Code
/*
File: fn_medicMarkers.sqf
Author: Bryan "Tonic" Boardwine
Description:
Marks downed players on the map when it's open.
*/
private ["_markers","_units","_medics"];
_markers = [];
_markersMedecin = [];
_units = [];
_medics = [];
sleep 0.25;
if (visibleMap) then {
{if (side _x isEqualTo independent) then {_medics pushBack _x;}} forEach playableUnits; //Fetch list of cops / blufor
{
_name = _x getVariable ["realname",name];
_down = _x getVariable ["ACE_isUnconscious",false];
if (!isNil "_name" && _down) then {
_units pushBack _x;
};
} forEach playableUnits;
{
if !(_x isEqualTo player) then {
_markerss = createMarkerLocal [format ["%1_marker",_x],visiblePosition _x];
_markerss setMarkerColorLocal "ColorIndependent";
_markerss setMarkerTypeLocal "Mil_dot";
_markerss setMarkerTextLocal format ["%1", _x getVariable ["realname",name _x]];
_markersMedecin pushBack [_markerss,_x];
};
} forEach _medics;
//Loop through and create markers.
{
_marker = createMarkerLocal [format ["%1_dead_marker",_x],visiblePosition _x];
_marker setMarkerColorLocal "ColorRed";
_marker setMarkerTypeLocal "loc_Hospital";
_marker setMarkerTextLocal format ["%1",(_x getVariable ["name","Unknown Player"])];
_markers pushBack _marker;
} forEach _units;
while {visibleMap} do {
{
private ["_unit"];
_unit = _x select 1;
if (!isNil "_unit" && !isNull _unit) then {
(_x select 0) setMarkerPosLocal (visiblePosition _unit);
};
} forEach _markersMedecin;
if (!visibleMap) exitWith {};
sleep 0.02;
};
{deleteMarkerLocal (_x select 0);} forEach _markersMedecin;
_markersMedecin = [];
_medics = [];
waitUntil {!visibleMap};
{deleteMarkerLocal _x;} forEach _markers;
};
Alles anzeigen
Probier es mal so ich denke das die Variable Name nicht gesetzt wird