1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
So: 25 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum
    6. Archiv

    Gefängnis geht nicht ordentlich.

    • Saturin78
    • 16. April 2016 um 11:13
    • Geschlossen
    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 16. April 2016 um 11:13
      • #1

      Guten Morgen zusammen,

      Ich habe folgendes Problem. Ich kann jemanden festnehmen und den dann ins Gefängnis schicken. Der Marker für das zurück spawnen ist auch da. ist auch mit "jail_marker" bezeichnet. Ich werde z.B. ins Gefängnis gesteckt, der teleport dort hin funktioniert auch. Es kommt aber folgende Fehlermeldung.

      Allerdings ist dann das Problem, dass die Gefängniszeit nicht anläuft. Egal wie lange man drin sitzt. Es passiert nichts. Auch wenn ich versuche die Strafe zu bezahlen, passiert einfach nichts. Man kommt nichtmehr aus dem Gefängnis raus. Ab diesem Zeitpunkt kann man auch nichtmehr ausloggen. Der Beenden Button bleibt schraffiert.
      Ich hätte auch gerne, dass man eine Gefängnisuniform bekommt und das inv leer ist bis auf etwas Geld und (Wasser / und taktischer Speck), kann man das einbauen und wenn ja wie?

      Ich lade hier mal die jail-Dateien hoch.

      Bash: fn_jail.sqf
      #include <macro.h>
      /*
      	File: fn_jail.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Starts the initial process of jailing.
      */
      private["_bad","_unit","_time"];
      _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      hint format["%1", _unit];
      if(isNull _unit) exitWith {}; //Dafuq?
      if(_unit != player) exitWith {}; //Dafuq?
      if(life_is_arrested) exitWith {}; //Dafuq i'm already arrested
      _bad = [_this,1,false,[false]] call BIS_fnc_param;
      _time = [_this,2,15,[0]] call BIS_fnc_param;
      player SVAR ["restrained",false,true];
      player SVAR ["Escorting",false,true];
      player SVAR ["transporting",false,true];
      
      
      
      
      titleText[localize "STR_Jail_Warn","PLAIN"];
      hint localize "STR_Jail_LicenseNOTF";
      player setPos (getMarkerPos "jail_marker");
      
      
      
      
      if(_bad) then {
      	waitUntil {alive player};
      	sleep 1;
      };
      
      
      
      
      //Check to make sure they goto check
      if(player distance (getMarkerPos "jail_marker") > 40) then {
      	player setPos (getMarkerPos "jail_marker");
      };
      
      
      
      
      [1] call life_fnc_removeLicenses;
      if(life_inv_heroinu > 0) then {[false,"heroinUnprocessed",life_inv_heroinu] call life_fnc_handleInv;};  	//heroinu
      if(life_inv_heroinp > 0) then {[false,"heroinProcessed",life_inv_heroinp] call life_fnc_handleInv;};		//heroinp
      if(life_inv_coke > 0) then {[false,"cocaineUnprocessed",life_inv_coke] call life_fnc_handleInv;};			//cocaine
      if(life_inv_cokep > 0) then {[false,"cocaineProcessed",life_inv_cokep] call life_fnc_handleInv;};			//cocainep
      if(life_inv_turtle > 0) then {[false,"turtle",life_inv_turtle] call life_fnc_handleInv;};
      if(life_inv_cannabis > 0) then {[false,"cannabis",life_inv_cannabis] call life_fnc_handleInv;};
      if(life_inv_marijuana > 0) then {[false,"marijuana",life_inv_marijuana] call life_fnc_handleInv;};
      if(life_inv_mash > 0) then {[false,"mash",life_inv_mash] call life_fnc_handleInv;}; //Moonshine
      if(life_inv_moonshine > 0) then {[false,"moonshine",life_inv_moonshine] call life_fnc_handleInv;}; //Moonshine
      if(life_inv_bottledshine > 0) then {[false,"bottledshine",life_inv_bottledshine] call life_fnc_handleInv;}; //Moonshine
      [] call life_fnc_jailMe;
      life_is_arrested = true;
      
      
      
      
      removeAllWeapons player;
      {player removeMagazine _x} foreach (magazines player);
      
      
      
      
      [[player,_bad,_time],"life_fnc_jailSys",false,false] call life_fnc_MP;
      [5] call SOCK_fnc_updatePartial;
      Alles anzeigen


      Bash: fn_jailMe.sqf
      #include <macro.h>
      /*
      	Author Bryan "Tonic" Boardwine
      	Description:
      	Once word is received by the server the rest of the jail execution is completed.
      */
      private["_ret","_bad","_time","_bail","_esc","_countDown","_time"];
      _ret = [_this,0,[],[[]]] call BIS_fnc_param;
      _bad = [_this,1,false,[false]] call BIS_fnc_param;
      _time = [_this,2,15,[0]] call BIS_fnc_param;
      
      
      
      
      _time = time + (_time * 60);
      
      
      
      
      //if(_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); };
      
      
      
      
      //if(count _ret > 0) then { life_bail_amount = SEL(_ret,3); } else { life_bail_amount = 1500; _time = time + (10 * 60); };
      if(count _ret > 0) then { life_bail_amount = (_ret select 3); } else { life_bail_amount = 20000;
      _esc = false;
      _bail = false;
      
      
      
      
      if(_time <= 0) then { _time = time + (15 * 60); hintC "Please Report to Admin: JAIL_FALLBACK_15, time is zero!"; };
      
      
      
      
      [_bad,_time] spawn {
      	life_canpay_bail = false;
      	life_bail_amount = life_bail_amount * 5;
      	if(_this select 0) then {
      		sleep ( (_this select 1) * 0.5 );
      		//sleep (10 * 60);
      	} else {
      		sleep ( (_this select 1) * 0.2 );
      		//sleep (5 * 60);
      	};
      	life_canpay_bail = nil;
      };
      
      
      
      
      while {true} do
      {
      	if((round(_time - time)) > 0) then
      	{
      		_countDown = if(round (_time - time) > 60) then {format["%1 minute(s)",round(round(_time - time) / 60)]} else {format["%1 second(s)",round(_time - time)]};
      		if(isNil "life_canpay_bail") then
      		{
      			hintSilent format["Time Remaining:\n %1\n\nCan pay Bail: %3\nBail Amount: $%2",_countDown,[life_bail_amount] call life_fnc_numberText];
      		}
      		else
      		{
      			hintSilent format["Time Remaining:\n %1\n",_countDown];
      		};
      	};
      	if(player distance (getMarkerPos "jail_marker") > 180) exitWith
      	{
      		_esc = true;
      	};
      	if(life_bail_paid) exitWith
      	{
      		_bail = true;
      	};
      	if((round(_time - time)) < 1) exitWith {hint ""};
      	if(!alive player && ((round(_time - time)) > 0)) exitWith
      	{
      	};
      	sleep 1;
      };
      
      
      
      
      
      
      
      switch (true) do
      {
      	case (_bail) :
      	{
      		life_is_arrested = false;
      		life_bail_paid = false;
      		hint localize "STR_Jail_Paid";
      		serv_wanted_remove = [player];
      		player setPos (getMarkerPos "jail_release");
      		[[getPlayerUID player],"life_fnc_wantedRemove",false,false] spawn life_fnc_MP;
      		[5] call SOCK_fnc_updatePartial;
      	};
      	case (_esc) :
      	{
      		life_is_arrested = false;
      		hint localize "STR_Jail_EscapeSelf";
      		[[0,format["%1 has escaped from jail!",profileName]],"life_fnc_broadcast",nil,false] spawn life_fnc_MP;
      		[[getPlayerUID player,profileName,"901"],"life_fnc_wantedAdd",false,false] spawn life_fnc_MP;
      		[5] call SOCK_fnc_updatePartial;
      	};
      	case (alive player && !_esc && !_bail) :
      	{
      		life_is_arrested = false;
      		hint localize "STR_Jail_Released";
      		[[getPlayerUID player],"life_fnc_wantedRemove",false,false] spawn life_fnc_MP;
      		player setPos (getMarkerPos "jail_release");
      		[5] call SOCK_fnc_updatePartial;
      	};
      };
      /*while {true} do
      {
      	if((round(_time - time)) > 0) then {
      		_countDown = [(_time - time),"MM:SS.MS"] call BIS_fnc_secondsToString;
      		hintSilent parseText format[(localize "STR_Jail_Time")+ "<br/> <t size='2'><t color='#FF0000'>%1</t></t><br/><br/>" +(localize "STR_Jail_Pay")+ " %3<br/>" +(localize "STR_Jail_Price")+ " $%2",_countDown,[life_bail_amount] call life_fnc_numberText,if(isNil "life_canpay_bail") then {"Yes"} else {"No"}];
      	};
      	if(player distance (getMarkerPos "jail_marker") > 60) exitWith {
      		_esc = true;
      	};
      	if(life_bail_paid) exitWith {
      		_bail = true;
      	};
      	if((round(_time - time)) < 1) exitWith {hint ""};
      	if(!alive player && ((round(_time - time)) > 0)) exitWith {};
      	sleep 0.1;
      	[] call life_fnc_jailMe;
      };
      
      
      
      
      
      
      
      switch (true) do
      {
      	case (_bail): {
      		life_is_arrested = false;
      		life_bail_paid = false;
      		hint localize "STR_Jail_Paid";
      		serv_wanted_remove = [player];
      		player setPos (getMarkerPos "jail_release");
      		[[getPlayerUID player],"life_fnc_wantedRemove",false,false] call life_fnc_MP;
      		[5] call SOCK_fnc_updatePartial;
      	};
      	case (_esc): {
      		life_is_arrested = false;
      		hint localize "STR_Jail_EscapeSelf";
      		[[0,"STR_Jail_EscapeNOTF",true,[profileName]],"life_fnc_broadcast",nil,false] call life_fnc_MP;
      		[[getPlayerUID player,profileName,"901"],"life_fnc_wantedAdd",false,false] call life_fnc_MP;
      		[5] call SOCK_fnc_updatePartial;
      	};
      	case (alive player && !_esc && !_bail): {
      		life_is_arrested = false;
      		hint localize "STR_Jail_Released";
      		[[getPlayerUID player],"life_fnc_wantedRemove",false,false] call life_fnc_MP;
      		player setPos (getMarkerPos "jail_release");
      		[5] call SOCK_fnc_updatePartial;
      	};
      };*/
      Alles anzeigen

      Wie man sieht habe ich einige Tipps versucht umzusetzen. (ausgeklammert ist immer der alte code) Aber irgendwie komme ich nicht weiter.

      Wäre schön wenn mir da jemand helfen könnte.

      Saturin78

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 16. April 2016 um 15:43
      • #2

      zeig mir bitte mal deine Vitem config

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 16. April 2016 um 16:00
      • #3

      Meinst du dieses hier? Die heißt bei 4.0 ja config_master.hpp

      Bash: config_master.hpp
      #define VITEMMACRO(NAME,DISPLAYNAME,VARNAME,WEIGHT,BUYPRICE,SELLPRICE,ILLEGAL,EDIBLE,ICON) class NAME { \
      		variable = VARNAME; \
      		weight = WEIGHT; \
      		displayName = DISPLAYNAME; \
      		buyPrice = BUYPRICE; \
      		sellPrice = SELLPRICE; \
      		illegal = ILLEGAL; \
      		edible = EDIBLE; \
      		icon = ICON; \
      	};
      
      #define LICENSEMACRO(NAME,DISPLAYNAME,VARNAME,PRICE,ILLEGAL,SIDE) class NAME { \
      		variable = VARNAME; \
      		displayName = DISPLAYNAME; \
      		price = PRICE; \
      		illegal = ILLEGAL; \
      		side = SIDE; \
      	};
      
      
      
      
      #define true 1
      #define false 0
      #include "Config_Clothing.hpp"
      #include "Config_Shops.hpp"
      
      
      
      
      
      
      
      /*
      	Master settings for various features and functionality	
      */
      class Life_Settings {
      	/* Persistent Settings */
      	save_civ_weapons = true; //Allow civilians to save weapons on them?
      	save_virtualItems = true; //Save Virtual items (all sides)?
      
      
      
      
      	/* Revive system settings */
      	revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
      	revive_fee = 1500; //Revive fee that players have to pay and medics / EMS are rewarded
      
      	/* House related settings */
      	house_limit = 5; //Maximum amount of houses a player can own.
      
      
      
      
      	/* Gang related settings */
      	gang_price = 75000; //Price for creating a gang, remember they are persistent so keep it reasonable to avoid millions of gangs.
      	gang_upgradeBase = 10000; //The base cost for upgrading slots in a gang
      	gang_upgradeMultiplier = 2.5; //Not sure if in use?
      
      
      
      
      	/* Player-related systems */
      	enable_fatigue = true; //Set to false to disable the ARMA 3 false system.
      	total_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      	total_maxWeightT = 24;  //Static variable for the maximum weight allowed without having a backpack
      	paycheck_period = 10; //Scaled in minutes
      
      	/* Impound Variables */
      	impound_car = 350; //Price for impounding cars
      	impound_boat = 250; //Price for impounding boats
      	impound_air = 850; //Price for impounding helicopters / planes
      
      
      
      
      	/* Car-shop Settings */
      	vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F"};
      
      
      
      
      	/* Job-related stuff */
      	delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
      
      
      
      
      	crimes[] = { 
      		{"STR_Crime_1","350","1"}, 
      		{"STR_Crime_2","1500","2"}, 
      		{"STR_Crime_3","2500","3"}, 
      		{"STR_Crime_4","3500","4"}, 
      		{"STR_Crime_5","10000","5"}, 
      		{"STR_Crime_6","5000","6"}, 
      		{"STR_Crime_7","10000","7"} 
      	};
      
      	sellArray[] = {
      		{"arifle_sdar_F", 7500},
      		{"hgun_P07_snds_F", 650},
      		{"hgun_P07_F", 1500},
      		{"ItemGPS", 45},
      		{"ToolKit", 75},
      		{"FirstAidKit", 65},
      		{"Medikit", 450},
      		{"NVGoggles", 980},
      		{"16Rnd_9x21_Mag", 15},
      		{"20Rnd_556x45_UW_mag", 35},
      		{"ItemMap", 35},
      		{"ItemCompass", 25},
      		{"Chemlight_blue", 50},
      		{"Chemlight_yellow", 50},
      		{"Chemlight_green", 50},
      		{"Chemlight_red", 50},
      		{"hgun_Rook40_F", 500},
      		{"arifle_Katiba_F", 5000},
      		{"30Rnd_556x45_Stanag", 65},
      		{"20Rnd_762x51_Mag", 85},
      		{"30Rnd_65x39_caseless_green", 50},
      		{"DemoCharge_Remote_Mag", 7500},
      		{"SLAMDirectionalMine_Wire_Mag", 2575},
      		{"optic_ACO_grn", 250},
      		{"acc_flashlight", 100},
      		{"srifle_EBR_F", 15000},
      		{"arifle_TRG21_F", 3500},
      		{"optic_MRCO", 5000},
      		{"optic_Aco", 850},
      		{"arifle_MX_F", 7500},
      		{"arifle_MXC_F", 5000},
      		{"arifle_MXM_F", 8500},
      		{"MineDetector", 500},
      		{"optic_Holosight", 275},
      		{"acc_pointer_IR", 175},
      		{"arifle_TRG20_F", 2500},
      		{"SMG_01_F", 1500},
      		{"arifle_Mk20C_F", 4500},
      		{"30Rnd_45ACP_Mag_SMG_01", 60},
      		{"30Rnd_9x21_Mag", 30}
      	};
      
      
      
      
      	allowedSavedVirtualItems[] = { "Supportcontainer", "Lappi", "boltCutter", "mauer", "axt", "rhammer", "rkey", "zipies", "cuff", "pickaxe", "gpstracker", "fuelEmpty", "fuelFull", "spikeStrip", "lockpick", "defuseKit", "storageSmall", "storageBig", "redgull", "coffee", "waterBottle", "apple", "peach", "tbacon", "donuts", "rabbit_grilled", "salema_grilled", "ornate_grilled", "mackerel_grilled", "tuna_grilled", "mullet_fried", "catshark_fried", "turtle_soup", "hen_fried", "rooster_grilled", "sheep_grilled", "goat_grilled", "netz", "aband", "roadcone", "slamp", "smauer", "wleft", "wright", "ziel" };
      };
      
      
      
      
      //Virtual Items
      class VirtualItems {
      	//Misc
      	VITEMMACRO(pickaxe, "STR_Item_Pickaxe", "pickaxe", 2, 750, 350, false, -1, "")
      	VITEMMACRO(fuelEmpty, "STR_Item_FuelE", "fuelEmpty", 2, -1, -1, false, -1, "icons\ico_fuelempty.paa")
      	VITEMMACRO(fuelFull, "STR_Item_FuelF", "fuelFull", 5, 850, 500, false, -1, "icons\ico_fuel.paa")
      	VITEMMACRO(spikeStrip, "STR_Item_SpikeStrip", "spikeStrip", 15, 15, -1, false, -1, "")
      	VITEMMACRO(lockpick, "STR_Item_Lockpick", "lockpick", 1, 150, -1, false, -1, "")
      	VITEMMACRO(goldbar, "STR_Item_GoldBar", "goldBar", 12, -1, 95000, false, -1, "")
      	VITEMMACRO(blastingcharge, "STR_Item_BCharge", "blastingCharge", 15, 35000, -1, true, -1, "icons\ico_blastingCharge.paa")
      	VITEMMACRO(boltcutter, "STR_Item_BCutter", "boltCutter", 5, 7500, -1, true, -1, "icons\ico_boltcutters.paa")
      	VITEMMACRO(defusekit, "STR_Item_DefuseKit", "defuseKit", 2, 30, -1, false, -1, "")
      	VITEMMACRO(storagesmall, "STR_Item_StorageBS", "storageSmall", 5, 75000, -1, false, -1, "icons\ico_storageSmall.paa")
      	VITEMMACRO(storagebig, "STR_Item_StorageBL", "storageBig", 10, 150000, -1, false, -1, "icons\ico_storageBig.paa")
      	VITEMMACRO(gpstracker, "STR_Item_gpstracker", "gpstracker", 2, 150000, 95000, false, -1, "")
      	VITEMMACRO(zyankali, "STR_Item_Zyankali", "zyankali", 5, 2000, -1, true, -1, "")
      	VITEMMACRO(carC4, "STR_Item_carC4", "carC4", 15, 30, -1, false, -1, "")
      	VITEMMACRO(aband, "STR_Item_ABand", "aband", 1, 30, -1, false, -1, "")
      	VITEMMACRO(roadcone, "STR_Item_RoadCone", "roadcone", 1, 30, -1, false, -1, "")
      	VITEMMACRO(slamp, "STR_Item_SLamp", "slamp", 1, 30, -1, false, -1, "")
      	VITEMMACRO(smauer, "STR_Item_SMauer", "smauer", 1, 30, -1, false, -1, "")
      	VITEMMACRO(wleft, "STR_Item_Wleft", "wleft", 1, 30, -1, false, -1, "")
      	VITEMMACRO(wright, "STR_Item_Wright", "wright", 1, 30, -1, false, -1, "")
      	VITEMMACRO(ziel, "STR_Item_Ziel", "ziel", 1, 30, -1, false, -1, "")
      	VITEMMACRO(netz, "STR_Item_Netz", "netz", 4, 1200, -1, false, -1, "")
      	VITEMMACRO(zipies, "STR_Item_Zipies", "zipies", 1, 500, -1, false, -1, "")
      	VITEMMACRO(cuff, "STR_Item_Cuff", "cuff", 1, 30, -1, false, -1, "")
      	VITEMMACRO(axt, "STR_Item_Axt", "axt", 4, 1000, -1, false, -1, "")
      	VITEMMACRO(mauer, "STR_Item_Mauer", "mauer", 1, 30, -1, false, -1, "")
      	VITEMMACRO(rhammer, "STR_Item_RHammer", "rhammer", 1, 30, -1, false, -1, "")
      	VITEMMACRO(rkey, "STR_Item_RKey", "rkey", 1, 30, -1, false, -1, "")
      	VITEMMACRO(Supportcontainer, "STR_Item_Supportcontainer", "Supportcontainer", 15, 2500, 1200, false, -1, "")
      	//VITEMMACRO(Nanobots, "STR_Item_Nanobots", "Nanobots", 15, 2500, 1200, false, 1, "")
      	VITEMMACRO(lappi, "STR_Item_Lappi", "lappi", 5, 15000, 10000, false, -1, "")
      	VITEMMACRO(kidney, "STR_Item_kidney", "kidney", 15, 150000, 100000, true, -1, "")
      	VITEMMACRO(scalpel, "STR_Item_scalpel", "scalpel", 1, 1500, 1000, true, -1, "")
      	VITEMMACRO(battery, "STR_Item_Battery", "battery", 1, 100, 50, false, -1, "")
      
      
      
      
      	//Mined Items
      	VITEMMACRO(oil_unprocessed, "STR_Item_OilU", "oilUnprocessed", 7, -1, -1, false, -1, "")
      	VITEMMACRO(oil_processed, "STR_Item_OilP", "oilProcessed", 6, -1, 8200, false, -1, "")
      	VITEMMACRO(copper_unrefined, "STR_Item_CopperOre", "copperUnrefined", 4, -1, -1, false, -1, "")
      	VITEMMACRO(copper_refined, "STR_Item_CopperIngot", "copperRefined", 3, -1, 1700, false, -1, "")
      	VITEMMACRO(iron_unrefined, "STR_Item_IronOre", "ironUnrefined", 5, -1, -1, false, -1, "")
      	VITEMMACRO(iron_refined, "STR_Item_IronIngot", "ironRefined", 3, -1, 1650, false, -1, "")
      	VITEMMACRO(salt_unrefined, "STR_Item_Salt", "saltUnrefined", 3, -1, -1, false, -1, "")
      	VITEMMACRO(salt_refined, "STR_Item_SaltR", "saltRefined", 1, -1, 1450, false, -1, "")
      	VITEMMACRO(sand, "STR_Item_Sand", "sand", 3, -1, -1, false, -1, "")
      	VITEMMACRO(glass, "STR_Item_Glass", "glass", 1, -1, 1450, false, -1, "")
      	VITEMMACRO(diamond_uncut, "STR_Item_DiamondU", "diamondUncut", 4, -1, 750, false, -1, "")
      	VITEMMACRO(diamond_cut, "STR_Item_DiamondC", "diamondCut", 2, -1, 2000, false, -1, "")
      	VITEMMACRO(rock, "STR_Item_Rock", "rock", 6, -1, -1, false, -1, "")
      	VITEMMACRO(cement, "STR_Item_CementBag", "cement", 5, -1, 1950, false, -1, "")
      	VITEMMACRO(holzu, "STR_Item_Holzu", "holzu", 5, -1, -1, false, -1, "")
      	VITEMMACRO(bretter, "STR_Item_Bretter", "bretter", 5, -1, 350, false, -1, "")
      	VITEMMACRO(brennholz, "STR_Item_Brennholz", "brennholz", 5, -1, 450, false, -1, "")
      	VITEMMACRO(bottledshine, "STR_Item_BottledShine", "bottledshine", 2, -1, 5800, true, 10, "")
      	VITEMMACRO(bottledwhiskey, "STR_Item_BottledWhiskey", "bottledWhiskey", 2, -1, 3500, false, 10, "")
      	VITEMMACRO(bottledBeer, "STR_Item_BottledBeer", "bottledbeer", 2, -1, 2500, false, 10, "")
      	VITEMMACRO(bottledapplej, "STR_Item_bottledapplej", "bottledapplej", 2, -1, 2000, false, 10, "")
      	VITEMMACRO(moonshine, "STR_Item_Moonshine", "moonshine", 2, -1, -1, true, -1, "")
      	VITEMMACRO(whiskey, "STR_Item_Whiskey", "whiskey", 2, 5000, -1, false, -1, "")
      	VITEMMACRO(beerp, "STR_Item_Beerp", "beerp", 2, 5000, -1, false, -1, "")
      	VITEMMACRO(mash, "STR_Item_Mash", "mash", 4, -1, -1, true, -1, "")
      	VITEMMACRO(rye, "STR_Item_Rye", "rye", 2, -1, -1, false, -1, "")
      	VITEMMACRO(hops, "STR_Item_Hops", "hops", 2, -1, -1, false, -1, "")
      	VITEMMACRO(yeast, "STR_Item_Yeast", "yeast", 2, -1, -1, false, -1, "")
      	VITEMMACRO(cornmeal, "STR_Item_Cornmeal", "cornmeal", 2, 500, 200, false, -1, "")
      	VITEMMACRO(bottles, "STR_Item_Bottles", "bottles", 2, 100, 75, false, -1, "")
      	VITEMMACRO(applej, "STR_Item_applej", "applej", 2, 100, 75, false, -1, "")
      	VITEMMACRO(bwolle, "STR_Item_BWolle", "bwolle", 2, 100, 75, false, -1, "")
      
      
      
      
      	//Only Craft Items
      	VITEMMACRO(plastic, "STR_Item_Plastic", "plastic", 2, -1, -1, false, -1, "")
      	VITEMMACRO(titaneisen, "STR_Item_TitanEisen", "titaneisen", 6, -1, -1, false, -1, "")
      	VITEMMACRO(carbon, "STR_Item_Carbon", "carbon", 2, -1,  -1, false, -1, "")
      	VITEMMACRO(titan, "STR_Item_Titan", "titan", 5,  -1,  -1, false, -1, "")
      	VITEMMACRO(stoff, "STR_Item_Stoff", "stoff", 2,  -1,  -1, false, -1, "")
      
      
      
      
      	//Baupläne
      	VITEMMACRO(bp_mxc, "STR_Item_BPMXC", "bp_mxc", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mx, "STR_Item_BPMX", "bp_mx", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mxm, "STR_Item_BPMXM", "bp_mxm", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mk18, "STR_Item_BPMK18", "bp_mk18", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mk1, "STR_Item_BPMK1", "bp_mk1", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mar10, "STR_Item_BPMAR10", "bp_mar10", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_mk200mg, "STR_Item_BPMK200", "bp_mk200mg", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_lynx, "STR_Item_BPLYNX", "bp_lynx", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_sln9mm, "STR_Item_BP9mm", "bp_sln9mm", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_sln556, "STR_Item_BP556mm", "bp_sln556", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_sln65, "STR_Item_BP65mm", "bp_sln65", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_sln762, "STR_Item_BP762mm", "bp_sln762", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_sniperoptic, "STR_Item_BPOPTIC", "bp_sniperoptic", 2,  -1,  -1, true, -1, "")
      	VITEMMACRO(bp_bipod, "STR_Item_BPBIPOT", "bp_bipod", 2,  -1,  -1, true, -1, "")
      
      
      	//Drugs
      	VITEMMACRO(heroin_unprocessed, "STR_Item_HeroinU", "heroinUnprocessed", 6, -1, -1, true, -1, "")
      	VITEMMACRO(heroin_processed, "STR_Item_HeroinP", "heroinProcessed", 4, -1, 2560, true, -1, "")
      	VITEMMACRO(cannabis, "STR_Item_Cannabis", "cannabis", 4, -1, -1, true, -1, "")
      	VITEMMACRO(marijuana, "STR_Item_Marijuana", "marijuana", 3, -1, 2350, true, -1, "icons\ico_marijuana.paa")
      	VITEMMACRO(cocaine_unprocessed, "STR_Item_CocaineU", "cocaineUnprocessed", 6, -1, 3000, true, -1, "")
      	VITEMMACRO(cocaine_processed, "STR_Item_CocaineP", "cocaineProcessed", 4, -1, 3300, true, -1, "")
      	VITEMMACRO(lsd, "STR_Item_Lsd", "lsd", 4, -1, 3000, true, -1, "")
      	VITEMMACRO(frog, "STR_Item_Frog", "frog", 1, -1, 150, true, -1, "")
      
      
      
      
      	//Drink
      	VITEMMACRO(redgull, "STR_Item_RedGull", "redgull", 1, 1500, 200, false, 100, "icons\ico_redgull.paa")
      	VITEMMACRO(coffee, "STR_Item_Coffee", "coffee", 1, 10, 5, false, 100, "")
      	VITEMMACRO(waterBottle, "STR_Item_WaterBottle", "waterBottle", 1, 10, 5, false, 100, "icons\ico_waterBottle.paa")
      
      
      
      
      	//Food
      	VITEMMACRO(apple, "STR_Item_Apple", "apple", 1, 65, 50, false, 10, "icons\food.paa")
      	VITEMMACRO(peach, "STR_Item_Peach", "peach", 1, 68, 55, false, 10, "icons\food.paa")
      	VITEMMACRO(tbacon, "STR_Item_TBacon", "tbacon", 1, 75, 25, false, 40, "icons\ico_tbacon.paa")
      	VITEMMACRO(donuts, "STR_Item_Donuts", "donuts", 1, 120, 60, false, 30, "icons\food.paa")
      	VITEMMACRO(rabbit_raw, "STR_Item_Rabbit", "rabbitRaw", 2, -1, 65, false, -1, "icons\food.paa")
      	VITEMMACRO(rabbit_grilled, "STR_Item_RabbitGrilled", "rabbitGrilled", 1, 150, 115, false, 20, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(salema_raw, "STR_Item_Salema", "salemaRaw", 2, -1, 45, false, -1, "icons\food.paa")
      	VITEMMACRO(salema_grilled, "STR_Item_SalemaGrilled", "salemaGrilled", 1, 75, 55, false, 30, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(ornate_raw, "STR_Item_OrnateMeat", "ornateRaw", 2, -1, 40, false, -1, "icons\food.paa")
      	VITEMMACRO(ornate_grilled, "STR_Item_OrnateGrilled", "ornateGrilled", 1, 175, 150, false, 25, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(mackerel_raw, "STR_Item_MackerelMeat", "mackerelRaw", 4, -1, 175, false, -1, "icons\food.paa")
      	VITEMMACRO(mackerel_grilled, "STR_Item_MackerelGrilled", "mackerelGrilled", 2, 250, 200, false, 30, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(tuna_raw, "STR_Item_TunaMeat", "tunaRaw", 6, -1, 700, false, -1, "icons\food.paa")
      	VITEMMACRO(tuna_grilled, "STR_Item_TunaGrilled", "tunaGrilled", 3, 1250, 1000, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(mullet_raw, "STR_Item_MulletMeat", "mulletRaw", 4, -1, 250, false, -1, "icons\food.paa")
      	VITEMMACRO(mullet_fried, "STR_Item_MulletFried", "mulletFried", 2, 600, 400, false, 80, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(catshark_raw, "STR_Item_CatSharkMeat", "catsharkRaw", 6, 350, 300, false, -1, "icons\food.paa")
      	VITEMMACRO(catshark_fried, "STR_Item_CatSharkFried", "catsharkFried", 3, 750, 500, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(turtle_raw, "STR_Item_TurtleMeat", "turtleRaw", 6, 4000, 3000, true, -1, "icons\food.paa")
      	VITEMMACRO(turtle_soup, "STR_Item_TurtleSoup", "turtleSoup", 2, 2500, 1000, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(hen_raw, "STR_Item_HenRaw", "henRaw", 1, 45, 35, false, -1, "icons\food.paa")
      	VITEMMACRO(hen_fried, "STR_Item_HenFried", "henFried", 1, 115, 85, false, 65, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(rooster_raw, "STR_Item_RoosterRaw", "roosterRaw", 1, 45, 35, false, -1, "icons\food.paa")
      	VITEMMACRO(rooster_grilled, "STR_Item_RoosterGrilled", "roosterGrilled", 115, 85, false, 45, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(sheep_raw, "STR_Item_SheepRaw", "sheepRaw", 2, 60, 50, false, -1, "icons\food.paa")
      	VITEMMACRO(sheep_grilled, "STR_Item_SheepGrilled", "sheepGrilled", 2, 155, 115, false, 100, "icons\ico_cookedMeat.paa")
      	VITEMMACRO(goat_raw, "STR_Item_GoatRaw", "goatRaw", 2, 85, 75, false, -1, "icons\food.paa")
      	VITEMMACRO(goat_grilled, "STR_Item_GoatGrilled", "goatGrilled", 2, 175, 135, false, 100, "icons\ico_cookedMeat.paa")
      };
      
      
      
      
      
      
      
      /*
      	Licenses
      
      	Params:
      	CLASS ENTRY,DisplayName,VariableName,price,illegal,side indicator
      */
      class Licenses {
      	LICENSEMACRO(driver,"STR_License_Driver","driver",1000,false,"civ")
      	LICENSEMACRO(boat,"STR_License_Boat","boat",1000,false,"civ")
      	LICENSEMACRO(pilot,"STR_License_Pilot","pilot",25000,false,"civ")
      	LICENSEMACRO(gun,"STR_License_Firearm","gun",15000,false,"civ")
      	LICENSEMACRO(dive,"STR_License_Diving","dive",2000,false,"civ")
      	LICENSEMACRO(oil,"STR_License_Oil","oil",17000,false,"civ")
      	LICENSEMACRO(cAir,"STR_License_Pilot","cAir",5000,false,"cop")
      	LICENSEMACRO(cg,"STR_License_CG","cg",8000,false,"cop")
      	LICENSEMACRO(heroin,"STR_License_Heroin","heroin",105000,true,"civ")
      	LICENSEMACRO(marijuana,"STR_License_Marijuana","marijuana",80000,true,"civ")
      	LICENSEMACRO(medmarijuana,"STR_License_Medmarijuana","medmarijuana",65000,false,"civ")
      	LICENSEMACRO(rebel,"STR_License_Rebel","rebel",750000,true,"civ")
      	LICENSEMACRO(trucking,"STR_License_Truck","trucking",20000,false,"civ")
      	LICENSEMACRO(diamond,"STR_License_Diamond","diamond",35000,false,"civ")
      	LICENSEMACRO(salt,"STR_License_Salt","salt",12000,false,"civ")
      	LICENSEMACRO(cocaine,"STR_License_Cocaine","cocaine",95000,true,"civ")
      	LICENSEMACRO(sand,"STR_License_Sand","sand",14500,false,"civ")
      	LICENSEMACRO(iron,"STR_License_Iron","iron",9500,false,"civ")
      	LICENSEMACRO(copper,"STR_License_Copper","copper",10000,false,"civ")
      	LICENSEMACRO(cement,"STR_License_Cement","cement",12500,false,"civ")
      	LICENSEMACRO(mAir,"STR_License_Pilot","mAir",5000,false,"med")
      	LICENSEMACRO(home,"STR_License_Home","home",500000,false,"civ")
      	LICENSEMACRO(Lsd,"STR_License_LSD","Lsd",30000,true,"civ")
      	LICENSEMACRO(MoonshineL,"STR_License_MoonshineL","MoonshineL",50000,true,"civ")
      	LICENSEMACRO(liquor,"STR_License_Liquor","liquor",100000,false,"civ")
      	LICENSEMACRO(bottler,"STR_License_Bottler","bottler",100000,false,"civ")
      	LICENSEMACRO(mashL,"STR_License_MashL","mashL",50000,true,"civ")
      	LICENSEMACRO(whiskeyL,"STR_License_whiskeyL","whiskeyL",50000,false,"civ")
      	LICENSEMACRO(applejL,"STR_License_applejL","applejL",50000,false,"civ")
      	//Spawn-Lizensen
      	//LICENSEMACRO(einwohner,"STR_License_Einwohner","einwohner",1000,false,"civ")
      	//LICENSEMACRO(scorpions,"STR_License_Scorpions","scorpions",1000,false,"civ")
      };
      
      
      
      
      class VirtualShops {
      	class market {
      		name = "STR_Shops_Market";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "peach", "hen_fried", "sheep_grilled", "goat_grilled", "bottles", "cornmeal", "battery", "storagesmall", "storagebig", "axt", "netz", "pickaxe", "fuelFull" };
      	};
      
      
      
      
      	class rebel {
      		name = "STR_Shops_Rebel";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "peach", "scalpel", "kidney", "battery", "Lappi", "boltcutter", "blastingcharge" , "zyankali", "zipies", "gpstracker", "lockpick", "pickaxe", "axt", "fuelFull", "netz" };
      	};
      
      
      
      
      	class gang {
      		name = "STR_Shops_Gang";
      		items[] = { "waterBottle", "rabbit_grilled", "apple", "redgull", "tbacon", "peach", "scalpel", "kidney", "Lappi", "boltcutter", "blastingcharge" , "zyankali", "gpstracker", "lockpick", "pickaxe", "axt", "fuelFull", "netz" };
      	};
      
      
      
      
      	class wongs {
      		name = "STR_Shops_Wongs";
      		items[] = { "turtle_soup", "turtle_raw" };
      	};
      
      
      
      
      	class coffee {
      		name = "STR_Shops_Coffee";
      		items[] = { "coffee", "donuts" };
      	};
      
      	class drugdealer {
      		name = "STR_Shops_DrugDealer";
      		items[] = { "cocaine_processed", "heroin_processed", "marijuana", "lsd" };
      	};
      
      
      
      
      	class oil {
      		name = "STR_Shops_Oil";
      		items[] = { "oil_processed", "pickaxe", "fuelFull" };
      	};
      
      
      
      
      	class fishmarket {
      		name = "STR_Shops_FishMarket";
      		items[] = { "salema_raw", "salema_grilled", "ornate_raw", "ornate_grilled", "mackerel_raw", "mackerel_grilled", "tuna_raw", "tuna_grilled", "mullet_raw", "mullet_fried", "catshark_raw", "catshark_fried" };
      	};
      
      
      
      
      	class glass {
      		name = "STR_Shops_Glass";
      		items[] = { "glass" };
      	};
      
      
      
      
      	class iron  {
      		name = "STR_Shops_Minerals";
      		items[] = { "iron_refined", "copper_refined" };
      	};
      
      
      
      
      	class diamond {
      		name = "STR_Shops_Diamond";
      		items[] = { "diamond_uncut", "diamond_cut" };
      	};
      
      
      
      
      	class salt {
      		name = "STR_Shops_Salt";
      		items[] = { "salt_refined" };
      	};
      
      
      
      
      	class cop {
      		name = "STR_Shops_Cop";
      		items[] = { "cuff", "donuts", "coffee", "waterBottle", "rabbit_grilled", "apple", "redgull", "battery", "fuelFull", "defusekit", "carC4", "gpstracker", "spikeStrip", "aband", "mauer", "roadcone", "slamp", "smauer", "wleft", "wright", "ziel", "rkey", "rhammer"  };
      	};
      
      	class drk {
      		name = "STR_Shops_Drk";
      		items[] = { "donuts", "coffee", "waterBottle", "rabbit_grilled", "apple", "redgull", "kidney", "battery", "fuelFull", "aband", "roadcone", "slamp", "smauer", "wleft", "wright", "mauer", "rkey", "rhammer", "Supportcontainer" };
      	};
      
      
      
      
      	class cement {
      		name = "STR_Shops_Cement";
      		items[] = { "cement" };
      	};
      
      
      
      
      	class gold {
      		name = "STR_Shops_Gold";
      		items[] = { "goldbar" };
      	};
      
      	class mrmoonshine {
      		name = "STR_Shops_MRMoonshine";
      		items[] = { "bottledshine" };
      	};
      
      
      
      
      	class alkbar {
      		name = "STR_Shops_alkbar";
      		items[] = { "bottledBeer", "bottledwhiskey", "bottledapplej" };
      	};
      };
      
      
      
      
      #include "Config_Vehicles.hpp"
      #include "Config_Houses.hpp"
      Alles anzeigen

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • br1zey
      Meister
      Reaktionen
      881
      Trophäen
      11
      Beiträge
      2.458
      Dateien
      2
      Bilder
      58
      • 16. April 2016 um 16:11
      • #4

      in der jail must du deine vItems anpassen vom class !!!

      z.b.

      life_inv_heroinu
      zu
      life_inv_heroin_unprocessed

      das bei allen mal machen kannst die aus deiner config entnehmen

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 16. April 2016 um 17:17
      • #5

      Also ich hab das nun so geändert.

      Es kommt immernoch die gleiche Meldung.

      Bash: fn_jail.sqf
      #include <macro.h>
      /*
      	File: fn_jail.sqf
      	Author: Bryan "Tonic" Boardwine
      	Description:
      	Starts the initial process of jailing.
      */
      private["_bad","_unit","_time"];
      _unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      hint format["%1", _unit];
      if(isNull _unit) exitWith {}; //Dafuq?
      if(_unit != player) exitWith {}; //Dafuq?
      if(life_is_arrested) exitWith {}; //Dafuq i'm already arrested
      _bad = [_this,1,false,[false]] call BIS_fnc_param;
      _time = [_this,2,15,[0]] call BIS_fnc_param;
      player SVAR ["restrained",false,true];
      player SVAR ["Escorting",false,true];
      player SVAR ["transporting",false,true];
      
      
      
      
      titleText[localize "STR_Jail_Warn","PLAIN"];
      hint localize "STR_Jail_LicenseNOTF";
      player setPos (getMarkerPos "jail_marker");
      
      
      
      
      if(_bad) then {
      	waitUntil {alive player};
      	sleep 1;
      };
      
      
      
      
      //Check to make sure they goto check
      if(player distance (getMarkerPos "jail_marker") > 40) then {
      	player setPos (getMarkerPos "jail_marker");
      };
      
      
      
      
      [1] call life_fnc_removeLicenses;
      if(life_inv_heroin_unprocessed > 0) then {[false,"heroinUnprocessed",life_inv_heroin_unprocessed] call life_fnc_handleInv;};  	//heroinu
      if(life_inv_heroin_processed > 0) then {[false,"heroinProcessed",life_inv_heroin_processed] call life_fnc_handleInv;};		//heroinp
      if(life_inv_cocaine_unprocessed > 0) then {[false,"cocaineUnprocessed",life_inv_cocaine_unprocessed] call life_fnc_handleInv;};			//cocaine
      if(life_inv_cocaine_processed > 0) then {[false,"cocaineProcessed",life_inv_cocaine_processed] call life_fnc_handleInv;};			//cocainep
      if(life_inv_lsd > 0) then {[false,"lsd",life_inv_lsd] call life_fnc_handleInv;};
      if(life_inv_turtle_raw > 0) then {[false,"turtle",life_inv_turtle_raw] call life_fnc_handleInv;};
      if(life_inv_cannabis > 0) then {[false,"cannabis",life_inv_cannabis] call life_fnc_handleInv;};
      if(life_inv_marijuana > 0) then {[false,"marijuana",life_inv_marijuana] call life_fnc_handleInv;};
      if(life_inv_mash > 0) then {[false,"mash",life_inv_mash] call life_fnc_handleInv;}; //Moonshine
      if(life_inv_moonshine > 0) then {[false,"moonshine",life_inv_moonshine] call life_fnc_handleInv;}; //Moonshine
      if(life_inv_bottledshine > 0) then {[false,"bottledshine",life_inv_bottledshine] call life_fnc_handleInv;}; //Moonshine
      [] call life_fnc_jailMe;
      life_is_arrested = true;
      
      
      
      
      removeAllWeapons player;
      {player removeMagazine _x} foreach (magazines player);
      
      
      
      
      [[player,_bad,_time],"life_fnc_jailSys",false,false] call life_fnc_MP;
      [5] call SOCK_fnc_updatePartial;
      Alles anzeigen


      Außerdem kommt nun bei dem Beschlagnahmen der Waffe das hier.
      Irgendwie werden es immer mehr Meldungen statt weniger.

      Bash: fn_seizePlayerWeaponAction.sqf
      /*
          File: fn_seizePlayerWeaponAction.sqf
          Author: Skalicon
      
      
      
      
          Description:
          Removes the players weapons client side
      */
      removeAllWeapons player;
      [] call life_fnc_civFetchGear;
      [] call life_fnc_sessionUpdate; //Should make weapon remove persistent
      [] call life_fnc_civLoadGear;
      titleText["Deine Waffen wurden beschlagnahmt.","PLAIN"];
      Alles anzeigen

      Kann es sein dass diese Funktionen bei der 4.0 auch anders heißen als bei 3.1.4.8? Bin mir nicht sicher ob das Tut als ich das gemacht hatte für 4.0 war.

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • Saturin78
      Profi
      Reaktionen
      409
      Trophäen
      10
      Beiträge
      1.340
      • 17. April 2016 um 14:48
      • #6

      Problem ist nun gelößt und zusätzlich ist nun die Zeit frei einstellbar.

      Danke an Maxos von arma.epiclife.com.de :2302

      MfG

      Saturin78

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • SirFluffyVonKitten
      Nerd
      Reaktionen
      407
      Trophäen
      11
      Beiträge
      798
      Bilder
      3
      • 17. April 2016 um 15:51
      • #7

      [modclose][/modclose]

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Benutzer online in diesem Thema

    • 1 Besucher

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™