Hallo NN,
Ich habe folgenden Fehler im Log stehen:
Code
14:44:22 Warning Message: No entry 'bin\config.bin/CfgWeapons/RG_Tazer/Single.StandardSound'.
14:44:22 Warning Message: No entry 'bin\config.bin/CfgWeapons/RG_Tazer/Single.SilencedSound'.
und das ist die Datei des Taser's:
Code
class CfgPatches
{
class RG_Tazer
{
units[]={};
weapons[]=
{
"RG_Tazer"
};
requiredVersion=0.1;
requiredAddons[]=
{
"A3_Weapons_F"
};
};
};
class Mode_SemiAuto;
class CfgMagazines
{
class Default;
class CA_Magazine;
class 26_cartridge: CA_Magazine
{
scope=2;
displayName="Taser Cartridge";
model="\A3L_Taser\cartridge";
picture="\A3L_Taser\cartridgeicon.paa";
ammo="26_taser";
count=10;
initSpeed=795;
tracersEvery=0;
lastRoundsTracer=9;
descriptionShort="Taser Cartridge";
};
};
class CfgAmmo
{
class BulletBase;
class 26_taser: BulletBase
{
hit=0;
indirectHit=0;
indirectHitRange=0;
cartridge="FxCartridge_65_caseless";
visibleFire=5;
audibleFire=8;
cost=1.2;
airLock="true";
typicalSpeed=820;
caliber=1;
model="\A3\Weapons_f\Data\bullettracer\tracer_red";
tracerScale=1;
tracerStartTime=0.050000001;
tracerEndTime=1;
airFriction=-0.00095999998;
class CamShakeFire
{
power=0;
duration=0;
frequency=0;
distance=0;
};
class CamShakePlayerFire
{
power=0;
duration=0;
frequency=0;
distance=0;
};
};
};
class CfgWeapons
{
class Pistol;
class Pistol_Base_F: Pistol
{
class WeaponSlotsInfo;
};
class RG_Tazer: Pistol_Base_F
{
scope=2;
model="\A3L_Taser\taser.p3d";
picture="\A3L_Taser\tasericon.paa";
UiPicture="\A3L_Taser\tasericon.paa";
magazines[]=
{
"26_cartridge"
};
reloadAction="GestureReloadPistol";
displayname="Taser";
dexterity=2;
begin1[]=
{
"\A3L_Taser\sounds\shoot.wav",
0.79432797,
1,
700
};
begin2[]=
{
"\A3L_Taser\sounds\shoot.wav",
0.79432797,
1,
700
};
begin3[]=
{
"\A3L_Taser\sounds\shoot.wav",
0.79432797,
1,
700
};
soundBegin[]=
{
"begin1",
0.33000001,
"begin2",
0.33000001,
"begin3",
0.34
};
closure1[]=
{
"A3\sounds_f\weapons\closure\closure_handgun_3.wav",
1,
1,
300
};
closure2[]=
{
"A3\sounds_f\weapons\closure\closure_handgun_3.wav",
1,
1.1,
300
};
soundClosure[]=
{
"closure1",
0.5,
"closure2",
0.5
};
weaponSoundEffect="\A3L_Taser\sounds\shoot.wav";
modes[]=
{
"Single"
};
reloadtime=0.16;
dispersion=0.00086999999;
drySound[]=
{
"\A3L_Taser\sounds\dry.wav",
0.0099999998,
1,
20
};
reloadMagazineSound[]=
{
"\A3L_Taser\sounds\reload.wav",
1,
1,
30
};
recoil="assaultRifleBase";
recoilProne="assaultRifleBase";
class Library
{
libTextDesc="Taser 1000";
};
descriptionShort="Taser 1000";
class WeaponSlotsInfo: WeaponSlotsInfo
{
mass=7;
class CowsSlot
{
};
};
class ItemInfo
{
priority=2;
RMBhint="RG_Tazer";
onHoverText="TODO RG_Tazer DSS";
};
class Single: Mode_SemiAuto
{
aidispersioncoefx=0.40000001;
aidispersioncoefy=0.69999999;
airateoffire=0.5;
airateoffiredistance=20;
artillerycharge=0.5;
artillerydispersion=0.5;
autofire=0.5;
begin1[]=
{
"\A3L_Taser\sounds\shoot.wav",
0.79432797,
1,
700
};
begin2[]=
{
"\A3L_Taser\sounds\shoot.wav",
0.79432797,
1,
700
};
soundBegin[]=
{
"begin1",
0.5,
"begin2",
0.5
};
burst=0.1;
canshootinwater=0;
closure1[]=
{
"A3\sounds_f\weapons\closure\closure_handgun_3.wav",
1,
1,
300
};
closure2[]=
{
"A3\sounds_f\weapons\closure\closure_handgun_3.wav",
1,
1.1,
300
};
dispersion=0.00086999999;
displayname="Single";
ffcount=0.5;
fffrequency=5;
ffmagnitude=0.5;
flash="gunfire";
flashsize=0.1;
maxrange=500;
maxrangeprobab=0.2;
midrange=250;
midrangeprobab=0.69999999;
minrange=2;
minrangeprobab=0.30000001;
multiplier=1;
recoil="assaultRifleBase";
recoilprone="assaultRifleBase";
reloadtime=0.064999998;
requiredoptictype=-1;
showtoplayer=1;
sound[]=
{
"",
10,
1
};
soundbeginwater[]=
{
"sound",
1
};
soundburst=0;
soundclosure[]=
{
"closure1",
1.5,
"closure2",
1.5
};
soundcontinuous=0;
soundend[]={};
soundloop[]={};
texturetype="semi";
useaction=0;
useactiontitle="";
weaponsoundeffect="DefaultRifle";
};
};
};
Alles anzeigen
Kann mir wer den Fehler sagen und eventuell auch fixen? Meine Kompetenz bekommt das net hin