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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Server / Client macht Errors die ich nicht Lösen kann :D

    • TheFireRunner Felix
    • 25. April 2018 um 19:01
    • Erledigt
    • TheFireRunner Felix
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      • 25. April 2018 um 19:01
      • #1

      Hallöle,

      Wie im Titel schon gesagt Produzieren meine Server & Client Errors die für mich keinen Sinn ergeben (ich bin nicht der beste im Scripten :D)!

      Client Logs:

      Arma3_x64_2018-04-25_17-36-23.rpt

      Hier ein Beispiel im Server Log:

      Spoiler anzeigen

      Error in expression <syncCall;

      };

      };


      master_group attachTo[bank_obj,[0,0,0]];

      {

      _hs = createVehicl>

      Error position: <bank_obj,[0,0,0]];

      {

      _hs = createVehicl>

      Error Undefined variable in expression: bank_obj

      File life_server\init.sqf, line 84

      Nun kommen die Scripts:

      Scripts
      SQL: fn_initCop.sqf
      #include "..\script_macros.hpp"
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Cop Initialization file.
      */
      private "_end";
      player addRating 9999999;
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      
      if (life_blacklisted) exitWith {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
      
      if (!(str(player) in [""])) then {
          if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
              ["NotWhitelisted",false,true] call BIS_fnc_endMission;
              sleep 35;
          };
      };
      
      [] spawn life_fnc_placeablesInit;
      
      player setVariable["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_tshirt"};
                 player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_tshirt"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam"};
                 player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
                 player setObjectTextureGlobal [0,"textures\cop\human\sek.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                 player setObjectTextureGlobal [0,"textures\cop\human\prasen.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};
           };
      };
      
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      
      [] spawn {
      while {true} do {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"textures\Uniform.paa"];
      waitUntil {uniform player != "U_Rangemaster"};
      };
      };
      Alles anzeigen
      SQL: fn_initMedic.sqf
      #include "..\script_macros.hpp"
      /*
          File: fn_initMedic.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Initializes the medic..
      */
      [] spawn life_fnc_placeablesInit;
      private["_end"];
      player addRating 99999999;
      waitUntil {!(isNull (findDisplay 46))};
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      
      if ((FETCH_CONST(life_medicLevel)) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith {
          ["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission;
          sleep 35;
      };
      
      if (LIFE_SETTINGS(getNumber,"restrict_medic_weapons") isEqualTo 1) then {
          [] spawn {
              for "_i" from 0 to 1 step 0 do {
                  waitUntil {sleep 3; currentWeapon player != ""};
                  removeAllWeapons player;
              };
          };
      };
      
      player setVariable["medrank",(FETCH_CONST(life_medicLevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam"};
                 player setObjectTextureGlobal [0,"textures\med\Medic.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam"};
           };
      };
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_Rangemaster"};
                 player setObjectTextureGlobal [0,"textures\med\RD.jpg"];
                  waitUntil {uniform player != "U_Rangemaster"};
           };
      };
      Alles anzeigen
      SQL: fn_callBackup
      /*
          File: fn_backup.sqf
      */
      
      params [
          ["_player", objnull, [objnull]],
          ["_deleteTime", 60, [0]]
      ];
      
      if (isNull _player) exitWith {};
      if !(playerSide isEqualTo west) exitWith {};
      
      _backupmsg = createMarkerLocal [("_backupmsg" + (_player getVariable["realname",name _player])), getPos _player];
      _backupmsg setMarkerTypeLocal "mil_warning";
      _backupmsg setMarkerColorLocal "colorRed";
      _backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];
      
      [1,format["%1 braucht dringend Unterstützung !",name _player]] remoteExecCall ["life_fnc_broadcast",west];
      uiSleep _deleteTime;
      deleteMarkerLocal _backupmsg;
      Alles anzeigen
      SQL: life_server - init.sqf
      #include "script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
          Edit: Nanou for HeadlessClient optimization.
          Please read support for more informations.
      
          Description:
          Initialize the server and required systems.
      */
      private["_dome","_rsb","_timeStamp"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      life_server_extDB_notLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneit = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneit.sqf";
      
      /*
          Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
          [] execVM "\life_server\initHC.sqf";
      };
      
      /*
          Prepare extDB before starting the initialization process
          for the server.
      */
      
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
          life_sql_id = round(random(9999));
          CONSTVAR(life_sql_id);
          uiNamespace setVariable ["life_sql_id",life_sql_id];
              try {
              _result = EXTDB format["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
              _result = EXTDB format["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
          } catch {
              diag_log _exception;
              life_server_extDB_notLoaded = [true, _exception];
          };
          publicVariable "life_server_extDB_notLoaded";
          if (life_server_extDB_notLoaded isEqualType []) exitWith {};
          EXTDB "9:LOCK";
          diag_log "extDB2: Connected to Database";
      } else {
          life_sql_id = uiNamespace getVariable "life_sql_id";
          CONSTVAR(life_sql_id);
          diag_log "extDB2: Still Connected to Database";
      };
      
      if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 4.4r4 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
          [] spawn {
              _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
              [_query,1] call DB_fnc_asyncCall;
          };
      };
      
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      
      {
          _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
          _hs setDir (markerDir _x);
          _hs setPosATL (getMarkerPos _x);
          _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
          detach _var;
          _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
          detach _var;
      } forEach ["hospital_2","hospital_3"];
      
      {
          if (!isPlayer _x) then {
              _npc = _x;
              {
                  if (_x != "") then {
                      _npc removeWeapon _x;
                  };
              } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
          };
      } forEach allUnits;
      
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile PreProcessFileLineNumbers "\life_server\functions.sqf";
      
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
          (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              uiSleep (30 * 60);
              {
                  _x setVariable["sellers",[],true];
              } forEach [Dealer_1,Dealer_2,Dealer_3];
          };
      };
      
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      
      
      /* Setup the federal reserve building(s) */
      _dome = nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"];
      _rsb = nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"];
      
      for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];};
      _dome setVariable["locked",true,true];
      _rsb setVariable["locked",true,true];
      _rsb setVariable["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
      
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      bf_copDispatchCount = 1;
      bf_medDispatchCount = 1;
      publicVariable "bf_copDispatchCount";
      publicVariable "bf_medDispatchCount";
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format["               End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      V.l weiß jemand mehr als ich und kann mir Helfen :D

      Das währe mega Nett und Hilfreich ^^

      LG Felix :saint:

      ( ̄o ̄) . z Z

    • MrFrost
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      • 25. April 2018 um 19:14
      • #2

      Einfach auf die map gehen und ein Objekt platzieren mit dem Variablennamen bank_obj , fertig.

      :)

      MfG

      MrFrost

      24175-mrfrost-logo-banner-smal-png

      Zeit ist Geld!

      Discord Instagram Steam

    • TheFireRunner Felix
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      • 25. April 2018 um 21:40
      • #3

      Ist in der fn_playerSkins.sqf ein fehler?

      Weil Logs sagen:

      Zitat

      20:50:02 Error in expression <ectTextureGlobal [0, ""];

      };

      if (((call life_coplevel) == 1) && (uniform player >

      20:50:02 Error position: <life_coplevel) == 1) && (uniform player >

      20:50:02 Error Nicht definierte Variable in Ausdruck: life_coplevel

      20:50:03 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100

      Alles anzeigen
      SQL: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:U_C_Commoner1_3
          Sets skins for players by their side and uniform.
      */
      private["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
                  if (uniform player == "U_C_Poloshirt_stripped") then {
                  player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];
              };
          };
      
          case west: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if ((uniform player isEqualTo "U_I_CombatUniform")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop_uniform.paa"];
              };
              if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
              if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
          };
      
          case independent: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\med\Medic.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
          };
      };
      Alles anzeigen

      ( ̄o ̄) . z Z

    • TaktischerSpeck
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      • 25. April 2018 um 22:12
      • #4

      in Zeile 39

      Wahrscheinlich ein Fehler mit den Klammern

      Ich kann später mehr sagen / helfen

      Mit freundlichen Grüßen

      TaktischerSpeck - Vincent

      2945262602.gif

      Leidenschaftlicher Analphabet mit leichtem Drang zum Sabbern.

      2945262602.gif
      Welcome to Arma, a game where Physics don't give a f*ck.

      2945262602.gif
      If (ArmA == Bullshit) exitWith {[] call f*uckThisShit};

      2945262602.gif

      Kontaktmöglichkeiten

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      E-Mail: [email protected]

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    • TheFireRunner Felix
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      • 26. April 2018 um 14:45
      • #5

      ---

      ( ̄o ̄) . z Z

      Einmal editiert, zuletzt von TheFireRunner Felix (26. April 2018 um 15:15)

    • Julian
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      • 26. April 2018 um 14:53
      • #6
      Zitat von TheFireRunner

      Soweit habe ich nur einen Error mehr nicht :D


      EDIT: Hier die fn_setupActions.sqf Datei :D

      SQL: fn_setupActions.sqf
      /*
          File: fn_setupActions.sqf
          Author:
      
          Description:
          Master addAction file handler for all client-based actions.
      */
      switch (playerSide) do {
          case civilian: {
              //Ausweis
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
              //Drop fishing net
              life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
              (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
              //Rob person
              life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
              !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable["robbed",FALSE]) ']];
          };
          
          case west: {
              // nano EMP Little Bird
              life_actions = life_actions + [player addAction["<t color='#FF0000'>EMP Operator Konsole öffnen</t>",life_fnc_openEmpMenu,[],8,false,false,"",'[_this] call life_fnc_isEmpOperator']];
              // Polizeimarke
              life_actions = life_actions + [player addAction["<t color='#00FF00'>Polizeimarke zeigen</t>",life_fnc_copShowLicense,"",1,false,true,"",'playerSide == west && !isNull cursorTarget &&cursorTarget isKindOf "Man" ']];
              //Waffen Entfernen
              life_actions = life_actions + [player addAction["Sachen Beschlagnahmen",life_fnc_seizeWeapon,cursorTarget,0,false,false,"",'count(nearestObjects [player,["weaponholder"],3])>0']];
               //Ausweis 
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
              //Call backup  
              life_actions pushBack (player addAction["<t color='#ADFF2F'>Rufe Unterstützung</t>",life_fnc_callBackup,"",0,FALSE,FALSE,""]);  
          };
         
         case independent: {
               //Ausweis  
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
          };
      };
      Alles anzeigen

      Bitte schick immer den AKtuellen log mit ..

      mit sowas unformatiertem etwas können wir wenig anfangen ...

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • TheFireRunner Felix
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      • 26. April 2018 um 15:10
      • #7

      Emmm ich habe nix verändert aber es enstehen neuer Errors...

      Habe es um ca. 15uhr getestet

      Arma3_x64_2018-04-26_13-15-19.rpt

      arma3server_2018-04-26_14-47-53.rpt

      ( ̄o ̄) . z Z

    • Julian
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      • 26. April 2018 um 15:38
      • #8
      Zitat von TheFireRunner

      Emmm ich habe nix verändert aber es enstehen neuer Errors...

      Habe es um ca. 15uhr getestet

      Arma3_x64_2018-04-26_13-15-19.rpt

      arma3server_2018-04-26_14-47-53.rpt

      Code
      14:50:47   Error position: <life_coplevel) == 1) && (uniform player >
      14:50:47   Error Nicht definierte Variable in Ausdruck: life_coplevel
      14:50:47 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100
      Code
      14:58:13 Error in expression <witch (_levelType) do {
      case "SCALAR": {_level >= _levelValue};
      case "BOOL": {_l>
      14:58:13   Error position: <_level >= _levelValue};
      case "BOOL": {_l>
      14:58:13   Error Nicht definierte Variable in Ausdruck: _level
      14:58:13 File core\shops\fn_weaponShopMenu.sqf [life_fnc_weaponShopMenu], line 92
      14:58:13 Error in expression <onNamespace getVariable _levelName;
      if (_level isEqualType {}) then {_level = (c>
      14:58:13   Error position: <_level isEqualType {}) then {_level = (c>
      14:58:13   Error Nicht definierte Variable in Ausdruck: _level
      14:58:13 File core\shops\fn_weaponShopMenu.sqf [life_fnc_weaponShopMenu], line 89
      14:59:19 Error in expression <witch (_levelType) do {
      case "SCALAR": {_level >= _levelValue};
      case "BOOL": {_l>
      14:59:19   Error position: <_level >= _levelValue};
      case "BOOL": {_l>
      14:59:19   Error Nicht definierte Variable in Ausdruck: _level
      14:59:19 File core\shops\fn_weaponShopMenu.sqf [life_fnc_weaponShopMenu], line 92
      14:59:19 Error in expression <onNamespace getVariable _levelName;
      if (_level isEqualType {}) then {_level = (c>
      14:59:19   Error position: <_level isEqualType {}) then {_level = (c>
      14:59:19   Error Nicht definierte Variable in Ausdruck: _level
      14:59:19 File core\shops\fn_weaponShopMenu.sqf [life_fnc_weaponShopMenu], line 89
      14:59:50 Error in expression <ed]],"STS_fnc_logIt",false,false] spawn life_fnc_MP;>
      14:59:50   Error position: <life_fnc_MP;>
      14:59:50   Error Nicht definierte Variable in Ausdruck: life_fnc_mp
      14:59:50 File core\cop\fn_seizeWeapon.sqf [life_fnc_seizeWeapon], line 17
      15:00:08 Error in expression <Title","_disableBuy"];
      (_this select 3) params [
      ["_shop","",[""]],
      ["_sideCheck>
      15:00:08   Error position: <params [
      ["_shop","",[""]],
      ["_sideCheck>
      15:00:08   Error Params: Typ Zeichenfolge, erwartet Bool
      Alles anzeigen

      Da gibt es mehrer Fehler ... :D

      Alles im Clientlog ... das heisst bestimmte dinge klappen nicht ...

      Ich arbeite nur mit der 5.0 somit bin ich unerfahren in der 4.4

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • TheFireRunner Felix
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      • 26. April 2018 um 15:55
      • #9

      Hmmm einer der Error der immer kommen ist:

      Zitat

      15:44:27 Error in expression <ectTextureGlobal [0, ""];

      };

      if (((call life_coplevel) == 1) && (uniform player >

      15:44:27 Error position: <life_coplevel) == 1) && (uniform player >

      15:44:27 Error Nicht definierte Variable in Ausdruck: life_coplevel

      15:44:27 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100

      Alles anzeigen
      SQL: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:U_C_Commoner1_3
          Sets skins for players by their side and uniform.
      */
      private["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
                  if (uniform player == "U_C_Poloshirt_stripped") then {
                  player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];
              };
          };
      
          case west: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if ((uniform player isEqualTo "U_I_CombatUniform")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
              if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
          };
      
          case independent: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\med\Medic.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
          };
      };
      Alles anzeigen


      Ab 15:40 arma3server_2018-04-26_15-40-52.rpt

      ( ̄o ̄) . z Z

    • Julian
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      • 26. April 2018 um 16:42
      • #10
      Zitat von TheFireRunner

      Hmmm einer der Error der immer kommen ist:

      SQL: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:U_C_Commoner1_3
          Sets skins for players by their side and uniform.
      */
      private["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
                  if (uniform player == "U_C_Poloshirt_stripped") then {
                  player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];
              };
          };
      
          case west: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if ((uniform player isEqualTo "U_I_CombatUniform")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
              if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
          };
      
          case independent: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\med\Medic.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
          };
      };
      Alles anzeigen


      Ab 15:40 arma3server_2018-04-26_15-40-52.rpt

      Ich gucke sobald ich zuhause bin!

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Marius1773
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      • 26. April 2018 um 17:16
      • #11

      Versuch mal diese fn_playerskins hab sie mal für dich geändert und angepasst :)

      ACHTUNG! Mach bitte vor dem ersetzen ein Backup! Danke :)

      Dateien

      fn_playerskins.sqf 3,29 kB – 153 Downloads

      Windows Server :love:

      Das Heilige Buch der Arma 3 Scripter, die Arma 3 Scripter Bibel: https://community.bistudio.com/wiki/Category:Scripting_Commands

    • TheFireRunner Felix
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      • 26. April 2018 um 17:37
      • #12

      Werde es Testen danke dir ^^

      ( ̄o ̄) . z Z

    • TheFireRunner Felix
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      • 27. April 2018 um 14:57
      • #13

      So komplett richtig funkt. es noch immer nicht :D Im Server Log kommt ein Error

      Aber trotzdem vielen Dank für die hilfe das du dir so viel "Zeit" für mich nimmst <3


      EDIT: Rucksäcke sind auch nicht mehr Unsichtbar

      Dateien

      arma3server_2018-04-27_14-38-41.rpt 103,27 kB – 196 Downloads

      ( ̄o ̄) . z Z

    • AvirexDE
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      • 27. April 2018 um 15:34
      • #14

      Probier es mal mit dieser fn_playerskins.sqf im Anhang zu ersetzen.

      Zum Rucksäcke unsichtbar machen, folgenden Code in die entsprechende Class (civilian, west, independent) einfügen, den Classname des Rucksacks ändern. FERTIG ;)

      Code
      //Rucksäcke unsichtbar Code 
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };

      Dateien

      fn_playerskins.sqf 2,82 kB – 158 Downloads

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

      ▀ Freundliche Grüße ▀

      giphy.gif

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

    • TheFireRunner Felix
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      • 27. April 2018 um 17:29
      • #15

      Ihrgentwie geht jetzt garnix mehr AvirexDE xD

      Dateien

      arma3server_2018-04-27_17-09-49.rpt 100,84 kB – 198 Downloads

      ( ̄o ̄) . z Z

    • AvirexDE
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      • 27. April 2018 um 17:39
      • #16

      Probier die hier im Anhang das war ein Klammer Fehler ;)

      Dateien

      fn_playerskins.sqf 2,81 kB – 147 Downloads

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

      ▀ Freundliche Grüße ▀

      giphy.gif

      ●●●▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄●●●

    • TheFireRunner Felix
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      • 27. April 2018 um 18:51
      • #17

      Nope geht noch immer nicht...

      Dateien

      arma3server_2018-04-27_18-36-47.rpt 98 kB – 205 Downloads

      ( ̄o ̄) . z Z

    • shoXy
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      • 27. April 2018 um 20:40
      • #18

      Das kann auch nicht gehen wenn script macros verwendet werden.

      Fix: #include "..\..\script_macros.hpp"

    • TheFireRunner Felix
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      • 27. April 2018 um 23:29
      • #19

      Achso habe mich schon gewundert ;D

      ( ̄o ̄) . z Z

    • TheFireRunner Felix
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      • 28. April 2018 um 00:50
      • #20

      Gehen tun es aber noch immer nix xD

      Dateien

      Arma3_x64_2018-04-28_00-32-54.rpt 171,1 kB – 175 Downloads

      ( ̄o ̄) . z Z

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