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    Klammer fehler den ich nicht finde

    • BlueType
    • 26. Mai 2018 um 16:06
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    • BlueType
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      • 26. Mai 2018 um 16:06
      • #1

      Hey,

      In meinem log steht der Fehler

      Warning Message: File mpmissions\Project.Lakeside_Countyv2\config\Config_SpawnPoints.hpp, line 374: /CfgSpawnPoints/Lakeside_Countyv2/Lac/: 'Г' encountered instead of '{'

      Und die Datei ist:

      Code
      class CfgSpawnPoints {
      
          class Altis {
              class Civilian {
                  class Kavala {
                      displayName = "Kavala";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Athira";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Sofia {
                      displayName = "Sofia";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = "Northern Rebel Base";
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = "Southern Rebel Base";
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelE {
                      displayName = "Eastern Rebel Base";
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Kavala HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = "Air HQ";
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = "HW Patrol";
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = "Kavala Hospital";
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Athira Regional";
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class Pyrgos {
                      displayName = "Pyrgos Hospital";
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
          };
      
          class Tanoa {
      
              class Civilian {
                  class Georgetown {
                      displayName = "Georgetown";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Balavu {
                      displayName = "Balavu";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Tuvanaka {
                      displayName = "Tuvanaka";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Lijnhaven {
                      displayName = "Lijnhaven";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelNW {
                      displayName = "North Western Rebel Base";
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = "Southern Rebel Base";
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelNE {
                      displayName = "North Eastern Rebel Base";
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class NAirport {
                      displayName = "North Airport HQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class SWAirport {
                      displayName = "South Western Airport HQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class GeorgetownHQ {
                      displayName = "Georgetown HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = "Air HQ";
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = "HW Patrol";
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
      
                  class SEHospital {
                      displayName = "South East Hospital";
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class TanoukaHospital {
                      displayName = "Tanouka Regional";
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class NEAirportHospital {
                      displayName = "North East Airport Hospital";
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
              };
      
          };
      
          class Lakeside_Countyv2 {
              
              class Civilian {
                  class Lakeside {
                      displayName = "Lakeside";
                      spawnMarker = "Lakeside_Spawn";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  
                  class Morrison {
                      displayName = "Morrison Town";
                      spawnMarker = "Morison_Spawn";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class GhostTown {
                      displayName = "Ghost Town";
                      spawnMarker = "Ghost_Town";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class LosD {
                      displayName = "Los Diablos";
                      spawnMarker = "Losdiablos_Spawn";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  
                  class Rebel {
                      displayName = "Rebellen HQ";
                      spawnMarker = "spawn_Reb_HQ";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  
                  class RebelA {
                      displayName = "Rebellen AP";
                      spawnMarker = "Rebellen_Spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "license_civ_rebel";
                  };
                  
                  class JustizBase {
                      displayName = "Justiz";
                      spawnMarker = "Lakeside_Judi";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "license_civ_judikative";
                  };
                  
                  class hausmeister {
                      displayName = "Hausmeister";
                      spawnMarker = "hausmeister";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "license_civ_hausmeister";
                  };
              };
      
              class Cop {
                  class MorrisonPD {
                      displayName = "Police Central HQ";
                      spawnMarker = "cop_Highway";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  }; 
                  
                  class LakesidePD {
                      displayName = "Lakeside PoliceHQ";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  
                  class LakesideAHQ {
                      displayName = "Lakeside AirHQ";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class LosD {
                      displayName = "Los Diablo Police HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
                  
                  class GhostTown {
                      displayName = "Ghost Town FBI";
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
                  
                  class Jail {
                      displayName = "Gefängnis";
                      spawnMarker = "Spawn_Jail";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
              };
      
              class Medic {        
                  class CentralMedicHQ {
                      displayName = "Central Medic HQ";
                      spawnMarker = "Insel_Medic";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  
                  class LakesideMed {
                      displayName = "Lakeside HQ";
                      spawnMarker = "Lakeside_Medic";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  
                  class MorissonMed {
                      displayName = "Hostpital Morisson";
                      spawnMarker = "spawn_medic_morrison";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
                  
                  class LakesideAirHQ {
                      displayName = "Medic Air HQ";
                      spawnMarker = "Medic_Air_HQ";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
              };
              
              class Lac {        
                  class lac_spawn_lakeside {
                      displayName = "LAC HQ";
                      spawnMarker = "lac_spawn_lakeside_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  }; 
                  
                  class lac_spawn_außenstelle {
                      displayName = "LAC";
                      spawnMarker = "lac_spawn_lakeside";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  }; 
              };
          };
      };
      Alles anzeigen

      Kann mir einer sagen wo dranne das Liegt?

      MFG ƁLƱΣƬΨƤΣ™

      :!:Hinweis:!:

      :!:Ich bin zwar erfahren mit der Sprache SQF, lerne trotzdem noch, definitiv kein Profi:!:

      Discord : ╲⎝⧹⎝ƁLƱΣƬΨƤΣ™⎠⧸⎠╱#0448

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      Teamspeak : ts.Endless-Net.de

    • Marius1773
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      • 26. Mai 2018 um 16:19
      • #2

      Zeile 375 Sonderzeichen weg und gegen "ss" anstatt "ß"

      Windows Server :love:

      Das Heilige Buch der Arma 3 Scripter, die Arma 3 Scripter Bibel: https://community.bistudio.com/wiki/Category:Scripting_Commands

    • BlueType
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      • 26. Mai 2018 um 16:50
      • #3

      Damke daran lag es :D

      MFG ƁLƱΣƬΨƤΣ™

      :!:Hinweis:!:

      :!:Ich bin zwar erfahren mit der Sprache SQF, lerne trotzdem noch, definitiv kein Profi:!:

      Discord : ╲⎝⧹⎝ƁLƱΣƬΨƤΣ™⎠⧸⎠╱#0448

      Discord Server : https://discord.gg/K8KhAnE

      Teamspeak : ts.Endless-Net.de

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