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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Eine Uniform Zwei skins aber Levelabhänig.

    • Lassi262612
    • 25. März 2018 um 13:03
    • Erledigt
    • Julian
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      • 25. März 2018 um 19:40
      • #21
      Zitat von Lassi262612

      das löst nicht das problem sondern es ist mehr code als nötig denn rang 6 hat den richtigen skin rang 10 aber auch nur wenn die sich gegenseitg angucken kommt das problem das der rang 10 beim rang 7 seine unifrom sieht und andersrum genauso

      Trag einfach jedes coplvl neu ein mit dem mehr code :) bei mir klappt das das jeder cop seine lvl uniform hat :)

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
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      • 25. März 2018 um 19:44
      • #22

      aber auch 6 den für zehn und 10 den für 7

    • Julian
      Nerd
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      • 25. März 2018 um 19:52
      • #23
      Zitat von Lassi262612

      aber auch 6 den für zehn und 10 den für 7

      Ja für jeden

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
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      • 25. März 2018 um 20:00
      • #24

      Geht das auch kompakter?

    • Julian
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      • 25. März 2018 um 20:42
      • #25
      Zitat von Lassi262612

      Geht das auch kompakter?

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "skins\civ\start.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'SP') then {
                  player setObjectTextureGlobal [0, "skins\admin\support.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'ADMIN') then {
                  player setObjectTextureGlobal [0, "skins\admin\admin.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'EV') then {
                  player setObjectTextureGlobal [0, "skins\admin\event.paa"];
              };
          };
      
          case west: {
              _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
              _skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa";
              _skinName11 = "textures\poluni\Polizeiuniform_HDienst1.paa";
              _skinName22 = "textures\poluni\Polizeiuniform_HDienst2.paa";
              
              if (uniform player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_Marshal") then {
                  _skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, "skins\medic\7.paa"];
              };
              if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_GEN_Soldier_F")) then {
                  player setObjectTextureGlobal [0, "skins\medic\8.paa"];
              };
              if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_survival_uniform") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
                  _skinName = "textures\poluni\BFE+_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (backpack player isEqualTo "B_FieldPack_cbr")  then {
                  //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_AssaultPack_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Kitbag_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_sgg")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_tna_F")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Carryall_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
          };
      
          case independent: {
              if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\1.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\2.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\3.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\4.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\5.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\6.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\7.paa"];
              };
              if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "skins\medic\8.paa"];
              };
              if ((backpack player) == "tf_anarc210") then {
                  (unitbackpack player) setObjectTextureGlobal [0,""];
              };
          };
      };
      Alles anzeigen

      So wie du es gemacht hast :/

      habs nicht getestet :)

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
      Nerd
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      730
      • 25. März 2018 um 20:48
      • #26
      Zitat von Julian
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "skins\civ\start.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'SP') then {
                  player setObjectTextureGlobal [0, "skins\admin\support.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'ADMIN') then {
                  player setObjectTextureGlobal [0, "skins\admin\admin.paa"];
              };
              if (player getVariable ['admin_mode',''] isEqualTo 'EV') then {
                  player setObjectTextureGlobal [0, "skins\admin\event.paa"];
              };
          };
      
          case west: {
              _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
              _skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa";
              _skinName11 = "textures\poluni\Polizeiuniform_HDienst1.paa";
              _skinName22 = "textures\poluni\Polizeiuniform_HDienst2.paa";
              
              if (uniform player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_Marshal") then {
                  _skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, _skinName1];
                  player setObjectTextureGlobal [1, _skinName2];
              };
              if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  player setObjectTextureGlobal [0, "skins\medic\7.paa"];
              };
              if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_GEN_Soldier_F")) then {
                  player setObjectTextureGlobal [0, "skins\medic\8.paa"];
              };
              if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_survival_uniform") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
                  _skinName = "textures\poluni\BFE+_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (backpack player isEqualTo "B_FieldPack_cbr")  then {
                  //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_AssaultPack_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Kitbag_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_sgg")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_tna_F")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Carryall_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
          };
      
          case independent: {
              if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\1.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\2.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\3.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\4.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\5.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\6.paa"];
              };
              if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
                  player setObjectTextureGlobal [0, "skins\medic\7.paa"];
              };
              if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "skins\medic\8.paa"];
              };
              if ((backpack player) == "tf_anarc210") then {
                  (unitbackpack player) setObjectTextureGlobal [0,""];
              };
          };
      };
      Alles anzeigen

      So wie du es gemacht hast :/

      habs nicht getestet :)

      so sieht meine aus

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
          };
      
          case west: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_Marshal") then {
                  _skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  _gd = FETCH_CONST(life_coplevel) >= 6;
                  if (_gd) then {
                      _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
                      _skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa";
                      player setObjectTextureGlobal [0, _skinName1];
                      player setObjectTextureGlobal [1, _skinName2];
                  };
                  _hh = FETCH_CONST(life_coplevel) >= 10;
                  if (_hh) then {
                      _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
                      _skinName2 = "textures\poluni\Polizeiuniform_HDienst2.paa";
                      player setObjectTextureGlobal [0, _skinName1];
                      player setObjectTextureGlobal [1, _skinName2];
                  };
              };
      
              if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_survival_uniform") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
                  _skinName = "textures\poluni\BFE+_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (backpack player isEqualTo "B_FieldPack_cbr")  then {
                  //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_AssaultPack_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Kitbag_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_sgg")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_tna_F")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Carryall_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
          };
      
          case independent: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
              };
          };
      };
      Alles anzeigen
    • Julian
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      • 25. März 2018 um 21:01
      • #27
      Zitat von Lassi262612

      so sieht meine aus

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
          };
      
          case west: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  _skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_Marshal") then {
                  _skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_GEN_Soldier_F") then {
                  _gd = FETCH_CONST(life_coplevel) >= 6;
                  if (_gd) then {
                      _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
                      _skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa";
                      player setObjectTextureGlobal [0, _skinName1];
                      player setObjectTextureGlobal [1, _skinName2];
                  };
                  _hh = FETCH_CONST(life_coplevel) >= 10;
                  if (_hh) then {
                      _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
                      _skinName2 = "textures\poluni\Polizeiuniform_HDienst2.paa";
                      player setObjectTextureGlobal [0, _skinName1];
                      player setObjectTextureGlobal [1, _skinName2];
                  };
              };
      
              if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_survival_uniform") then {
                  _skinName = "textures\poluni\BFE_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
                  _skinName = "textures\poluni\BFE+_Kampfanzug.paa";
                  player setObjectTextureGlobal [0, _skinName];
              };
              
              if (backpack player isEqualTo "B_FieldPack_cbr")  then {
                  //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_AssaultPack_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Kitbag_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_sgg")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Bergen_tna_F")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
              
              if (backpack player isEqualTo "B_Carryall_cbr")  then {
                  (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
              };
          };
      
          case independent: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
              };
          };
      };
      Alles anzeigen

      Ja und jetzt nimmst du mal meine :) und baust deine lokale variable ein :D

      Ich habe es versucht bin mir aber nicht sicher ob es klappt :D

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
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      • 25. März 2018 um 21:11
      • #28

      wir testen nochmal wegen der problematik da ich mir nach langer zeit nicht sicher bin ob es nur der fall ist oder noch andere da ich eine länger pause hatte wegen stress

    • Lassi262612
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      • 25. März 2018 um 21:27
      • #29

      kleines update das problem mit dem falschen skin ist nur im shop außerhalb ist es nicht.

    • Julian
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      • 25. März 2018 um 21:37
      • #30
      Zitat von Lassi262612

      kleines update das problem mit dem falschen skin ist nur im shop außerhalb ist es nicht.

      Im Shop geht das nicht mehr seit der 5.0 :)

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
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      • 25. März 2018 um 21:39
      • #31

      es soll aber der skin von 6 auch als 10 angzeigt werden.

    • Julian
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      • 25. März 2018 um 21:53
      • #32
      Zitat von Lassi262612

      es soll aber der skin von 6 auch als 10 angzeigt werden.

      mach es doch so wie ich es dir geschickt habe dann geht es xD

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

    • Lassi262612
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      • 25. März 2018 um 22:17
      • #33

      gibt es das auch in kompakter?

    • Julian
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      • 26. März 2018 um 09:12
      • #34
      Zitat von Lassi262612

      gibt es das auch in kompakter?

      ja kannst du dir Kompakter umbauen :D

      Mit freundlichen Grüßen,

      Julian


      Bitte erst Denken und dann Fragen


      Hier lesen: das Heilige Buch der Arma3 Scripter

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