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    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Uniform Skins laden nicht und Vehicle Skins sind durchsichtig! Bitte um Hilfe! Version 5.0.0

    • Kumpel
    • 15. Februar 2018 um 17:43
    • Erledigt
    • Kumpel
      Frischling
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      • 15. Februar 2018 um 17:43
      • #1
      Spoiler anzeigen

      class cop {

      title = "STR_Shops_C_Police";

      conditions = "";

      side = "cop";

      uniforms[] = {

      { "NONE", $STR_C_Remove_uniforms, 0, "" },

      { "U_Rangemaster", Rekrut, 25, "" },

      { "U_B_CombatUniform_mcam_worn", "Streife", 350, "call life_coplevel >= 1" },

      { "U_B_GEN_Commander_F", "Beamter", 550, "call life_coplevel >= 2" },

      { "U_B_GEN_Commander_F", "Kommissar", 1250, "call life_coplevel >= 3" },

      { "U_B_GEN_Commander_F", "Haupt-Kommissar", 1500, "call life_coplevel >= 4"},

      { "U_B_CombatUniform_mcam_vest", "SEK", 1500, "call life_coplevel >= 5"},

      { "U_B_GEN_Commander_F", "President", 1500, "call life_coplevel >= 7"}

      };

      headgear[] = {

      { "NONE", $STR_C_Remove_headgear, 0, "" },

      { "H_Cap_police", "", 25, "" },

      { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },

      { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },

      { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC

      { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },

      { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },

      { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC

      { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC

      { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }

      };

      goggles[] = {

      { "NONE", $STR_C_Remove_goggles, 0, "" },

      { "G_Squares", "", 10, "" },

      { "G_Shades_Blue", "", 20, "" },

      { "G_Sport_Blackred", "", 20, "" },

      { "G_Sport_Checkered", "", 20, "" },

      { "G_Sport_Blackyellow", "", 20, "" },

      { "G_Sport_BlackWhite", "", 20, "" },

      { "G_Shades_Black", "", 25, "" },

      { "G_Lowprofile", "", 30, "" },

      { "G_Combat", "", 55, "" },

      { "G_Aviator", "", 100, "" },

      { "G_Lady_Mirror", "", 150, "" },

      { "G_Lady_Dark", "", 150, "" },

      { "G_Lady_Blue", "", 150, "" }

      };

      vests[] = {

      { "NONE", $STR_C_Remove_vests, 0, "" },

      { "V_Rangemaster_belt", "", 800, "" },

      { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },

      { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC

      { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }

      };

      backpacks[] = {

      { "NONE", $STR_C_Remove_backpacks, 0, "" },

      { "B_FieldPack_cbr", "", 500, "" },

      { "B_AssaultPack_cbr", "", 700, "" },

      { "B_Kitbag_cbr", "", 800, "" },

      { "B_Bergen_sgg", "", 2500, "" },

      { "B_Carryall_cbr", "", 3500, "" }

      };

      };

      Spoiler anzeigen

      case west: {

      if (uniform player isEqualTo "U_Rangemaster") then {

      _skinName = "textures\cop_uniform.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 1) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };cop_uniform.jpg];

      if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {

      _skinName = "textures\cop_uniform_4.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 2) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _cop_uniform_4.jpg];

      if (uniform player isEqualTo "U_B_GEN_Commander_F") then {

      _skinName = "textures\cop_uniform_sweater.paa";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 3) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _cop_uniform_sweater.paa];

      if (uniform player isEqualTo "U_B_GEN_Commander_F") then {

      _skinName = "textures\cop_uniform_12.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 4) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _cop_uniform12.jpg];

      if (uniform player isEqualTo "U_B_GEN_Commander_F") then {

      _skinName = "textures\polizei2.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 5) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _polizei2.jpg];

      if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then {

      _skinName = "textures\SEK_Uniform_alex.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 6) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _SEK_Uniform_alex];

      if (uniform player isEqualTo "U_B_GEN_Commander_F") then {

      _skinName = "textures\pp.jpg";

      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {

      if (FETCH_CONST(life_coplevel) >= 7) then {

      _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";

      };

      };

      player setObjectTextureGlobal [0, _pp.jpg];

      };

      };

      Moin, ich habe das folgende Problem das die Uniformen den Skin nicht laden und ich habe mich hier im Forum auch schon umgeckugt und das was ich gefunden habe hat mir nichtgeholfen und auf YouTube oder generell im Internet nicht! Die Skins von meinen Vehicles laden auch nicht sondern sind durchsichtig! Ich hoffe ihr könnt mir helfen, dass das alles klappt!

      MFG

      T3rr0rwurm/Luca

    • Louis Miller
      Frischling
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      • 15. Februar 2018 um 17:55
      • #2

      Praktisch wäre dein RPT log :)

    • XFireFighter
      Schüler
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      • 15. Februar 2018 um 17:57
      • #3
      Zitat von WenZI

      Praktisch wäre dein RPT log :)

      true story ^^

    • Kumpel
      Frischling
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      • 15. Februar 2018 um 17:59
      • #4

      Config_Vehicle

      Zitat



      class Default {

      vItemSpace = -1;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      // Apex DLC

      class C_Boat_Transport_02_F {

      vItemSpace = 100;

      conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";

      price = 22000;

      textures[] = {

      { "Civilian", "civ", {

      "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"

      }, "" },

      { "Black", "cop", {

      "\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"

      }, "" }

      };

      };

      // Apex DLC

      class C_Offroad_02_unarmed_F {

      vItemSpace = 65;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 12500;

      textures[] = {

      { "Black", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"

      }, "" },

      { "Green", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"

      }, "" },

      { "Polizei Jeep", "cop", {

      "jeep.jpg"

      }, "" }

      };

      };

      // Apex DLC

      class C_Plane_Civil_01_F {

      vItemSpace = 75;

      conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";

      price = 150000;

      textures[] = {

      { "Racing (Tan Interior)", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"

      }, "" },

      { "Racing", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"

      }, "" },

      { "Red Line (Tan Interior)", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"

      }, "" },

      { "Red Line", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"

      }, "" },

      { "Tribal (Tan Interior)", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"

      }, "" },

      { "Tribal", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"

      }, "" },

      { "Blue Wave (Tan Interior)", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"

      }, "" },

      { "Blue Wave", "civ", {

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",

      "A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"

      }, "" }

      };

      };

      // Apex DLC

      class C_Scooter_Transport_01_F {

      vItemSpace = 30;

      conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";

      price = 2500;

      textures[] = {

      { "Black", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"

      }, "" },

      { "Grey", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"

      }, "" },

      { "Green", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"

      }, "" },

      { "Yellow", "civ", {

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",

      "\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"

      }, "" }

      };

      };

      // Apex DLC

      class O_T_LSV_02_unarmed_F {

      vItemSpace = 100;

      conditions = "";

      price = 100000;

      textures[] = {

      { "Arid", "civ", {

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"

      }, "" },

      { "Black", "civ", {

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"

      }, "" },

      { "Green Hex", "civ", {

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",

      "\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"

      }, "" }

      };

      };

      class I_Truck_02_medical_F {

      vItemSpace = 150;

      conditions = "";

      price = 25000;

      textures[] = {};

      };

      class O_Truck_03_medical_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class B_Truck_01_medical_F {

      vItemSpace = 250;

      conditions = "";

      price = 60000;

      textures[] = {};

      };

      class C_Rubberboat {

      vItemSpace = 45;

      conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";

      price = 5000;

      textures[] = { };

      };

      class B_Heli_Transport_01_F {

      vItemSpace = 200;

      conditions = "license_cop_cAir || {!(playerSide isEqualTo west)}";

      price = 200000;

      textures[] = {};

      };

      class B_Boat_Armed_01_minigun_F {

      vItemSpace = 175;

      conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";

      price = 75000;

      textures[] = { };

      };

      class B_Boat_Transport_01_F {

      vItemSpace = 45;

      conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";

      price = 3000;

      textures[] = { };

      };

      class O_Truck_03_transport_F {

      vItemSpace = 285;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 200000;

      textures[] = { };

      };

      class O_Truck_03_device_F {

      vItemSpace = 350;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 450000;

      textures[] = { };

      };

      class Land_CargoBox_V1_F {

      vItemSpace = 5000;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class Box_IND_Grenades_F {

      vItemSpace = 350;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_supplyCrate_F {

      vItemSpace = 700;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_G_Offroad_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 12500;

      textures[] = { };

      };

      class B_G_Offroad_01_armed_F {

      vItemSpace = 65;

      conditions = "license_civ_rebel || {!(playerSide isEqualTo civilian)}";

      price = 750000;

      textures[] = { };

      };

      class C_Boat_Civil_01_F {

      vItemSpace = 85;

      conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";

      price = 10000;

      textures[] = { };

      };

      class C_Boat_Civil_01_police_F {

      vItemSpace = 85;

      conditions = "license_cop_cg || {!(playerSide isEqualTo west)}";

      price = 20000;

      textures[] = { };

      };

      class B_Truck_01_box_F {

      vItemSpace = 450;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 350000;

      textures[] = { };

      };

      class B_Truck_01_transport_F {

      vItemSpace = 325;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 275000;

      textures[] = { };

      };

      class O_MRAP_02_F {

      vItemSpace = 60;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 150000;

      textures[] = { };

      };

      class C_Offroad_01_F {

      vItemSpace = 65;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 12500;

      textures[] = {

      { "Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"

      }, "" },

      { "White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"

      }, "" },

      { "Dark Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"

      }, "" },

      { "Blue / White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"

      }, "" },

      { "Taxi", "civ", {

      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"

      }, "" },

      { "Polizei", "cop", {

      "police_offroader.paa"

      }, "" },

      { "Monster Energy", "civ", {

      "monsterenergy_off.jpg"

      }, "" },

      { "Rockstar Energy Lila", "civ", {

      "civ_offroader_rockstarlila.jpg"

      }, "" },

      { "Weed", "civ", {

      "civ_offroad_weed.jpg"

      }, "" },

      { "Dodge", "civ", {

      "civ_offroader_dodge.jpg"

      }, "" },

      { "Rockstar Energy Gelb", "civ", {

      "civ_offroad_rockstargelb.jpg"

      }, "" },

      { "Camo", "civ", {

      "civ_offroad_camo.jpg"

      }, "" }

      };

      };

      class C_Offroad_01_F {

      vItemSpace = 65;

      conditions = ;

      price = 2500;

      textures[] = {

      { "Red", "civ", {

      "/skins/car/fwelw1.jpg"

      }, "" }

      };

      };

      class C_Kart_01_Blu_F {

      vItemSpace = 20;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 15000;

      textures[] = {};

      };

      /*

      To edit another information in this classes you can use this exemple.

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{

      vItemSpace = 40;

      price = ;

      };

      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};

      */

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F

      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};

      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

      class C_Hatchback_01_sport_F {

      vItemSpace = 45;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 50000;

      textures[] = {

      { "Red", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"

      }, "" },

      { "Black / White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"

      }, "" },

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"

      }, "" },

      { "Monster Energy", "Civ", {

      "hatchback_sport_ken_block.jpg"

      }, "" },

      { "Sportlimo", "med", {

      "FW_Hatchback.jpg"

      }, "" },

      { "Sportlimo", "cop", {

      "/police_hatchback.paa"

      }, "" }

      };

      };

      class B_Quadbike_01_F {

      vItemSpace = 25;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 2500;

      textures[] = {

      { "Brown", "cop", {

      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"

      }, "" },

      { "Digi Desert", "reb", {

      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"

      }, "" },

      { "Black", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"

      }, "" },

      { "Hunter Camo", "civ", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" },

      { "Rebel Camo", "reb", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_covered_F {

      vItemSpace = 250;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 100000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class I_Truck_02_transport_F {

      vItemSpace = 200;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 75000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class O_Truck_03_covered_F {

      vItemSpace = 300;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 250000;

      textures[] = {};

      };

      class C_Hatchback_01_F {

      vItemSpace = 40;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 9500;

      textures[] = {

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"

      }, "" },

      { "White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"

      }, "" },

      { "Grey", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"

      }, "" },

      { "Black", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"

      }, "" }

      };

      };

      class C_SUV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 30000;

      textures[] = {

      { "Dark Red", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"

      }, "" },

      { "Silver", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"

      }, "" },

      { "SUV", "med", {

      "FW_Suv.jpg"

      }, "" },

      { "SUV", "cop", {

      "police_suv.paa.jpg"

      }, "" },

      { "Batman", "civ", {

      "batman_suv.jpg"

      }, "" },

      { "Camo", "civ", {

      "camo_suv.jpg"

      }, "" },

      { "Carbon", "civ", {

      "carbon_suv.jpg"

      }, "" },

      { "Ferrari", "civ", {

      "civ_suv_ferrari.jpg"

      }, "" },

      { "Monster Energy", "civ", {

      "civ_suv_monster.jpg"

      }, "" },

      { "Hello Kitty", "civ", {

      "kitty.jpg"

      }, "" },

      { "Skull", "civ", {

      "civ_suv_skull.jpg"

      }, "" }

      };

      };

      class C_Van_01_transport_F {

      vItemSpace = 100;

      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";

      price = 45000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class C_Van_01_box_F {

      vItemSpace = 150;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 60000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" },

      { "Geldtransporter", "cop", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class B_MRAP_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 30000;

      textures[] = {

      { "Polizei", "cop", {

      "/skins/car/hunterpol_1",

      "/skins/car/hunterpol_2"

      }, "" },

      { "Feuerwehr", "med", {

      "fwhunter_1.jpg",

      "fwhunter_2.jpg"

      }, "" }

      };

      };

      class B_Heli_Light_01_stripped_F {

      vItemSpace = 90;

      conditions = "";

      price = 275000;

      textures[] = {

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" }

      };

      };

      class B_Heli_Light_01_F {

      vItemSpace = 90;

      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";

      price = 245000;

      textures[] = {

      { "Police", "cop", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"

      }, "" },

      { "Sheriff", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"

      }, "" },

      { "Civ Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"

      }, "" },

      { "Civ Red", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"

      }, "" },

      { "Blueline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"

      }, "" },

      { "Elliptical", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"

      }, "" },

      { "Furious", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"

      }, "" },

      { "Jeans Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"

      }, "" },

      { "Speedy Redline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"

      }, "" },

      { "Sunset", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"

      }, "" },

      { "Vrana", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"

      }, "" },

      { "Waves Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"

      }, "" },

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" },

      { "Digi Green", "reb", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"

      }, "" },

      { "EMS White", "med", {

      "#(argb,8,8,3)color(1,1,1,0.8)"

      }, "" }

      };

      };

      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {

      vItemSpace = 75;

      price = 245000;

      };

      class O_Heli_Light_02_unarmed_F {

      vItemSpace = 210;

      conditions = "license_civ_pilot || {license_med_mAir} || {(playerSide isEqualTo west)}";

      price = 750000;

      textures[] = {

      { "Black", "cop", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"

      }, "" },

      { "White / Blue", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"

      }, "" },

      { "Desert Digi", "reb", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"

      }, "" },

      { "EMS White", "med", {

      "#(argb,8,8,3)color(1,1,1,0.8)"

      }, "" }

      };

      };

      class B_SDV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_boat || {license_cop_cg} || {(playerSide isEqualTo independent)}";

      price = 150000;

      textures[] = {};

      };

      class C_Van_01_fuel_F {

      vItemSpace = 20;

      vFuelSpace = 19500;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 120000;

      textures[] = {

      { "White", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_fuel_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 200000;

      textures[] = {

      { "White", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"

      }, "" }

      };

      };

      class I_MRAP_03_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = ;

      price = 75000;

      textures[] = {

      { "White", "cop", {

      "strider_sek.paa"

      }, "" }

      };

      };

      class B_Truck_01_fuel_F {

      vItemSpace = 50;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking || {!(playerSide isEqualTo civilian)}";

      price = 250000;

      textures[] = {};

      };

      };

      Alles anzeigen
    • Louis Miller
      Frischling
      Trophäen
      8
      Beiträge
      26
      • 15. Februar 2018 um 18:01
      • #5

      Das ist doch kein RPT Log?

      Oder bin ich jetzt komplett auf den Kopf gefallen? :D

    • XFireFighter
      Schüler
      Reaktionen
      80
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      8
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      120
      Dateien
      4
      • 15. Februar 2018 um 18:02
      • #6
      Zitat von WenZI

      Das ist doch kein RPT Log?

      Oder bin ich jetzt komplett auf den Kopf gefallen? :D

      Nein bist du nicht:)

      Kumpel vielleicht schaust du dir das tutorial zu Logs mal an,
      [Erklärung|Leitfaden] Arma 3 Logs - Client, Server & extDB Log

    • Kumpel
      Frischling
      Reaktionen
      1
      Trophäen
      10
      Beiträge
      23
      • 15. Februar 2018 um 18:05
      • #7
      Zitat von WenZI

      Praktisch wäre dein RPT log :)

      Der Server hat gerde Probleme schicke ich später!

    • Louis Miller
      Frischling
      Trophäen
      8
      Beiträge
      26
      • 15. Februar 2018 um 18:05
      • #8

      Kumpel um dir Helfen zu können musst du ersten mal dein RPT Log hochladen!

      und am besten noch hinschreiben aus welcher File deine Code ist den du oben Gepostet hast! :)

      So wird das übersichtlicher und die Leute können wir schneller helfen :)

      mfg WenZI

    • BeFreezy
      Fortgeschrittener
      Reaktionen
      107
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      9
      Beiträge
      376
      • 15. Februar 2018 um 18:29
      • #9

      Und hänge bitte deine Config_Vehicles und deine playerSkins.sqf mit an.

      Hinweis:

      Kann mich gerne Mal irren, versuche nur zu helfen!

      1QJFpae.gif

      Wie frage ich richtig um Hilfe?

      Arma 3 Logs - Client, Server & extDB Log

      Arma 3 Code Optimierung

      life_fnc_MP zu remoteExec

      (Bin aktuell im ArmA Urlaub)

      1QJFpae.gif

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