Hey liebe NN Community,
Ich habe folgendes Problem ich benutze dass Standard Blaulicht Script von Altis Life und habe nun den neuen Van aus dem Orang DLC mit auf dem Server, jetzt ist dass Problem das dieser Van Vorne und Hinten eine Lightbar hat jetzt will ich in meinem Script es so haben dass die andere hintere Lightbar auch Blinken tut durch das Blaulicht Script.
Ich hoffe ihr könnt mir helfen LG
Lucky1302
Hier meine Datei:
Code
/*
File: fn_copLights.sqf
Author: mindstorm, modified by Adanteh
Link: http://forums.bistudio.com/showthread.php?157474-Offroad-Police-sirens-lights-and-underglow
Description:
Adds the light effect to cop vehicles, specifically the offroad.
*/
Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
_vehicle = _this select 0;
if (isNil "_vehicle" || isNull _vehicle || !(_vehicle getVariable "lights")) exitWith {};
_lightRed = [20, 0.1, 0.1];
_lightBlue = [0.1, 0.1, 20];
_lightleft = "#lightpoint" createVehicle getPos _vehicle;
sleep 0.2;
_lightleft setLightColor _lightBlue;
_lightleft setLightBrightness 0.2;
_lightleft setLightAmbient [0.1,0.1,1];
switch (typeOf _vehicle) do
{
case "C_Offroad_01_F":
{
_lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
};
case "C_Offroad_02_unarmed_F":
{
_lightleft lightAttachObject [_vehicle, [-0.55,2,0.23]];
};
case "B_MRAP_01_F":
{
_lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
};
case "C_SUV_01_F":
{
_lightleft lightAttachObject [_vehicle, [-0.37,-1.2,0.42]];
};
case "C_Hatchback_01_sport_F":
{
_lightleft lightAttachObject [_vehicle, [-0.35,-0.2,0.25]];
};
case "O_Truck_03_repair_F":
{
_lightleft lightAttachObject [_vehicle, [-1,3.1,-0.4]];
};
case "C_Van_02_medevac_F":
{
_lightleft lightAttachObject [_vehicle, [-0.5,1.6,1.10]];
};
case "B_Heli_Light_01_F":
{
_lightleft lightAttachObject [_vehicle,[-0.37, 0.0, -0.80]];
};
case "B_Heli_Transport_01_F":
{
_lightleft lightAttachObject [_vehicle, [-0.5, 0.0, 0.81]];
};
};
_lightleft setLightAttenuation [0.181, 0, 1000, 130];
_lightleft setLightIntensity 10;
_lightleft setLightFlareSize 0.38;
_lightleft setLightFlareMaxDistance 150;
_lightleft setLightUseFlare true;
_lightright = "#lightpoint" createVehicle getPos _vehicle;
sleep 0.2;
_lightright setLightColor _lightBlue;
_lightright setLightBrightness 0.2;
_lightright setLightAmbient [0.1,0.1,1];
switch (typeOf _vehicle) do
{
case "C_Offroad_01_F":
{
_lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
};
case "C_Offroad_02_unarmed_F":
{
_lightright lightAttachObject [_vehicle, [0.45,2,0.23]];
};
case "B_MRAP_01_F":
{
_lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
};
case "C_SUV_01_F":
{
_lightright lightAttachObject [_vehicle, [0.37,-1.2,0.42]];
};
case "C_Hatchback_01_sport_F":
{
_lightright lightAttachObject [_vehicle, [0.35,-0.2,0.25]];
};
case "O_Truck_03_repair_F":
{
_lightright lightAttachObject [_vehicle, [1,3.1,-0.4]];
};
case "C_Van_02_medevac_F":
{
_lightright lightAttachObject [_vehicle, [0.5,1.6,1.10]];
};
case "B_Heli_Light_01_F":
{
_lightright lightAttachObject [_vehicle,[0.37, 0.0, -0.80]];
};
case "B_Heli_Transport_01_F":
{
_lightright lightAttachObject [_vehicle, [0.5, 0.0, 0.81]];
};
};
_lightright setLightAttenuation [0.181, 0, 1000, 130];
_lightright setLightIntensity 10;
_lightright setLightFlareSize 0.38;
_lightright setLightFlareMaxDistance 150;
_lightright setLightUseFlare true;
//ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
_lightleft setLightDayLight true;
_lightright setLightDayLight true;
_leftRed = true;
while{ (alive _vehicle)} do
{
if (!(_vehicle getVariable "lights")) exitWith {};
if (_leftRed) then
{
_leftRed = false;
_lightright setLightBrightness 0.0;
sleep 0.05;
_lightleft setLightBrightness 6;
}
else
{
_leftRed = true;
_lightleft setLightBrightness 0.0;
sleep 0.05;
_lightright setLightBrightness 6;
};
sleep (_this select 1);
};
deleteVehicle _lightleft;
deleteVehicle _lightright;
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