Abend zusammen,
ich versuche den GSG9 Uniformen Skin von GHOST einzufügen, habe allerdings für die gleiche Uniform class (U_I_CombatUniform_mcam) Skins für die hohen Tiere bei der Polizei. Da ich cop_extendedskins auf true gesetzt habe kopiert er logischerweise den Skin der hohen Tiere auf die Uniform und nicht den Skin der GSG9. Daher meine Frage an euch ob es möglich ist andere Skins auf die gleiche Uniform zu legen mit cop_extendendskins = true.
Code: fn_playerSkins.sqf
case west: {
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==17)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_17.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==16)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_16.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==15)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_15.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==14)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_14.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==13)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_13.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==12)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_12.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==11)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_11.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==0)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_0.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==10)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_10.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==9)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_9.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==8)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_8.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==7)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_7.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==6)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_6.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==5)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_5.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==4)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_4.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==3)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_3.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==2)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_2.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==1)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_1.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) >=7)) then {
player setObjectTextureGlobal [0, "textures\uniform2_gsg9.paa"];
};
if(backpack player == "B_Carryall_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
};
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