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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    hilfe bei fn_houseMenu.sqf

    • ExEKiller001
    • 16. Juli 2018 um 20:05
    • Erledigt
    • ExEKiller001
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      • 16. Juli 2018 um 20:05
      • #1

      Könnte mir jemand sagen, wo ich den Eintrag finden kann ich habe die Daten öfters angeschaut aber die Datei nicht gefunden

      Code
      if (((_curTarget getVariable "house_owner") select 0) != (getPlayerUID player)) then {
          _Btn1 ctrlEnable false;
      };

      Muss das einfügen

      Code
      if((typeOf _curTarget) in ["Land_FuelStation_Build_F"]) then {
                  _Btn4 ctrlSetText localize "STR_FUELING_FUEL_menu_h";
                  _Btn4 buttonSetAction " closeDialog 0; [] spawn life_fnc_openTanke; ";
                  _Btn4 ctrlShow true;
              };


      meine fn_houseMenu.sqf orginal noch nichts verendert

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_houseMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Building interaction menu
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Title 37401
      
      private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8"];
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      if (isNull _curTarget) exitWith {}; //Bad target
      _houseCfg = [(typeOf _curTarget)] call life_fnc_houseConfig;
      if (count _houseCfg isEqualTo 0 && playerSide isEqualTo civilian) exitWith {};
      
      if (!dialog) then {
          createDialog "pInteraction_Menu";
      };
      
      _Btn1 = CONTROL(37400,Btn1);
      _Btn2 = CONTROL(37400,Btn2);
      _Btn3 = CONTROL(37400,Btn3);
      _Btn4 = CONTROL(37400,Btn4);
      _Btn5 = CONTROL(37400,Btn5);
      _Btn6 = CONTROL(37400,Btn6);
      _Btn7 = CONTROL(37400,Btn7);
      _Btn8 = CONTROL(37400,Btn8);
      {_x ctrlShow false;} forEach [_Btn1,_Btn2,_Btn3,_Btn4,_Btn5,_Btn6,_Btn7,_Btn8];
      
      life_pInact_curTarget = _curTarget;
      
      if (_curTarget in life_hideoutBuildings) exitWith {
          closeDialog 0;
          hint localize "STR_House_Hideout";
      };
      
      if (_curTarget isKindOf "House_F" && playerSide isEqualTo west) exitWith {
      
          private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
          private _altisArray = [16019.5,16952.9,0];
          private _tanoaArray = [11074.2,11501.5,0.00137329];
          private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
          if ((nearestObject [_pos,"Land_Dome_Big_F"]) isEqualTo _curTarget || (nearestObject [_pos,_vaultHouse]) isEqualTo _curTarget) then {
      
              _Btn1 ctrlSetText localize "STR_pInAct_Repair";
              _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_repairDoor; closeDialog 0;";
              _Btn1 ctrlShow true;
      
              _Btn2 ctrlSetText localize "STR_pInAct_CloseOpen";
              _Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_doorAnimate; closeDialog 0;";
              _Btn2 ctrlShow true;
      
          } else {
              if (!isNil {_curTarget getVariable "house_owner"}) then {
                  _Btn1 ctrlSetText localize "STR_House_Raid_Owner";
                  _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_copHouseOwner;";
                  _Btn1 ctrlShow true;
      
                  _Btn2 ctrlSetText localize "STR_pInAct_BreakDown";
                  _Btn2 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_copBreakDoor; closeDialog 0;";
                  _Btn2 ctrlShow true;
      
                  _Btn3 ctrlSetText localize "STR_pInAct_SearchHouse";
                  _Btn3 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_raidHouse; closeDialog 0;";
                  _Btn3 ctrlShow true;
      
                  if (player distance _curTarget > 3.6) then {
                      _Btn3 ctrlEnable false;
                  };
      
                  _Btn4 ctrlSetText localize "STR_pInAct_LockHouse";
                  _Btn4 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_lockupHouse; closeDialog 0;";
                  _Btn4 ctrlShow true;
              } else {
                  closeDialog 0;
              };
          };
      };
      
      if (!(_curTarget in life_vehicles) || isNil {_curTarget getVariable "house_owner"}) then {
      
          private _isHouse = false;
      
          if (isClass (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget))) then {
              _Btn1 ctrlSetText localize "STR_pInAct_BuyHouse";
              _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouse;";
              _isHouse = true;
          } else {
              _Btn1 ctrlSetText localize "STR_pInAct_BuyGarage";
              _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouse;";
          };
          _Btn1 ctrlShow true;
      
          if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
              _Btn1 ctrlEnable false;
          } else {
              _Btn8 ctrlSetText localize "STR_trade_sell_object";
              _Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
              _Btn8 ctrlShow true;
          };
      
          if (_isHouse) then {
              if (getNumber (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget) >> "canGarage") isEqualTo 1) then {
                  _Btn2 ctrlSetText localize "STR_pInAct_GarageExt";
                  _Btn2 buttonSetAction "hint format [localize 'STR_pInAct_GarageExtNOTF',LIFE_SETTINGS(getNumber,'houseGarage_buyPrice')];";
                  _Btn2 ctrlShow true;
              };
          };
      
      } else {
          if (isClass (missionConfigFile >> "Garages" >> worldName >> (typeOf _curTarget))) then {
              _Btn1 ctrlSetText localize "STR_pInAct_SellGarage";
              _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0;";
              _Btn1 ctrlShow true;
      
              if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
                  _Btn1 ctrlEnable false;
              } else {
                  _Btn8 ctrlSetText localize "STR_trade_sell_object";
                  _Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
                  _Btn8 ctrlShow true;
              };
      
              _Btn2 ctrlSetText localize "STR_pInAct_AccessGarage";
              _Btn2 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
              _Btn2 ctrlShow true;
      
              _Btn3 ctrlSetText localize "STR_pInAct_StoreVeh";
              _Btn3 buttonSetAction "[life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0;";
              _Btn3 ctrlShow true;
          } else {
              _Btn1 ctrlSetText localize "STR_pInAct_SellHouse";
              _Btn1 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouse; closeDialog 0;";
              _Btn1 ctrlShow true;
      
              if (((_curTarget getVariable "house_owner") select 0) != getPlayerUID player) then {
              _Btn1 ctrlEnable false;
          } else {
              _Btn8 ctrlSetText localize "STR_trade_sell_object";
              _Btn8 buttonSetAction "[life_pInact_curTarget] call life_fnc_initSellObject";
              _Btn8 ctrlShow true;
          };
      
              if (_curTarget getVariable ["locked",false]) then {
                  _Btn2 ctrlSetText localize "STR_pInAct_UnlockStorage";
              } else {
                  _Btn2 ctrlSetText localize "STR_pInAct_LockStorage";
              };
              _Btn2 buttonSetAction "[life_pInact_curTarget] call life_fnc_lockHouse; closeDialog 0;";
              _Btn2 ctrlShow true;
      
              if (isNull (_curTarget getVariable ["lightSource",objNull])) then {
                  _Btn3 ctrlSetText localize "STR_pInAct_LightsOn";
              } else {
                  _Btn3 ctrlSetText localize "STR_pInAct_LightsOff";
              };
              _Btn3 buttonSetAction "[life_pInact_curTarget] call life_fnc_lightHouseAction; closeDialog 0;";
              _Btn3 ctrlShow true;
      
              if (getNumber (missionConfigFile >> "Housing" >> worldName >> (typeOf _curTarget) >> "canGarage") isEqualTo 1 && {!(_curTarget getVariable ["blacklistedGarage",false])}) then {
                  if (_curTarget getVariable ["garageBought",false]) then {
                      _Btn4 ctrlSetText localize "STR_pInAct_SellGarage";
                      _Btn4 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_sellHouseGarage; closeDialog 0;";
                      _Btn4 ctrlShow true;
      
                      if (((_curTarget getVariable "house_owner") select 0) != (getPlayerUID player)) then {
                          _Btn4 ctrlEnable false;
                      };
      
                      _Btn5 ctrlSetText localize "STR_pInAct_AccessGarage";
                      _Btn5 buttonSetAction "[life_pInact_curTarget,""Car""] spawn life_fnc_vehicleGarage; closeDialog 0;";
                      _Btn5 ctrlShow true;
      
                      _Btn6 ctrlSetText localize "STR_pInAct_StoreVeh";
                      _Btn6 buttonSetAction "[life_pInact_curTarget,player] spawn life_fnc_storeVehicle; closeDialog 0;";
                      _Btn6 ctrlShow true;
                  } else {
                      _Btn5 ctrlSetText localize "STR_pInAct_BuyGarage";
                      _Btn5 buttonSetAction "[life_pInact_curTarget] spawn life_fnc_buyHouseGarage; closeDialog 0;";
                  };
      
                  _Btn5 ctrlShow true;
      
              };
      
          };
      };
      
      _var = _curTarget getVariable ["house_id",-1];
      if(!(_var isEqualTo -1) && {playerSide isEqualTo CIVILIAN} && {_var isEqualTo ((group player) getVariable ["gang_hq_id",-1])}) then {
          _btn7 ctrlSetText "Gang HQ";
          _btn7 buttonSetAction "0 call life_fnc_gang_hqupgrades";
          _btn7 ctrlShow true;
      };
      Alles anzeigen
    • faeN
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      • 17. Juli 2018 um 15:43
      • #2

      Setze das unter die Zeile 179.

      1. if (((_curTarget getVariable "house_owner") select 0) != (getPlayerUID player)) then {
      2. _Btn4 ctrlEnable false;
      3. };

      3 Mal editiert, zuletzt von faeN (17. Juli 2018 um 16:03)

    • ExEKiller001
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      • 17. Juli 2018 um 17:29
      • #3

      Danke für deine hilfe, seit dem ich das eingebaut habe bekomme ich jetzt wo anders die Fehler :(

      ich habe in den Dateien nichts verändert

      Shinji

      Code
      17:06:04 Warning Message: File mpmissions\__cur_mp.Altis\core\sperr\sperrzone.hpp, line 54: /Sperrzone/controls.MapControl_1104: Undefined base class 'RscMapControl'
      17:06:04 Warning Message: Config : some input after EndOfFile.
      17:06:04 Class RscText destroyed with lock count 4

      Einmal editiert, zuletzt von ExEKiller001 (17. Juli 2018 um 17:37)

    • shoXy
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      • 17. Juli 2018 um 18:01
      • #4

      RscMapControl zu Life_RscMapControl umbenennen

    • ExEKiller001
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      • 17. Juli 2018 um 18:46
      • #5
      Zitat von shoXy

      RscMapControl zu Life_RscMapControl umbenennen

      Leider hat das auch nicht geholfen

      Code
      ////////////////////////////////////////////////////////////////////////////
      //////           This HPP was created by Shinji`s GUI tool            //////
      ////////////////////////////////////////////////////////////////////////////
      class Sperrzone {
          idd = 12000;
          name = "Sperrzone";
          onLoad = "uiNamespace setVariable ['Sperrzone', _this select 0];";
          onUnLoad = "uiNamespace setVariable ['Sperrzone', nil];";
          movingEnable = false;
          enableSimulation = true;
      
          class controlsBackground {
              class Background_1100: RscText
              {
                  idc = 1100;
                  text = "";
                  x = 0.328715 * safezoneW + safezoneX;
                  y = 0.104752 * safezoneH + safezoneY;
                  w = 0.625 * safezoneW;
                  h = 0.74074 * safezoneH;
                  ColorBackground[] = {0,0,0,0.686274};
              };
          };
          class controls {
              class Small_1101: RscText
              {
                  idc = 1101;
                  text = "";
                  x = 0.067881 * safezoneW + safezoneX;
                  y = 0.103826 * safezoneH + safezoneY;
                  w = 0.222916 * safezoneW;
                  h = 0.74074 * safezoneH;
                  ColorBackground[] = {0,0,0,0.686274};
                  ColorText[] = {1,1,1,1};
              };
              class Small_1102: RscText
              {
                  idc = 1102;
                  text = "Vorhandene Sperrzonen";
                  x = 0.067881 * safezoneW + safezoneX;
                  y = 0.103826 * safezoneH + safezoneY;
                  w = 0.222916 * safezoneW;
                  h = 0.041589 * safezoneH;
                  ColorBackground[] = {0.749,0,0.149,1};
                  ColorText[] = {1,1,1,1};
              };
              class Small_1103: RscText
              {
                  idc = 1103;
                  text = "Sperrzone";
                  x = 0.328715 * safezoneW + safezoneX;
                  y = 0.104752 * safezoneH + safezoneY;
                  w = 0.625 * safezoneW;
                  h = 0.042026 * safezoneH;
                  ColorBackground[] = {0.749,0,0.149,1};
                  ColorText[] = {1,1,1,1};
              };
              class Life_RscMapControl_1104: RscMapControl
              {
                  idc = 1104;
                  x = 0.074548 * safezoneW + safezoneX;
                  y = 0.168456 * safezoneH + safezoneY;
                  w = 0.208333 * safezoneW;
                  h = 0.222222 * safezoneH;
                  maxSatelliteAlpha = 0.75;
                  alphaFadeStartScale = 1.15;
                  alphaFadeEndScale = 1.29;
              };
              class Listbox_1105: RscListbox
              {
                  idc = 1105;
                  onLBSelChanged = "[] spawn life_fnc_lbChange";
                  x = 0.074756 * safezoneW + safezoneX;
                  y = 0.401049 * safezoneH + safezoneY;
                  w = 0.208394 * safezoneW;
                  h = 0.368411 * safezoneH;
                  ColorBackground[] = {0,0,0,0.698039};
                  ColorText[] = {1,1,1,1};
                  colorSelectBackground[] = {0,0,0,1};
                  colorSelect[] = {0,1,1,1};
              };
              class Button_1106: Life_RscButtonMenu
              {
                  idc = 1106;
                  text = "Abbrechen";
                  action = "closeDialog 0;";
                  x = 0.818715 * safezoneW + safezoneX;
                  y = 0.775123 * safezoneH + safezoneY;
                  w = 0.127916 * safezoneW;
                  h = 0.059259 * safezoneH;
                  ColorBackground[] = {0,0,0,0.619607};
                  ColorText[] = {1,1,1,1};
                  colorFocused[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Structured_1107: RscText
              {
                  idc = 1107;
                  style = ST_MULTI;
                  text = "Sperrzone einrichten oder vorhandene entfernen. Einfach durch einen Klick auf die Karte platzieren oder vorhandene durch die Liste löschen.";
                  x = 0.335381 * safezoneW + safezoneX;
                  y = 0.167715 * safezoneH + safezoneY;
                  w = 0.61125 * safezoneW;
                  h = 0.074074 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
              };
              class Edit_1108: RscEdit
              {
                  idc = 1108;
                  style = ST_MULTI;
                  text = "Name...";
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.294074 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.029973 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
                  colorSelection[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Small_1109: RscText
              {
                  idc = 1109;
                  text = "Sperrzonen Name:";
                  x = 0.335381 * safezoneW + safezoneX;
                  y = 0.263086 * safezoneH + safezoneY;
                  w = 0.17375 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {0,0,0,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Small_1111: RscText
              {
                  idc = 1111;
                  text = "Errichtet von:";
                  x = 0.553919 * safezoneW + safezoneX;
                  y = 0.262131 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {0,0,0,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Structured_1113: RscText
              {
                  idc = 1113;
                  text = "Einsatzleitung";
                  x = 0.553443 * safezoneW + safezoneX;
                  y = 0.292583 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.029973 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
              };
              class Button_1114: Life_RscButtonMenu
              {
                  idc = 1114;
                  text = "Löschen";
                  action = "[] spawn life_fnc_deleteMarker";
                  x = 0.075253 * safezoneW + safezoneX;
                  y = 0.776816 * safezoneH + safezoneY;
                  w = 0.207898 * safezoneW;
                  h = 0.057208 * safezoneH;
                  ColorBackground[] = {0,0,0,0.619607};
                  ColorText[] = {1,1,1,1};
                  colorFocused[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Combobox_1114: RscCombo
              {
                  idc = 4114;
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.399266 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.039976 * safezoneH;
                  ColorBackground[] = {0.098039,0.098039,0.098039,0.666666};
                  ColorText[] = {1,1,1,1};
                  colorSelectBackground[] = {0,0,0,1};
                  colorSelect[] = {0,1,1,1};
              };
              class Structured_1115: RscText
              {
                  idc = 1115;
                  text = "Zonen Farbe";
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.360789 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Combobox_1116: RscCombo
              {
                  idc = 1116;
                  x = 0.553244 * safezoneW + safezoneX;
                  y = 0.399266 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.039976 * safezoneH;
                  ColorBackground[] = {0.098039,0.098039,0.098039,0.666666};
                  ColorText[] = {1,1,1,1};
                  colorSelectBackground[] = {0,0,0,1};
                  colorSelect[] = {0,1,1,1};
              };
              class Structured_1117: RscText
              {
                  idc = 1117;
                  text = "Zonen Art";
                  x = 0.554286 * safezoneW + safezoneX;
                  y = 0.360789 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Structured_1118: RscText
              {
                  idc = 1118;
                  text = "Schraffur";
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.474722 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class ComboSchraffur: RscCombo
              {
                  idc = 1119;
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.5132 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.039976 * safezoneH;
                  ColorBackground[] = {0.098039,0.098039,0.098039,0.666666};
                  ColorText[] = {1,1,1,1};
                  colorSelectBackground[] = {0,0,0,1};
                  colorSelect[] = {0,1,1,1};
              };
              class Edit_1120: RscEdit
              {
                  idc = 1120;
                  style = ST_MULTI;
                  text = "Nachricht";
                  x = 0.335489 * safezoneW + safezoneX;
                  y = 0.630631 * safezoneH + safezoneY;
                  w = 0.392012 * safezoneW;
                  h = 0.117431 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
                  colorSelection[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Structured_1122: RscText
              {
                  idc = 1122;
                  text = "Nachricht an Spieler";
                  x = 0.335356 * safezoneW + safezoneX;
                  y = 0.594652 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Button_1125: Life_RscButtonMenu
              {
                  idc = 1125;
                  text = "Marker auf Map setzen";
                  action = "[] spawn life_fnc_setMarker";
                  x = 0.335489 * safezoneW + safezoneX;
                  y = 0.775123 * safezoneH + safezoneY;
                  w = 0.175819 * safezoneW;
                  h = 0.059259 * safezoneH;
                  ColorBackground[] = {0,0,0,0.623529};
                  ColorText[] = {1,1,1,1};
                  colorFocused[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Structured_1126: RscText
              {
                  idc = 1126;
                  text = "Höhe und Breite";
                  x = 0.554286 * safezoneW + safezoneX;
                  y = 0.474722 * safezoneH + safezoneY;
                  w = 0.173554 * safezoneW;
                  h = 0.031481 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {0.388235,0.580392,0.925490,1};
              };
              class Edit_1127: RscEdit
              {
                  idc = 1127;
                  style = ST_MULTI;
                  text = "Höhe";
                  x = 0.554286 * safezoneW + safezoneX;
                  y = 0.511701 * safezoneH + safezoneY;
                  w = 0.075276 * safezoneW;
                  h = 0.040476 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
                  colorSelection[] = {0,1,1,1};
                  colorDisabled[] = {1,1,1,1};
              };
              class Edit_1128: RscEdit
              {
                  idc = 1128;
                  style = ST_MULTI;
                  text = "Breite";
                  x = 0.652615 * safezoneW + safezoneX;
                  y = 0.511701 * safezoneH + safezoneY;
                  w = 0.075276 * safezoneW;
                  h = 0.040476 * safezoneH;
                  ColorBackground[] = {1,1,1,0};
                  ColorText[] = {1,1,1,1};
                  colorSelection[] = {0,0,0,1};
                  colorDisabled[] = {0,0,0,1};
              };
          };
      };
      ////////////////////////////////////////////////////////////////////////////
      Alles anzeigen
    • ExEKiller001
      Anfänger
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      • 17. Juli 2018 um 19:08
      • #6

      Fehler wurde behoben danke an alle

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