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    Patch Notes 0.1.18.9572 [Oct 19, 2018]

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    • 19. Oktober 2018 um 15:36
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      • 19. Oktober 2018 um 15:36
      • #1
      Zitat von SCUM - RSS Feed

      Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!



      In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

      Let's start with some of the important ones.



      AntiCheat system update

      • We made lots of improvements on AntiCheat system.

      Ping Lock

      • So we added into this patch the first version of ping lock that is set on 225, so if you join a server and you have higher ping than 225 it will kick you from it. If you have a private server you can change this to your liking.

      Blueprint system

      • We are happy to introduce our new blueprint system for crafting items that will be used for building fortifications in the future. We also did a small rework in the crafting system for the blueprints, mostly items that have usage.

        b5f022902787613e725707f868e00fc3ebe2b893.jpg

        Once you decide where you want to put the blueprint, you will get something like this:

        fed88dbe12be1093141b0eb71b0155809714f881.jpg

        You can see it says 30 units of rope - that little box will show you each possible item that can be used for that component of the recipe. For the shelter you need 30 units of rope, and the items that can be used are:

        581b74481f85ac1a4d2a0cb0f97d5099a9365558.jpg

        You can combine them in any way you want. 10 units of rope, 5 units of wire, 5 units of improvised rope, 3 units of thread, 7 units of improvised plant rope. What matters is that you get to 30 units and you are good.

        For now, that way of crafting will be used only in blueprints, and if we see that it works well we will add it to all crafting types.

      • You do not need to have all the items from the get go to craft it, you can have few sticks drop it into the blueprint and go back to collect more components needed for it.

      • List of craftable blueprints at the moment. (This will expand)

        a5a281e339b436fe771634953af951e94b0b8af8.jpg

      • You can rotate the blueprints with scroll.

      • Blueprints can't be destroyed or seen by other players.

      • Blueprints have an awesome pretty glowy animation

      Cargo Drops

      • You remember those containers that you needed to capture in capture the cargo? Now they will rain down on you on the whole island!

        050d86b22ed75f5764bf60cd33e44573a6f5315c.jpg

      • So every 30-40 minutes, 1 cargo will drop in one sector, marked on the minimap like this

        ee0b0f217f63bb310a7b1b4345312514f7f45410.jpg

      • The kicker is what can be found in them, and that one we will leave for you guys to find out!

      • P.S. They self-destruct after 20 minutes!

        8e02a346c30f2d58c5e598d5158865cede0f090e.jpg

        dbf2a3ea3b6f084331d19d9fb5524ff510700ed9.jpg

      I see you! (Scopes)

      • We did some rework on the scopes we have in the game. What we mean by that is now you can find 5 different scopes in the game!

        1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.

          f661174410d3fe38d7c14d6a0da27377c78f19cb.jpg

        2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached

          2b07499e80e677dee767871bd779278d591da411.jpg

        3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.

          dbeb8ebf7939fc0dba6796e7b046dd580c606189.jpg

        4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

          c5a42f0b37043866b64d099647882b4cbde07250.jpg

        5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47

          4c27fd5ef59ed0dc67e561972232295c47d81d9d.jpg

      • Binoculars - You will be able to find this as an item all over the island to help you scout out various areas.

        a1be419cc2f1a83b4aae5f3d9283d9b6b7abacce.jpg

      New Weapon: M16A4

      • Look at my gun my gun is amazing! Here we have a new rifle for you guys. The M16A4:

        8022974aede70d34d0c964173b7959e369202d97.jpg

      • It uses the 5.56x45mm ammunition:

        c8563b5189cf5841a87c56f869a56cde6b8dea22.jpg

      • The M16A4 can be found in military bases and underground bases. Happy hunting!

      Armor rework

      • So we also did a little rework on our vests, we added more versions of them differing in how efficient they are when soaking up damage. Each bullet has a certain amount of energy when it's fired - bigger calibers have more energy, smaller ones less energy, and each armor has its property of how much energy it can absorb.

      • Keep in mind that there is no set rule of how protected you are, as the bullet energy depends on a lot of things in SCUM. From distance, weather, did it ricochet, did it go through a material before it hit you etc. What we can give you is the values on point blank range of each gun (below the armor list).
        Here is the list of armors from least efficient to most efficient.
        1. Improvised stabproof vest

          a1fd1bdf91d88de2ddc637c1d6b359eb2ede9f9e.png

          Energy absorption : 600
          Energy absorption when damaged (when the items drops bellow 30% durabillity): 300
          Totally energy absorption: 10,000
          Sharp melee dmg absorption: 50%
          Blunt melee dmg absorption: 20%

        2. Stabproof vest

          025778f4e946ac9944b9c4408e6111fd94169cf4.png

          Energy absorption : 300
          Energy absorption when damaged: 150
          Totally energy absorption: 20,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 20%

        3. Police Riot Vest

          5f083b83f707b2f402a1a4fb83164b2488f97b67.png

          Energy absorption : 600
          Energy absorption when damaged: 300
          Totally energy absorption: 30,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 30%

        4. Police Tactical Duty Vest

          97fb6c7aa5b20b1de1efe4c653ec24ed406a5091.png

          Energy absorption : 1500
          Energy absorption when damaged: 750
          Totally energy absorption: 40,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 40%

        5. Military Ballistic Vest

          962a99c5f6fa62c3187349ba20575de6058183d1.png

          Energy absorption : 2500
          Energy absorption when damaged: 1250
          Totally energy absorption: 50,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 50%

        6. Hard Armor Balistic Vest

          9bcee547d1f8dd8985ca700d912da3cf305c72d3.png

          Energy absorption : 3500
          Energy absorption when damaged: 1750
          Totally energy absorption: 65,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 60%

        7. Heavy Balistic Armor

          bd4b52aea2b9cb3f2f29b17335330e3a3dea4194.png

          Energy absorption : 4500
          Energy absorption when damaged: 2250
          Totally energy absorption: 80,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 70%

        8. Military Helmet

          ff46fe14b7fbf5b5d5289e5cb6bb894c54032d83.png

          Energy absorption : 600
          Energy absorption when damaged: 300
          Totally energy absorption: 30,000
          Sharp melee dmg absorption: 99%
          Blunt melee dmg absorption: 30%

        9. Riot Helmet

          896fe2bb137ef291c7f214e6776f79ec2d65680e.png

          Energy absorption : 300
          Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
          Totally energy absorption: 10,000
          Sharp melee dmg absorption: 50%
          Blunt melee dmg absorption: 20%

        10. World War 2 Helmet

          0ada34acd6664fa284ca3cba6e3f1f3c1f489882.png

          Energy absorption : 300
          Energy absorption when damaged (when the items drops bellow 30% durabillity): 150
          Totally energy absorption: 10,000
          Sharp melee dmg absorption: 50%
          Blunt melee dmg absorption: 20%

      • Weapon energy list:
        1. TEC01 490, 8 projectiles (12 Gauge Shells):

          7451fba4afe59b38b16985f1f6c17cf7da49e21b.jpg

        2. TEC 09, MP5 (9mm):

          77a54fbde95d5e2ef99011aa93d5653c0da80ad4.jpg

        3. DEagle .357 (.357 cal):

          fed22e34d558acc1d3f75fe0fa47cae675e3d277.jpg

        4. Hunter 85 (.22 cal):

          198a0a0f58fb84d69bd6a1afad0012dac4d0a426.jpg

        5. AKS-74U (5.45x39mm):

          170e68d67ffdae59410d727dc94a0e162b466e8d.jpg

        6. M16A4 (5.45x45mm):

          8eda17df7351b5d9277f4564f1a8fb94a25f1c01.jpg

        7. DEagle .50, Improvised handgun, Improvised Rifle (.50 AE):

          08001bb56d7830e5f2cd2025d42e8b9e5499a4ac.jpg

        8. AK47, AKM (5.45x45mm):

          f3b2033976eb58373a017136e838d1938e79999e.jpg

        9. SVD (7.62x54mm):

          882b227424b3c04c28aec92a72d7e06d3efd42c2.jpg

        10. M1 Rifle (.30-06 cal):

          d2af59362350536c8a23f9b8f00325f075d5bf1e.jpg

        11. Kar98 (7.92x57mm):

          dbd709b9cfbacced4828d52d720b3a0dc97477d4.jpg
      • For now the caliber is the main factor of the energy and damage but we will add barrel length and quality to the factor as well. So those numbers will differ depending on what weapon you use.

      Naval base

      • Here is our new little get away place you can visit and have fun (not really). For now you can only check out the surface part, but don't worry the underground part is almost done!

        794eb4e0dc68b3e63453e8475f21423c04d0ca3d.jpg

        7efd5ccf1969a6628d85759172172e57e2d92a9f.jpg

      • The new peaceful (nope) holiday resort (from hell) can be found in the corner of A4

        84b2c5cc73b96bcb210899d96a8fafd583212aa4.jpg

      Balance changes

      • Player to player damage with melee weapons, melee combat and throwing increased x2

      • Rebalanced kick for AKS74-U. The initial kick on the first bullet is weaker now.

      • Muzzel velocity of .30 caliber (M1 garand) changed from 89000 to 85300.

      Quality of life changes

      • Human head can be thrown now. (You can play basketball now with it)

      • Leather shoes renamed to Mirdas

      • Added 12 gauge shells to crafting list

      • Prisoner can now climb onto ladder while swimming

      • It is now possible to rotate items with mouse scroll wheel when dragging & dropping them

      • In events the SVD will use the POSP 4x24V scope now.

      • Weapon rendering distance increased.

      Bug fixes

      • Fixed a bug where you could jump from the dam and hit a small part of water on the lower part of the dam and survive. (Maybe we will get it back once the summer Olympics start)

      • Fixed bugs where you would fall through the rocks in the caves.

      • Fixed a bug where a cornfield didn't spawn corn on B2

      • Fixed some more landscape bugs. (mostly slits between sectors)

      • Fixed a bug where magnifying glass would not get used in crafting an improvised mask

      • Fixed a bug when moving right did not cancel the auto-walk

      • Fixed a bug when you were killed while scoping you revived with the scope overlay.

      • Disabled moving scope rail from one rifle onto the other while scope is attached onto rail

      • Fixed double clicking on clothes items in vicinity not equipping them.

      • Fixed bug that caused thrown items to pass through prisoners that have thrown that item before

      Unreal Engine 4.20


      So here is what the new engine update brings to the table


      • Improved client performance in general.

      • Faster level streaming. (Reduces stuttering when walking between sectors)

      • Improvement with client slowdowns ("memory leak bug")

      • Improved server performance (less lag)



      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…860310265566886

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