };
      
      class CfgPatches 
      { 
          class FLRPG_MEDIC_Uniforms 
          { 
              units[] = {"FunLife_Medics";}; 
              weapons[] = {}; 
              requiredVersion = 0.1; 
              requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; 
          }; 
      }; 
       
      
      class CfgVehicles 
      {     
          class U_Rangemaster;
          class Man;
          
          class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster 
          {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; 
          };
          class FLRPG_ERSTHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Ersthelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_ERSTHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; 
          };
          class FLRPG_RETTUNGSHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"};
          };
          class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; 
          };
          class FLRPG_NOTFALLHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallhelfer";
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; 
          };
          class FLRPG_NOTFALLSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"};
          };
          class FLRPG_NOTARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTARZT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; 
          };
          class FLRPG_CHEFARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Chefarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_CHEFARZT"; 
              hiddenSelections[] = {"Camo","Insignia"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; 
          };
      
      
      class cfgWeapons 
      { 
          //********************************************************************************************************************************************************************************************
          //*****            Uniforms              *****************************************************************************************************************************************************
          //********************************************************************************************************************************************************************************************
          class ItemCore;
          class HeadgearItem;
          class Uniform_Base;
          class UniformItem;
          class ItemInfo;
          class VestItem;
      
      
          class FLRPG_Medic_Praktikant: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo: UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Ersthelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Ersthelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_ERSTHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Rettungshelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Rettungssanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Notfallhelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallhelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLHELFER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notfallsanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTARZT"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Chefarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Chefarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_CHEFARZT";
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          };
      };
      };
      Alles anzeigen

      Was funktioniert nicht?

      MFG ƁLƱΣƬΨƤΣ™

      :!:Hinweis:!:

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    • Fungaming
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      • 12. Februar 2019 um 22:05
      • #5

      Es kommt immer die fehlermeldung: No Entry bin\config.bin\CfgVehicels\U_Rangemaster.scope

    • NiceKype
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      • 12. Februar 2019 um 22:11
      • #6
      Zitat von Fungaming

      Es kommt immer die fehlermeldung: No Entry bin\config.bin\CfgVehicels\U_Rangemaster.scope

      cfgVehicles hast du nicht geschlossen. Ein };am Ende von cfgVehicles dann sollte es gehen ;)

      EDIT: Ach und am Ende die letzte dann entfernen. Da ist was verrutscht

      𝗡𝗜𝗖𝗘𝗞𝗬𝗣𝗘 // 𝗧𝗜𝗠𝗢

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    • Fungaming
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      • 12. Februar 2019 um 22:49
      • #7

      Jetzt habe ich zwei neue Problme. Die Uniformen werden nicht angezeigt (an der Einheit) und ich bekomme denn fehler: No entry bin\config.bin\cfgVihicles/FLRPG_RETTUNGSSANITAETER.selectionFireAnim :( hier der Überarbeitete Code:

      Code
      #define _ARMA_
      enum {
       OrdinalEnum = 2,
       destructengine = 2,
       destructdefault = 6,
       destructwreck = 7,
       destructtree = 3,
       destructtent = 4,
       stabilizedinaxisx = 1,
       stabilizedinaxesxyz = 4,
       stabilizedinaxisy = 2,
       stabilizedinaxesboth = 3,
       destructno = 0,
       stabilizedinaxesnone = 0,
       destructman = 5,
       destructbuilding = 1
      };
      
      class CfgPatches 
      { 
          class FLRPG_MEDIC_Uniforms 
          { 
              units[] = {"FunLife_Medics";}; 
              weapons[] = {}; 
              requiredVersion = 0.1; 
              requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; 
          }; 
      }; 
       
      
      class CfgVehicles 
      {     
          class U_Rangemaster;
          class Man;
          
          class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster 
          {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; 
          };
          class FLRPG_ERSTHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Ersthelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_ERSTHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; 
          };
          class FLRPG_RETTUNGSHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"};
          };
          class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; 
          };
          class FLRPG_NOTFALLHELFER: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallhelfer";
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLHELFER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; 
          };
          class FLRPG_NOTFALLSANITAETER: U_Rangemaster { 
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTFALLSANITAETER"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"};
          };
          class FLRPG_NOTARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Notarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_NOTARZT"; 
              hiddenSelections[] = {"Camo"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; 
          };
          class FLRPG_CHEFARZT: U_Rangemaster {
              _generalMacro = "U_Rangemaster"; 
              scope = 2; 
              displayName = "Chefarzt"; 
              nakedUniform = "U_BasicBody";
              uniformClass = "FLRPG_CHEFARZT"; 
              hiddenSelections[] = {"Camo","Insignia"}; 
              hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; 
          };
      };
      
      
      class cfgWeapons 
      { 
      
          class ItemCore;
          class HeadgearItem;
          class Uniform_Base;
          class UniformItem;
          class ItemInfo;
          class VestItem;
      
      
          class FLRPG_Medic_Praktikant: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Medic Praktikant"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo: UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Ersthelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Ersthelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_ERSTHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 0;
                  armor = 60;
              }; 
          };
           class FLRPG_Rettungshelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungshelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSHELFER"; 
                  containerClass = "SuRLSy500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Rettungssanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Rettungssanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Notfallhelfer: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallhelfer"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLHELFER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notfallsanitaeter: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notfallsanitäter"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTFALLSANITAETER"; 
                  containerClass = "Supply500"; 
                  mass = 1; 
                  armor = 60;
              };
          }
          class FLRPG_Notarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Notarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_NOTARZT"; 
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          }
          class FLRPG_Chefarzt: Uniform_Base 
          { 
              scope = 2; 
              displayName = "Chefarzt"; 
              picture = "flrpg_medic_clothing\UI\logo_medic.paa"; 
              model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
              class ItemInfo : UniformItem 
              { 
                  uniformModel = "-";
                  uniformClass = "FLRPG_CHEFARZT";
                  containerClass = "Supply500"; 
                  mass = 1;
                  armor = 60;
              };
          };
      };
      Alles anzeigen
    • NiceKype
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      • 13. Februar 2019 um 15:27
      • #8

      Wenn die Textur nicht angezeigt wird ist der Pfad falsch. Die Pfade fangen mit einem \ an. Auch bei picture! Bei allen Pfaden musst du diese so schreiben: hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"};

      Den Fehler kenne ich jetzt nicht genau aber ich glaube bei der CfgVehicles gibt es keine Class "U_Rangemaster". Tausch die mal durch B_RangeMaster_F . Natürlich auch am Anfang der Vehicles Config.

      Habe dann doch mal eben das geändert:

      Code
      #define _ARMA_
      enum {
       OrdinalEnum = 2,
       destructengine = 2,
       destructdefault = 6,
       destructwreck = 7,
       destructtree = 3,
       destructtent = 4,
       stabilizedinaxisx = 1,
       stabilizedinaxesxyz = 4,
       stabilizedinaxisy = 2,
       stabilizedinaxesboth = 3,
       destructno = 0,
       stabilizedinaxesnone = 0,
       destructman = 5,
       destructbuilding = 1
      };
      
      class CfgPatches 
      { 
       class FLRPG_MEDIC_Uniforms 
       { 
       units[] = {"FunLife_Medics";}; 
       weapons[] = {}; 
       requiredVersion = 0.1; 
       requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; 
       }; 
      }; 
       
      
      class CfgVehicles 
      { 
       class B_RangeMaster_F;
       class Man;
       
       class FLRPG_MEDIC_PRAKTIKANT: B_RangeMaster_F 
       {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Medic Praktikant"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; 
       };
       class FLRPG_ERSTHELFER: B_RangeMaster_F {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Ersthelfer"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_ERSTHELFER"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; 
       };
       class FLRPG_RETTUNGSHELFER: B_RangeMaster_F {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Rettungshelfer"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_RETTUNGSHELFER"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"};
       };
       class FLRPG_RETTUNGSSANITAETER: B_RangeMaster_F { 
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Rettungssanitäter"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; 
       };
       class FLRPG_NOTFALLHELFER: B_RangeMaster_F {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Notfallhelfer";
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_NOTFALLHELFER"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; 
       };
       class FLRPG_NOTFALLSANITAETER: B_RangeMaster_F { 
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Notfallsanitäter"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_NOTFALLSANITAETER"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"};
       };
       class FLRPG_NOTARZT: B_RangeMaster_F {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Notarzt"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_NOTARZT"; 
       hiddenSelections[] = {"Camo"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; 
       };
       class FLRPG_CHEFARZT: B_RangeMaster_F {
       _generalMacro = "B_RangeMaster_F"; 
       scope = 2; 
       displayName = "Chefarzt"; 
       nakedUniform = "U_BasicBody";
       uniformClass = "FLRPG_CHEFARZT"; 
       hiddenSelections[] = {"Camo","Insignia"}; 
       hiddenSelectionsTextures[] = {"\flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; 
       };
      };
      
      
      class cfgWeapons 
      { 
      
       class ItemCore;
       class HeadgearItem;
       class Uniform_Base;
       class UniformItem;
       class ItemInfo;
       class VestItem;
      
      
       class FLRPG_Medic_Praktikant: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Medic Praktikant"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo: UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; 
       containerClass = "SuRLSy500"; 
       mass = 0;
       armor = 60;
       }; 
       };
       class FLRPG_Ersthelfer: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Ersthelfer"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_ERSTHELFER"; 
       containerClass = "SuRLSy500"; 
       mass = 0;
       armor = 60;
       }; 
       };
       class FLRPG_Rettungshelfer: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Rettungshelfer"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_RETTUNGSHELFER"; 
       containerClass = "SuRLSy500"; 
       mass = 1;
       armor = 60;
       };
       }
       class FLRPG_Rettungssanitaeter: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Rettungssanitäter"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_RETTUNGSSANITAETER"; 
       containerClass = "Supply500"; 
       mass = 1;
       armor = 60;
       };
       }
       class FLRPG_Notfallhelfer: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Notfallhelfer"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_NOTFALLHELFER"; 
       containerClass = "Supply500"; 
       mass = 1; 
       armor = 60;
       };
       }
       class FLRPG_Notfallsanitaeter: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Notfallsanitäter"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_NOTFALLSANITAETER"; 
       containerClass = "Supply500"; 
       mass = 1; 
       armor = 60;
       };
       }
       class FLRPG_Notarzt: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Notarzt"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_NOTARZT"; 
       containerClass = "Supply500"; 
       mass = 1;
       armor = 60;
       };
       }
       class FLRPG_Chefarzt: Uniform_Base 
       { 
       scope = 2; 
       displayName = "Chefarzt"; 
       picture = "\flrpg_medic_clothing\UI\logo_medic.paa"; 
       model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; 
       class ItemInfo : UniformItem 
       { 
       uniformModel = "-";
       uniformClass = "FLRPG_CHEFARZT";
       containerClass = "Supply500"; 
       mass = 1;
       armor = 60;
       };
       };
      };
      Alles anzeigen

      Ich hoffe es funktioniert jetzt ^^

      𝗡𝗜𝗖𝗘𝗞𝗬𝗣𝗘 // 𝗧𝗜𝗠𝗢

      ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
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      Have Fun, stay Nice
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    • Fungaming
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      • 13. Februar 2019 um 15:51
      • #9

      Problem erstmal Behobe. Du kennst ncht zufellig ne Liste mit allen Bezeichnungen der Uniformen rucksäcken und Westen so wie Mützen? Würde nemlich noch gerne andere Sachen hinzufühen

    • Henne
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      • 13. Februar 2019 um 15:57
      • #10
      Zitat von Fungaming

      Problem erstmal Behobe. Du kennst ncht zufellig ne Liste mit allen Bezeichnungen der Uniformen rucksäcken und Westen so wie Mützen? Würde nemlich noch gerne andere Sachen hinzufühen

      Meinst du eine Liste der ganzen Klassennamen? -> Wiki

    • Fungaming
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      • 13. Februar 2019 um 16:36
      • #11

      Ja, Danke schön an alle die Geholfen haben :->

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