Hey^^
Mein vInteractionMenu öffnet sich bei den Civs gar nicht mehr und bei den Cops werden alle Buttons außer das Reparieren ausgegraut...
vInteractionMenu:
Spoiler anzeigen
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
if(!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,ObjNull,[ObjNull]];
if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
if(!_isVehicle) exitWith {closeDialog 0;};
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
life_vInact_curTarget = _curTarget;
_dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck;";
if("ToolKit" in (items player) && (damage _curTarget < 1)) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if((playerSide isEqualTo independent) && ((speed _curTarget) isEqualTo 0) && (_curTarget in life_vehicles)) then {
_Btn5 ctrlShow true;
_Btn5 ctrlSetText "Abschleppen";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
_Btn2 ctrlShow false;
_Btn3 ctrlShow false;
_Btn4 ctrlShow false;
_Btn6 ctrlShow false;
};
if(playerSide isEqualTo west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget isEqualTo 0) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
if(_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
};
};
} else {
if(_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
};
};
if(typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
};
if((playerSide isEqualTo civilian) && {speed _curTarget isEqualTo 0} && _curTarget in life_vehicles) then
{
_Btn1 ctrlShow true;
_Btn6 ctrlShow true;
};
Cops sollen halt alles können, sprich Reparieren, Beschlagnahmen, Umdrehen, Durchsuchen, Eigentümer herausfinden usw.
Medics sollen nur Reparieren, Umdrehen und Beschlagnahmen können.
Zivilisten nur Reparieren und Umdrehen. Und natürlich als Rebell/Mafiosi Leute rausziehen.
Iwie ist die Datei etwas broken
Kann mir jemand sagen, wo ich das Ganze eintragen muss?