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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    ACE3 Eigen-/Fremd Interaktionsmenü funktioniert nicht

    • Blyatkovicz
    • 1. April 2018 um 14:48
    • Erledigt
    • Blyatkovicz
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      • 1. April 2018 um 14:48
      • #1

      Erstmal Frohe Ostern und ich bräuchte ein bisschen Hilfe. Wir haben beschlossen einen Modserver zu machen (Hilfe noch so einer :rolleyes:) und wollten dazu natürlich ACE in vollen Zügen nutzen. Nun habe ich das Problem das ich nur das Medical Menu öffnen kann. Bei den anderen 2 Menü's sehe ich nur die Maus aber sonst nichts. Blockiert da irgendwas seitens Altis Life oder habe ich einfach nur etwas übersehen?

      Das hier sind übrigens meine ACE-Settings welche über die cba_settings.sqf innerhalb der Mission geladen werden:

      Spoiler anzeigen

      // ACE Allgemein

      ace_common_allowFadeMusic = true;

      force ace_common_checkPBOsAction = 0;

      force ace_common_checkPBOsCheckAll = false;

      force ace_common_checkPBOsWhitelist = "[]";

      ace_common_displayTextColor = [0,0,0,0.1];

      ace_common_displayTextFontColor = [1,1,1,1];

      ace_common_settingFeedbackIcons = 1;

      ace_common_settingProgressBarLocation = 0;

      ace_noradio_enabled = true;

      force ace_parachute_hideAltimeter = true;

      // ACE Aufmunitionierung

      force ace_rearm_level = 2;

      force ace_rearm_supply = 1;

      // ACE Benutzeroberfläche

      force ace_ui_allowSelectiveUI = true;

      force ace_ui_ammoCount = false;

      force ace_ui_ammoType = true;

      force ace_ui_commandMenu = false;

      force ace_ui_firingMode = true;

      force ace_ui_groupBar = false;

      force ace_ui_gunnerAmmoCount = true;

      force ace_ui_gunnerAmmoType = true;

      force ace_ui_gunnerFiringMode = true;

      force ace_ui_gunnerLaunchableCount = true;

      force ace_ui_gunnerLaunchableName = true;

      force ace_ui_gunnerMagCount = true;

      force ace_ui_gunnerWeaponLowerInfoBackground = true;

      force ace_ui_gunnerWeaponName = true;

      force ace_ui_gunnerWeaponNameBackground = true;

      force ace_ui_gunnerZeroing = true;

      force ace_ui_magCount = true;

      force ace_ui_soldierVehicleWeaponInfo = true;

      force ace_ui_staminaBar = true;

      force ace_ui_stance = true;

      force ace_ui_throwableCount = true;

      force ace_ui_throwableName = true;

      force ace_ui_vehicleAltitude = true;

      force ace_ui_vehicleCompass = true;

      force ace_ui_vehicleDamage = true;

      force ace_ui_vehicleFuelBar = true;

      force ace_ui_vehicleInfoBackground = true;

      force ace_ui_vehicleName = true;

      force ace_ui_vehicleNameBackground = true;

      force ace_ui_vehicleRadar = true;

      force ace_ui_vehicleSpeed = true;

      force ace_ui_weaponLowerInfoBackground = true;

      force ace_ui_weaponName = true;

      force ace_ui_weaponNameBackground = true;

      force ace_ui_zeroing = true;

      // ACE Cook off

      force ace_cookoff_ammoCookoffDuration = 1;

      force ace_cookoff_enable = false;

      force ace_cookoff_enableAmmobox = false;

      force ace_cookoff_enableAmmoCookoff = false;

      ace_cookoff_probabilityCoef = 1;

      // ACE Erweiterte Ausdauer

      force ace_advanced_fatigue_enabled = true;

      force ace_advanced_fatigue_enableStaminaBar = true;

      force ace_advanced_fatigue_loadFactor = 0.6;

      force ace_advanced_fatigue_performanceFactor = 2;

      force ace_advanced_fatigue_recoveryFactor = 1;

      force ace_advanced_fatigue_terrainGradientFactor = 0.8;

      // ACE Erweiterte Ballistik

      force ace_advanced_ballistics_ammoTemperatureEnabled = true;

      force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

      force ace_advanced_ballistics_bulletTraceEnabled = true;

      force ace_advanced_ballistics_enabled = true;

      force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

      force ace_advanced_ballistics_simulationInterval = 0.05;

      // ACE Erweitertes Wurfsystem

      force ace_advanced_throwing_enabled = true;

      force ace_advanced_throwing_enablePickUp = true;

      force ace_advanced_throwing_enablePickUpAttached = true;

      force ace_advanced_throwing_showMouseControls = true;

      force ace_advanced_throwing_showThrowArc = true;

      // ACE Fingerzeig

      force ace_finger_enabled = true;

      ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];

      ace_finger_indicatorForSelf = true;

      force ace_finger_maxRange = 5;

      // ACE Gefangene

      force ace_captives_allowHandcuffOwnSide = true;

      force ace_captives_allowSurrender = true;

      force ace_captives_requireSurrender = 1;

      force ace_captives_requireSurrenderAi = false;

      // ACE Gehör

      force ace_hearing_autoAddEarplugsToUnits = true;

      ace_hearing_disableEarRinging = false;

      ace_hearing_earplugsVolume = 0.5;

      force ace_hearing_enableCombatDeafness = true;

      force ace_hearing_enabledForZeusUnits = false;

      ace_hearing_unconsciousnessVolume = 0.4;

      // ACE Heißlaufen

      ace_overheating_displayTextOnJam = true;

      ace_overheating_enabled = true;

      ace_overheating_overheatingDispersion = true;

      ace_overheating_showParticleEffects = true;

      ace_overheating_showParticleEffectsForEveryone = false;

      ace_overheating_unJamFailChance = 0.1;

      ace_overheating_unJamOnreload = false;

      // ACE Interaktion

      force ace_interaction_disableNegativeRating = false;

      ace_interaction_enableMagazinePassing = true;

      force ace_interaction_enableTeamManagement = true;

      // ACE Interaktionsmenü

      ace_gestures_showOnInteractionMenu = 2;

      ace_interact_menu_actionOnKeyRelease = true;

      ace_interact_menu_addBuildingActions = false;

      ace_interact_menu_alwaysUseCursorInteraction = false;

      ace_interact_menu_alwaysUseCursorSelfInteraction = false;

      ace_interact_menu_colorShadowMax = [0,0,0,1];

      ace_interact_menu_colorShadowMin = [0,0,0,0.25];

      ace_interact_menu_colorTextMax = [1,1,1,1];

      ace_interact_menu_colorTextMin = [1,1,1,0.25];

      ace_interact_menu_cursorKeepCentered = false;

      ace_interact_menu_menuAnimationSpeed = 0;

      ace_interact_menu_menuBackground = 0;

      ace_interact_menu_shadowSetting = 2;

      ace_interact_menu_textSize = 2;

      ace_interact_menu_useListMenu = false;

      // ACE Karte

      force ace_map_BFT_Enabled = true;

      force ace_map_BFT_HideAiGroups = true;

      force ace_map_BFT_Interval = 30;

      force ace_map_BFT_ShowPlayerNames = false;

      force ace_map_defaultChannel = -1;

      force ace_map_mapGlow = true;

      force ace_map_mapIllumination = true;

      force ace_map_mapLimitZoom = false;

      force ace_map_mapShake = true;

      force ace_map_mapShowCursorCoordinates = false;

      ace_markers_moveRestriction = 0;

      // ACE Kartenwerkzeug

      ace_maptools_drawStraightLines = true;

      ace_maptools_rotateModifierKey = 1;

      // ACE Kartenzeichen

      force ace_map_gestures_defaultColor = [1,0.88,0,0.7];

      force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

      force ace_map_gestures_enabled = true;

      force ace_map_gestures_interval = 0.03;

      force ace_map_gestures_maxRange = 7;

      ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

      // ACE Logistik

      force ace_cargo_enable = true;

      ace_cargo_paradropTimeCoefficent = 2.5;

      force ace_refuel_hoseLength = 12;

      force ace_refuel_rate = 1;

      force ace_repair_addSpareParts = true;

      ace_repair_autoShutOffEngineWhenStartingRepair = false;

      force ace_repair_consumeItem_toolKit = 0;

      ace_repair_displayTextOnRepair = true;

      force ace_repair_engineerSetting_fullRepair = 1;

      force ace_repair_engineerSetting_repair = 0;

      force ace_repair_engineerSetting_wheel = 0;

      force ace_repair_fullRepairLocation = 3;

      force ace_repair_repairDamageThreshold = 0.5;

      force ace_repair_repairDamageThreshold_engineer = 0.5;

      force ace_repair_wheelRepairRequiredItems = 1;

      // ACE Magazine Repack

      force ace_magazinerepack_timePerAmmo = 2;

      ace_magazinerepack_timePerBeltLink = 8;

      force ace_magazinerepack_timePerMagazine = 4.99732;

      // ACE Markierungssystem

      force ace_tagging_quickTag = 1;

      // ACE Mk6 Mörser

      force ace_mk6mortar_airResistanceEnabled = true;

      force ace_mk6mortar_allowCompass = true;

      force ace_mk6mortar_allowComputerRangefinder = true;

      force ace_mk6mortar_useAmmoHandling = false;

      // ACE Nightvision

      force ace_nightvision_aimDownSightsBlur = 0.311624;

      force ace_nightvision_disableNVGsWithSights = false;

      force ace_nightvision_effectScaling = 0.521709;

      force ace_nightvision_fogScaling = 0;

      // ACE Pylons

      ace_pylons_enabled = true;

      ace_pylons_rearmNewPylons = false;

      force ace_pylons_requireEngineer = true;

      ace_pylons_requireToolkit = true;

      ace_pylons_searchDistance = 15;

      ace_pylons_timePerPylon = 5;

      // ACE Respawn

      force ace_respawn_removeDeadBodiesDisconnected = true;

      force ace_respawn_savePreDeathGear = false;

      // ACE Sanitäter

      ace_medical_ai_enabledFor = 2;

      force ace_medical_AIDamageThreshold = 1;

      force ace_medical_allowDeadBodyMovement = false;

      force ace_medical_allowLitterCreation = true;

      ace_medical_allowUnconsciousAnimationOnTreatment = false;

      force ace_medical_amountOfReviveLives = -1;

      force ace_medical_bleedingCoefficient = 0.5;

      ace_medical_blood_enabledFor = 2;

      force ace_medical_consumeItem_PAK = 1;

      force ace_medical_consumeItem_SurgicalKit = 0;

      ace_medical_delayUnconCaptive = 3;

      force ace_medical_enableAdvancedWounds = true;

      force ace_medical_enableFor = 0;

      ace_medical_enableOverdosing = true;

      force ace_medical_enableRevive = 1;

      force ace_medical_enableScreams = true;

      force ace_medical_enableUnconsciousnessAI = 0;

      ace_medical_enableVehicleCrashes = true;

      force ace_medical_healHitPointAfterAdvBandage = true;

      force ace_medical_increaseTrainingInLocations = true;

      force ace_medical_keepLocalSettingsSynced = true;

      force ace_medical_level = 2;

      force ace_medical_litterCleanUpDelay = 300;

      ace_medical_litterSimulationDetail = 3;

      force ace_medical_maxReviveTime = 1800;

      force ace_medical_medicSetting = 2;

      ace_medical_medicSetting_basicEpi = 1;

      force ace_medical_medicSetting_PAK = 0;

      force ace_medical_medicSetting_SurgicalKit = 1;

      force ace_medical_menu_allow = 1;

      ace_medical_menu_maxRange = 3;

      ace_medical_menu_openAfterTreatment = true;

      ace_medical_menu_useMenu = 0;

      ace_medical_menuTypeStyle = 0;

      ace_medical_moveUnitsFromGroupOnUnconscious = false;

      force ace_medical_painCoefficient = 0.5;

      ace_medical_painEffectType = 0;

      force ace_medical_painIsOnlySuppressed = true;

      force ace_medical_playerDamageThreshold = 1;

      force ace_medical_preventInstaDeath = true;

      force ace_medical_remoteControlledAI = false;

      force ace_medical_useCondition_PAK = 0;

      force ace_medical_useCondition_SurgicalKit = 0;

      ace_medical_useLocation_basicEpi = 0;

      force ace_medical_useLocation_PAK = 3;

      force ace_medical_useLocation_SurgicalKit = 2;

      // ACE Schnellzugang

      force ace_quickmount_distance = 3;

      force ace_quickmount_enabled = false;

      ace_quickmount_priority = 0;

      force ace_quickmount_speed = 10;

      // ACE Schutzbrille

      ace_goggles_effects = 2;

      ace_goggles_showInThirdPerson = false;

      // ACE Sichtweitenbegrenzung

      force ace_viewdistance_enabled = true;

      force ace_viewdistance_limitViewDistance = 10000;

      force ace_viewdistance_objectViewDistanceCoeff = 6;

      ace_viewdistance_viewDistanceAirVehicle = 0;

      force ace_viewdistance_viewDistanceLandVehicle = 0;

      force ace_viewdistance_viewDistanceOnFoot = 0;

      // ACE Splittersimulation

      ace_frag_enabled = true;

      ace_frag_maxTrack = 10;

      ace_frag_maxTrackPerFrame = 10;

      force ace_frag_reflectionsEnabled = true;

      ace_frag_spallEnabled = false;

      // ACE Sprengstoffe

      force ace_explosives_explodeOnDefuse = false;

      force ace_explosives_punishNonSpecialists = true;

      force ace_explosives_requireSpecialist = true;

      // ACE Switch Units

      ace_switchunits_enableSafeZone = true;

      ace_switchunits_enableSwitchUnits = false;

      ace_switchunits_safeZoneRadius = 100;

      ace_switchunits_switchToCivilian = false;

      ace_switchunits_switchToEast = false;

      ace_switchunits_switchToIndependent = false;

      ace_switchunits_switchToWest = false;

      // ACE Uncategorized

      ace_gforces_enabledFor = 1;

      ace_hitreactions_minDamageToTrigger = 0.1;

      ace_inventory_inventoryDisplaySize = 0;

      ace_laser_dispersionCount = 2;

      force ace_microdagr_mapDataAvailable = 2;

      ace_optionsmenu_showNewsOnMainMenu = true;

      ace_overpressure_distanceCoefficient = 1;

      ace_weaponselect_displayText = true;

      // ACE Vehicle Lock

      force ace_vehiclelock_defaultLockpickStrength = 60;

      ace_vehiclelock_lockVehicleInventory = false;

      ace_vehiclelock_vehicleStartingLockState = -1;

      // ACE Waffen

      ace_common_persistentLaserEnabled = false;

      ace_laserpointer_enabled = true;

      ace_reload_displayText = true;

      // ACE Wetter

      force ace_weather_enabled = true;

      force ace_weather_updateInterval = 119.875;

      force ace_weather_windSimulation = true;

      // ACE Windablenkung

      force ace_winddeflection_enabled = true;

      force ace_winddeflection_simulationInterval = 0.05;

      force ace_winddeflection_vehicleEnabled = true;

      // ACE Zeige Spielernamen

      ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

      ace_nametags_playerNamesMaxAlpha = 0.8;

      force ace_nametags_playerNamesViewDistance = 5;

      force ace_nametags_showCursorTagForVehicles = false;

      ace_nametags_showNamesForAI = false;

      force ace_nametags_showPlayerNames = 0;

      force ace_nametags_showPlayerRanks = false;

      ace_nametags_showSoundWaves = 1;

      ace_nametags_showVehicleCrewInfo = true;

      ace_nametags_tagSize = 2;

      // ACE Zeus

      force ace_zeus_autoAddObjects = true;

      force ace_zeus_radioOrdnance = false;

      force ace_zeus_remoteWind = false;

      force ace_zeus_revealMines = 0;

      force ace_zeus_zeusAscension = false;

      force ace_zeus_zeusBird = false;

      // ACE Zielfernrohre

      force ace_scopes_correctZeroing = true;

      force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

      force ace_scopes_defaultZeroRange = 100;

      force ace_scopes_enabled = true;

      force ace_scopes_forceUseOfAdjustmentTurrets = false;

      force ace_scopes_overwriteZeroRange = false;

      ace_scopes_simplifiedZeroing = false;

      ace_scopes_useLegacyUI = false;

      force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

      force ace_scopes_zeroReferenceHumidity = 0.5;

      force ace_scopes_zeroReferenceTemperature = 15;

      // ACE Zuschauer

      ace_spectator_enableAI = false;

      ace_spectator_restrictModes = 0;

      ace_spectator_restrictVisions = 0;

      // ACE-Arsenal

      ace_arsenal_allowDefaultLoadouts = true;

      ace_arsenal_allowSharedLoadouts = true;

      ace_arsenal_camInverted = false;

      ace_arsenal_enableModIcons = true;

      ace_arsenal_EnableRPTLog = false;

      ace_arsenal_fontHeight = 4.5;

      Über jede Hilfe wäre ich sehr dankbar. Generell kenne ich mich mit ACE ziemlich gut aus (Durch mehrere COOP-Mission etc.) aber mit dem Life Framework + ACE habe ich mich noch nie auseinandergesetzt. Vorallem nicht seit es die einzelnen Module nicht mehr gibt :saint:

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    Tags

    • ACE 3
    • ace
    • ACE Interaktionsmenü
    • ACE 3 Interaktionsmenü

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